It is interesting to read of experience you get from this arena, while in the light of this, the rest seems totally useless in terms of practical experience for things to come. You can take away many lessions from many places. PvP for example, as I mentioned before, makes an excellent preparation for break-free and usage of synergies just to name some obious things...
Then there would be the thing that seems to lie at the base of this topic, namely the gear you get: As @mattaeus01b16_ESO mentioned, many get frustrated by it, not primarely that they can't finish it, but that it is required collectively. A decree, that someone, some day put into the world and from that day on apparently has to be followed.
Has anyone ever proven, that it is totally impossible to complete a trial without such weapons? Has anyone even tried?
Crafts_Many_Boxes wrote: »So, with the Orsinium event in full swing, I thought I'd take another stab at actually completing VMA. 680 Magsorc, running a pet build because that seems the best suited for it. After a grueling 5 hours getting to the round 7 boss, I gave up. Here are my thoughts on VMA, and why it makes no sense from a design standpoint.
VMA is a solo trial. That's cool, I guess. Certainly different. But there aren't NPC tanks or NPC healers, you need to essentially do all 3 roles yourself. Okay...that's certainly different. But still cool, right? ....Right?
I guess the main disconnect, for me, is that your reward for completing this "look mom, I can be all 3 roles at once!" lesson in masochism is a weapon that is BiS or nearly BiS....for PvE. In case it needs to be said here, PvE in this game is, in every other instance team based. So what we've got here is arguably the best weapons in the game, for this team-based game.....locked behind a solo trial, in which you need to act unlike you do in the other 99% of all content.
Sure, other MMOs have solo instances / trials / etc like VMA, but you know what they're smart enough not to do? Gate the best equipment behind these solo events. The reason the trinity is such a popular concept in MMOs is because people like to specialize. This is literally seen in all corners of the real world, where specialization has launched us into the modern era. Most people don't hunt or grow their own food anymore, nor do they make their own clothes or tools. This is because we found specialization to be far more efficient. The trinity of tank, dps, and heals reflects this principle nicely. I'd argue support should be added, but that's not really part of this argument.
And sure, VMA is hard. You need to be skilled to complete VMA, of that there is no doubt. But the whole point of group content is so that you don't need to be this "jack of all trades" that VMA forces you to be. The very idea of VMA is in direct opposition to the entire endgame. So why is some of the best gear found there? That's like winning top-of-the-line football cleats....for winning a bowling tournament. Sure, it's an achievement, but why not get a bowling trophy?
What I'm trying to say is that VMA should award bragging rights, and nothing else. Maybe some skins, maybe a cool daedric mount or some other cosmetic. Not gear, and certainly not gear that helps you maximize your dps in group content.
And to anyone who's about to retort with "your'e just salty you can't complete it", yeah I'm salty. I'm salty that I'm forced to do this nonsensical, unrelated content to push my dps in the content I actually enjoy and excel at. I do 25-30k dps with most of my toons, I can heal vet dungeons, and I can even tank. I just can't do all 3, my brain doesn't work that way. I wanted to throw my computer out the window so many times today, it just isn't fun. I'm arguing that I shouldn't be punished for that, nobody should.
Crafts_Many_Boxes wrote: »running a pet build because that seems the best suited for it.
Valera Progib wrote: »Well you are talking about being “jack of all trades”... let me tell you buddy, yesterday I spent 35 minutes on my stamwarden trying to solo veteran tempest island last boss with 3 x 750cp guys that were dying in 45 seconds in to the fight...
I can tell you one thing, if all of them completed vMA - we would never have this problem.
vMA teaches you to play the game and learn how to get most out of your class.
It is interesting to read of experience you get from this aren, while in the light of this the rest seems totally useless in terms of practical experience for things to come. You can take away many lessions from many places. PvP for example, as I mentioned before, makes an excellent preparation for break-free and usage of synergies just to name some obious things...
Then ther would be the thing that seems to lie at the base of this topic, namely the gear you get: As @mattaeus01b16_ESO mentioned, many get frustrated by it, not primarely that they can't finish it, but that it is required collectively. A decree, that someone, some day put into the world and from that day on apparently has to be followed.
Has anyone ever proven, that it is totally impossible to complete a trial without such weapons?
It is interesting to read of experience you get from this arena, while in the light of this, the rest seems totally useless in terms of practical experience for things to come. You can take away many lessions from many places. PvP for example, as I mentioned before, makes an excellent preparation for break-free and usage of synergies just to name some obious things...
Then there would be the thing that seems to lie at the base of this topic, namely the gear you get: As @mattaeus01b16_ESO mentioned, many get frustrated by it, not primarely that they can't finish it, but that it is required collectively. A decree, that someone, some day put into the world and from that day on apparently has to be followed.
Has anyone ever proven, that it is totally impossible to complete a trial without such weapons? Has anyone even tried?
