Tommy_The_Gun wrote: »It is actually hilarious how they nerf NB literally EVERY SINGLE major update... bit by bit...MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
Year 2022 - ESO Update 32:
We removed last of Nightblade passive to be more in line with having no passives, as skills were removed 5 patches ago...
I must say a lot of stuff in Class Rep thingies got changed but only PvP stuff. Only big thing that will make huge difference to PvE is this right here: "Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding."
Some of the sets look nice for PvE DPS but that's really all.
As a PvE Tank Main, here are my thoughts:Jailer’s Tenacity (Heavy)
2: Healing Taken
3: Max Health
4: Healing Taken
5: When you lose 25% or more of your Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.
This has no cooldown. Considering that Olms will hit you for more than 25% of your Max Health with each light attack, this sounds good for training runs. After that, nope. Has no value in end-game raiding or 4 man dungeons.Vykosa (Monster Mask)
1: Healing Taken
2: When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.
Taunt lasts for 15 seconds. So they put 15 seconds cooldown on this set. Problem is, there is only 1 person taunting a target. That means the highest possible uptime on Major Maim is 20%. Another problem is, you can't use this set properly because you want to apply the Major Fracture and Major Breach so have to use taunt every 12 seconds (I use every 10) at least. If you taunt again and again to apply both debuff and Major Maim, you'll simply cause overtaunting and that's simply bad design. Another thing is, no one is gonna say "sorry dude i already taunted, you just gotta take this next big hit without Major Maim". So yeah, not reliable. Needs to have another and reliable proc requirement. We should be able to proc this before the next big hit.Haven of Ursus (Heavy)
2: Max Health
3: Healing Taken
4: Max Health
5: When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds.
This is actually interesting. We might see people using this set against Olms because you definitely will go below 50% Health there. Most important part is this, "You or an ally can activate a synergy". It gives you a synergy. One with 12 seconds cooldown. At least I hope so. If the cooldown itself is 20 seconds, then it is basically not reliable and bad. I think the Health threshold should be increased to 60-70% and the synergy cooldown from this set needs to be 12 seconds instead of 20.Rune Focus:
This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
Templar tanks got a buff they didn't really need in PvE. I am talking about the 50% increase of course, not the sticky Armour buffs. Templars have the worst stamina sustain and nothing about that changed so yeah. Meh.Winter’s Embrace
Arctic Wind: Increased the initial heal from this ability and its morphs to 15% of your Max Health from 12%.
Still meh healing. Budding Seeds heals for similar amount, a lot cheaper, bigger AOE, provides synergy and procs Nature's Gift. I don't see a reason to run it to be honest.
For the WW players who want to tank, sorry. It's not happening as it seems.
As for the Class Rep Program, I am quite happy about most of these changes as someone who casually plays PvP. Not really happy with PvE stuff as I don't see much of what we discussed except few but hopefully we'll see more PvE changes during the next few weeks.
ZOS_GinaBruno wrote: »
General[*]Fixed an issue where the Traitor's Vault had an excessive number of lootable wardrobes.
The Defile Changes have to be the dumbest thing i've seen so far.
You've basically set yourself up for people now saying Healing is Massively Overpowered next patch.
and by reducing it from 10 seconds to 4 seconds on things like Reverb Bash you're now forcing everyone to use Duroks or Ward of Cyrodiil now because the Reverb Bash Stamina Cost is so high.
Is it just me or this "balance update" is missing balance part of it ?
Master_Kas wrote: »Cyro ward mountspeed removed ? Why
Love Wizard wrote: »Was hoping for some more balance changes PvE wise, but as suspected, nothing
Keep Recall Stones
We’ve added a new method of navigating Cyrodiil! Keep Recall Stones are new items you use from your inventory or quickslot wheel to recall to a Keep or Outpost. These can be purchased for 20,000 AP or earned from Rewards of the Worthy. There are several restrictions in place to use these items:
You cannot recall to a structure that is under attack (shown on the UI as a starburst icon).
You cannot recall to a structure while standing inside the region of a Keep, Resource, Outpost or Town.
You cannot use a Recall Stone while actively in combat.
Recall Stones can be used while in Caves of Cyrodiil, but not in the Imperial City.
Recall Stones are account bound, so they can be banked but not traded to other players.
