ResTandRespeC wrote: »Doctordarkspawn wrote: »vMA is a patients game. vMA is very difficult if you are not that experienced with content like that. However, it is doable, you just need patience and maybe guidance and you will be able to do it. Originally, when Maelstrom came out, it used to be more than twice as difficult as it currently is. But due to Champion Points and overall damage increase we received it got tremendously easier.
I do have a lot of Maelstrom content on my website and youtube if you want to take a look.
Maelstrom Beginner Guides: https://alcasthq.com/eso-maelstrom-arena-introduction-pve/
Gameplay, full runs etc: https://alcasthq.com/maelstrom-arena-gameplay/
Nobody's arguing the difficulty. The OP is arguing whether or not that reward should be gated behind solo content as a status symbol, and it shouldn't. The fact that he put that last bit in the OP is because people were going to say it reguardless of his point, it's an easy way to devalue people who critisize the game or the difficult content in any capacity. It never should have been. Gear should have been restricted to team based activies, and VMA was made before the designers realized, that if they did this, instead of making the incentive cosmetics, they suddenly created an extremely elitist culture at endgame that suddenly made less people -want- to get that far.
There's a reason that new trials only have skins and cosmetics, as rewards, and that everything else can be farmed in normal. VMA is the last remnant of a failed design philosophy. And the only reason it hasn't been changed is because for some reason people keep lawding it as some beautifully designed content.
@Crafts_Many_Boxes I've been saying it for years. But no one is going to lisen to you. "Git gud" is an easy way to protect the 'difficult' content which is in vogue right now by denying there's anything wrong with it, and as far as this community is concerned, if you cannot self improve, you are not worth the air you breathe. I suggest you put your time into better games. Because this one is too mired trying to be everquest lite.
They added perfected gear to hard mode trials. Its even worse.
Like how teens just can't look further than their own nose.
What if one have tank or healer only on his account? He is geared well and able to literally carry most hardest group content on his role.
What he would do in the vMA?
Right - nothing.
This is true, but on the other hand, what would one that has tank or healer only even seek in DD content with DD rewards such is vMA? No reward from this arena is nearly as good as other stuff such tank/healer would want anyways.
Crafts_Many_Boxes wrote: »ResTandRespeC wrote: »Crafts_Many_Boxes wrote: »So most of what I'm seeing is a circle-something about how VMA is the "pinnacle of PVE content" and "the only difficult thing left in the game", and my favorite argument, "if you aren't good enough to complete it, you don't deserve that extra dps".
Perhaps, and please try to follow my reasoning here, perhaps players still want to progress, even if they can theoretically clear all content in the game? Sure my 25-30k can clear all content with the right group, but should I just be satisfied with that? Go play in the kiddie corner and dream about that VMA staff that I can't obtain because I didn't "git gud" enough? This isn't Dark Souls, it's an MMO. They're different games. Why am I playing Dark souls to perform better in group content? I've played Dark Souls, and I find it easier than VMA.
To reiterate my point from the initial post, why are some of the best weapons in this MMO locked behind solo content?Nobody has offered an adequate explanation for this, I just keep hearing excuses about how it's a "great test" and that I shouldn't be allowed to do veteran content without clearing it.
Is it really a great test? In other content, am I constantly running around like a chicken with my head cut off, using a heal or a shield on every third ability, and trying to figure out when to get in melee range and when to run away, while keeping in mind that certain mechanics are just oneshots if you don't run in to bash? But like, for the entire duration of the encounter? Does that sound like ANYONE'S role in a normal trial or dungeon? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
But I guess I shouldn't worry? I'll just memorize the spawns in a few hundred hours and that'll somehow make it less of a nightmare? That's only the length of a few normal games, seems totally reasonable. That's sarcasm by the way.
Most endgame pve IS just like vma. Both the newest trials (vcr/vas) require a incredible amount of situational awareness, self heals, and self sustain. In vcr you go to the shadow realm and take oblivion damage and have no healer. There's even crystals that have to be broken down by a time limit AND an explosion that has to avoided. It's almost identical to upstairs phase of the last boss in vma lol.
