PTS Patch Notes v4.1.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v4.1.3 introduces the teaser event for the upcoming Murkmire DLC for you to test! We’ve made a number of adjustments to Jewelry Crafting, fixed several outstanding issues in the two Wolfhunter dungeons, combat abilities, and item sets. You’ll also find we’ve made numerous adjustments to itemization for the Witches Festival, based on your feedback. The size of this patch is approximately 174MB.


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  • New Features / Updates / Big Changes
  • Fixes & Improvements
    • Imperial City
    • Summerset
    • Wolfhunter
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Combat & Gameplay
      • Crafting & Economy
      • Exploration & Itemization
      • Housing
      • UI
Gina Bruno
Community Manager - The Elder Scrolls Online
Dev Tracker | Service Alerts | Facebook | Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Dungeons
    • March of Sacrifices
      • General
        • Ensured various chests within the Dungeon no longer overlap with other objects.
        • You will no longer see a doppelganger Hanu at the dungeon’s entrance.
        • Hanu’s dialogue will now be more audible after the encounter with Aghaedh.
        • The Boon of Prowling now has a secondary effect for those in Werewolf form.
        • Dire Wolves and Vicious Dire Wolves will now drop loot and award experience.
        • Werewolf Brutes will now drop loot.
        • Sea Adder corpses will no longer appear to be interactable upon defeat.
        • Chilling Pylons will now take longer to detonate.
        • Stampeding Indriks present in the fight with Tarcyr and Golden Indrik hunts will now have a visual spawn-in effect to better indicate their starting location.
      • Tarcyr
        • Fixed an issue where your character could get into a bad state when activating Werewolf form while being teleported by Tarcyr.
        • Hanu will now correctly walk through the door after Tarcyr is defeated.
      • Balorgh
        • The additional damage from Balorgh’s The Hunt ability will no longer affect his bleed applied from his Swipe ability.
        • The Bleed effect applied via Bite will now do more damage the more it is applied.
        • The Active Combat Tips for Electric Water, Venomous Spores and Fiery Eruption will now display more reliably.
        • Removed the erroneously named abilities “Burning Embers” and “Fire Blast.” These are now correctly named “Fiery Remnant” and “Fiery Eruption.”
        • Balorgh’s Fiery Remnant ability can now be dodged.
        • You will no longer see an active effect for “Electric Water Bonus.”
        • The Shade of Balorgh will now correctly taunt you.
        • The additional monsters summoned as part of the encounter with Balorgh will now perish when he does.
        • Shades of Balorgh will no longer attempt to attack players outside of the fight space.
    • Moon Hunter Keep
      • General
        • Ensured various chests within the Dungeon no longer overlap with other objects.
        • Adonatus Varain’s text in the quest window now matches the audio of his dialogue.
        • Accursed Werewolves’ Flurry ability will now look appropriate and not break when cast.
        • Wildbriar Bears, Dire Wolves, and Vicious Dire Wolves now award experience.
        • Archivist Ernarde’s Symbols Protection ability no longer displays a duration of 00 seconds.
      • Vykosa
        • The Symbols Protection ability during the fight with Vykosa now has an appropriate icon.
        • Player pets will no longer continue to engage Ary and Zel while they cower.
        • During the Vykosa fight, Archivist Ernarde will no longer sometimes enter a state where you have no viable choice for Symbol Protection.
        • Werewolves summoned by Vykosa will now ignore players not in the fight space.
        • Ary and Zel will now behave properly when engaged by Sorcerer pets at the start of the fight.

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    Achievements
    • A Hulky Ally: Reworded this achievement to clarify that the Hulking Werewolf is Archivist Ernarde’s ally and not yours, and it will no longer be granted without meeting the requirements.
    • Book Smarts: This achievement can now be earned on Normal difficulty.
    • Element of Surprise: This achievement can now only be completed on Veteran difficulty, as the description states.
    • Light on Your Feet: Clarified that you must always dodge Dagrund the Bulky’s Upheaval ability to meet the requirements.
    • Perfect Hunt: This achievement now clarifies that you must avoid Balorgh’s Fiery Remnant ability.
    • Seasonal Slaying: This achievement now correctly labels the Lurchers as Aghaedh’s allies rather than ambiguously implying they are your allies.

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    General
    • The Moon Hunter Keep Pledge no longer has a “.” at the end of the optional step. Everyone can rest easier now.
    • The note on The Hedge Maze in Moon Hunter Keep now correctly says “intact” rather than “in tact.”
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Teleport abilities, such as Bolt Escape or Shadow Image, can no longer be cast before the Battleground match has started.
    • Fixed an issue where Light Attack weaving was not working correctly with some weapon types.

    Nightblade
    • Assassination
      • Hemorrhage: Fixed an issue where this ability was not granting the correct amount of critical strike chance.

    Weapon
    • Dual Wield
      • Flying Blade: Reduced the snare duration from this ability and its morphs to 4 seconds. Note this change was added in the last PTS patch.

    World
    • Werewolf
      • Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.

