Harrdarrzarr wrote: »Medium - Arms of Relequen
2 – 833 Weapon Critical
3 – Minor Slayer, increasing damage done to Dungeon and Trial Monsters by 5%
4 – 833 Weapon Critical
5 – Light and Heavy attacks apply harmful winds to the target for 5 seconds, dealing 200 Physical Damage per second per stack. Stacks up to 20 times.
I guess this finally got implemented. Above text is from patch notes 4.0.5 from May 18th. On live the stack still does 378 damage, on pts atm it does 193 damage
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
You realize Crest of Cyrodiil does the same thing right now right?
Actually didnt, but this makes it to where you are not sacrificing a couple of bad set bonuses.
NupidStoob wrote: »
Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...
NupidStoob wrote: »
Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...
Then, by that logic, learn how to deal with oblivion damage.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
You realize Crest of Cyrodiil does the same thing right now right?
Actually didnt, but this makes it to where you are not sacrificing a couple of bad set bonuses.
People ran Duroks, you think bad set bonuses was an issue?
Mojomonkeyman wrote: »Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.
Was class rep feedback already incorporated into those patch changes?
WARDEN STILL HAS NO CLASS CC ???
"Decreased the total damage by approximately 15% due to the removed tick."
It's only 15% damage reduction.
Peekachu99 wrote: »The_Patriarch wrote: »I'm not sure yet if I like the WW healing change, especially for PvP. But overall, I like the changes. Glad I finally leveled my 4th WW last night. lol
WW house, ftw!!!
It means you have to spec somewhat into survivability. They did this given the new bleed and light attack sets that would totally unbalance the WW meta as is on live. All that damage AND a burst heal that brings you back to full health. Oh Lawd, the QQ would be off the charts.
ZOS_GinaBruno wrote: »New Homes
There are two new homes to test during this PTS cycle.
- Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
Please No. This set was in his own way unique since no other set offered mount speed and it was nice to have if you had to ride a lot like in cyrodill or with the psijic guild grind.
There are already more than enough heal debuff sets leave this alone.
@ZOS_GinaBruno , @ZOS_JessicaFolsom, @ZOS_RichLambert
Tested stuff on PTS, from new sets only Hanu is worth slot, rest is utter garbage that require solid buffs or full revamps. New monster sets included.
Ward of Cyrodiil: Redesigned this item set.
OLD:
2: Stamina Recovery
3: Mounted Speed
4: Max Health
5: Increase the amount of damage you block by 8%.
NEW:
2: Weapon Damage
3: Stamina Recovery
4: Stamina Recovery
5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.
LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH
ZOS_GinaBruno wrote: »New Homes
There are two new homes to test during this PTS cycle.
- Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.
I think I just lost consciousness.
ZOS_GinaBruno wrote: »
[*]Werewolf
- Pack Leader (morph):
NupidStoob wrote: »
Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...
Mojomonkeyman wrote: »Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.
Was class rep feedback already incorporated into those patch changes?
WARDEN STILL HAS NO CLASS CC ???
permafrost? aoe mass stun?
Mojomonkeyman wrote: »Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.
Was class rep feedback already incorporated into those patch changes?
WARDEN STILL HAS NO CLASS CC ???
permafrost? aoe mass stun?
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell