Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.
You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?
Ever heard of hist sap set for example?
Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...
(Oh yeah and btw my main is a Sorc, not a NB)
lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
Hello,
For starters I'd like to say that what you've done to damage shields is wonderful for balance, and you should stick with your changes. Hardened Ward and Harness Magicka should be used pre-engagement, and Healing Ward (an instant cast) should be used as a life saving maneuver.
Now that we've finally addressed shields we need to address sorcs. Their arsenal isn't very well equipped for survival without the use of shields so before these changes go live I would like to see two things happen:
1) Blood Magic passive - have it so you are healed for a % of damage done by all class abilities. Not sure what number would be balanced; that would require testing.
2) Bolt Escape - make this ability behave like dodge rolling in the sense that it breaks roots, and most importantly you can streak in any direction without changing your character's direction. Meaning you can continuously Bolt Escape backwards. This would greatly improve their ability to stay at range.
I'm all for the damage shield nerfs, but magsorcs do need something to improve their survivability.
P.S. Also make Crystal Blast proc like Frags please.
Yes, please keep listening to the nightblades and balance sorc like this. Then the subscription losses will continue until the layoffs start. I have to wonder, how much money have you lost since yesterday, and how much more will you lose?
When it comes to balance, damage shields is a topic that you and I are simply not going to agree on (it's like politics lol), but I would like to focus on the areas that we could agree on instead. Do you not like the suggestions I gave?
Sure, they're great. That 800 heal I get from blood magic is going to save me from your 10K incap crit and defile while I'm busy recasting shield.
You'll never kill me in two and a half seconds!
The shield cast time is such a great idea, they should put it on cloak too!
Sure I'll take 1 second cast on cloak. If you give me access to 17 different AoE abilities that completely remove all your defensives, dispel your shields, drop any player's block and make them unable to use any burst heal/oh crap ultimate.
You want it fair, yes? Shields let you heal. How you get those heals is up to you. Perhaps invest into sets that provide healing/give you a ton of defense, like any other class in the game? There are tons that would help you. Also - you resto skill line? Where's stamina healing skill line?
Ever heard of hist sap set for example?
Oh but wait... you want to keep your dual damage sets and weapons right? Ah well...
(Oh yeah and btw my main is a Sorc, not a NB)
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
If only you hadn´t chose the now worst possible race for your sorcy.
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
If only you hadn´t chose the now worst possible race for your sorcy.
Explain, pls. High Elf worst class for magsorc?
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
If only you hadn´t chose the now worst possible race for your sorcy.
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
If only you hadn´t chose the now worst possible race for your sorcy.
Nah, not the worst, surely..
Just looking at those passives for the contenders (PVP perspective)..:
High Elf
9% mag recov
10% max mag
4% flame/frost/shock dmg.
Breton
10% Max Mag
3960 Spell Resists
3% mag cost reduction
Argonian
3% max mag + pot recov (4620 health/mag/stam)
9% max health + poison/disease resist
5% healing done and received
Dark Elf
6% Max mag/stam
3% max mag, flame resists
7% flame dmg, 2% frost/shock dmg
My gut feel is that max mag will still be very useful for all builds.
Mag Recov will be useful on almost all builds.
Flame damage - very minor benefit to flame staff abilities only.
Frost damage - very minor benefit if frost staff taken for blocking
shock damage - benefit to builds using overload
Max Health.. Only really useful, if you're shields are above cap. I've struggled to hit this so far with murkmire builds.
Mag Cost Reduction - great for all builds
Spell Resists - much more beneficial than before.. (would rather have physical though)
Healing done/received.. welcome, but not too great on a class with poor healing.
Argonian pots - can be great in certain setups - not sure if they go well with magsorc though..
Max Stam - nice to have, but poor actual buff for off-stat.
So overall, I think Altmer and Breton are pretty comparable, with Breton now edging it only slightly.
Dark Elf falls behind with (slightly) lower max mag, nothing to help sustain, and sorcs benefitting very little from flame dmg
Argonian is difficult to quantify. I've used the pot cooldown build on other classes, and it could be strong for frost-staff blocking, but leaves the main stat (notably magica) very low for shields.. I don't think sorc can be a very effective blocker without access to either stronger dots or the ability to cast heals while on the frost bar.. So it would have to be part of a mixed defence of blocks/dodges/shields... which will need plenty of magica. No, I'm not sure sorc synergises as well with Argonian as other classes do..
I have not given up hope yet. In fact I'm rolling a new High Elf Sorc on NA PC. Bam. He's naked and while CP 897 has not allocated any points, skills, armors or learned any weapons. Hand to hand combat baby. Dies often lol.
If only you hadn´t chose the now worst possible race for your sorcy.
Nah, not the worst, surely..
Just looking at those passives for the contenders (PVP perspective)..:
High Elf
9% mag recov
10% max mag
4% flame/frost/shock dmg.
Breton
10% Max Mag
3960 Spell Resists
3% mag cost reduction
Argonian
3% max mag + pot recov (4620 health/mag/stam)
9% max health + poison/disease resist
5% healing done and received
Dark Elf
6% Max mag/stam
3% max mag, flame resists
7% flame dmg, 2% frost/shock dmg
My gut feel is that max mag will still be very useful for all builds.
Mag Recov will be useful on almost all builds.
