Princess_Ciri wrote: »The most important thing is that if racial passives are largely reworked to the point where a race is no longer BiS (redguard, high elf, dark elf etc) that we are allowed to race change for free. A lot of players pick races based on what is most optimal, and it will really suck if I have to pay for race changes bc of this.
ZOS_RobGarrett wrote: »Hello all, and Happy New Year!
Clearly many of you are chomping at the bit to learn more details about the U21 changes. As mentioned in the Class Rep Meeting Notes, our intent is to provide a more in-depth preview of the racial passive adjustments prior to publishing the patch notes for PTS 1. You can expect that preview in the next couple weeks. The rest of the changes will be detailed in the patch notes.
As for the long-term plan for Combat, that effort is still in progress and we don't have an ETA right now. As I mentioned before, this is a non-trivial effort and we still have updates to deliver in U21 and beyond.
Thanks for your patience. It's going to be an exciting year!
Moonsorrow wrote: »Anyone knows when we get to know more about the racial passive changes? Next week pts has them? Or have i missed some info on details about the preview?
Want to make a new character.. but kinda waiting to know more about this first.
My feedback: What would really change combat for many people is removal of weapon bar swap. Keep weapon swap for the weapon abilities / stats / bonus but remove the bar swap, add 5 more skill slots to the current bar and map them to 6 to 0. This will change will remove all issues for players. The servers never have low latency and the biggest downfall of that is weaponswap.
My feedback: What would really change combat for many people is removal of weapon bar swap. Keep weapon swap for the weapon abilities / stats / bonus but remove the bar swap, add 5 more skill slots to the current bar and map them to 6 to 0. This will change will remove all issues for players. The servers never have low latency and the biggest downfall of that is weaponswap.
here’s a peek at the goals driving the team’s effort:
When selecting a race, players should have multiple effective options for any given gameplay role.
The b]combat power/b] provided by each race should be more equalized.
Players should feel a stronger sense of power progression through racial passives as they level up.
The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
My feedback: What would really change combat for many people is removal of weapon bar swap. Keep weapon swap for the weapon abilities / stats / bonus but remove the bar swap, add 5 more skill slots to the current bar and map them to 6 to 0. This will change will remove all issues for players. The servers never have low latency and the biggest downfall of that is weaponswap.
2/3 of the playerbase uses console controllers with no numbers.
The skill bar restrictions were not arbitrary, they were designed specifically to accommodate the amount of available buttons on console controllers.
ZOS_RobGarrett wrote: »Hi all,
I wanted to take moment to share some info about how we’re approaching Combat updates in U21.
I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
ZOS_RobGarrett wrote: »Hi all,
I wanted to take moment to share some info about how we’re approaching Combat updates in U21.
I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
- When selecting a race, players should have multiple effective options for any given gameplay role.
- The combat power provided by each race should be more equalized.
- Players should feel a stronger sense of power progression through racial passives as they level up.
- The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
My 10 cents to this:
Point 1: you can already play any role with any race, having 15 chars in all available races, I can tell you that
Point 2: huh equalized, all brought down to the same lvl, kills diversity, kills uniqeness, no more outstanding roles playable,
but everything is equalized, don´t see any positive thing in it, but ok, lets look on
Point 3: yeah leveling up takes so much time it is really necesarry to FEEL that progression every 30 minutes
Point 4: here it all comes together: Uniqueness versus Equalizing! first you bring all DOWN to the lawn and then you say something about uniquenes, which you killed already above, do you even have an idea what you are doing???
I don´t think so, and reading the class changes, I get more doubts.
I think you guys are just boiling your soup, and have no idea neither an intention towards which point ot goal you are working.
My feedback: What would really change combat for many people is removal of weapon bar swap. Keep weapon swap for the weapon abilities / stats / bonus but remove the bar swap, add 5 more skill slots to the current bar and map them to 6 to 0. This will change will remove all issues for players. The servers never have low latency and the biggest downfall of that is weaponswap.
The Uninvited wrote: »My feedback: What would really change combat for many people is removal of weapon bar swap. Keep weapon swap for the weapon abilities / stats / bonus but remove the bar swap, add 5 more skill slots to the current bar and map them to 6 to 0. This will change will remove all issues for players. The servers never have low latency and the biggest downfall of that is weaponswap.
And do more finger acrobatics? Hell no! You know, just for your information, some of us would like to keep moving while using skills.
The Uninvited wrote: »And do more finger acrobatics? Hell no! You know, just for your information, some of us would like to keep moving while using skills.
You have successfully cancelled your membership.
I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:When selecting a race, players should have multiple effective options for any given gameplay role. The combat power provided by each race should be more equalized. Players should feel a stronger sense of power progression through racial passives as they level up. The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.
That's all for now. Feedback, as always, is welcome.
Shadow-Fighter wrote: »What means "codifying our vision"?
Shadow-Fighter wrote: »What means "codifying our vision"?
It means that they haven't actually ever sat down and decided what they wanted each class's toolkit to look like until now. So they were basically just balancing everything ad hoc, based upon the meta at the time without ever considering how they wanted each class to function differently from each other. The result is we got a lot of homogenization. Ideally they are working on that and sat down and made a roadmap of long term class changes and how they should implemented in relation to other content rollout.
We are supposed to see the beginning of this new codex in the Elsweyr chapter.
ZOS_RobGarrett wrote: »Hello all, and Happy New Year!
Clearly many of you are chomping at the bit to learn more details about the U21 changes. As mentioned in the Class Rep Meeting Notes, our intent is to provide a more in-depth preview of the racial passive adjustments prior to publishing the patch notes for PTS 1. You can expect that preview in the next couple weeks. The rest of the changes will be detailed in the patch notes.
As for the long-term plan for Combat, that effort is still in progress and we don't have an ETA right now. As I mentioned before, this is a non-trivial effort and we still have updates to deliver in U21 and beyond.
Thanks for your patience. It's going to be an exciting year!