    Guild
    • Psijic Order
      • Mend Wounds: Fixed an issue where the Light Attack heal over time from this ability could cause health desyncs.

    Alliance War
    • Support
      • Siege Shield: This ability and its morphs now reduce the damage you take from siege attacks by 50%, originally 35%.

    Champion System
    • The Shadow
      • Befoul: Fixed an issue where this passive was not functioning.

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    Item Sets
    • Removed some of the visuals effects from Shadow of the Red Mountain and Valkyn Skoria that displayed to your allies.
    • Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    • Blood Moon: Reduced the bonus damage done to Light Attacks to 30% from 50%.
    • Haven of Ursus: The bear synergy effect from this item set now spawns on you or a random member of your group. Spawn preference is on a player that is not on cooldown for the synergy.
    • Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    • Moon Hunter: Fixed an issue where Alchemical Poisons that procced from some damage over time abilities did not work with this item set.
    • Sload’s Semblance: Fixed an issue where the projectile did not obey line of sight.
    Gina Bruno
    Community Manager - The Elder Scrolls Online
    Dev Tracker | Service Alerts | Facebook | Twitter
    Staff Post
  • TheNightflame
    TheNightflame
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
    Edited by TheNightflame on July 30, 2018 3:22PM
  • Volckodav
    Volckodav
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    Re-enabled all Battleground modes and maps.

    CP BG are back???
  • Volckodav
    Volckodav
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    Anhedonie wrote: »
    Wardens...anyone?

    +1, and other balance/class abilities changes??
  • Feanor
    Feanor
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    That would be 4.1.2, and you call these sufficient balance fixes? Besides, the most pressing bug fixes in PvP aren't even acknowledged (hello wall exploit).
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    General
    • Enchantments now remember the weapon from which they were fired. This means if you fire a bow ability and weapon swap, when that bow ability deals damage, the enchantment on your bow will fire.
      • Note: This was introduced in patch 4.1.0, but wanted to include it in these patch notes to clarify the intended change.

    Nightblade
    • Assassination
      • Death Stroke
        • Incapacitating Strike (morph): This ability now only stuns if you have 120 Ultimate or more. To visually show its readiness state, the icon will change to a recolored version and the animation of the cast will change.

    Sorcerer
    • Dark Magic
      • Rune Prison
        • Rune Cage (morph): This ability now only deals damage if the stun lasts for its full duration.

    Templar
    • Dawn’s Wrath
      • Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
    • Restoring Light
      • Rune Focus: Increased the duration of this ability and its morphs to 20 seconds from 18 seconds, and reverted the cost increase to this ability and its morphs.

    Weapon
    • Two Handed
      • Heavy Weapons: Fixed an issue where the axe bleed would not stack when multiple players used it against the same enemy.
    • Destruction Staff
      • Impulse
        • Pulsar (morph): Fixed an issue where this ability was only applying Minor Mangle to one target.

    Guild
    • Psijic Order
      • Mend Wounds: Reverted the change that toggled this ability and its morphs off if you weapon swapped to an action bar that did not have it slotted.

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    Item Sets
    • Sload’s Semblance: A projectile will now fire when this item set procs, which applies the damage over time effect. This projectile can be dodged.
    Edited by Feanor on July 30, 2018 3:26PM
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer (lvl 8)
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1000+. Playing and enjoying PvP with RdK mostly on Bahlokdaan PC EU.
  • cazlonb16_ESO
    cazlonb16_ESO
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    Well, not really. Typically what you see on the first installment of a patch cycle on the PTS is what you'll get on live, minus some bug fixes and very minor changes. The amount of additional stuff in 4.1.2 was already uncommon, so don't expect much more this dlc.
  • Minno
    Minno
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    Gravord wrote: »
    [*]Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.

    Best change done to the game in whole 2018.

    about damn time!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Volckodav
    Volckodav
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    Well, not really. Typically what you see on the first installment of a patch cycle on the PTS is what you'll get on live, minus some bug fixes and very minor changes. The amount of additional stuff in 4.1.2 was already uncommon, so don't expect much more this dlc.

    At least they remove the sigil in DM and adjust jewel crafting, other than that I don't see much more interesting change for this upcoming DLC
  • Aliyavana
    Aliyavana
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    Ok projectile change is fine, dodgable is fine, Los is fine, but can sloads be nerfed to function like infernal guardian or velidreth where it requires skill to aim?
    Edited by Aliyavana on July 30, 2018 3:45PM
    Zebendal- Stam Sorc, PC NA
  • ToxicPAWS
    ToxicPAWS
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    [*]Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    [*]Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.

    [/list]

    @ZOS_GinaBruno @ZOS_Wrobel - Care to explain? As per my understanding, the set as of now deals damage / second with whatever count of stack is active. With this change, is it going to be 1 sec on, 1 sec off and then continue? So the Damage tooltip will be kinda xxx dmg/ 2 second?
    Jomßßi @ PC-EU (CP1040+)

    ZO$ZO$ZO$
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