I mean, i've done the shadow realm part of CR on normal +3. It's not THAT bad. Most groups take a tank or healer down there anyway, so you aren't taking much damage and it's still much less to worry about than most parts of VMA IMO. I wouldn't compare it to the crystal phase of boss 9, at least for normal CR.
I'd say that the crematorial guards and that crystal phase were my biggest issues overall. Being able to get knocked off the platform so easily and getting stunlocked to death with no stamina to break out were the most frustrating aspects of the encounter. I'd get knocked down and have 2 or 3 aoes land on me then it was insta-dead.
You must be new to gaming forums. Everyone has 43/1 KDR (at a minimum), and can solo every piece of content on an hour old toon, naked with an iron sword, whilst blindfolded and having their appenidix removed.
Half the time VMA is pure luck of RNG / lag and not even challenging, just pattern repetition and luck with the right sets. Then they throw in some cheapy one shots, zos love their one shot "mechanics"...I would not even call them a mechanic, more like lazy way to attempt to make content "challenging"...
I ran it many times and completed it many times back when I was CP300-400. Not worth the effort, did not fund it fun at all. Some of the worst content I have played in any game. I may go for it again since event is one and now im max CP but honestly, I am in no rush...
It's not rng related at all. People who practice vma get extremely consistent results that proves otherwise.
ResTandRespeC wrote: »Doctordarkspawn wrote: »vMA is a patients game. vMA is very difficult if you are not that experienced with content like that. However, it is doable, you just need patience and maybe guidance and you will be able to do it. Originally, when Maelstrom came out, it used to be more than twice as difficult as it currently is. But due to Champion Points and overall damage increase we received it got tremendously easier.
I do have a lot of Maelstrom content on my website and youtube if you want to take a look.
Maelstrom Beginner Guides: https://alcasthq.com/eso-maelstrom-arena-introduction-pve/
Gameplay, full runs etc: https://alcasthq.com/maelstrom-arena-gameplay/
Nobody's arguing the difficulty. The OP is arguing whether or not that reward should be gated behind solo content as a status symbol, and it shouldn't. The fact that he put that last bit in the OP is because people were going to say it reguardless of his point, it's an easy way to devalue people who critisize the game or the difficult content in any capacity. It never should have been. Gear should have been restricted to team based activies, and VMA was made before the designers realized, that if they did this, instead of making the incentive cosmetics, they suddenly created an extremely elitist culture at endgame that suddenly made less people -want- to get that far.
There's a reason that new trials only have skins and cosmetics, as rewards, and that everything else can be farmed in normal. VMA is the last remnant of a failed design philosophy. And the only reason it hasn't been changed is because for some reason people keep lawding it as some beautifully designed content.
@Crafts_Many_Boxes I've been saying it for years. But no one is going to lisen to you. "Git gud" is an easy way to protect the 'difficult' content which is in vogue right now by denying there's anything wrong with it, and as far as this community is concerned, if you cannot self improve, you are not worth the air you breathe. I suggest you put your time into better games. Because this one is too mired trying to be everquest lite.
They added perfected gear to hard mode trials. Its even worse.
Crafts_Many_Boxes wrote: »Well, I did it. I'd estimate it was about 12 hours total starting from Sunday.
I beat 7 shortly after I wrote this, 8 I think I beat in 3 tries, and then 9 I got to the boss after 20 minutes...then spun out completely. I'd say I spent another 5 hours just trying to beat that boss. The crematorial guards were the worst, once I figured them out it got better. I use "figure out" loosely, because really it was just a matter of stacking more health and using more ground aoe and trying to shield through it.
My final setup:
Shield, blockade, liquid lightning, matriarch, scamp, destro ulti on bar 1
LA shield, surge, liquid lightning, matriarch, scamp, destro ulti on bar 2
95% on the first bar, dropping AoE and heavy attacking. Trying to remember to keep surge up while doing everything else sucked, i had maybe 40% uptime but I guess it helped.
My gear I tweaked throughout my maddening, 5 hour war of attrition against this boss.