As I explained in another comment, vMA weapons only add 2-5k DPS. If you're only doing 30k DPS, equipping a vMA weapon is not going to give you the 20k+ DPS you're missing. You'll maybe go from 30k to 32-33k, maybe 35k, but that's it. And with the staff, that's assuming you are weaving adequately, as the staff really buffs your weaves.
The vast majority of the content in the game can be done with 30k DPS. Even vet Craglorn trials I'm sure can be done with 25-30k DPS. Higher is more preferred of course, but it is doable with 25-30k DPS. So unless you are going after the vet DLC trial progression clears, vMA weapons are absolutely not required.
jcmlongb16_ESO wrote: »I think VMA is just right, it's one of the last bits of `hard content` left in the game. The general dumbing down of the game has spoiled so much and reduces the sense of achievement for for players. Take IC for example, the district bosses in there used to be a real challenge where you would need a decent group to bring them down, now you can solo them.
OP: You are not being "punished", would you say you were being punish for not being able to drive a car if you failed your driving test? At CP680 you still have a tonne of the game to experience, just enjoy it, i'm CP1057 and still haven't finished it on vet and i'm in no hurry to as its nice to still have content to work towards.
jcmlongb16_ESO wrote: »I think VMA is just right, it's one of the last bits of `hard content` left in the game. The general dumbing down of the game has spoiled so much and reduces the sense of achievement for for players. Take IC for example, the district bosses in there used to be a real challenge where you would need a decent group to bring them down, now you can solo them.
OP: You are not being "punished", would you say you were being punish for not being able to drive a car if you failed your driving test? At CP680 you still have a tonne of the game to experience, just enjoy it, i'm CP1057 and still haven't finished it on vet and i'm in no hurry to as its nice to still have content to work towards.
Its not even hard.. if people are getting 600k+ scores in vMA now constantly, its not hard at all.
Hell, your average joe can do vMA in less than a hour with little to no complications.
Crafts_Many_Boxes wrote: »yeah I'm salty. I'm salty that I'm forced to do this nonsensical, unrelated content to push my dps in the content I actually enjoy and excel at. I do 25-30k dps with most of my toons, I can heal vet dungeons, and I can even tank. I just can't do all 3, my brain doesn't work that way. I wanted to throw my computer out the window so many times today, it just isn't fun. I'm arguing that I shouldn't be punished for that, nobody should.
VMA with high ping is another story , 300 plus + lag spike HM is on lol
EU PC 2000+ CP professional mudballer and pie thrower"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?" - Fadomai
boombazookajd wrote: »jcmlongb16_ESO wrote: »I think VMA is just right, it's one of the last bits of `hard content` left in the game. The general dumbing down of the game has spoiled so much and reduces the sense of achievement for for players. Take IC for example, the district bosses in there used to be a real challenge where you would need a decent group to bring them down, now you can solo them.
OP: You are not being "punished", would you say you were being punish for not being able to drive a car if you failed your driving test? At CP680 you still have a tonne of the game to experience, just enjoy it, i'm CP1057 and still haven't finished it on vet and i'm in no hurry to as its nice to still have content to work towards.
Its not even hard.. if people are getting 600k+ scores in vMA now constantly, its not hard at all.
Hell, your average joe can do vMA in less than a hour with little to no complications.
Hi. Average Joe here. No they can't. Seriously, folks like you *** me off to no end. vMA isn't easy and will never be easy. Sure, you get better at it the more you practice, just like anything else.
VMA is not really hard , all you need is practices .
VMA with high ping is another story , 300 plus + lag spike HM is on lol
well stage 7 is rng afaik
Sometimes you get these shrroms explode under your anti yell dome and than you can pretty much cry.
Like how teens just can't look further than their own nose.
What if one have tank or healer only on his account? He is geared well and able to literally carry most hardest group content on his role.
What he would do in the vMA?
Right - nothing.
Merlin13KAGL wrote: »I don't necessarily agree with this.hamsterontherocksb16_ESO wrote: »To put it simple:
You only need BiS if you want to do endgame (vet trial an above). If you want to do vet trials you should be able to complete vMA. If you can´t even beat vMA you will not pull your weight in vet trials.
Will vMA improve your skills and make you a better player? Yes.
Will not having completed vMA automatically make a you a liability in vet trials? Not so much, especially since the builds and methods are completely different for both sets of content.
Crafts_Many_Boxes wrote: »So most of what I'm seeing is a circle-something about how VMA is the "pinnacle of PVE content" and "the only difficult thing left in the game", and my favorite argument, "if you aren't good enough to complete it, you don't deserve that extra dps".
Perhaps, and please try to follow my reasoning here, perhaps players still want to progress, even if they can theoretically clear all content in the game? Sure my 25-30k can clear all content with the right group, but should I just be satisfied with that? Go play in the kiddie corner and dream about that VMA staff that I can't obtain because I didn't "git gud" enough? This isn't Dark Souls, it's an MMO. They're different games. Why am I playing Dark souls to perform better in group content? I've played Dark Souls, and I find it easier than VMA.
