FilteredRiddle wrote: »Imperials still need to be looked at; I was very disappointed to see no change in today’s patch notes. Posted this in another thread.
Me too. I don't think they are reading this thread either, we are talking for ages about imperials but what do they say about it on patch notes? This:We were relatively happy with the performance of the Imperial races previously
I don't think they intend to make imperials a jack-of-all-trades at all.
Don't like the Bosmer change.
Strangely, the reason given for the change exactly states why it's (in my opinion) not good: detecting stealth is not a universal problem. NPCs don't sneak.
Did something get mixed up there?
Please, just leave it the way it is or duplicate the new Khajit stealth racial.
Or, if it absolutely needs to be different just for being different: give them full speed while sneaking and a minor stealth radius bonus.
So just took a look on PTS and now it seems Argonians are only good for healers? and not even any decent regen passive, I'm really not happy about this, remove the potion passive and give magika & Stamina regen so my 2 Argonian tanks are not completely useless please. Otherwise I'm going to need at least 3 character change tokens to change my tanks and my Khajiit DD.
Lightspeedflashb14_ESO wrote: »So just took a look on PTS and now it seems Argonians are only good for healers? and not even any decent regen passive, I'm really not happy about this, remove the potion passive and give magika & Stamina regen so my 2 Argonian tanks are not completely useless please. Otherwise I'm going to need at least 3 character change tokens to change my tanks and my Khajiit DD.
The pot passive is equal to 160 regen, for all three resources, when you drink it off cool down, also you get Stam back enven while blocking, no matter the pot you use. Seems great to me.
Lightspeedflashb14_ESO wrote: »So just took a look on PTS and now it seems Argonians are only good for healers? and not even any decent regen passive, I'm really not happy about this, remove the potion passive and give magika & Stamina regen so my 2 Argonian tanks are not completely useless please. Otherwise I'm going to need at least 3 character change tokens to change my tanks and my Khajiit DD.
The pot passive is equal to 160 regen, for all three resources, when you drink it off cool down, also you get Stam back enven while blocking, no matter the pot you use. Seems great to me.
I really feel the pot passive is too gimicky tbh never liked it.
BrokenGameMechanics wrote: »I'm concerned about the effect immunity passive. Specifically, the Chill immunity. I play a support build Frost Magden in PvP. I make no effort to deal dmg, but focus on Immobilizes, Stuns, Buff/Debuffs.
My Bars are loaded up with Frost skills. Chill gives Immobilize and Minor Main.
If a Breton has Chill immunity he strolls without a care in the world right through my Frost Blockade. 100% immunity to my Minor Maim debuff.
I don't know, what is the percentage of Bretons in EP? Say 30-50% of all EP players basically laugh at my Frost Mag and stroll right through my Blockade? I would literally have to avoid ever fighting EP altogether and limit myself to contending against DC only.
silvereyes wrote: »To those worried about the implications for Bosmer thieves of losing their bonus to sneaking, keep in mind that there are sets to give the same exact bonus:
https://eso-sets.com/set/night-mothers-embrace
https://eso-sets.com/set/night-terror
Thieving doesn't exactly involve a lot of fighting, either, so giving up a 3 or 5 piece bonus isn't unreasonable, if you like that play-style. The speed boost is actually a huge buff to thieves, since you can outrun any guards you want.
Throw in a level 4 vampire passive or Night's Silence set for faster sneaking, and you got yourself a pretty unstoppable thief.
Not saying I'm happy about the Bosmer changes, but the impact on thieving shouldn't be bad.
Edit: This is assuming a stamina Bosmer, of course. If you are running magicka, then those sets will loose you a ton of stats from not wearing Light Armor. So ... don't play a magicka Bosmer thief I guess.
FrancisCrawford wrote: »Indeed. ZoS may regret that it gave two races the same special role of being great PvE thieves, but the solution is NOT to take that away from one of them 5 years into the life of the game.
silvereyes wrote: »To those worried about the implications for Bosmer thieves of losing their bonus to sneaking, keep in mind that there are sets to give the same exact bonus:
https://eso-sets.com/set/night-mothers-embrace
https://eso-sets.com/set/night-terror
Thieving doesn't exactly involve a lot of fighting, either, so giving up a 3 or 5 piece bonus isn't unreasonable, if you like that play-style. The speed boost is actually a huge buff to thieves, since you can outrun any guards you want.
Throw in a level 4 vampire passive or Night's Silence set for faster sneaking, and you got yourself a pretty unstoppable thief.
Not saying I'm happy about the Bosmer changes, but the impact on thieving shouldn't be bad.
