PVE
New Overload is a worthless ability. Small damage, long animation.
Sustain - absent. We have been asking for Sustain for a long time, but we are being offered Overload
Survival. In the best builds for DPS - survival rate is weak. Weaker than other classes.
PVP
Crystal Fragments - it's easier to wait for the train, than to wait until the fragment hits the target.
Shields - oooopsssss
________________________________________________________________
Eventually:
New patch - new nerf. Nerfs, nerfs, nerfs, nerfs. 4.2.x - Fatality.
Developers hate this class. Do not play for this class. The best destination is Master Crafter.
Thank you, ZOS.
joaaocaampos wrote: »@Tasear @ZOS_GinaBruno @ZOS_RobGarrett
What I expect from next PTS Patch (4.2.4 or 4.2.5)!
Light Armor > Annulment > Dampen Magic:
- This morph now also increases the shield cap to 50% of your Max Health, previously 40%.
- This morph now also increases the shield cap by 2% of your Max Health for each piece of light armor worn, previously 40%.
Champion Points > Bastion:
- Increases the effectiveness of damage absorbing effects by [0-25]%. (This effect is useless now)
- Reduces damage taken while using a damage shield ability by [0-25]%.
Sorcerer > Daedric Summoning > Daedric Protection (Passive):
- Increases your Health Recovery, Stamina Recovery and Magicka Recovery by X% when a Daedric Summoning ability is slotted.
Done!
joaaocaampos wrote: »@Tasear @ZOS_GinaBruno @ZOS_RobGarrett
What I expect from next PTS Patch (4.2.4 or 4.2.5)!
Light Armor > Annulment > Dampen Magic:
- This morph now also increases the shield cap to 50% of your Max Health, previously 40%.
- This morph now also increases the shield cap by 2% of your Max Health for each piece of light armor worn, previously 40%.
Champion Points > Bastion:
- Increases the effectiveness of damage absorbing effects by [0-25]%. (This effect is useless now)
- Reduces damage taken while using a damage shield ability by [0-25]%.
Sorcerer > Daedric Summoning > Daedric Protection (Passive):
- Increases your Health Recovery, Stamina Recovery and Magicka Recovery by X% when a Daedric Summoning ability is slotted.
Done!
I've been very saddened to see a most helful and optimistic person get so stressed about the magsorc nerfs to make the video below.
This person created famous vMA builds for new players, tutorials.
Spent his time in game to teach me tricks about how to do high DPS.
He was able to solo some stuff nobody else could.
And now it's R.I.P. sorc for him, too.
This was the final blow, this game for me now is not worth my money any longer.https://www.youtube.com/watch?v=lS9coaOekME
joaaocaampos wrote: »@Tasear @ZOS_GinaBruno @ZOS_RobGarrett
What I expect from next PTS Patch (4.2.4 or 4.2.5)!
Light Armor > Annulment > Dampen Magic:
- This morph now also increases the shield cap to 50% of your Max Health, previously 40%.
- This morph now also increases the shield cap by 2% of your Max Health for each piece of light armor worn, previously 40%.
Champion Points > Bastion:
- Increases the effectiveness of damage absorbing effects by [0-25]%. (This effect is useless now)
- Reduces damage taken while using a damage shield ability by [0-25]%.
Sorcerer > Daedric Summoning > Daedric Protection (Passive):
- Increases your Health Recovery, Stamina Recovery and Magicka Recovery by X% when a Daedric Summoning ability is slotted.
Done!
I feel exactly the same way.This was the final blow, this game for me now is not worth my money any longer.
I don't mind new ideas and dont need buffs every patch, but come on.
Dark deal change is a nerff and already was penalized with a cast time and resource managment. If your trading stam for magic and you need magic your crippled from recasting. So basicly the stam cost went theu the roof. Mag sorc already have a recovery issues.
Really if they would just shorten heavy casts on destro a little bit recovery woykd go up and dps.
People that used shields well i think the majority will quit or move to a different class. Speaki g for my self thats one reason i chose magsorc.
And can we get a magic bow already?
lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
Valera Progib wrote: »lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
Can you elaborate on “glass cannon stamden” part please
lucky_dutch wrote: »Valera Progib wrote: »lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
Can you elaborate on “glass cannon stamden” part please
Medium 2h Dw
I know Stamden can never be truly ‘glass cannon’ but my point was it’s a build built for damage not survivability and yet it still struggles to break through the outrageous strength of shield stacking on live. It had to go.
