Chilly-McFreeze wrote: »Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Fun fact: Skoria's "DPS" would get halfed via battlespirit while Sload's doesn't.
In b4 "but it still does more damage": it can be blocked, reduced by % mitigation buffs (yes, also buffed) and has worse proc conditions. Yet people argue if Skoria on itself is OP.
No comment on the "they calculated sload as having 100% uptime" fallacy?
But yea. Fair point. With battle spirit, a 2-piece set bonus would actually do slightly less DPS than a 5-piece set bonus.
Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Chilly-McFreeze wrote: »Chilly-McFreeze wrote: »Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Fun fact: Skoria's "DPS" would get halfed via battlespirit while Sload's doesn't.
In b4 "but it still does more damage": it can be blocked, reduced by % mitigation buffs (yes, also buffed) and has worse proc conditions. Yet people argue if Skoria on itself is OP.
No comment on the "they calculated sload as having 100% uptime" fallacy?
But yea. Fair point. With battle spirit, a 2-piece set bonus would actually do slightly less DPS than a 5-piece set bonus.
Other sets don't have 100% uptime as well. Skoria often get's accused to proc "back to back", while it has 8% on DoTs only, so 10% on everything should have far higher uptime. Which uptimes do you assume for vipers, surge etc?
Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Skoria is affected by battle spirit, dmg, block and cp mitigation. What are you even talking about.
even in that dumb biased scenario in an attempt to make sload look weak by ignoring literally all its utility and a pathetic uptime it still beats Skoria which is one of the strongest monster sets in the game.
Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Skoria is affected by battle spirit, dmg, block and cp mitigation. What are you even talking about.
even in that dumb biased scenario in an attempt to make sload look weak by ignoring literally all its utility and a pathetic uptime it still beats Skoria which is one of the strongest monster sets in the game.
Skoria is a 2-piece set. Sload is a 5-piece set. The latter beat the former. News at eleven.
I also wonder why you defending this set like a mother her Kids.
Let me make a guess: You golded it out?
I also wonder why you defending this set like a mother her Kids.
Let me make a guess: You golded it out?
I am not using sload at all. Shacklebreaker/salvation on DK, shackle/senche on nb, and automaton/shieldbreaker on my templar.
What i am opposing is general forum stupidity unreasonableness (is that a word?). As usual.
I also wonder why you defending this set like a mother her Kids.
Let me make a guess: You golded it out?
I am not using sload at all. Shacklebreaker/salvation on DK, shackle/senche on nb, and automaton/shieldbreaker on my templar.
What i am opposing is general forum stupidity unreasonableness (is that a word?). As usual.
So a true forum warrior. Thats gonna be a pointless discussion. A Lot of ppl already proofed that sloads is overperforming even with numbers and you still defending it.
I am out, have fun.
Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Skoria is affected by battle spirit, dmg, block and cp mitigation. What are you even talking about.
even in that dumb biased scenario in an attempt to make sload look weak by ignoring literally all its utility and a pathetic uptime it still beats Skoria which is one of the strongest monster sets in the game.
Skoria is a 2-piece set. Sload is a 5-piece set. The latter beat the former. News at eleven.
To anyone saying Sload is a "weak DoT", I highly recommend reading this thread down below:
https://forums.elderscrollsonline.com/en/discussion/421134/math-sloads-vs-masters-dual-wield-a-perspective-on-balance/p1
TL:DR for those who doesn´t bother reading:In a CP environment, between two similarly-built, max-CP players (ie. a fair fight) Sload's is dealing 102% to 140% more DPS than Master's Dual-Wield!In no-CP, where bleeds become relatively stronger, this margin drops to 93-129%. And in the third scenario (a wild outlier where the target was exceptionally low on defenses, thus heavily favouring Master's DW), Sload's still outperforms by 47-74%
I´ve never been advocating against or in favor for Sload´s, but math doesn´t lie.
Sload damage has been reduced by 15% since then.
Dps is still same. Its damage per second and its still 6 times 853 oblivion damage with 6 seconds cooldown. So basicly 100 % uptime.
Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Skoria is affected by battle spirit, dmg, block and cp mitigation. What are you even talking about.
even in that dumb biased scenario in an attempt to make sload look weak by ignoring literally all its utility and a pathetic uptime it still beats Skoria which is one of the strongest monster sets in the game.
Amdar_Godkiller wrote: »Those comparisons assume 100% uptime on everything, to make calculations easier. Ofc actual uptimes can vary a lot, but usually a high uptime on Sloads is much easier to achieve than high uptimes on other stuff, because it procs on everything.
You make the calculation easier, but also grossly inaccurate. "It procs on everything therefore the uptime will be near 100!" is what i read everywhere. Look at that parse above. Four dots, plus spammables on top of that, and the set still only has a 59% uptime.
And that's with a target that just stands there and lets you bombard it with everything you got! (we know how often that happens in PvP, yes?) People act like all you need is to hit and enemy once in PvP and 100% sload uptime is guaranteed. Bollocks.
Comparing 59% uptime on a 3m dummy to a 1v1 or even a 1vX makes 0 Sense tbh
It makes 0 sense because opponents in PvP won't let you beat on them like a target dummy does, so the actual uptime in PvP will be even lower than the 59% on the screenshot...