Edit: This is assuming a stamina Bosmer, of course. If you are running magicka, then those sets will loose you a ton of stats from not wearing Light Armor. So ... don't play a magicka Bosmer thief I guess.
how do I delete someone else's postArgonian
- Resourceful
- +0 Max Magicka (instead of +1000)
- While you have a potion effect active on you, Increase your Magicka or Stamina recovery by 258, based on whichever is higher (replaced)
- Life Mender
- +4% Healing Done (unchanged)
- While you have a heal over time active on you, increase Direct Damage by 4% (added)
silvereyes wrote: »To those worried about the implications for Bosmer thieves of losing their bonus to sneaking, keep in mind that there are sets to give the same exact bonus:
https://eso-sets.com/set/night-mothers-embrace
https://eso-sets.com/set/night-terror
Thieving doesn't exactly involve a lot of fighting, either, so giving up a 3 or 5 piece bonus isn't unreasonable, if you like that play-style. The speed boost is actually a huge buff to thieves, since you can outrun any guards you want.
Throw in a level 4 vampire passive or Night's Silence set for faster sneaking, and you got yourself a pretty unstoppable thief.
Not saying I'm happy about the Bosmer changes, but the impact on thieving shouldn't be bad.
Edit: This is assuming a stamina Bosmer, of course. If you are running magicka, then those sets will loose you a ton of stats from not wearing Light Armor. So ... don't play a magicka Bosmer thief I guess.
258 recovery is kind of high. You are trading one enchant for 2. You would always have potion up in an serious fight anyway.Suggestions:
Khajiit
- Feline Ambush
- -2m Stealth Detected Radius (instead of -5m)
- Robustness
- +0 Health Recovery (instead of +100)
- +100 Magicka Recovery (instead of +75)
- +100 Stamina Recovery (instead of +75)
Argonian
- Resourceful
- +0 Max Magicka (instead of +1000)
- While you have a potion effect active on you, Increase your Magicka or Stamina recovery by 258, based on whichever is higher (replaced)
- Life Mender
- +4% Healing Done (unchanged)
- While you have a heal over time active on you, increase Direct Damage by 4% (added)
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »So just took a look on PTS and now it seems Argonians are only good for healers? and not even any decent regen passive, I'm really not happy about this, remove the potion passive and give magika & Stamina regen so my 2 Argonian tanks are not completely useless please. Otherwise I'm going to need at least 3 character change tokens to change my tanks and my Khajiit DD.
The pot passive is equal to 160 regen, for all three resources, when you drink it off cool down, also you get Stam back enven while blocking, no matter the pot you use. Seems great to me.
I really feel the pot passive is too gimicky tbh never liked it.
Feelings are fine but the numbers don't lie. The passive is very powerful.
258 recovery is kind of high. You are trading one enchant for 2. You would always have potion up in an serious fight anyway.
On the other hand Argonians might be nerfed to hard, i would rather reduce the nerf on potion effect.
This will help tanks.
Opposite for Khajiit.
Its an re-balance + an nerf, yes I would buy that as mostly pve. And you use utility sets for stealing.
I ask for more 1000 rather than 750 in all resources or something. 128 magic and stamina regen is to much:)
IronWooshu wrote: »I've said this in many threads and don't want to sound hostile about it but you basically said you wanted to change racials so that every race could play any role yet you effectively pegged Nords as tanks when there was a very simple and easy solution to actually achieve your goal with Nord by opening them up to every role and that is...
Change the ultimate passive to generate ultimate while in combat
This would allow Nords to be considered for heals and considered for DPS as ultimates would defiantly close the gap at least on damage comparables.
@ZOS_Gilliam
Don't like the Bosmer change.
Strangely, the reason given for the change exactly states why it's (in my opinion) not good: detecting stealth is not a universal problem. NPCs don't sneak.
Did something get mixed up there?
Please, just leave it the way it is or duplicate the new Khajit stealth racial.
Or, if it absolutely needs to be different just for being different: give them full speed while sneaking and a minor stealth radius bonus.
The Khajiit spell crit, on top of weapon crit, makes it too powerful for both damage dealing and healing. It makes the Bosmer, who still doesn't have any boost towards magicka, pale in comparison for both stamina and magicka dps, as well as healing.
I suggest lowering the spell and weapon crit % to 4 and 6 respectively, so that the Khajiit can at least remain somewhat faithful to its originally established lore, while making it still viable for either builds.
Likewise, perhaps look into some form of magicka boon for the Bosmer, such as a 75 magicka recovery or 750 Max Magicka bonu, or maybe reimplement the stealth.
@ZOS_Gilliam , unlike hasty retreat the wood elf passive for speed applies at the start of dodge roll and is used up during the animation. That ends up giving you more like 2.5s of speed.
Do you think +5m range for all bow skills on Bosmer would be a nice addition to their +3m stealth detection radius ?
It doesn't improve damage, but it could have use.