Maintenance for the week of September 8:
• [COMPLETE] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

Don't remove Overload third bar/spread it to all [right thread page?]

bpmachete
bpmachete
✭✭✭
Don't take away the utility bar from overload from sorcs, all they need to do if you want this change is to make weapon abilities work on the overload utility bar.

Furthermore, they should give everyone a utility bar overload type.

Make it so if you hit block and certain ultis, or are out of range, you get an extra bar with overload type functionality.

Crescent Sweep make it need to be in range to fire the ulti attack in one shot or block cast and make it a spear overload sun based, spear out with attacks like a melee spear that wastes ultimate and heavy attack like a long range stab, and again like all others No Ulti Regen.

Death Stroke be a Concealed weapon type of melee attacks as well and grant the extra bar, you take out the red daggers and same as overload but melee.

Same with Warden Bear ulti, when bear not in range of special attack or block cast so you can move in tandem with bear and use abilities but light attacks and heavy be the bears and gain control and tandem with bear. You should go into this bar in a good position with the bear and it moves with you, you control the heavy and light attacks and the abilities you want including weapon abilities work (this would be kinda sick taking cover behing bear but of course wastes ulyimate and no ulti regen).

Sorc Overload could stay similar but allow weapon abilities and add add an actual ultimate for 175 without reduction passive for an electric Aoe blast in front of player if a player is in range similar to dawn break but needs to be in range to use, if you have 175 and don't want to cast it you need to block cast or be out of range.

Dragon Knight, Dragon leap when not in range or block cast extra bar and overload type with wings out and allow weapon abilities too and like all others can't build ult and the light and heavys can be shouts combined with wings and wind 💨... Thum

Too many abilities that we can't use in pvp and pve and stam sorc was that guy that could have the group utility. Maybe have all classes having this would be so much better. One of the biggest grippes is not having slots.
Edited by bpmachete on September 20, 2018 7:08AM
  • bpmachete
    bpmachete
    ✭✭✭
    Does anyone think this could be a good idea, or is everyone ok with having no third bar, and fitting in what you can in the character? You think having extra ability slots is somehow bad, and do you think having a utility bar ulti with a unique type of light attack for each class would somehow not be good?
  • Donnasnowheart_ESO
    Donnasnowheart_ESO
    ✭✭✭
    It was unique to the class and almost necessary for some builds. Tbh some used it for the third bar alone, It needs to be reverted, this change honestly bothers me more than the 1 second shield cast time, I don't think it needs to be shared between other classes either it was something very unique to sorc and one of the main reasons I actually used sorc. The worst part is it's pretty wasteful in my eyes now to even bother weaving with the pts changes that cut LA damage by 50% when staff LA hit so hard already and overload has no Stam equivalent or bases it off of highest pool like storm atro ult.
  • Tasear
    Tasear
    ✭✭✭✭✭
    ✭✭✭✭✭
    #ClassRepslisteningÀndLurking
  • rafaelcsmaia
    rafaelcsmaia
    ✭✭✭✭✭
    Tasear wrote: »
    #ClassRepslisteningÀndLurking

    We are sure you guys are listening, the problem is if ZOS will listen to you, to me it seems theyre kinda deaf lately.
  • Gnozo
    Gnozo
    ✭✭✭✭✭
    As far as i remember, at the beginning of the game you could use your skills (weapon skills) in overload bar right? I remember being in overload and still using flame reach. Can be wrong cause i was total pleb back then.

    Anyway. This need to be reverted. 3rd skillbar was making sorcs, especially stam sorc really unique. Giving him the ability to carry things like caltrops, rapid and stuff in overload without suffering slots on the normal skillbar. This was giving stamsorc group synergies with they normally lack. Now this is gone too .
  • Kanar
    Kanar
    ✭✭✭✭✭
    My major complaint about the game is the limited skill slots so I would love to have more, but the whole jenga tower seems balanced around limited slots.
  • Arciris
    Arciris
    ✭✭✭✭✭
    Leaving this here from another thread:

    3º BAR GONE :(:s:'(

    Pet builds are simply not possible without that third bar.
    And I mean the real Summoner feel here, so all summons out.
    That's 4 slots out of 10 gone + 2 more to support them - Ward and Prey. Then you need at least 2 more slots to increase your max magika since that's the stat your summons scale off (either Inner Light or Bound Aegis, or a combo of both - 1 on main bar, the other on buff bar).
    Basically, you're left with 2 slots, 1 for Wall of Elements (to get Staff passives), the other for Surge.

    With the Overload bar i could slot Surge and Boundless Storm there and have a flex spot on my 2 regular bars (usually Liquid Lightning).

    It is sad that stuff that is UNIQUE gets removed from the game for the sake of homogenization. I know it might look cleaner but sometimes Less is just Less, not more.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    Tasear wrote: »
    #ClassRepslisteningÀndLurking

    We are sure you guys are listening, the problem is if ZOS will listen to you, to me it seems theyre kinda deaf lately.

    Lately? They've been deaf for at least the last 2 years, lol.
  • Krayl
    Krayl
    ✭✭✭✭✭
    "Give everyone the thing they have since realized is dumb"
  • bpmachete
    bpmachete
    ✭✭✭
    Krayl wrote: »
    "Give everyone the thing they have since realized is dumb"

    They didn't say it was dumb, they wanted it to be more like part of a rotation. We think that a utility bar you can go into, albeit you can't generate ultimate, would make this game much better. There are so many abilities we want to use but can't because there are some we cannot do without in our 10 ability slots. Also following the concept they are making for Overload, every class having it makes sense.

    Templar being able to weild the Sun Spear, weaving the jabs with a light and heavy spear attack. Nightblades using those daggers and weaving in surprise attack with a right handed ultimate light attack.
    Same with the Warden. Make the bear and the player play in tandem, actually be in control , the master of the bear, fighting togther and being able to play as one, weaving bear attacks. I think this would be a strong option as where not many people use it in PvP, bacause you could still use abilities and also have the bear attack with you and take cover behind him.
    How about the Dragon Knight 🐉 who doesn't like the wings, and they are the original dragon guard, using the wings weaving attacks, using the voices of the dragon with the wings.
    Bro, it would be epic and they can still achieve what they wanted if they just allow weapon abilities in the utility bar and the attacks be weaveable. This would pump so many players up to be able to have this bar. The sorcs also getting overload to have a burst attack. Man I really want them to do this.
    Edited by bpmachete on September 22, 2018 11:51AM
  • Juhasow
    Juhasow
    ✭✭✭✭✭
    ✭✭✭✭✭
    I would have nothing about removing overload 3rd bar if there would be total rework of sorc pets leading to them being 1 bar slotted abilities.
Sign In or Register to comment.