The PTS is now offline for the patch 10.0.0 maintenance and is currently unavailable.

https://forums.elderscrollsonline.com/en/discussion/656543/temporarily-taking-down-the-pts-the-pc-na-live-server
The issue is resolved, and the North American PC/Mac megaserver is now available. Thank you for your patience!
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PTS Patch Notes v4.1.3

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v4.1.3 introduces the teaser event for the upcoming Murkmire DLC for you to test! We’ve made a number of adjustments to Jewelry Crafting, fixed several outstanding issues in the two Wolfhunter dungeons, combat abilities, and item sets. You’ll also find we’ve made numerous adjustments to itemization for the Witches Festival, based on your feedback. The size of this patch is approximately 174MB.


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  • New Features / Updates / Big Changes
  • Fixes & Improvements
    • Imperial City
    • Summerset
    • Wolfhunter
    • Combat & Gameplay
      • Combat & Abilities
      • Itemization & Item Sets
    • Base Game
      • Alliance War & PvP
      • Art & Animation
      • Combat & Gameplay
      • Crafting & Economy
      • Exploration & Itemization
      • Housing
      • UI
Gina Bruno
Senior Community Manager
Dev Tracker | Service Alerts | ESO Twitter | My Twitter
Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    144wb12fbban.jpg

    Murkmire Teaser Event
    Get a preview of the upcoming Murkmire DLC with an exciting new teaser, now available to test on the PTS. You can start this quest by finding the NPC Concordia Mercius outside the cities of Daggerfall, Vulkhel Guard, or Davon's Watch, or by simply obtaining the leaflet “Cyrodilic Collections Needs You” from the Featured section of the Crown Store. This event features more than just a single quest and includes the following:
    • Two full-length Story Quests featuring new characters, new monsters, new Quest Rewards, and a new Murkmire-themed island, all ready for exploration.
    • A complete set of Daily Quests with their own Quest Rewards and Achievements, including the chance to get a brand new Murkmire pet.
      • Each Daily Quest can be completed once each day.
      • You can earn Daily Rewards and Achievement progress for each completion.
      • The luminescent Swamp Jelly Pet can be obtained by acquiring the seven parts of its Runebox and combining them.
        • These Runebox Fragments can be obtained by completing daily quests for the Cyrodilic Collections company in Shadowfen, unlocked after completing the quest "The Cursed Skull".
      • The death-defying Murkmire Grave Stake Memento can be acquired by completing the quest "The Cursed Skull".
        • The quest "The Cursed Skull" is unlocked by completing the quest "Ruthless Competition", a new quest that can be found by talking to Concordia Mercius. She can be found in Shadowfen, Auridon, Glenumbra, or Stonefalls.
    Edited by ZOS_GinaBruno on July 30, 2018 2:49PM
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    2z5fkpuvq24y.jpg

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    General
    • Adjusted various locations in Imperial City to remove the possibility of pulling, porting, or leashing players into respawn areas.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    g43a4nqmffni.jpg

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    General
    • Fixed a number of holes throughout various High Elf interiors to prevent you from falling through them.

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    Jewelry Crafting
    • Added Jewelry Crafting materials to some Blacksmithing resource nodes; you will now occasionally find a single unit of Dust on a Blacksmithing node.
      • If the Blacksmithing node's material is based on your character level, then so is the Dust you'll find on it. If the Blacksmithing node's material is based on your Blacksmithing passive rank, then the Dust you find will be based on your Jewelry Crafting passive rank.
    • Significantly reduced the amount of Boosters needed to improve the quality of Jewelry.
      • At maximum rank of Plating Expertise, it now takes only a single piece of Terne to go from white to green, and it takes only 4 units of Chromium to go from purple to gold.
    • Reduced the number of Platings required to craft Jewelry Crafting furniture recipes.

