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Combat Update in U21 - A New Approach

ZOS_RobGarrett
Hi all,

I wanted to take moment to share some info about how we’re approaching Combat updates in U21.

As you all know, ESO is a massive game with a lot of moving parts. For years the team has been aggressively adding and tweaking various components of combat in an effort to create a great experience for players of all varieties. Every game update includes a series of balance changes, and we regularly introduce new features such as the Skills Advisor and Warden class. A tremendous amount of effort goes into delivering these updates and, while we do sometimes stumble along the way, we’re pretty proud of what the team has accomplished.

In recent months, however, we’ve recognized that we’ve been so focused on “the next update” that we haven’t had much time to consider and flesh out what the next year+ of combat updates should look like. We often see posts on the forums requesting further context on balance changes, and asking how they fit into a larger plan and vision for combat. While we do have a backlog of improvements identified for the game, it’s clear we could do a better job of answering those kinds of inquiries, both for the player community and ourselves.

To that effect, the team is currently investing a portion of its time into codifying our vision and long-term strategy for combat. This is not a trivial task because, as mentioned before, the game is huge and there’s a lot to cover with combat. As such, we’re pulling back on the volume of combat balance changes being introduced in U21 compared to previous updates. Currently our planned changes for the update include:
  • New item sets for our Q1 2019 DLC
  • Redesigns for several PvP item sets that are currently rarely used
  • A balance pass on racial passive abilities
  • A small number of other balance changes, many of which are wrapping up efforts the team took on in U20
  • An assortment of bug fixes

We’re currently in the process of sharing the details of these changes with the Class Reps to get feedback ahead of PTS, which won’t start until the new year. However, we wanted to give you a heads up now so the smaller list of changes doesn’t come as a surprise when the PTS1 patch notes drop. In time we’ll also want to share more about the vision and strategy that will drive future combat updates. To be clear, this is simply a momentary deceleration of changes while we evaluate the state of combat and determine how to proceed. We are nowhere near done updating and improving the game.

I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
  • When selecting a race, players should have multiple effective options for any given gameplay role.
  • The combat power provided by each race should be more equalized.
  • Players should feel a stronger sense of power progression through racial passives as they level up.
  • The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.

That's all for now. Feedback, as always, is welcome.
Rob Garrett
Lead Gameplay Designer - The Elder Scrolls Online
Staff Post
  • cpuScientist
    cpuScientist
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    Oh boy here we go!

    Thanks for the update. Sad many classes will have to wait 2 updates now for needed fixes... :neutral:
  • actosh
    actosh
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    Oh boy here we go!

    Thanks for the update. Sad many classes will have to wait 2 updates now for needed fixes... :neutral:

    Not only classes, but different playstyles have to wait to. I appreciate the bugfixing stuff, but for the rest well see.
  • cpuScientist
    cpuScientist
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    Deaccelerate then pump the gas with sweeping changes come the next chapter!
  • Kanar
    Kanar
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    Chufu wrote: »
    • A balance pass on racial passive abilities

    I’m guessing many of you will be interested to know more about the racial balance changes. While we aren’t ready to share specific details yet, here’s a peek at the goals driving the team’s effort:
    • When selecting a race, players should have multiple effective options for any given gameplay role.
    • The combat power provided by each race should be more equalized.
    • Players should feel a stronger sense of power progression through racial passives as they level up.
    • The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore.

    That's all for now. Feedback, as always, is welcome.
    ORCS ORCS ORCS ORCS ORCS!

    The new master race for everything, okay? Tank, Heal, DD no problem. B)<3

    Melee heals receive +4% healing.
    Audens wrote: »
    Update 21, time to nerf Redguards again omegalul

    About time.
    Edited by Kanar on November 13, 2018 6:46PM
  • MacMurroughTheFirst
    "When selecting a race, players should have multiple effective options for any given gameplay role."

    "The unique feeling and flavor each race provides should be retained and enhanced where possible, and remain faithful to established lore."

    These sound like two very interesting ideas. I'm curious to find out more about this.
  • Gythral
    Gythral
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    Sounds like more stamblade master, nerf everything while still not addressing the real issues
    like the BUGS


    Edited by Gythral on November 13, 2018 6:59PM
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Coolio_Wolfus
    Coolio_Wolfus
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    I think it's going to be along the lines of different tribes and racial types, just look at Murkmire...

    Various argonian tribes, some with wings (can't fly, speed+leaping & less fall damage)
    Some more like chamelions, stealthier, etc.

    As for Khajitti plenty of suitable subraces there.

    And the rest, down to character caste choices, an example being a pure Summerset Altmer, a more relaxed Auridon Altmer or one born Elsweyr (or another locale).

  • Lord_Eomer
    Lord_Eomer
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    NBrookus wrote: »
    Fix the bugs, THEN change the combat once bugs are fixed? Sounds good.
    Kanar wrote: »
    Chufu wrote: »

    ORCS ORCS ORCS ORCS ORCS!

    The new master race for everything, okay? Tank, Heal, DD no problem. B)<3

    Melee heals receive +4% healing.

    Damn straight... about time my magDK orc became meta. :D

    Well there are really not many bugs except lags and long loading screens.

    in Combat bug not letting players mount will hopefully fix soon.
    Edited by Lord_Eomer on November 13, 2018 7:12PM
  • valeriiya
    valeriiya
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    idk wrote: »
    No offense, but considering the seemingly lack of direction Zos has had with these changes, leading to heavy handed changes, I do not see that the message offered in this thread offers anything meaningful.

    I think we all know we can expect more heavy handed changes from a group that is challenged playing their own game just as we say a month ago and multiple times this past year and before.

    As long as Zos lacks a vision yet uses the word loosely this will not change. Real change starts with the leadership. Zos needs some.

    I agree. My first thought was that it's too late, then realizing that any time they make a change we're also gifted with horrible lag and glitches. One step forward, two steps back with ZO$. I hope these changes will be meaningful but based on the track record, I'm not expecting anything great.
    PS4 NA
    [Please slowly raise your hands above your head, and gently remove your tinfoil hat]
    "Thank you for your continued patience and understanding"
    https://ibb.co/2y0xHRV
This discussion has been closed.