My final setup was: 5 pcs necro, 5 pcs mother's sorrow, 2 pc grothdar for extra aoe to help with crematorium guards, etc.
I also changed food from witchmother's to salmon milet soup. Sustain got difficult at times with 2 aoes and no regen (even with heavy attacks), but I made 150 tri-stat pots so it's whatever. That 2k health makes more of a difference than I would have imagined.
All in all, I just kept making changes until something worked. I altered my entire build and CP points to be heavy-attack centric then changed most of my gear to boot. I'm now totally VMA optimized, guess I'll try and beat it a few more times before sunday, then never touch this nightmare again. Sigh.
Going back to why I created this thread though, I think my point stands about this trial not really being an accurate representation of endgame for a particular role. People are saying this is actually easier than VCR or VAS from a dps perspective. I can't even imagine that, to be frank. I've only done the older trials on vet, as well as most of the dlc dungeons. I dunno, maybe I just suck at multi-tasking in the end, and that's what VMA is; trying to do 4-5 things at once and not die in the process. I don't really find it fun and I'd rather be with group-mates facing in regular ol' trial or dungeon, but most builds still demand this VMA-only gear so I guess I'll keep at it.
@Doctordarkspawn Perhaps provide the counter answer then? What is your absolute insistence on all decent rewards requiring group content? MMO != no solo aspects ever. Why can't there be some of each?Doctordarkspawn wrote: »Crafts_Many_Boxes wrote: »My statement about the content being solo to get some of the best group gear remains though. And they totally could add NPC tanks / healers in, and mix and match depending on which role you have selected in group finder. Plenty of other games have created encounters like that, though I can't recall any in ESO offhand.Oreyn_Bearclaw wrote: »If you can't complete VMA, your DPS is probably not high enough to notice a difference with VMA(back bar only) weapons.
As to your trinity argument, yes VMA does require knowledge of mechanics, and the ability to take care of yourself, but it doesnt require the same skill set as a tank or healer. Nothing needs taunting, and nothing is a one-shot that isnt a very obvious mechanic. In other words, you dont have mechanics that a traditional tank would hold aggro and block. Your shield will absorb any damage source in the arena that isnt specifically designed to be a one-shot, but again, those mechanics are all stage specific and dont require a damage sponge. They require following the mechanic. Your pet sorc with surge has more than enough heals for the entire arena. If pressing a button every 30 seconds for heals is too much, well don't know what to tell you.
Any time you are solo, you are going to be the focus of all enemies in the area and will be the only one worrying about your health bar. It is unavoidable if designing a solo instance unless they actually programmed NPCs as companions.
As to whether it's appropriate to lock end game DPS weapons behind solo content, well, I get the argument, but see my first point.
I am glad to see your tone has tempered.
Translation: "I'm glad the sheer amount of social pressure has forced you into a placating position".
Nobody seems to have an answer as to why some of the best gear for group content is in a single player arena though. And for as long as this thread has persisted, nobody has. Whatsoever. I'd love to hear a explination of how this is a good idea.
Mattock_Romulus wrote: »You're just salty you can't complete it.
Wait, did you not say you are a pet sorc?
So you got hardened ward and surge, why are you complaining about having to be a healer and a tank?
Just keep practising and you will get it, if not then you don't need it.
Crafts_Many_Boxes wrote: »... content I actually enjoy and excel at. I do 25-30k dps ...
Self Sufficient as a magdk tank is kind of a problemI don't agree that it's "all you" Some build choices are flawed atm and some rounds are clearly designed for dps . Like the giantess phase.
Doctordarkspawn wrote: »Crafts_Many_Boxes wrote: »My statement about the content being solo to get some of the best group gear remains though. And they totally could add NPC tanks / healers in, and mix and match depending on which role you have selected in group finder. Plenty of other games have created encounters like that, though I can't recall any in ESO offhand.Oreyn_Bearclaw wrote: »If you can't complete VMA, your DPS is probably not high enough to notice a difference with VMA(back bar only) weapons.