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    General
    • Cloudrest will now appear as a Weekly Trial.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    zmddxukpbkse.jpg

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    Dungeons
    • March of Sacrifices
      • General
        • Ensured various chests within the Dungeon no longer overlap with other objects.
        • You will no longer see a doppelganger Hanu at the dungeon’s entrance.
        • Hanu’s dialogue will now be more audible after the encounter with Aghaedh.
        • The Boon of Prowling now has a secondary effect for those in Werewolf form.
        • Dire Wolves and Vicious Dire Wolves will now drop loot and award experience.
        • Werewolf Brutes will now drop loot.
        • Sea Adder corpses will no longer appear to be interactable upon defeat.
        • Chilling Pylons will now take longer to detonate.
        • Stampeding Indriks present in the fight with Tarcyr and Golden Indrik hunts will now have a visual spawn-in effect to better indicate their starting location.
      • Tarcyr
        • Fixed an issue where your character could get into a bad state when activating Werewolf form while being teleported by Tarcyr.
        • Hanu will now correctly walk through the door after Tarcyr is defeated.
      • Balorgh
        • The additional damage from Balorgh’s The Hunt ability will no longer affect his bleed applied from his Swipe ability.
        • The Bleed effect applied via Bite will now do more damage the more it is applied.
        • The Active Combat Tips for Electric Water, Venomous Spores and Fiery Eruption will now display more reliably.
        • Removed the erroneously named abilities “Burning Embers” and “Fire Blast.” These are now correctly named “Fiery Remnant” and “Fiery Eruption.”
        • Balorgh’s Fiery Remnant ability can now be dodged.
        • You will no longer see an active effect for “Electric Water Bonus.”
        • The Shade of Balorgh will now correctly taunt you.
        • The additional monsters summoned as part of the encounter with Balorgh will now perish when he does.
        • Shades of Balorgh will no longer attempt to attack players outside of the fight space.
    • Moon Hunter Keep
      • General
        • Ensured various chests within the Dungeon no longer overlap with other objects.
        • Adonatus Varain’s text in the quest window now matches the audio of his dialogue.
        • Accursed Werewolves’ Flurry ability will now look appropriate and not break when cast.
        • Wildbriar Bears, Dire Wolves, and Vicious Dire Wolves now award experience.
        • Archivist Ernarde’s Symbols Protection ability no longer displays a duration of 00 seconds.
      • Vykosa
        • The Symbols Protection ability during the fight with Vykosa now has an appropriate icon.
        • Player pets will no longer continue to engage Ary and Zel while they cower.
        • During the Vykosa fight, Archivist Ernarde will no longer sometimes enter a state where you have no viable choice for Symbol Protection.
        • Werewolves summoned by Vykosa will now ignore players not in the fight space.
        • Ary and Zel will now behave properly when engaged by Sorcerer pets at the start of the fight.

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    Achievements
    • A Hulky Ally: Reworded this achievement to clarify that the Hulking Werewolf is Archivist Ernarde’s ally and not yours, and it will no longer be granted without meeting the requirements.
    • Book Smarts: This achievement can now be earned on Normal difficulty.
    • Element of Surprise: This achievement can now only be completed on Veteran difficulty, as the description states.
    • Light on Your Feet: Clarified that you must always dodge Dagrund the Bulky’s Upheaval ability to meet the requirements.
    • Perfect Hunt: This achievement now clarifies that you must avoid Balorgh’s Fiery Remnant ability.
    • Seasonal Slaying: This achievement now correctly labels the Lurchers as Aghaedh’s allies rather than ambiguously implying they are your allies.

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    General
    • The Moon Hunter Keep Pledge no longer has a “.” at the end of the optional step. Everyone can rest easier now.
    • The note on The Hedge Maze in Moon Hunter Keep now correctly says “intact” rather than “in tact.”
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Teleport abilities, such as Bolt Escape or Shadow Image, can no longer be cast before the Battleground match has started.
    • Fixed an issue where Light Attack weaving was not working correctly with some weapon types.

    Nightblade
    • Assassination
      • Hemorrhage: Fixed an issue where this ability was not granting the correct amount of critical strike chance.

    Weapon
    • Dual Wield
      • Flying Blade: Reduced the snare duration from this ability and its morphs to 4 seconds. Note this change was added in the last PTS patch.

    World
    • Werewolf
      • Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.

