ZOS_GinaBruno wrote: »
Murkmire Teaser Event
Get a preview of the upcoming Murkmire DLC with an exciting new teaser, now available to test on the PTS. You can start this quest by finding the NPC Concordia Mercius outside the cities of Daggerfall, Vulkhel Guard, or Davon's Watch, or by simply obtaining the leaflet “Cyrodilic Collections Needs You” from the Featured section of the Crown Store.
Battlegrounds
Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
World
Werewolf
Pack Leader: Fixed an issue where it was possible to have more than two direwolves active at the same time.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Finally.Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
TheNightflame wrote: »typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
ZOS_GinaBruno wrote: »
General
- Enchantments now remember the weapon from which they were fired. This means if you fire a bow ability and weapon swap, when that bow ability deals damage, the enchantment on your bow will fire.
- Note: This was introduced in patch 4.1.0, but wanted to include it in these patch notes to clarify the intended change.
Nightblade
- Assassination
- Death Stroke
- Incapacitating Strike (morph): This ability now only stuns if you have 120 Ultimate or more. To visually show its readiness state, the icon will change to a recolored version and the animation of the cast will change.
Sorcerer
- Dark Magic
- Rune Prison
- Rune Cage (morph): This ability now only deals damage if the stun lasts for its full duration.
Templar
- Dawn’s Wrath
- Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morphs to 480% from 400%.
- Restoring Light
- Rune Focus: Increased the duration of this ability and its morphs to 20 seconds from 18 seconds, and reverted the cost increase to this ability and its morphs.
Weapon
- Two Handed
- Heavy Weapons: Fixed an issue where the axe bleed would not stack when multiple players used it against the same enemy.
- Destruction Staff
- Impulse
- Pulsar (morph): Fixed an issue where this ability was only applying Minor Mangle to one target.
Guild
- Psijic Order
- Mend Wounds: Reverted the change that toggled this ability and its morphs off if you weapon swapped to an action bar that did not have it slotted.
Item Sets
- Sload’s Semblance: A projectile will now fire when this item set procs, which applies the damage over time effect. This projectile can be dodged.
ZOS_GinaBruno wrote: »[*]Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
TheNightflame wrote: »typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
ZOS_GinaBruno wrote: »[*]Sigils of Power in Deathmatch game modes have been disabled. We will be monitoring how the health of Deathmatch games progress once Update 19 goes live to determine if Sigils of Power return in their current form, a new form, or remain off.
Best change done to the game in whole 2018.
cazlonb16_ESO wrote: »TheNightflame wrote: »typically balance changes happen every other week on the pts, every other (non balance) week is focused on bug fixes and tweaks
Well, not really. Typically what you see on the first installment of a patch cycle on the PTS is what you'll get on live, minus some bug fixes and very minor changes. The amount of additional stuff in 4.1.2 was already uncommon, so don't expect much more this dlc.
Why not change runcage like this? Runcage is now dogable and prevents you from casting any type of shield for 6 seconds after casting the ability, even when doeged.
ZOS_GinaBruno wrote: »
[*]Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
[*]Ideal Arms of Relequen: Added a 1 second cooldown to the proc from this item set.
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