As to your trinity argument, yes VMA does require knowledge of mechanics, and the ability to take care of yourself, but it doesnt require the same skill set as a tank or healer. Nothing needs taunting, and nothing is a one-shot that isnt a very obvious mechanic. In other words, you dont have mechanics that a traditional tank would hold aggro and block. Your shield will absorb any damage source in the arena that isnt specifically designed to be a one-shot, but again, those mechanics are all stage specific and dont require a damage sponge. They require following the mechanic. Your pet sorc with surge has more than enough heals for the entire arena. If pressing a button every 30 seconds for heals is too much, well don't know what to tell you.
Any time you are solo, you are going to be the focus of all enemies in the area and will be the only one worrying about your health bar. It is unavoidable if designing a solo instance unless they actually programmed NPCs as companions.
As to whether it's appropriate to lock end game DPS weapons behind solo content, well, I get the argument, but see my first point.
I am glad to see your tone has tempered.
Translation: "I'm glad the sheer amount of social pressure has forced you into a placating position".
Nobody seems to have an answer as to why some of the best gear for group content is in a single player arena though. And for as long as this thread has persisted, nobody has. Whatsoever. I'd love to hear a explination of how this is a good idea.
Git gud.
Everyone who has gotten their vMA weapons has struggled through for their first clear. It is a learning experience. Besides, chances are if you are not up to the task of vMA, you are not going to be doing hard enough content in game to actually NEED the weapons.
luen79rwb17_ESO wrote: »Lol stage 5 is a wrong example for your statements, it's like the complete opposite of dps race in MSA. The faster you burn the more adds and preassure you'll get
Mattock_Romulus wrote: »You're just salty you can't complete it.
Crafts_Many_Boxes wrote: »So, with the Orsinium event in full swing, I thought I'd take another stab at actually completing VMA. 680 Magsorc, running a pet build because that seems the best suited for it. After a grueling 5 hours getting to the round 7 boss, I gave up. Here are my thoughts on VMA, and why it makes no sense from a design standpoint.
VMA is a solo trial. That's cool, I guess. Certainly different. But there aren't NPC tanks or NPC healers, you need to essentially do all 3 roles yourself. Okay...that's certainly different. But still cool, right? ....Right?
I guess the main disconnect, for me, is that your reward for completing this "look mom, I can be all 3 roles at once!" lesson in masochism is a weapon that is BiS or nearly BiS....for PvE. In case it needs to be said here, PvE in this game is, in every other instance team based. So what we've got here is arguably the best weapons in the game, for this team-based game.....locked behind a solo trial, in which you need to act unlike you do in the other 99% of all content.
Sure, other MMOs have solo instances / trials / etc like VMA, but you know what they're smart enough not to do? Gate the best equipment behind these solo events. The reason the trinity is such a popular concept in MMOs is because people like to specialize. This is literally seen in all corners of the real world, where specialization has launched us into the modern era. Most people don't hunt or grow their own food anymore, nor do they make their own clothes or tools. This is because we found specialization to be far more efficient. The trinity of tank, dps, and heals reflects this principle nicely. I'd argue support should be added, but that's not really part of this argument.
And sure, VMA is hard. You need to be skilled to complete VMA, of that there is no doubt. But the whole point of group content is so that you don't need to be this "jack of all trades" that VMA forces you to be. The very idea of VMA is in direct opposition to the entire endgame. So why is some of the best gear found there? That's like winning top-of-the-line football cleats....for winning a bowling tournament. Sure, it's an achievement, but why not get a bowling trophy?
What I'm trying to say is that VMA should award bragging rights, and nothing else. Maybe some skins, maybe a cool daedric mount or some other cosmetic. Not gear, and certainly not gear that helps you maximize your dps in group content.
And to anyone who's about to retort with "your'e just salty you can't complete it", yeah I'm salty. I'm salty that I'm forced to do this nonsensical, unrelated content to push my dps in the content I actually enjoy and excel at. I do 25-30k dps with most of my toons, I can heal vet dungeons, and I can even tank. I just can't do all 3, my brain doesn't work that way. I wanted to throw my computer out the window so many times today, it just isn't fun. I'm arguing that I shouldn't be punished for that, nobody should.