Fun fact: Valkyn Skoria did more than twice the DPS of sload in that test. Nerf Skoria?
Skoria is affected by battle spirit, dmg, block and cp mitigation. What are you even talking about.
even in that dumb biased scenario in an attempt to make sload look weak by ignoring literally all its utility and a pathetic uptime it still beats Skoria which is one of the strongest monster sets in the game.
SKoria gets the highest parses of all monster sets on my stam warden werewolf while running sloads. It's the only monster set that beats out kena in WW form from my testing, at least of the ones I have. Sure it gets its damage reduced by several factors, but it procs off dots which means that its more prone to bursts of successive procs and the total damage is high, especially against shielded players (because only CP and battle spirit effect the damage) and medium armor wearers (because it protects so little anyway).
Waffennacht wrote: »Anyone that can survive long enough against 4+ players to have sload tick all 7 times....
Well they're doing pretty well as is and I can't help but feel would have shaken off all 4+ players without it.
If said build wasn't seemingly immortal, I'd be more hard pressed to get sloads further nerfed
kypranb14_ESO wrote: »In my experience Sload's is only broken in Non-CP environments. I know that Sload's Ignores all forms of mitigation, but you have to factor in the extra healing power, max stam/mag gained from CP as well.
My suggested fix to sloads would be one of the 2 following.
1- As mentioned by others, Sload's would no longer stack, and any attempt to stack would simply refresh the duration.
2- Sload's could still stack, but would no longer refresh the duration on stack, and all stacks would be lost when the effect ended.
I do believe either of these would fix the issue with Sload's in Non-CP environments.
I wish I had the chance to screenshot it before my last battleground ended, but I didn't. I had a total of 15k just in Sload's on my death recap. lol
(Until this is fixed, simply join the meta. Sload's+Torug's+Infused+Oblivion DMG Enchant)
Feed the fire until Zenimax realizes the fire needs to be dowsed! *Grabs pitchfork*
IZZEFlameLash wrote: »kypranb14_ESO wrote: »In my experience Sload's is only broken in Non-CP environments. I know that Sload's Ignores all forms of mitigation, but you have to factor in the extra healing power, max stam/mag gained from CP as well.
My suggested fix to sloads would be one of the 2 following.
1- As mentioned by others, Sload's would no longer stack, and any attempt to stack would simply refresh the duration.
2- Sload's could still stack, but would no longer refresh the duration on stack, and all stacks would be lost when the effect ended.
I do believe either of these would fix the issue with Sload's in Non-CP environments.
I wish I had the chance to screenshot it before my last battleground ended, but I didn't. I had a total of 15k just in Sload's on my death recap. lol
(Until this is fixed, simply join the meta. Sload's+Torug's+Infused+Oblivion DMG Enchant)
Feed the fire until Zenimax realizes the fire needs to be dowsed! *Grabs pitchfork*
It is still a problem in CP environment. Any damages that stack and has no cooldown while ignoring every single defense is a problem.
WreckfulAbandon wrote: »Waffennacht wrote: »Anyone that can survive long enough against 4+ players to have sload tick all 7 times....
Well they're doing pretty well as is and I can't help but feel would have shaken off all 4+ players without it.
If said build wasn't seemingly immortal, I'd be more hard pressed to get sloads further nerfed
I think that's kind of what this is all about. Some people feel entitled to be 100% safe in "normal" combat conditions, and they don't appreciate that they can be suddenly killed by noobs in cheese gear (understandable to an extent). Others who die to Sloads hear these "elites" complaining about Sloads and think that they have carte blanche complaining about Sloads. Since they are so dismissive of anyone who isn't calling for the set to be nerfed into the ground.
Let's start a list of OP mechanics, skills, and sets in the game. Chances are most people are using a lot of, if not most of them. But Sload's is the only problem apparently. Didn't see a lot of these same people complaining about people using multiple mundus stones. In fact, I remember at least some of the QQers using multiple mundus themselves. Go figure
Am I really supposed to feel bad when I pack up a NB with Sloads and recieve hate whispers? Then nothing but silence when I respond with "How about all those times you stealthed and switched to shieldbreaker to fight me?" Maybe if my magicka templar gets buffed he will put away his purple Sloads gear
i don't think its overpowered in CP, its probably overpowered in Non CP simply because most proc sets are.
To anyone saying Sload is a "weak DoT", I highly recommend reading this thread down below:
https://forums.elderscrollsonline.com/en/discussion/421134/math-sloads-vs-masters-dual-wield-a-perspective-on-balance/p1
TL:DR for those who doesn´t bother reading:In a CP environment, between two similarly-built, max-CP players (ie. a fair fight) Sload's is dealing 102% to 140% more DPS than Master's Dual-Wield!In no-CP, where bleeds become relatively stronger, this margin drops to 93-129%. And in the third scenario (a wild outlier where the target was exceptionally low on defenses, thus heavily favouring Master's DW), Sload's still outperforms by 47-74%
I´ve never been advocating against or in favor for Sload´s, but math doesn´t lie.
Sload damage has been reduced by 15% since then.