    Guild
    • Psijic Order
      • Mend Wounds: Fixed an issue where the Light Attack heal over time from this ability could cause health desyncs.

    Alliance War
    • Support
      • Siege Shield: This ability and its morphs now reduce the damage you take from siege attacks by 50%, originally 35%.

    Champion System
    • The Shadow
      • Befoul: Fixed an issue where this passive was not functioning.

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    Item Sets
    • Removed some of the visuals effects from Shadow of the Red Mountain and Valkyn Skoria that displayed to your allies.
    • Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    • Blood Moon: Reduced the bonus damage done to Light Attacks to 30% from 50%.
    • Haven of Ursus: The bear synergy effect from this item set now spawns on you or a random member of your group. Spawn preference is on a player that is not on cooldown for the synergy.
    • Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    • Moon Hunter: Fixed an issue where Alchemical Poisons that procced from some damage over time abilities did not work with this item set.
    • Sload’s Semblance: Fixed an issue where the projectile did not obey line of sight.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    zhc5jztgynm8.jpg

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    General
    • Zandur will now spawn properly in Red Ruby Cave.
    • Keep bonuses no longer contain multiple bonuses for critical strike and gold gains.

    Battlegrounds
    • Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
    • Re-enabled all Battleground modes and maps.
    • You can no longer rewind into your starting locations in Battlegrounds. For really real this time.

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    Figure
    • Fixed an issue where the visuals from a Skin could show through the Scarecrow Spectre mask. 
    • Fixed a seam that would appear near the neck of female characters wearing the Tsaesci motif.
    • Fixed a hole that would appear on the Storm Lord helmet.

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    Monster Abilities
    • Fixed an issue where a werewolf NPC would stop channeling Flurry once it struck any target. Werewolves that use Flurry now channel it to completion unless CC’d or killed.

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    General
    • Gold furnishing plans sold by Rolis Hlaalu or Faustina Curio using Night Pumice now use either Culanda Lacquer or Vitrified Malondo, depending on how magical they may be.
    • Corrected several text issues with the furnishing plan for Relic Vault, Impenetrable.

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    Witches Festival
    • Updated the contents of Plunder Skulls based on feedback from last week’s PTS patch.
      • Greatly expanded the number of furnishings that can come from a Plunder Skull; there are now numerous mushrooms, gravestones, and other dreadful furnishings to obtain.
        • As a result, you should find bundles of sticks far less often than in times past.
      • Added a hand-selected variety of Alchemy ingredients to the Plunder Skulls. Now you can find various reagents that a witch might find useful: Nightshade, Stinkhorn, Nirnroot, Fleshfly Larva, Beetle Scuttle, Blue Enteloma, Emetic Russula, Imp Stool, and Namira's Rot, all join the Spider Eggs that could already be found in Plunder Skulls.
      • Added over a dozen Furniture Recipes to the Plunder Skulls, including (very rarely!) the Blueprints for Coffin Cases and Coffin Lids.
      • To help increase the variety of items found in Plunder Skulls, we've introduced a selection of Treasures that a witch might store in her spare Plunder Skulls, and that an adventurer might sell for a tidy sum.
        • These can range from common green-quality Treasures, up through purple-quality valuables.
        • All Treasures found in Plunder Skulls come pre-laundered: no authority in Tamriel would care to investigate how these strange items came to be found.
      • Amber Marbles and Warrior's Heart Ashes (the style items for Hollowjack and Dremora styles) are now less common.
      • Added Insect Parts to the possible Baits found in Plunder Skulls.
        • All Plunder Skulls will now always award some amount of either Worms, Crawlers, Guts, or Insect Parts, in addition to their other rewards. (You may want to wash your hands after digging around in a Plunder Skull.)
    • Fixed an issue where some Quest Bosses were not dropping Dremora Plunder Skulls.

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    General
    • Aligning target dummies, assistants, mounts and pets will no longer flip them 180 while in housing editor mode.

    Furnishings
    • Adjusted the "Mushrooms, Climbing Aether Cup Cluster" to make them easier to select in the housing editor.

