Mattock_Romulus wrote: »You're just salty you can't complete it.
vMA is a patients game. vMA is very difficult if you are not that experienced with content like that. However, it is doable, you just need patience and maybe guidance and you will be able to do it. Originally, when Maelstrom came out, it used to be more than twice as difficult as it currently is. But due to Champion Points and overall damage increase we received it got tremendously easier.
I do have a lot of Maelstrom content on my website and youtube if you want to take a look.
Maelstrom Beginner Guides: https://alcasthq.com/eso-maelstrom-arena-introduction-pve/
Gameplay, full runs etc: https://alcasthq.com/maelstrom-arena-gameplay/
vma is old content and originally made for 300 cp. youre playing on one of the easiest classes with magblade probably being the easiest class.
suckness is not excuse。
Crafts_Many_Boxes wrote: »? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
@Crafts_Many_Boxes
You are 100% correct. You make a great point and below I explain how.
ESO has tiered difficulty levels and vMA is near the top of difficulty. The idea is to offer challenges for the various interests in the game.
If you want a less challenging experience there is nMA.
What is odd is you make this follow up comment yet you ignore the posts where assistance for new players attempting vMA is provided.
That merely shows you are just raging and ranting instead of having a true interest in clearing vMA. You come off with a sense of entitlement.
Edit: if you are actually interested in clearly vMA go back to my previous post and view the links. It will take effort but much less effort than those who cleared it in the first year since we can now save progress and it is probably easier in general.
Crafts_Many_Boxes wrote: »? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
@Crafts_Many_Boxes
You are 100% correct. You make a great point and below I explain how.
ESO has tiered difficulty levels and vMA is near the top of difficulty. The idea is to offer challenges for the various interests in the game.
If you want a less challenging experience there is nMA.
What is odd is you make this follow up comment yet you ignore the posts where assistance for new players attempting vMA is provided.
That merely shows you are just raging and ranting instead of having a true interest in clearing vMA. You come off with a sense of entitlement.
Edit: if you are actually interested in clearly vMA go back to my previous post and view the links. It will take effort but much less effort than those who cleared it in the first year since we can now save progress and it is probably easier in general.
realised that i probably can't use this staff on my healer.
Crafts_Many_Boxes wrote: »My statement about the content being solo to get some of the best group gear remains though. And they totally could add NPC tanks / healers in, and mix and match depending on which role you have selected in group finder. Plenty of other games have created encounters like that, though I can't recall any in ESO offhand.Oreyn_Bearclaw wrote: »If you can't complete VMA, your DPS is probably not high enough to notice a difference with VMA(back bar only) weapons.
As to your trinity argument, yes VMA does require knowledge of mechanics, and the ability to take care of yourself, but it doesnt require the same skill set as a tank or healer. Nothing needs taunting, and nothing is a one-shot that isnt a very obvious mechanic. In other words, you dont have mechanics that a traditional tank would hold aggro and block. Your shield will absorb any damage source in the arena that isnt specifically designed to be a one-shot, but again, those mechanics are all stage specific and dont require a damage sponge. They require following the mechanic. Your pet sorc with surge has more than enough heals for the entire arena. If pressing a button every 30 seconds for heals is too much, well don't know what to tell you.
Any time you are solo, you are going to be the focus of all enemies in the area and will be the only one worrying about your health bar. It is unavoidable if designing a solo instance unless they actually programmed NPCs as companions.
As to whether it's appropriate to lock end game DPS weapons behind solo content, well, I get the argument, but see my first point.
Crafts_Many_Boxes wrote: »My statement about the content being solo to get some of the best group gear remains though. And they totally could add NPC tanks / healers in, and mix and match depending on which role you have selected in group finder. Plenty of other games have created encounters like that, though I can't recall any in ESO offhand.Oreyn_Bearclaw wrote: »If you can't complete VMA, your DPS is probably not high enough to notice a difference with VMA(back bar only) weapons.
As to your trinity argument, yes VMA does require knowledge of mechanics, and the ability to take care of yourself, but it doesnt require the same skill set as a tank or healer. Nothing needs taunting, and nothing is a one-shot that isnt a very obvious mechanic. In other words, you dont have mechanics that a traditional tank would hold aggro and block. Your shield will absorb any damage source in the arena that isnt specifically designed to be a one-shot, but again, those mechanics are all stage specific and dont require a damage sponge. They require following the mechanic. Your pet sorc with surge has more than enough heals for the entire arena. If pressing a button every 30 seconds for heals is too much, well don't know what to tell you.
Any time you are solo, you are going to be the focus of all enemies in the area and will be the only one worrying about your health bar. It is unavoidable if designing a solo instance unless they actually programmed NPCs as companions.
As to whether it's appropriate to lock end game DPS weapons behind solo content, well, I get the argument, but see my first point.
I am glad to see your tone has tempered.
Only 0.29% clear vma .... like Alcast builds is not for every1 .......
@Doctordarkspawn That's the thing though, it is practically a status symbol for the OP. As everyone else has said, if the OP is struggling to pass vMA, the weapon at the end is not going to make them an exceptional player who can clear everything. The vMA bow and staff only adds 2-5k DPS at most, if we're being generous.
For someone sitting at 50k+ DPS, where they literally have nothing else to do to their build to squeeze out a little extra damage, that vMA bow or staff is indeed helpful, and is worth it. But for someone only pulling 25-30k DPS, there is more DPS there that you can squeeze out of your character. Clean up your rotation, revisit your skills, gear and CP, learn how your character plays.
A vMA staff is not going to take the OP from 30k DPS to 50k. It'll probably take them to 32-33k DPS, maybe 35k, but no further. They can improve their build in other areas, and see far better results. So the vMA bow is just a status symbol.
If we can agree on that, then I ask what is the point of complaining about it? They don't really need it at this point in time, so why not leave vMA, work on their build in the meantime, and come back later? At this point, they're just complaining that a trophy is too hard to get.
It would be far more productive if they approached it less as a way to get a weapon they want, and more as a learning experience. As a milestone.
And I'm saying this as somebody who only gets 30k DPS himself. Granted I've been in vMA the past few days and have completed it 7 or 8 times now, and gotten a bow, but I struggled. Yesterday I legit got pissed off at the final fight, because I got the boss down to 5-10% and made stupid mistakes, resulting in my death, twice. Not to mention a half dozen to a dozen more stupid deaths in the crystal phase.