Apache_Kid wrote: »Also there is no reason to play a stamblade now over a magblade in pvp so nice job with that one.
- Elf Bane: Fixed an issue where this item set was not increasing the duration of the damage over time from the Grothdarr Item Set.
- Ward of Cyrodiil: Redesigned this item set.
Second part is fine. The first part won't correct the issue you're trying to correct.
- You can now only select one role when queueing through the Activity Finder, and it will display next to party frames.
Developer Comment: <spoiler>This change was made for a few reasons. Most importantly, it streamlines the queueing system so groups can be created faster. It’s also in an effort to address the issue where players would queue as multiple roles and get assigned the role they just can’t do, leading to bad group experiences. Now, if a player chooses a role, they are explicitly saying they are equipped to perform that role so there is less downtime at the start of the dungeon waiting for players to figure out which role they were assigned and making adjustments.<spoiler>
-hahahah WTF is this ***?Vykosa (Monster Mask)
1: Healing Taken
2: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
- how to turn above average ability into utter ***.Mend Wounds: Weapon swapping to an ability bar that does not have this ability or its morphs slotted will now toggle the ability off.
15% dmg reduction on sload is not enough for how this set overperform.
MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
Said no one ever.
"Decreased the total damage by approximately 15% due to the removed tick."
It's only 15% damage reduction.
MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
GaunterODim wrote: »breaks clunky as hell
NupidStoob wrote: »
Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
BigBadVolk wrote: »So...Balorgh (Monster Mask)
1: Weapon Damage
1: Spell Damage
2: When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.
is it ez 1000 spell damage if I use destro ult with 500 ulti or is it only counts the 250 (Destro ult in the simple example)?
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
You realize Crest of Cyrodiil does the same thing right now right?
There are basically four classes of players with respect to JC master writs:Apache_Kid wrote: »Why not increase the value retroactively of jewelry master writs already received by the player? How insulting