You cannot use a Recall Stone while carrying an Elder Scroll.
So basically a 20k AP blood port. No thanks. Usually get those for free
ZOS_GinaBruno wrote: »
General[*]Fixed an issue where the Traitor's Vault had an excessive number of lootable wardrobes.
What the hell are you guys thinking with this change? You are taking away one of the enjoyable things that farmers like to do and making the Alinor furniture plans an actual reasonable price!! You've already gone in and made it so that at least half of those wardrobes don't contain anything and are empty, even on logging out.. so what.. now you're going to remove it so only 1 or 2 of them are left.
I really think you guys need to buy a real clue into what your players actually enjoy doing in this game.
This is not something that needs to be changed.. Leave it alone. Reverse this change... it's not warranted.
PLEASE LEAVE TRAITORS VAULT ALONE @ZOS_GinaBruno
All I'm seeing when I read these notes is, they listened and adjusted stuff accordingly.
Many, many things we have been asking for have happened this patch.
Great overall.
FlamingBeard wrote: »Channeled Focus changes:
Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return
PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return
and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...
ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.
Tommy_The_Gun wrote: »It is actually hilarious how they nerf NB literally EVERY SINGLE major update... bit by bit...MyKillv2.0 wrote: »R I P Nightblade in PvP 2014-2018
Year 2022 - ESO Update 32:
We removed last of Nightblade passive to be more in line with having no passives, as skills were removed 5 patches ago...
That BARLEY a nerf lmfao. Incap needed a nerf. 20% Bonus dmg for like 8 seconds, a Defile, a Stun and a DoT (Pretty sure it has a DOT)
You already have fear too lmfao, still got a CC, an unbreakable one too.
From what I've read, there is nothing in the pts notes that I am looking forward to ... it's more like a 'sinking feeling' in my gut. I'm not even motivated to get on the PTS to try anything out ... and THAT has NEVER happened before.
FlamingBeard wrote: »Channeled Focus changes:
Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return
PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return
and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...
ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.
Welp that's going off my Bar
Please revert the changes to Cyrodiil's Ward. The mount speed bonus made this set a uniquely useful utility set for crossing long distances both in and out of Cyrodiil.
I couldn't agree more.
This set is awesome and a MUST HAVE in so many different scenarios.
@ZOS_GinaBruno kindly reconsider this change.
If you don't like the idea it's the only item set for the 15% mounted bonus, feel free to create 1 or more item set which grants this bonus.
Thanks.
FlamingBeard wrote: »FlamingBeard wrote: »Channeled Focus changes:
Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return
PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return
and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...
ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.
Welp that's going off my Bar
Just adding insult to injury at this point:
Live server Channeled Focus: 5,160 magicka return over 26 seconds (after initial 1,080 cost is subtracted)
PTS server Channeled Focus: 3,418 magicka return over 30 seconds (after cost of two casts is subtracted)
I think that's the right math...
It would take 4 total casts (2 minutes) of PTS version's magicka return to surpass one cast of Live version's magicka return (only 26 seconds)
FlamingBeard wrote: »FlamingBeard wrote: »Channeled Focus changes:
Live: ~6,240 magicka return minus 1,080 cost = 5,160 total magicka return
PTS: 3,600 magicka return minus 1,891 cost = 1,709 total magicka return
and that's without considering that you have to recast more often since you can no longer refresh the buff by reentering the circle...
ZOS, your simple math skills are like a 1st grader's and this is a huge nerf.
Welp that's going off my Bar
Just adding insult to injury at this point:
Live server Channeled Focus: 5,160 magicka return over 26 seconds (after initial 1,080 cost is subtracted)
PTS server Channeled Focus: 3,418 magicka return over 30 seconds (after cost of two casts is subtracted)
I think that's the right math...
It would take 4 total casts (2 minutes) of PTS version's magicka return to surpass one cast of Live version's magicka return (only 26 seconds)
ZOS_GinaBruno wrote: »Item Sets
- Ward of Cyrodiil: Redesigned this item set.
- OLD:
- 2: Stamina Recovery
- 3: Mounted Speed
- 4: Max Health
- 5: Increase the amount of damage you block by 8%.
- NEW:
- 2: Weapon Damage
- 3: Stamina Recovery
- 4: Stamina Recovery
- 5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.