@ll_Rev
That's obvious but again last time I checked classes were implemented in this game to differentiate one from another, if something hinders a class more than another (as long as it's not a massive impact) then I call that sound game-play.
It's like how major mending benefits templars more so than other classes due to their innate ability to heal or how major defile benefits nightblades more since their tool-set is geared towards sustained/high damage.
Just because one particular class or two is having a disadvantage to reduction of AoE damage in-comparison to all other classes, doesn't mean it's broken so again it's a clear L2P issue.
ZOS_RobGarrett wrote: »Hello all, and Happy New Year!
As for the long-term plan for Combat, that effort is still in progress and we don't have an ETA right now. As I mentioned before, this is a non-trivial effort and we still have updates to deliver in U21 and beyond.
Thanks for your patience. It's going to be an exciting year!
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
Dude what are you talking about? Wings completely shutdown any magsorc or magblade, and evasion effects my stamplar more than other classes like Nightblade, which is untouched. Why should there be "counterplay" to some classes while others have none? These aren't skills of "counterplay" they are skills of imbalance.
ZOS_RobGarrett wrote: »Hello all, and Happy New Year!
Clearly many of you are chomping at the bit to learn more details about the U21 changes. As mentioned in the Class Rep Meeting Notes, our intent is to provide a more in-depth preview of the racial passive adjustments prior to publishing the patch notes for PTS 1. You can expect that preview in the next couple weeks. The rest of the changes will be detailed in the patch notes.
As for the long-term plan for Combat, that effort is still in progress and we don't have an ETA right now. As I mentioned before, this is a non-trivial effort and we still have updates to deliver in U21 and beyond.
Thanks for your patience. It's going to be an exciting year!
I'll gladly trade a full year of balance changes and content updates for a performance pass on Cyrodiil.
@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
Dude what are you talking about? Wings completely shutdown any magsorc or magblade, and evasion effects my stamplar more than other classes like Nightblade, which is untouched. Why should there be "counterplay" to some classes while others have none? These aren't skills of "counterplay" they are skills of imbalance.
Savos_Saren wrote: »@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
Dude what are you talking about? Wings completely shutdown any magsorc or magblade, and evasion effects my stamplar more than other classes like Nightblade, which is untouched. Why should there be "counterplay" to some classes while others have none? These aren't skills of "counterplay" they are skills of imbalance.
This is horrible logic. Wings doesn't completely shutdown either one of those builds. Haunting Curse, Mage's Wrath, Negate, Lightning Splash, any summoned pet damage, lightning destro/resto heavy attack, and 5 out of 6 destro abilities are effective against wings. So, you can't spam destructive reach and frags against a DK.
As for a MagBlade- again, you can use 5 out of 6 of the destro staff skills against the DK, you can shut down their wings with your light attacks as you build up to spectral bow, your shadow image can shoot through damn walls at the dk (and it's not even reflected). Also- let's not forget that you have the option to have a ranged bar and a melee bar. Considering that Soul Shred, Concealed Weapon, Mass Hysteria, Lotus Fan, and Sap Essence are all melee abilities. So a magblade who only wants to use half of their toolkit so that they can pewpew from a distance is gimping themselves.
Savos_Saren wrote: »@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
Dude what are you talking about? Wings completely shutdown any magsorc or magblade, and evasion effects my stamplar more than other classes like Nightblade, which is untouched. Why should there be "counterplay" to some classes while others have none? These aren't skills of "counterplay" they are skills of imbalance.
This is horrible logic. Wings doesn't completely shutdown either one of those builds. Haunting Curse, Mage's Wrath, Negate, Lightning Splash, any summoned pet damage, lightning destro/resto heavy attack, and 5 out of 6 destro abilities are effective against wings. So, you can't spam destructive reach and frags against a DK.
As for a MagBlade- again, you can use 5 out of 6 of the destro staff skills against the DK, you can shut down their wings with your light attacks as you build up to spectral bow, your shadow image can shoot through damn walls at the dk (and it's not even reflected). Also- let's not forget that you have the option to have a ranged bar and a melee bar. Considering that Soul Shred, Concealed Weapon, Mass Hysteria, Lotus Fan, and Sap Essence are all melee abilities. So a magblade who only wants to use half of their toolkit so that they can pewpew from a distance is gimping themselves.
you clearly don’t know anything if you actually think light attacks and assassins will won’t get reflected, it’s also funny how you mention melee mag nb as if it’s actually a viable alternative.
Savos_Saren wrote: »Savos_Saren wrote: »@ll_Rev
Lol what? The skill evasion was changed to reducing AoE instead of dodge chance and this skill is available to everyone yet you feel buffs that provide counter measures to some class abilities are bad?
You even made the asinine statement that wings are bad because of it providing counter play.
Glad someone as yourself isn’t in charge of anything combat related nor has a voice because clearly you’re advocating for a game where you all are the same I.e no classes but just skills.
So again if you want a game where we’re all on the same footing in terms of debuffs and buffs then you’re playing the wrong game because as I concisely stated buffs/debuffs greatly, moderately, or have minuscule affects on each class which is based solely on their skill slots and the way they play.
Convo over because I’m clearly arguing against someone who doesn’t understand this games concept.
Dude what are you talking about? Wings completely shutdown any magsorc or magblade, and evasion effects my stamplar more than other classes like Nightblade, which is untouched. Why should there be "counterplay" to some classes while others have none? These aren't skills of "counterplay" they are skills of imbalance.
