mag Sorc, 2 pets, no bar swapping, in 1 hour with 1 death.
good calm explanation of every fight
https://youtu.be/cafavdcH7po
I gave up on VMA about 3-4 months ago. Got stuck on the last boss and never went back, still have the quest in my journal lol. I’m not doing a research project and changing up my stamblade for this one thing when I’m good enough as is for literally everything else
And the only reason they hide awesome stuff behind VMA is because hardly anyone would do it without the weapon rewards. I haven’t met anyone who actually enjoys it, they only enjoy when it’s over
jcmlongb16_ESO wrote: »I think VMA is just right, it's one of the last bits of `hard content` left in the game. The general dumbing down of the game has spoiled so much and reduces the sense of achievement for for players. Take IC for example, the district bosses in there used to be a real challenge where you would need a decent group to bring them down, now you can solo them.
OP: You are not being "punished", would you say you were being punish for not being able to drive a car if you failed your driving test? At CP680 you still have a tonne of the game to experience, just enjoy it, i'm CP1057 and still haven't finished it on vet and i'm in no hurry to as its nice to still have content to work towards.
Crafts_Many_Boxes wrote: »So most of what I'm seeing is a circle-something about how VMA is the "pinnacle of PVE content" and "the only difficult thing left in the game", and my favorite argument, "if you aren't good enough to complete it, you don't deserve that extra dps".
Perhaps, and please try to follow my reasoning here, perhaps players still want to progress, even if they can theoretically clear all content in the game? Sure my 25-30k can clear all content with the right group, but should I just be satisfied with that? Go play in the kiddie corner and dream about that VMA staff that I can't obtain because I didn't "git gud" enough? This isn't Dark Souls, it's an MMO. They're different games. Why am I playing Dark souls to perform better in group content? I've played Dark Souls, and I find it easier than VMA.
To reiterate my point from the initial post, why are some of the best weapons in this MMO locked behind solo content?Nobody has offered an adequate explanation for this, I just keep hearing excuses about how it's a "great test" and that I shouldn't be allowed to do veteran content without clearing it.
Is it really a great test? In other content, am I constantly running around like a chicken with my head cut off, using a heal or a shield on every third ability, and trying to figure out when to get in melee range and when to run away, while keeping in mind that certain mechanics are just oneshots if you don't run in to bash? But like, for the entire duration of the encounter? Does that sound like ANYONE'S role in a normal trial or dungeon? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
But I guess I shouldn't worry? I'll just memorize the spawns in a few hundred hours and that'll somehow make it less of a nightmare? That's only the length of a few normal games, seems totally reasonable. That's sarcasm by the way.
Crafts_Many_Boxes wrote: »? It is so incredibly stressful and hectic that I guarantee you, if PvE in general were like VMA, 98% of the max-level playerbase would just quit outright.
Oreyn_Bearclaw wrote: »If you can't complete VMA, your DPS is probably not high enough to notice a difference with VMA(back bar only) weapons.
As to your trinity argument, yes VMA does require knowledge of mechanics, and the ability to take care of yourself, but it doesnt require the same skill set as a tank or healer. Nothing needs taunting, and nothing is a one-shot that isnt a very obvious mechanic. In other words, you dont have mechanics that a traditional tank would hold aggro and block. Your shield will absorb any damage source in the arena that isnt specifically designed to be a one-shot, but again, those mechanics are all stage specific and dont require a damage sponge. They require following the mechanic. Your pet sorc with surge has more than enough heals for the entire arena. If pressing a button every 30 seconds for heals is too much, well don't know what to tell you.
Any time you are solo, you are going to be the focus of all enemies in the area and will be the only one worrying about your health bar. It is unavoidable if designing a solo instance unless they actually programmed NPCs as companions.
As to whether it's appropriate to lock end game DPS weapons behind solo content, well, I get the argument, but see my first point.
OP it doesn't make sense because you haven't completed it yet. When you do and you dive straight back into it you will realise what everyone who has completed it says... it's not that hard, and its mostly just mechanics and learning them.
So read all of the responses about where people have struggled... almost everyone has and will in their first try. And you are obviously no different. Read a guide, watch a clip and keep trying.
VMa is a beautiful thing that separates the men from the boys, so to speak, and aside from the rng, makes complete sense. Unfortunately, bitching about not getting it, and how it doesn't make sense, in the forums is just plain salty.
Donnasnowheart_ESO wrote: »VMA honestly teaches ppl how to play better, my only issue with it is the random loot drops.
vMA has received exactly one nerf in its entire history. The health of the elite centurion mobs on stage 2 were reduced (the centurion bosses were not touched). It's a minor and rather inexplicable nerf. vMA has never been nerfed in any significant way in its entire history.leepalmer95 wrote: »They cry enough that zos nerf vma a couple of time in between patches.
I'd like to see a 7yo run through vCR +3. Or Fang Lair HM. Or March of Sacrifices HM. Your claim that content design is easier tells me that you haven't actually tried the hardmodes of new vet content.leepalmer95 wrote: »So future content, current content and open world is made so simple a 7yr old can run though.
I'm pretty sure that Perfected items are still locked away and inaccessible in normal modes. And making regular versions of those sets accessible to everyone of every skill level is good for the health and balance of the game.leepalmer95 wrote: »Loot that was locked behind the harder difficulties is now basically given away in normal modes.
This is the one point that I'll agree with--that ZOS could do a better job of keeping the power creep in check. But this is a relatively minor problem, as long as new content is designed with current power levels in mind. And this is definitely the case for vet HM content. I don't see it as that much of an issue that content that I cleared two years ago is easier today because I'm more powerful.leepalmer95 wrote: »Gear power and overall power creep made all the old 'hard' content able to be completed by anyone really.
kylewwefan wrote: »Dude. You spent like a day in there. I was stuck on the last boss for a year. That’s right. A year. I spent 45 minutes a day trying to finish it off. For months and then gave up on it. Then I went back. I should have deleted the quest and started fresh. It would have probably made me a better player faster.
I’ve no idea why everyone claims PetSorc is so easy to farm VMA. In my experiences, Stamina Nightblade then Stamina Templar rule. I’m just not that great at magic toons.
I just recently beat it on my MagBlade with 18.5k DPS and Mag Warden with 22K DPS.
All I’m saying is you got to find something that works for you, and there’s a lot more to this game than beating on a dummy trying to get more damage. You got to learn how to play. VMA will teach you how to play.