Dk fossilize combo with leap can be blocked if u cc break fast enough
Dawg I’m telling you they ain’t coming.DuskMarine wrote: »balance changes??? where they at?
Can we not make sloads only trigger from direct damage or maybe heavy attacks only and not from everything. It still will proc way too easy. As soon as you have somekind of dot on you it will proc.
Sandman929 wrote: »I honestly don't know how the combat team spends their days.
TheNightflame wrote: »typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
ZOS_GinaBruno wrote: »
zParallaxz wrote: »
Dude meteor and fosszile < endless fury, rune cage, meteor, curse, frag, and possible secondary excute. Use some common sense. On top of fossilize having to be aimed and melee where as rune cage is ranged and easier to cast.
World
Werewolf
Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.
Ty !
For those who wonder what the bug looked like, here´s a picture (9 doggos)
[img][/img]
Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
WasteOfTime wrote: »World
Werewolf
Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.
Ty !
For those who wonder what the bug looked like, here´s a picture (9 doggos)
[img][/img]
I find it interesting this gets fixed before it leaves PTS but the bug that prevented the wolves respawning lasted two years
usmcjdking wrote: »
2 other classes can't time 20k worth of burst from 41m.
Warden and Templar? DK absolutely can with HA/Stone Giant/Take Flight. It's not efficient and hardly ever works but it absolutely exists and 10/10 worth it for the luls.
ChRiS_the_GaMeR wrote: »
And now rune cage ....
why sorcerers combo is stronger for a second and just look at the idea of making it dodgeable:
The ideal combo that is considered as to strong is curse + fury + frags + meteor + rune cage ... meteor is NOT dodgeable, you can block it but rune cage is both. If its dodgeable you won't change anything about that specific combo because if you try to block the meteor, everything stays the same. If you see the meteor and try to dodge the incoming rune cage you will get hit and stuned from the following meteor while doing the role dodge ...
Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
You don’t need masters staff to use DR... it will stun just the same as it would with the staff or without. The only thing masters staff does is make it your spammable and allow you to drop force pulse.
Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
You don’t need masters staff to use DR... it will stun just the same as it would with the staff or without. The only thing masters staff does is make it your spammable and allow you to drop force pulse.
ZOS_GinaBruno wrote: »
@ZOS_GinaBruno
Are you going to give us back our old Crystal Frag then?
The big selling point of Rune Cage was it working against dodge roll. This feature made the ability much more attractive than the obvious Flame Reach replacement all Sorc’s we’re forced to use for on demand CC. If you make this change to Rune Cage most people are going back to Reach. At least with Reach you can use it on a CC immune player, do damage and apply a dot.
Right now on any stam class I can roll dodge for extended periods against groups of players. Rune Cage currently is an excellent counter to this play-style almost all stam medium armor players use.
Just revert the change to crystal frag already.
I agree that Rune Cage should not be dodgeable even though I'm gonna be on stam builds almost always and this benefits me. I think it would be better to just nerf the range to like 10m.
ChRiS_the_GaMeR wrote: »The ideal combo that is considered as to strong is curse + fury + frags + meteor + rune cage ... meteor is NOT dodgeable, you can block it but rune cage is both. If its dodgeable you won't change anything about that specific combo because if you try to block the meteor, everything stays the same. If you see the meteor and try to dodge the incoming rune cage you will get hit and stuned from the following meteor while doing the role dodge ...
Ragnaroek93 wrote: »ZOS_GinaBruno wrote: »
So the ability will cost almost 4k magicka, is dodgeable and deals no damage? Sorcs will be again forced to farm vDSA to get a decent stun...
ultimate disappearing (looking at YOU, dawnbreaker)
montiferus wrote: »Dawnbreaker o Dawnbreaker how you vex me so..
I call forth your presence only to wonder where did you go..
With my enemy clearly in sight
I call forth your power to righteously smite
As I begin to celebrate my victory I quickly realize
Curse the gods you did not materialize!
FU ZOS
The end...