LiquidPony wrote: »ZOS_GinaBruno wrote: »
[*]Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
[*]Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
[/list]
@ZOS_GinaBruno @ZOS_Wrobel - Care to explain? As per my understanding, the set as of now deals damage / second with whatever count of stack is active. With this change, is it going to be 1 sec on, 1 sec off and then continue? So the Damage tooltip will be kinda xxx dmg/ 2 second?
It just prevents you from building up more than one stack per second, which was happening with the Blood Moon set's light attack speed bonus (in particular this is a nerf to those crazy 70k werewolf parses we were seeing).
GeneralSezme wrote: »Can we make Siege Shield purge at least one already placed siege ground effect?
So... the Magden buffs this patch will consist of a 3% heal buff to an ability useless to magdens and an orientation bug fix for our nerfed into oblivion spammable... well, I guess it’s a start... but hey, I guess we should just be greatful that we didn’t get another playstyle destroying nerf this patch
Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
You don’t need masters staff to use DR... it will stun just the same as it would with the staff or without. The only thing masters staff does is make it your spammable and allow you to drop force pulse.
Who is running Reach without a master staff? Seriously?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
You don’t need masters staff to use DR... it will stun just the same as it would with the staff or without. The only thing masters staff does is make it your spammable and allow you to drop force pulse.
Good luck if you think you can compete without a master staff and DR as stun. The sorc with the staff can just slot Ele Drain and roll over you. Ehehehe it will be better to not use a stun at all on sorc (if you don't have a vDSA staff) instead of slotting Rune Cage, that's how balance and build diversity looks like *head -> desk*.
@GinaBruno Can we get a small clarification on the jewelry change?
It says 4 units of Chromium. Is this to mean 4 platings? Where the math would still mean needing 40 grains to make one piece of gold jewelry? Or are we talking about 4 grains=1 plating, and that's all that's needed?
Any response would be appreciated, and I'm sure everyone welcomes this reduction!
ZOS_GinaBruno wrote: »
There are still multiple OP item sets and abilities and a broken CC immunity system after 3 PTS incremental patches(break free doesn't work or there is a need to use it like 3/4 times until breaking free, prime example: rune cage, roots immunity doesn't always apply: Perfect example: Dark Talons. Oblivion damage is still OP, the list goes on.).
Overall, since proc sets were introduced the game's combat balance went downhill and there is still much way to go until reaching it's end.
I respect the game developers and ESO has huge potential but the current game's combat balance is just ridiculous and in need of an urgent fix.
joaaocaampos wrote: »ZOS_GinaBruno wrote: »
Jewelry Crafting
- Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
- At maximum rank of Plating Expertise, it now takes only a single piece of Terne to go from white to green, and it takes only 4 units of Chromium to go from purple to gold.
@ZOS_GinaBruno No changes to "Green to blue, and blue to purple"?
ProbablePaul wrote: »joaaocaampos wrote: »ZOS_GinaBruno wrote: »
Jewelry Crafting
- Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
- At maximum rank of Plating Expertise, it now takes only a single piece of Terne to go from white to green, and it takes only 4 units of Chromium to go from purple to gold.
@ZOS_GinaBruno No changes to "Green to blue, and blue to purple"?
I was reading her statement as if it's implied that all improvements for jewelry crafting are roughly half of what they were before, but I could easily be wrong.
Why not change runcage like this? Runcage is now dogable and prevents you from casting any type of shield for 6 seconds after casting the ability, even when doeged.