    Homes
    • Fixed a hole in the Grand Psijic Villa so you’ll no longer fall through stairs.
    • Extended the pillars in the Grand Psijic Villa to prevent seeing openings at the bottom.
    • Fixed an issue where an unmovable painting was present in the North Suite of the Grand Psijic Villa.
    • Fixed an issue where sunlight was visible in the interior of the Hunter's Glade home.
    • The moon over Hunter's Glade now has crisper edges.
    • Fixed an issue that led to holes in the roof of the Colossal Aldmeri Grotto.

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    General
    • Fixed an issue in the German game client where Location tooltips would wrap awkwardly instead of resizing.
    • Dremora Plunder Skulls now have a new, more malevolent icon.
    • Adjusted the image used in announcing The Impresario.

    Alliance War
    • Updated the iconography used for Edge Keep Bonuses.

    Gamepad Mode
    • Fixed an issue in the German and French game clients where slotted ability names were formatting incorrectly.
    • Fixed an issue where the keybinds in the skills menu wouldn't update properly after assigning a skill to a slot.
    • Fixed a visual issue with Campaign bonus icons.

    Housing
    • Adjusted the categorization and quality of a small number of new furnishings.
    • Adjusted some error messages when attempting to purchase a furnishing from an Achievement Vendor without the proper Achievement.
    Gina Bruno
    Senior Community Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • DuskMarine
    DuskMarine
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    balance changes??? where they at?
  • ManDraKE
    ManDraKE
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    what happend with making Rune cage doggeable? that was said on ESO live
  • templesus
    templesus
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    So solar barrage remains nerfed....

    RIP any chance of magplar being competitive DD next patch..
  • Feanor
    Feanor
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    All I see is 95% PvE related fixes. No surprise.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Alcast
    Alcast
    Class Representative
    Interesting....quite early for Murkmire stuff! And I hope those sigils stay deactivated.
    144wb12fbban.jpg

    Murkmire Teaser Event
    Get a preview of the upcoming Murkmire DLC with an exciting new teaser, now available to test on the PTS. You can start this quest by finding the NPC Concordia Mercius outside the cities of Daggerfall, Vulkhel Guard, or Davon's Watch, or by simply obtaining the leaflet “Cyrodilic Collections Needs You” from the Featured section of the Crown Store.

    Battlegrounds
    Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.

    Edited by Alcast on July 30, 2018 3:12PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
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  • Anhedonie
    Anhedonie
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    Wardens...anyone?
    Profanity filter is a crime against the freedom of speech. Also gags.
  • Qbiken
    Qbiken
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    World

    Werewolf
    Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.

    Ty !

    For those who wonder what the bug looked like, here´s a picture (9 doggos)
    [img][/img]RJho5k3.jpg

    Edited by Qbiken on July 30, 2018 3:16PM
  • Kilandros
    Kilandros
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    Is there going to be another balance cycle or is this it?
    Invictus
    Kilandros - Dragonknight / Grand Overlord
    Deimos - Templar / Grand Warlord
    Sias - Sorcerer / Prefect
    Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.

    DK IS NOT JUST A TANK CLASS. #PLAYTHEWAYYOUWANT
  • Jeezye
    Jeezye
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    If you don't expect anything you can't be disappointed...
  • code65536
    code65536
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    Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
    Finally.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    Media: YouTubeTwitch
  • TheNightflame
    TheNightflame
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
    Edited by TheNightflame on July 30, 2018 3:22PM
  • Volckodav
    Volckodav
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    Re-enabled all Battleground modes and maps.

    CP BG are back???
  • Volckodav
    Volckodav
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    Anhedonie wrote: »
    Wardens...anyone?

    +1, and other balance/class abilities changes??
  • Feanor
    Feanor
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    That would be 4.1.2, and you call these sufficient balance fixes? Besides, the most pressing bug fixes in PvP aren't even acknowledged (hello wall exploit).
    mh2do5no05jh.jpg

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    General
    • Enchantments now remember the weapon from which they were fired. This means if you fire a bow ability and weapon swap, when that bow ability deals damage, the enchantment on your bow will fire.
      • Note: This was introduced in patch 4.1.0, but wanted to include it in these patch notes to clarify the intended change.