Flame damage - very minor benefit to flame staff abilities only.
Frost damage - very minor benefit if frost staff taken for blocking
shock damage - benefit to builds using overload
Max Health.. Only really useful, if you're shields are above cap. I've struggled to hit this so far with murkmire builds.
Mag Cost Reduction - great for all builds
Spell Resists - much more beneficial than before.. (would rather have physical though)
Healing done/received.. welcome, but not too great on a class with poor healing.
Argonian pots - can be great in certain setups - not sure if they go well with magsorc though..
Max Stam - nice to have, but poor actual buff for off-stat.
So overall, I think Altmer and Breton are pretty comparable, with Breton now edging it only slightly.
Dark Elf falls behind with (slightly) lower max mag, nothing to help sustain, and sorcs benefitting very little from flame dmg
Argonian is difficult to quantify. I've used the pot cooldown build on other classes, and it could be strong for frost-staff blocking, but leaves the main stat (notably magica) very low for shields.. I don't think sorc can be a very effective blocker without access to either stronger dots or the ability to cast heals while on the frost bar.. So it would have to be part of a mixed defence of blocks/dodges/shields... which will need plenty of magica. No, I'm not sure sorc synergises as well with Argonian as other classes do..
I´ve played all 4 races and for the next patch in a CP environment i´d rate:
Breton >= Argonian > Dunmer > Altmer
Healing being useless basically strawman argument at this point - sorc needs healing and the need for healing will increase instead of decrease this patch with the change to enchantments (oblivion enchant).
Breton is probably best for things resembling pre murkmire setups - but if you´re pushing shields argonian will get better results due to their health passive which is more likely to cap shields than maxmagica is from my testing.
Furthermore in CP breton resis now allow you to shift CP towards physical mitigation resulting in overall better survivability than any other race on sorc.
Dunmer is a bit of mixed bag - sorc is a very stat dependant class and dunmer gets 15% stats total. Then dunmer is also the choice to run vamp builds because of the flame resis and complete burning immunity (remember you can actually apply statuseffects on shields now).
It also has the greatest synergy with masterstaff builds.
Altmer just offers nothing special. The elemental dmg increase is neglible and actually weaker than dunmers for most builds.
It pales in comparison to the defensive benefits of dunmer or breton.
The sustain passive is roughly comparable to what argonian or breton get.
Altmer just has nothing really going for them at this point because the offensive advantages are so minimal compared to the defensive perks other races get they´re vastly outclassed.
I still don’t understand why ZOS wants this game to be a stamina game only.
There is nothing a magicka toon can do in pvp that stam can’t do better.
Damage: bleeds – steel tornado - dizzy swing – execute – dawn breaker, vastly outperforms destro staff and mage guild skills.
Mobility: sprint – dodge roll – forward momentum – shuffle. Vastly outperforms any mobility magicka skill…….. oh wait there is only 1 of them and that’s streak that is worth **** due to increased cost…. But you can vampire mist…. Right…. If you want to get 1 shot by fire skills and dawn breaker go ahead mister vampire.
Healing: Rally – forward momentum – vigor.
Who was the brain that decided that vigor was a stamina only skill…? Great work…
Oh, but you have healing ward… well had…. Now that you can crit it and it doesn’t give the indicial heal anymore… but you still have rapid regen right … yes I do and it was good to use under the cover of shields….. and we don’t have that anymore do to crits and health cap…
Sustain: right I guess magicka has the same sustain as medium but HEY stam got heavy sets that gives a ton of…. WEAPON DAMAGE.. not spell damage but WEAPON DAMAGE… great work.. where is my spell damage fury and spell damage seventh legion.. and ooooo what is it that makes heavy so great… you are still mobile as you got the stamina to sprint..
I loved my old magsorc and even my magwarden back when we had a stun but now I play stamina only as I can 1vx and small scale with minimum risk compared to my magicka toons.
Yes you can play magicka toons in a zerg but to be honest when my 4-5 man group run in to 10-20 players. You smack them with 5 dawn breakers and spin to win like a *** and you kill them all 9 out of 10 times…
AND THIS IS NOT ME CALLING FOR MORE NERFS TO STAM.. STOP NERFING STUFF YOU DON’T UNDERSTAND…. START BUFFING AND REFINING SKILLS THAT MAKE MABICKA MOBILE AND FUN TO PLAY…
kind regards Malleus
Actually pet are supposed to be immortal only in group PvE area. That mean not in vMA, delve, world boss and other open area.
norrisnick wrote: »Actually pet are supposed to be immortal only in group PvE area. That mean not in vMA, delve, world boss and other open area.
I can live with them not being immortal in vMA. I can't live with them being dead at all times. I aborted a run in stage 4 because I'm constantly in that stupid 2s channel of resummoning them when I should just be activating their ability. They used to only die during the scream and ice island cleave. Now they are dead about as much as they are alive.
I'm not pushing the tops of the lists or anything, but I make the cut most weeks and do have a flawless run.
I rarely play Sorc, my only one is a tank, but in terms of the shield cast times... Would being able to move/kite while casting for the dedicated shield skills help alleviate the added cast time?
Haven't been on the PTS yet since I just came back, but I know the shield issue is a sensitive one within the magicka community, and particularly Sorcerers.