Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Also I cant believe I need to say this but unmitigated damage should not stack.
Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Getting looked at doesn't mean make the set useless.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Getting looked at doesn't mean make the set useless.
Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Getting looked at doesn't mean make the set useless.
It also doesn’t mean changing something for the sake of changing it while completely missing the actual issue.
Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Getting looked at doesn't mean make the set useless.
It also doesn’t mean changing something for the sake of changing it while completely missing the actual issue.
exactly they barely made a change to it, 15% is 130 dmg off each tic. that barely a nerf
Sandman929 wrote: »I think people are still a little in shock after hearing that the set was "getting looked at" and then seeing that this is the solution that they came up with. I know it never ceases to amaze me.
Getting looked at doesn't mean make the set useless.
It also doesn’t mean changing something for the sake of changing it while completely missing the actual issue.
exactly they barely made a change to it, 15% is 130 dmg off each tic. that barely a nerf
Re-read the notes. Tics aren't reduced, it is one tick less (only 6 instead of 7), but tics remain the same.
This makes for a frustrating pvp experience. How can the same individual proc it 3 times in a row, (stacking, of course with a second player also wearing Sloads) in the time it takes me to only take one other ability of damage in a fight.
Why is there no cooldown on this proc set? Other proc sets do. Not only can it stack and cannot be mitigated in any way, and recasts itself, there's no cooldown?!
Fun game, ZoS. Really thought this one through.
Also I cant believe I need to say this but unmitigated damage should not stack.
A shielded character with multiple sloads on it isn't any worse off than an unshielded character with multiple normal dots on it, so i don't see why the former should not stack when with the latter stacking is fine.
This makes for a frustrating pvp experience. How can the same individual proc it 3 times in a row, (stacking, of course with a second player also wearing Sloads) in the time it takes me to only take one other ability of damage in a fight.
Why is there no cooldown on this proc set? Other proc sets do. Not only can it stack and cannot be mitigated in any way, and recasts itself, there's no cooldown?!
Fun game, ZoS. Really thought this one through.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
JPcrazysquirrel3 wrote: »This makes for a frustrating pvp experience. How can the same individual proc it 3 times in a row, (stacking, of course with a second player also wearing Sloads) in the time it takes me to only take one other ability of damage in a fight.
Why is there no cooldown on this proc set? Other proc sets do. Not only can it stack and cannot be mitigated in any way, and recasts itself, there's no cooldown?!
Fun game, ZoS. Really thought this one through.
Yeah, after doing Battlegrounds with three other guildies, I see what these calls for Sloads nerfs are about.
It should not proc 3-5 times after itself and stack 5-8 times on top of itself, as well.
Kept seeing Sloads on our recap screens. They would use a cheap ability to get it to proc over & over. No real skill whatsoever.
In Cyrodiil, Sloads hasn't seemed to be an issue, but Battlegrounds on the other hand,...
Yes, ZOS, please nerf Sloads. Truly nerf it. Give it a cooldown or something, ffs. It's not that hard.
JPcrazysquirrel3 wrote: »This makes for a frustrating pvp experience. How can the same individual proc it 3 times in a row, (stacking, of course with a second player also wearing Sloads) in the time it takes me to only take one other ability of damage in a fight.
Why is there no cooldown on this proc set? Other proc sets do. Not only can it stack and cannot be mitigated in any way, and recasts itself, there's no cooldown?!
Fun game, ZoS. Really thought this one through.
Yeah, after doing Battlegrounds with three other guildies, I see what these calls for Sloads nerfs are about.
It should not proc 3-5 times after itself and stack 5-8 times on top of itself, as well.
Kept seeing Sloads on our recap screens. They would use a cheap ability to get it to proc over & over. No real skill whatsoever.
In Cyrodiil, Sloads hasn't seemed to be an issue, but Battlegrounds on the other hand,...
Yes, ZOS, please nerf Sloads. Truly nerf it. Give it a cooldown or something, ffs. It's not that hard.
Premades are stacking sloads and it's frustrating
usmcjdking wrote: »Should do 5% of current health for 4 seconds and the set should be renamed to something relevant.
Chilly-McFreeze wrote: »usmcjdking wrote: »Should do 5% of current health for 4 seconds and the set should be renamed to something relevant.
Totally agree. Make it a new debuff so the issues with stacking are dealt with too.
usmcjdking wrote: »Should do 5% of current health for 4 seconds and the set should be renamed to something relevant.
usmcjdking wrote: »Should do 5% of current health for 4 seconds and the set should be renamed to something relevant.
That is worse. On an average 25k health build its 1250/s. So even more pressure.
dwemer_paleologist wrote: »how many of these threads you going to make?