    Nightblade
    • Assassination
      • Death Stroke
        • Incapacitating Strike (morph): This ability now only stuns if you have 120 Ultimate or more. To visually show its readiness state, the icon will change to a recolored version and the animation of the cast will change.

    Sorcerer
    • Dark Magic
      • Rune Prison
        • Rune Cage (morph): This ability now only deals damage if the stun lasts for its full duration.

    Templar
    • Dawn’s Wrath
      • Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
    • Restoring Light
      • Rune Focus: Increased the duration of this ability and its morphs to 20 seconds from 18 seconds, and reverted the cost increase to this ability and its morphs.

    Weapon
    • Two Handed
      • Heavy Weapons: Fixed an issue where the axe bleed would not stack when multiple players used it against the same enemy.
    • Destruction Staff
      • Impulse
        • Pulsar (morph): Fixed an issue where this ability was only applying Minor Mangle to one target.

    Guild
    • Psijic Order
      • Mend Wounds: Reverted the change that toggled this ability and its morphs off if you weapon swapped to an action bar that did not have it slotted.

    clb6m1s5cjbx.png
    Item Sets
    • Sload’s Semblance: A projectile will now fire when this item set procs, which applies the damage over time effect. This projectile can be dodged.
    Edited by Feanor on July 30, 2018 3:26PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Dr.NRG
    Dr.NRG
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    Why not change runcage like this? Runcage is now dogable and prevents you from casting any type of shield for 6 seconds after casting the ability, even when doeged.
    .
  • Gravord
    Gravord
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    [*]Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.

    Best change done to the game in whole 2018.
  • cazlonb16_ESO
    cazlonb16_ESO
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    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    Well, not really. Typically what you see on the first installment of a patch cycle on the PTS is what you'll get on live, minus some bug fixes and very minor changes. The amount of additional stuff in 4.1.2 was already uncommon, so don't expect much more this dlc.
  • Sandman929
    Sandman929
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    I honestly don't know how the combat team spends their days.
  • Takes-No-Prisoner
    Takes-No-Prisoner
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    Qbiken wrote: »
    World

    Werewolf
    Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.

    Ty !

    For those who wonder what the bug looked like, here´s a picture (9 doggos)
    [img][/img]RJho5k3.jpg
    A nerf to cuteness imo
    ezgif.com-resize.gif
    Just look at how happy those pups look, RIP
  • Minno
    Minno
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    ✭✭✭✭✭
    Gravord wrote: »
    [*]Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.

    Best change done to the game in whole 2018.

    about damn time!
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Volckodav
    Volckodav
    ✭✭✭
    typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks

    Well, not really. Typically what you see on the first installment of a patch cycle on the PTS is what you'll get on live, minus some bug fixes and very minor changes. The amount of additional stuff in 4.1.2 was already uncommon, so don't expect much more this dlc.

    At least they remove the sigil in DM and adjust jewel crafting, other than that I don't see much more interesting change for this upcoming DLC
  • Aliyavana
    Aliyavana
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    Ok projectile change is fine, dodgable is fine, Los is fine, but can sloads be nerfed to function like infernal guardian or velidreth where it requires skill to aim?
    Edited by Aliyavana on July 30, 2018 3:45PM
  • Razier
    Razier
    ✭✭✭
    Dr.NRG wrote: »
    Why not change runcage like this? Runcage is now dogable and prevents you from casting any type of shield for 6 seconds after casting the ability, even when doeged.

    That has to be hands down, the worst, most stupid idea I have ever heard of. Considering magsorcs are shield attackers thatd be the equivalent of saying no healing to other classes. Oh you just cast your stun? No more healing!
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  • UrbanMonk
    UrbanMonk
    ✭✭✭✭✭
    n3grdym3mhal.jpg


    [*]Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
    [*]Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.

    [/list]

    @ZOS_GinaBruno @ZOS_Wrobel - Care to explain? As per my understanding, the set as of now deals damage / second with whatever count of stack is active. With this change, is it going to be 1 sec on, 1 sec off and then continue? So the Damage tooltip will be kinda xxx dmg/ 2 second?
    Urban.Monk

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