This is horrible logic. Wings doesn't completely shutdown either one of those builds. Haunting Curse, Mage's Wrath, Negate, Lightning Splash, any summoned pet damage, lightning destro/resto heavy attack, and 5 out of 6 destro abilities are effective against wings. So, you can't spam destructive reach and frags against a DK.
As for a MagBlade- again, you can use 5 out of 6 of the destro staff skills against the DK, you can shut down their wings with your light attacks as you build up to spectral bow, your shadow image can shoot through damn walls at the dk (and it's not even reflected). Also- let's not forget that you have the option to have a ranged bar and a melee bar. Considering that Soul Shred, Concealed Weapon, Mass Hysteria, Lotus Fan, and Sap Essence are all melee abilities. So a magblade who only wants to use half of their toolkit so that they can pewpew from a distance is gimping themselves.
you clearly don’t know anything if you actually think light attacks and assassins will won’t get reflected, it’s also funny how you mention melee mag nb as if it’s actually a viable alternative.
The light attacks are meant to use up the four projectiles that the DK wings reflect. That's how I expend a DK's wings when I'm playing on my MagBlade. Once I've expended their wings- I use a few more light attacks to build up to Spectral Bow and fire if they haven't flapped again. A DK's wings are expensive to spam- so you'll eventually wear them out of magicka.
As for melee Magblades- you really have no clue, do you? You've never Lotus fanned into a group of two or three, hit your Eye of the Storm ultimate and then spammed Sap Essence while Magic Detonation explodes?
You're one of those guys that likes to pewpew ::cloak:: pewpew ::cloak:: until you get spectral bow up and then fire it off... then spam impale until they die, huh? You want to be an untouchable glass cannon with no consequences. Good luck with you ideals of "balance".
StarOfElyon wrote: »Magicka Templars need stamina perks or better passives for stamina right now. The problem is that defensive maneuvers like blocking, dodge rolling, and breaking free deplete the stamina reserves extremely quickly. Unless ESO wants all magicka templar to switch to heavy armor for the necessary resistances light armor will be done for. I have legendary quality light armor on and even with the rune buff it doesn't do me any good if I can't move at all. I'm just a sitting duck. It's to the point that I don't even bother blocking anymore. I'm just trying to heal through the incoming damage because blocking kills any possibility to break free.
I forgot to mention that while I'm CC'd, not only is my stamina depleted but I'm draining my magicka trying to heal through the damage long enough to break free, which rarely works out.
...
I have sword and shield on the front with all the perks. Restoration on the back with defending trait.
I have a protective necklace.
I also wear two pieces of fortified brass and my restoration staff is fortified brass giving me additional health and resistance for when I'm CC'd.
I also have one psijic skill, race against time to improve my mobility, on that bar which has a perk that gives me an additional damage shield when blocking.
My three pieces of Innate Axiom gives me about 1020 additional stamina.
Mind you, blocking is a last resort. It so happens that when I get CC'd, which is basically when anyone even looks at me, I either spend the stamina breaking free or blockcasting my heals trying to stay alive. But it really feels like I'm delaying the inevitable in those situations.
I don't want to be a vampire. That kind of ruins being a templar.
ZOS_RobGarrett wrote: »Hi all,
I wanted to take moment to share some info about how we’re approaching Combat updates in U21.
…
…
...
[*] The combat power provided by each race should be more equalized.
…
…
...
[/list]
That's all for now. Feedback, as always, is welcome.
Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
I have a MagBlade Vampire Khajiit. It would be nice if he wasn't gimped due to racials.DanteMR1995 wrote: »Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
This.... Really want to use Khajiit with magicka.
Wildberryjack wrote: »"When selecting a race, players should have multiple effective options for any given gameplay role."
Stamina build = Redguard or go home
Magicka build = Altmer or Dunmer or go home
A change here would be nice yes.I have a MagBlade Vampire Khajiit. It would be nice if he wasn't gimped due to racials.DanteMR1995 wrote: »Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
This.... Really want to use Khajiit with magicka.
Wildberryjack wrote: »"When selecting a race, players should have multiple effective options for any given gameplay role."
Stamina build = Redguard or go home
Magicka build = Altmer or Dunmer or go home
A change here would be nice yes.I have a MagBlade Vampire Khajiit. It would be nice if he wasn't gimped due to racials.DanteMR1995 wrote: »Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
This.... Really want to use Khajiit with magicka.
Wildberryjack wrote: »"When selecting a race, players should have multiple effective options for any given gameplay role."
Stamina build = Redguard or go home
Magicka build = Altmer or Dunmer or go home
A change here would be nice yes.I have a MagBlade Vampire Khajiit. It would be nice if he wasn't gimped due to racials.DanteMR1995 wrote: »Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
This.... Really want to use Khajiit with magicka.
Wildberryjack wrote: »"When selecting a race, players should have multiple effective options for any given gameplay role."
Stamina build = Redguard or go home
Magicka build = Altmer or Dunmer or go home
A change here would be nice yes.I have a MagBlade Vampire Khajiit. It would be nice if he wasn't gimped due to racials.DanteMR1995 wrote: »Onefrkncrzypope wrote: »For racial balance. Please consider just implementing a birth star. Just like in other TES games. Allow the player to choose their combat oreinted passive while the race flavor remains lock on the race. I did a passing stab at it in a nerf redguard thread. I can go get it if anyone is interested. But please don't just change the race meta. Change the system. Let cosmetic choices be cosmetic and combat choices be combat.
This.... Really want to use Khajiit with magicka.