To reiterate my point from the initial post, why are some of the best weapons in this MMO locked behind solo content?Nobody has offered an adequate explanation for this, I just keep hearing excuses about how it's a "great test" and that I shouldn't be allowed to do veteran content without clearing it.
Is it really a great test? In other content, am I constantly running around like a chicken with my head cut off, using a heal or a shield on every third ability, and trying to figure out when to get in melee range and when to run away, while keeping in mind that certain mechanics are just oneshots if you don't run in to bash? But like, for the entire duration of the encounter? Does that sound like ANYONE'S role in a normal trial or dungeon? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
But I guess I shouldn't worry? I'll just memorize the spawns in a few hundred hours and that'll somehow make it less of a nightmare? That's only the length of a few normal games, seems totally reasonable. That's sarcasm by the way.
I gave up on VMA about 3-4 months ago. Got stuck on the last boss and never went back, still have the quest in my journal lol. I’m not doing a research project and changing up my stamblade for this one thing when I’m good enough as is for literally everything else
And the only reason they hide awesome stuff behind VMA is because hardly anyone would do it without the weapon rewards. I haven’t met anyone who actually enjoys it, they only enjoy when it’s over
Doctordarkspawn wrote: »vMA is a patients game. vMA is very difficult if you are not that experienced with content like that. However, it is doable, you just need patience and maybe guidance and you will be able to do it. Originally, when Maelstrom came out, it used to be more than twice as difficult as it currently is. But due to Champion Points and overall damage increase we received it got tremendously easier.
I do have a lot of Maelstrom content on my website and youtube if you want to take a look.
Maelstrom Beginner Guides: https://alcasthq.com/eso-maelstrom-arena-introduction-pve/
Gameplay, full runs etc: https://alcasthq.com/maelstrom-arena-gameplay/
Nobody's arguing the difficulty. The OP is arguing whether or not that reward should be gated behind solo content as a status symbol, and it shouldn't. The fact that he put that last bit in the OP is because people were going to say it reguardless of his point, it's an easy way to devalue people who critisize the game or the difficult content in any capacity. It never should have been. Gear should have been restricted to team based activies, and VMA was made before the designers realized, that if they did this, instead of making the incentive cosmetics, they suddenly created an extremely elitist culture at endgame that suddenly made less people -want- to get that far.
There's a reason that new trials only have skins and cosmetics, as rewards, and that everything else can be farmed in normal. VMA is the last remnant of a failed design philosophy. And the only reason it hasn't been changed is because for some reason people keep lawding it as some beautifully designed content.
@Crafts_Many_Boxes I've been saying it for years. But no one is going to lisen to you. "Git gud" is an easy way to protect the 'difficult' content which is in vogue right now by denying there's anything wrong with it, and as far as this community is concerned, if you cannot self improve, you are not worth the air you breathe. I suggest you put your time into better games. Because this one is too mired trying to be everquest lite.
ResTandRespeC wrote: »Crafts_Many_Boxes wrote: »So most of what I'm seeing is a circle-something about how VMA is the "pinnacle of PVE content" and "the only difficult thing left in the game", and my favorite argument, "if you aren't good enough to complete it, you don't deserve that extra dps".
Perhaps, and please try to follow my reasoning here, perhaps players still want to progress, even if they can theoretically clear all content in the game? Sure my 25-30k can clear all content with the right group, but should I just be satisfied with that? Go play in the kiddie corner and dream about that VMA staff that I can't obtain because I didn't "git gud" enough? This isn't Dark Souls, it's an MMO. They're different games. Why am I playing Dark souls to perform better in group content? I've played Dark Souls, and I find it easier than VMA.
To reiterate my point from the initial post, why are some of the best weapons in this MMO locked behind solo content?Nobody has offered an adequate explanation for this, I just keep hearing excuses about how it's a "great test" and that I shouldn't be allowed to do veteran content without clearing it.
Is it really a great test? In other content, am I constantly running around like a chicken with my head cut off, using a heal or a shield on every third ability, and trying to figure out when to get in melee range and when to run away, while keeping in mind that certain mechanics are just oneshots if you don't run in to bash? But like, for the entire duration of the encounter? Does that sound like ANYONE'S role in a normal trial or dungeon? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
But I guess I shouldn't worry? I'll just memorize the spawns in a few hundred hours and that'll somehow make it less of a nightmare? That's only the length of a few normal games, seems totally reasonable. That's sarcasm by the way.
Most endgame pve IS just like vma. Both the newest trials (vcr/vas) require a incredible amount of situational awareness, self heals, and self sustain. In vcr you go to the shadow realm and take oblivion damage and have no healer. There's even crystals that have to be broken down by a time limit AND an explosion that has to avoided. It's almost identical to upstairs phase of the last boss in vma lol.