Oh noes! We will need to heavy attack for sustain now exactly as the devs always intended! The horror! The inhumanity!
Sheezabeast wrote: »Did the class reps even get told about this? If you were a tester under nda or a class rep, could you explain how ZOS came to this idea and how they rationalize it?
chetter_hummin wrote: »stop crying about so little nerfs and check pts and live values for withmothers
first is pts, second is live
around 40 magicka lose. Oh, the horror! Cry some more rivers please about this nerf!
chetter_hummin wrote: »stop crying about so little nerfs and check pts and live values for withmothers
first is pts, second is live
around 40 magicka lose. Oh, the horror! Cry some more rivers please about this nerf!
@Sheezabeast actually class reps (e.g. Masel) was the ones who pushed this change. Class reps are just like our politicians. They promise mountains made of gold for us, but in the end whenever they can they try to push their own agenda.
@Sheezabeast actually class reps (e.g. Masel) was the ones who pushed this change. Class reps are just like our politicians. They promise mountains made of gold for us, but in the end whenever they can they try to push their own agenda.
John_Falstaff wrote: »@Masel , nobody's blaming for the actual nerd, but you have been advocating against the stat density of the regen foods ever since racial changes in Wrathstone, blaming the regen food for the resulting racial imbalances. Feedback about the changes in the game is passed through the lens of class reps.
Now we have to reap the consequences - instead of previous imbalances, we'll simply have another set of imbalances. Already strong sustain races like bretons will become even stronger. Previously balanced pure damage races like dunmer or altmer will fall behind. "A bit of both" races like khajiits that weren't on top to begin with will drop even lower.
ZarkingFrued wrote: »I vote to revert this change
If health recovery is not a stat players value is on their end, but 300 health recovery is quite useful in pvp fron what I hear.
No it's not. You could remove health recovery from gold food completely, and no one would notice or care. We ran gold food because it had more max stats than Witch Mother's/Dubious. With that gap between those foods and drinks closed most people won't find it worth the price.
Sir_Xalvador wrote: »
Completely agree on everything and also why would you want everything in the game to be the same, are we now robots playing ESO. seems zos wants a brand new person to come into game and do what cp 810 can do and have all the achievements and benefits they have accomplished, just so they can leave and never play again in a couple months
Really ZOS Really quit cratering to the new players who cant afford to make the better foods and drinks and start thinking about your long term players.
Class reps are just like our politicians. They promise mountains made of gold for us, but in the end, whenever they can they try to push their own agenda.
I think you might have quite a few players disagreeing with that. Especially with the race against time change you might have less players being vampire and thus getting more out of the health recovery. It is free health every 2 seconds after all that isnt affected by battle spirit. Whether you value it or not, the stat health recovery is there and has to be factored into the balancing done to these foods.