Ragnaroek93 wrote: »High Elves got basically trashed for PvE and are probably not even that strong in PvP compared to other races. I don't really get this nerf.
Carbonised wrote: »Ragnaroek93 wrote: »High Elves got basically trashed for PvE and are probably not even that strong in PvP compared to other races. I don't really get this nerf.
So could we please stop the ridiculous hyperbole. Altmers are nowhere remotely close to "trashed in PvE".
"It seems like the Argonians got some lobbyists crying for them. Their status was basically returned to live status. Nords almost saw the light of day but Argonians still will reign as the best Tanking class.
Carbonised wrote: »Ragnaroek93 wrote: »High Elves got basically trashed for PvE and are probably not even that strong in PvP compared to other races. I don't really get this nerf.
Kind of a stupid comment to make, considering Altmer have just as much spell damage as Dunmer, and even have slightly more Magicka.
So the damage output and pool will be slightly higher on Altmer, while Dunmer has more stamina, and Altmer has stam regen from the new passive. The DPS potential for both as mag DPS is pretty much equal.
So could we please stop the rediculous hyperbole. Altmers are nowhere remotely close to "trashed in PvE".
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
But to slam a race that is only good at support, take a player like me that has 10 dps argonians and the only thing I have going for them is the resource return. So whatever I get from that, has to be as worthwhile as every DPS bonus combined on another race and it still makes them laughable to show up with in an end game raid as DPS.
silvereyes wrote: »Me for the first two PTS patches:
Me after the Class Rep notes:
Me now:
I like it.Breton
Spell Attunement: The Spell Resistance granted by this effect will now be doubled if you are afflicted with Burning, Chilled, or Concussed.
This is definitely a step in the right direction. However, I still think it needs to be pushed further, either by reducing the cooldown to 2 seconds or increasing the restoration to 830 Health, Magicka, and Stamina with a 5 second cooldown.Imperial
Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
Still the absolute wrong direction for Khajiit. Khajiit are NOT magical.Khajiit
Lunar Blessings: Increased the Max Health, Magicka, and Stamina bonuses to 825 from 750.
Feline Ambush: Decreased the reduction of your Stealth radius to 3m from 5m.
Robustness: Increased the Magicka and Stamina Recovery bonuses to 85 from 75.
Totally useless. What a completely crap change.High Elf
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.
FilteredRiddle wrote: »I like it.Breton
Spell Attunement: The Spell Resistance granted by this effect will now be doubled if you are afflicted with Burning, Chilled, or Concussed.This is definitely a step in the right direction. However, I still think it needs to be pushed further, either by reducing the cooldown to 2 seconds or increasing the restoration to 830 Health, Magicka, and Stamina with a 5 second cooldown.Imperial
Red Diamond: Reworked this passive so when you deal Direct Damage now, you restore 333 Health, Magicka, and Stamina. This effect has a 5 second cooldown. It also will reduce the cost of Block and Bash by 5%.
In either case, it makes it so that - assuming 100% uptime of direct damage every 2 or 5 seconds - there is ~166 recovery of the three stats. That is useful, while I'm not sure that 333 H/M/S ever 5 seconds necessarily is (although, again, this is far superior to the previous iteration).Still the absolute wrong direction for Khajiit. Khajiit are NOT magical.Khajiit
Lunar Blessings: Increased the Max Health, Magicka, and Stamina bonuses to 825 from 750.
Feline Ambush: Decreased the reduction of your Stealth radius to 3m from 5m.
Robustness: Increased the Magicka and Stamina Recovery bonuses to 85 from 75.Totally useless. What a completely crap change.High Elf
Spell Recharge: The return for this passive will now restore your lowest maximum resource, rather than your highest. We also increased the value to 645 from 525.
Hunter's Eye: Reduced the Movement Speed Bonus granted to 10% from 20%, but added a bonus to Physical and Spell Penetration of 1500 for the duration.
MLGProPlayer wrote: »Altmer is officially useless as an endgame magicka race. ZOS, you do *** realize that they were already parsing behind Breton and Khajiit before these changes, right? This is because Breton can use berserker enchant while Altmer can't, and couldn't even before these changes. Here is the math, since you obviously did no actual number crunching yourselves...
Altmer were already behind Breton and Khajiit in testing before these nerfs.
So let's compare the 2 races using basic math:
Spell damage:
Here is where ZOS' balance approach is flawed. They are looking at values on paper, outside of any actual context.
Altmer: +258 spell damage
Breton: +0 spell damage
Looking at this, someone not familiar with the game would assume that Altmer deal more damage. This is of course false. Anybody who actually plays the game would know that sustain is a factor in determining DPS too. Let's compare sustain now.
Sustain:
Breton: +7% cost reduction, +100 magicka recovery
Altmer: +192 magicka recovery (575/6)
Effective magicka recovery:
Breton: +500 (assuming that the average cost of a skill is 3k, they save ~200 magicka every second, or 400 every 2 seconds + 100 from their flat recovery bonus)
Altmer: +192
As you can see, there is a huge descrepency between the two when it comes to sustain. What does this mean? It means that Altmer need to slot a recovery glyph in order to sustain endgame fights. Bretons, on the other hand, don't need to slot a recovery glyph since they have that sustain built into their passives. This means they can slot a Berserker glyph instead. Now let's look at their spell damage numbers again.
Spell damage (again):
Altmer: +258
Breton: +452
All of a sudden, Breton has +200 spell damage on Altmer. Now, this obviously isn't a flat +200 buff since the recovery glyph deals 4k magicka damage too, but it's still enough of a difference to put Breton slightly on top (which was fine).