Seraphayel wrote: »God no, Q1 and Q3 are dungeon DLCs...
Seraphayel wrote: »God no, Q1 and Q3 are dungeon DLCs...
What did you expect.
Loves_guars wrote: »Who's the prisoner? Related to Murkmire? (because of the argonians)
Seraphayel wrote: »Seraphayel wrote: »God no, Q1 and Q3 are dungeon DLCs...
What did you expect.
That they're not as lazy as last year and step up their game. Instead we get two lame dungeon DLCs + less Chapter features than in Summerset or Morrowind.
Loves_guars wrote: »Who's the prisoner? Related to Murkmire? (because of the argonians)
Loves_guars wrote: »Who's the prisoner? Related to Murkmire? (because of the argonians)
Lord_Dexter wrote: »Seraphayel wrote: »What strikes me is that
Dragons + Elsweyr + Necromancy
sounds so weird. I mean Dragons in Elsweyr? Why? Getting a tan or what? And then Necromancy?
Right now we lack almost every bit of information but it sounds like a really weird cocktail of ingredients to work in the end. I have to agree with @Dracane on this except for the Elsweyr part. Dragons and Necromancy very much sound like the most obvious choice to generate cash, just Skyrim as a new zone would have brought more to that table.
Don't get me wrong. I too would like to see Elsweyr. It's in fact the area that would most please me at the moment.
But the combination of as you said, Elsweyr+Dragons+Necromancy screams aggressive purse assault to me.
ZoS found ways for Ayleids to be in Blackmarsh, Imperials to be in blackmarsh (which was never known before). It's new information, but it's not entirely impossible. You can set up everything to fit your agenda and without rewriting the lore. But that doesn't mean that you should. Dragons in Elsweyr is OBVIOUSLY a tool to attract buyers, nothting else.
Lol, some players can never be happy for anything.
Ariades_swe wrote: »Lord_Dexter wrote: »Seraphayel wrote: »What strikes me is that
Dragons + Elsweyr + Necromancy
sounds so weird. I mean Dragons in Elsweyr? Why? Getting a tan or what? And then Necromancy?
Right now we lack almost every bit of information but it sounds like a really weird cocktail of ingredients to work in the end. I have to agree with @Dracane on this except for the Elsweyr part. Dragons and Necromancy very much sound like the most obvious choice to generate cash, just Skyrim as a new zone would have brought more to that table.
Don't get me wrong. I too would like to see Elsweyr. It's in fact the area that would most please me at the moment.
But the combination of as you said, Elsweyr+Dragons+Necromancy screams aggressive purse assault to me.
ZoS found ways for Ayleids to be in Blackmarsh, Imperials to be in blackmarsh (which was never known before). It's new information, but it's not entirely impossible. You can set up everything to fit your agenda and without rewriting the lore. But that doesn't mean that you should. Dragons in Elsweyr is OBVIOUSLY a tool to attract buyers, nothting else.
Lol, some players can never be happy for anything.
Agreed.
He must be fun at parties. 🤣🤣😋😋
Im sorry to say, but she betrayed our boi Darien, she has to pay, even if we have to force our way into the Colored Rooms and confront her.
Darien will be saved, or avenged, as they say, bros before Daedric ***.
If they won't let us save him fast, like this year fast, I will be seriously disappointed.
They are already pretty much killed his chance for a wider fanbase with his disappearance at the end of base game and then keeping it all in a secret for 4 whole years. And all this while characters from other alliances like Naryu and Raz, people who are not exactly your best friends and won't sacrifice their best interests for you or even lives, get all the promotion and attention.
I get it, a lot of people do not find him to be a good character, or character for their tastes. Or don't feel that he's now according to the story the closest thing or person that protagonist can get to be like them in terms of 'daedric entity with mortal's morals'. But it's no less cruel on the side of ZOS doing this to a character. In the end, all drama will work for us small amount of people, who kept waiting no matter what, and the others will just go 'excuse me wat who is this guy'.
stop it with "spears" already. What's the point to it? An axe but pointy tip? A dagger on a stick? What a lame dumb weapon seriously. As much as i hate the "unarmed" idea, it's better than this spear thing. One hand and rune tied with other spells of school like alteration illusion etc, is the only logical thing to be added.
Seraphayel wrote: »God no, Q1 and Q3 are dungeon DLCs...
ManwithBeard9 wrote: »MornaBaine wrote: »ManwithBeard9 wrote: »MornaBaine wrote: »Enemoriana wrote: »When I got Morrowind, I created warden.
I didn't like warden, but I liked character. She was nice. After Summerset - with no new class there - I deleted and recreated her as sorc.
She loves all necromantic things. She has two skeletal pets and undead horse. She has all craft 50, except jewellery (~40), and just few days ago she finally reached 50 lvl...
DAMN.
Let's hope it's just a skill line and not a new class! UNLESS....they give us class change tokens as well! And AT LEAST one free one with the purchase of the chapter!
Why not just sell max level characters in the crown store with all skills maxed and all the skyshards collected?
I honestly wouldn't care if they did.
Oh you dont mind paying out the rear end for things just as long as its not in a Crown Crate. P2W good, crate of consumables bad.
Callous2208 wrote: »Callous2208 wrote: »There goes what was left of lore and logic. Real Dragons in ESO, which never happened and which was confirmed by ZoS to never happen. And undead chilling in all major towns and social hubs.
Glad I'm not the only one that sees this. I mean eso has been playing fast and loose with the lore since inception, but this is truly jumping the shark and disregarding all lore entirely.
Not only lore, but all sanity.
I have mostly defended ESO's lore, as I find it enriching for the most part. But this update is clearly meant to please cows and whales. Because they have been asking for necromancy and Elsweyr since years and dragons would be a welcome nostalgia for them. I am fairly sure that true fans will find this rather questionable.
Yea. I guess I'll have to wait and see how they implement it all. By the wording alone, it doesn't look good.
I wouldn't mind too much if it was a necromancy skill line. Because 5 active abilities can hardly break immersion as much as 15 abilities can. But the very idea that they consider adding another class, where the last one was and still is a disaster and general class balance is still shocking......
I don't see how they plan to make 3 skill lines themed around necromancy that are distinct from other classes, especially Sorcerers. Wardens have been portrayed as a support class from the beginning, but I fail to see what the appeal of Necromancers is supposed to be outside of undead pets.
... They are going to be everywhere like Warden bears were in the beginning, won't they? Sigh.
Great so we go to cat land to rescue dragons from cats. Cats who hired necromancers to guard them while they steal from the Dragons.
Never trust that which does not blink and hides your stuff.
will the necro class be more stronk than the warden? Or moar nerft than the warden? Will it need summerset skillz?
No this one has learned the lessons of paywall classes.Good for a few PTS iterations and a month of OP gets the cash flowing in. Followed by Nerfs,
so Catland, dragons and undertakers. Wow jumping the shark on the lore.
No thanks.
I dont have to be here you know