That’s not to say that the changes they’ve made are ideal but Magsorcs will definitely be ok if played more cautiously.
Um, have you tried playing mag sorc in pvp? I did with my pet sorc and it was okay, even without any changing in the attributes/enchantments/traits/playstyle. Can't speak for PVE, but ZOS did listen to the feedback.
We went from dreadful cast shields -> 40% hp shields -> 50% hp shields with additional 20% for pets. AND we have pets immune to damage in arenas, dungeons and trials and one vMA boss.
It is much better and it is viable in PVP. As far as I'm concerned, I have no more complaints. Sorry to disappoint naysayers.
Lucky, how much have you played magsorc in PvP?
lucky_dutch wrote: »Still the kings of BGs too.
lucky_dutch wrote: »Lucky, how much have you played magsorc in PvP?
My 3rd most played class overall and I only PvP with it.
Shield stacking was way too strong though. I can sustain against a single attacker pretty much indefinitely on live.
The shield changes put a massive dent in Magsorc 1vX but overall the LA changes are probably a buff to small-scale and group so Magsorc will be absolutely fine. Still the kings of BGs too.
Chilly-McFreeze wrote: »lucky_dutch wrote: »Still the kings of BGs too.
Because of the questionable scoring system in one (1) bg mode, right?
lucky_dutch wrote: »Lucky, how much have you played magsorc in PvP?
My 3rd most played class overall and I only PvP with it.
Shield stacking was way too strong though. I can sustain against a single attacker pretty much indefinitely on live.
The shield changes put a massive dent in Magsorc 1vX but overall the LA changes are probably a buff to small-scale and group so Magsorc will be absolutely fine. Still the kings of BGs too.
So can any other class, properly built.
Your point is?
lucky_dutch wrote: »Chilly-McFreeze wrote: »lucky_dutch wrote: »Still the kings of BGs too.
Because of the questionable scoring system in one (1) bg mode, right?
They’re awesome in any mode. Really powerful burst combos that can done from the safety of range and decent mobility options (relatively speaking, these options will be even stronger now everyone is slower).
If you’re playing with your team and coordinating, they can be more godmode than any other class.
lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
lucky_dutch wrote: »Magsorc are absolutely fine on PTS now. Arguably stronger with the improved LA passives.
You can’t face-tank unlimited amounts of damage anymore but forgive me for my limited sympathy on that front.
The fact that a glass cannon Stamblade or Stamden could wail on you non-stop for over a minute without breaking through the shields was a little bit ridiculous.
I am sorry the evil magsorc has killed you in PvP, but here are thousands of us who can't care the less about the whole ESO PvP fiasco and love to quest, challenge themselves with public dungeons and world bosses and so on.
They are DESTROYING our gameplay and when you destroy someone's reason to play, he... surprise... shall just stop playing.
I only and exclusively do 1 to 2 trials a week and then 4+ a day of questing, world bosses etc.
Do you believe I am going to pay ESO+ for 1 / 2 trials and that's it? No, because 4+ hours now are not filled by ESO any more, and I am pushed to find another MMO do to so.
Emma_Overload wrote: »joaaocaampos wrote: »@Tasear @ZOS_GinaBruno @ZOS_RobGarrett
What I expect from next PTS Patch (4.2.4 or 4.2.5)!
Light Armor > Annulment > Dampen Magic:
- This morph now also increases the shield cap to 50% of your Max Health, previously 40%.
- This morph now also increases the shield cap by 2% of your Max Health for each piece of light armor worn, previously 40%.
Champion Points > Bastion:
- Increases the effectiveness of damage absorbing effects by [0-25]%. (This effect is useless now)
- Reduces damage taken while using a damage shield ability by [0-25]%.
Sorcerer > Daedric Summoning > Daedric Protection (Passive):
- Increases your Health Recovery, Stamina Recovery and Magicka Recovery by X% when a Daedric Summoning ability is slotted.
Done!
Yep, this such an obvious fix for Bastion, should be a no-brainer for ZOS... meaning it will be 3 or 4 patches before they get around to it