Balorgh (Monster Mask)
1: Weapon Damage
1: Spell Damage
2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
BigBadVolk wrote: »So...Balorgh (Monster Mask)
1: Weapon Damage
1: Spell Damage
2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
is it ez 1000 spell damage if I use destro ult with 500 ulti or is it only counts the 250 (Destro ult in the simple example)?
Please revert the changes to Cyrodiil's Ward. The mount speed bonus made this set a uniquely useful utility set for crossing long distances both in and out of Cyrodiil.
It is actually hilarious how they nerf NB literally EVERY SINGLE major update... bit by bit...MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
Mojomonkeyman wrote: »Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.
Was class rep feedback already incorporated into those patch changes?
WARDEN STILL HAS NO CLASS CC ???
15% dmg reduction on sload is not enough for how this set overperform.
Well DK and Templar got the buffs they both needed most, and Incap nerf is a pretty interesting way of dealing with how overloaded it is without just taking something away. Stamblades will have to take more risks. Stamplars got left in the cold for sure.
Reduction of snares and defiles across the board will be good relief. Sloads damage nerf is insufficient, but at least they fixed the bugs.
But MORE siege damage? Because people weren't faction stacking enough to deal with it?!
ZOS_GinaBruno wrote:
- Decreased the rate at which the system expands the range of players to be evaluated for a potential match.
- These changes were done in an effort to make Battleground matches more competitive. With these adjustments, there may be longer queue times to produce better competition in Battlegrounds, but we will be monitoring their impact and adjusting if necessary.
Thestephenmcraeub17_ESO wrote: »Looking forward to the day when motif fragments (10 of which will obviously be needed to make 1 random page) only appear in weekly trial leaderboard rewards (one at a time, of course). Loving this trend
ZOS_GinaBruno wrote: »
Item Sets[/list]
- Crest of Cyrodiil: This item set has been redesigned, and its old effect has been moved to the Ward of Cyrodiil Item Set.
- OLD:
- 2: Weapon Damage
- 3: Max Health
- 4: Healing Taken
- 5: When you deal melee damage, you apply Minor Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.
- NEW:
- 2: Stamina Recovery
- 3: Max Health
- 4: Max Health
- 5: After successfully blocking, heal for 8000 Health. This effect can occur every 5 seconds.
[*]Ward of Cyrodiil: Redesigned this item set.[*]Witchman Armor: Fixed an issue where the resource restore from this item set would not work if the Ultimate ability you cast did not hit the target.
- OLD:
- 2: Stamina Recovery
- 3: Mounted Speed
- 4: Max Health
- 5: Increase the amount of damage you block by 8%.
- NEW:
- 2: Weapon Damage
- 3: Stamina Recovery
- 4: Stamina Recovery
- 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
[/list]
[/list]
Mojomonkeyman wrote: »Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.
Was class rep feedback already incorporated into those patch changes?
WARDEN STILL HAS NO CLASS CC ???
RoyalPink06 wrote: »Thestephenmcraeub17_ESO wrote: »Looking forward to the day when motif fragments (10 of which will obviously be needed to make 1 random page) only appear in weekly trial leaderboard rewards (one at a time, of course). Loving this trend
Omfg don’t give them any ideas
The changes to the dungeon queue are well-intentioned, but I don't like them.
First, because there are people who can legitimately do two roles on one character. My nightblades, for example, carry a set of heavy armor that they can swap into with a press of a button in Dressing Room. I've tanked vet DLC dungeons using them.
Second, because the people who "cheat" the system to get in faster can still keep doing so. If someone wants to queue as a "fake tank", not being able to select the DPS role isn't going to suddenly make them behave. They'll keep doing what they've always been doing.
So... basically, this solves nothing. While hampering legitimate use cases. Please reconsider, @ZOS_RichLambert
ZOS_GinaBruno wrote: »
Item Sets
[*]Hatchling’s Shell: This item set has been redesigned.[/list]
- OLD:
- 2: Physical Resistance
- 3: Spell Resistance
- 4: Healing Taken
- 5: Gain a damage shield that absorbs 5000 damage every 15 seconds.
- NEW:
- 2: Physical Resistance
- 3: Spell Resistance
- 4: Max Health
- 5: Gain a damage shield equal to 20% of your Max Health for 15 seconds every 15 seconds.
ZOS_GinaBruno wrote: »
Jewelry Crafting
- Dramatically improved the value of Artifact-quality Jewelry Crafting Master Writs, and significantly increased the value of Legendary-quality Jewelry Crafting Master Writs, in terms of their Writ Voucher payouts.
- All Jewelry Crafting Writs received in the future will see this increased Voucher value; this change will not impact any Jewelry Crafting Master Writs already present in game.
Tommy_The_Gun wrote: »It is actually hilarious how they nerf NB literally EVERY SINGLE major update... bit by bit...MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
Year 2022 - ESO Update 32:
We removed last of Nightblade passive to be more in line with having no passives, as skills were removed 5 patches ago...
Jailer’s Tenacity (Heavy)
2: Healing Taken
3: Max Health
4: Healing Taken
5: When you lose 25% or more of your Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.
Vykosa (Monster Mask)
1: Healing Taken
2: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
Haven of Ursus (Heavy)
2: Max Health
3: Healing Taken
4: Max Health
5: When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.
Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Winter’s Embrace
Arctic Wind: Increased the initial heal from this ability and its morphs to 15% of your Max Health from 12%.