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PTS Patch Notes v4.1.0

  • olsborg
    olsborg
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    I actually like the siege changes, atleast those bombgroups aka lagggenerators will be easier to deal with. For everyone else, move out of the way.

    Incap nerfed, good. Runecage and endless fury nerfs, ok, but havent we nerfed magsorcs quite enough for a while?
    Defile nerfed across the board, thats great, but the main problem is defile-CP that scales too well. Also, did I read it right...ww mostly nerfed for pvp? Thats all I had for now.

    PC EU
    PvP only
  • Facefister
    Facefister
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    Medium - Arms of Relequen
    2 – 833 Weapon Critical
    3 – Minor Slayer, increasing damage done to Dungeon and Trial Monsters by 5%
    4 – 833 Weapon Critical
    5 – Light and Heavy attacks apply harmful winds to the target for 5 seconds, dealing 200 Physical Damage per second per stack. Stacks up to 20 times.

    I guess this finally got implemented. Above text is from patch notes 4.0.5 from May 18th. On live the stack still does 378 damage, on pts atm it does 193 damage

    Was a matter of time though. Now they have to nerf vMA bow and tune the abilities accordingly.
  • Starlight_Knight
    Starlight_Knight
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    What happened to warden feedback thread, just got ignored again?

    Comon' guys. taking the hist a bit now.

    Edit - Zann still overperforming massively in pvp, and the sloads nerf is a joke.
    Growing tired of this. wont be buying the DLC. oh wait im eso+ :(
    Edited by Starlight_Knight on July 9, 2018 9:54PM
  • Xsorus
    Xsorus
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    technohic wrote: »
    Xsorus wrote: »
    technohic wrote: »
    Ward of Cyrodiil: Redesigned this item set.
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    4: Max Health
    5: Increase the amount of damage you block by 8%.
    NEW:
    2: Weapon Damage
    3: Stamina Recovery
    4: Stamina Recovery
    5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.

    LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH

    You realize Crest of Cyrodiil does the same thing right now right?

    Actually didnt, but this makes it to where you are not sacrificing a couple of bad set bonuses.

    People ran Duroks, you think bad set bonuses was an issue?

  • Neoauspex
    Neoauspex
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    NupidStoob wrote: »
    Neoauspex wrote: »
    Oxalias wrote: »
    A major problem with sloads is that it's oblivion damage, not that it's got an additional o tick - rework all oblivion damage sets please.

    Ok. But then also rework shields.

    Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...

    Then, by that logic, learn how to deal with oblivion damage.
  • Robby94
    Robby94
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    - Delve bosses in Cyrodiil now spawn like other Delves in Tamriel. Happy hunting!

    finally!!!!!!! thank you. Also WW buffs are most welcome :)
  • Matthew_Galvanus
    Matthew_Galvanus
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    Neoauspex wrote: »
    NupidStoob wrote: »
    Neoauspex wrote: »
    Oxalias wrote: »
    A major problem with sloads is that it's oblivion damage, not that it's got an additional o tick - rework all oblivion damage sets please.

    Ok. But then also rework shields.

    Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...

    Then, by that logic, learn how to deal with oblivion damage.

    hard to deal with something that bypasses all forms of defense and can stack multiple times and can refresh itself over and over. the problem isn't the oblivion damage itself, the problem is it can be stacked which completely screws over squishy DD players in PvP.
  • biovitalb16_ESO
    biovitalb16_ESO
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    So WW still junk outside of WW form. Just bring back the passive 15% already.
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few more comments that were non-constructive. This is a friendly reminder to keep comments constructive and make sure that you post feedback on the content. Example: "lol these changes!" is not a constructive comment.
    Edited by ZOS_JesC on July 9, 2018 9:58PM
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • flubber77
    flubber77
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    Cyro ward speed nerf? why on earth did u remove it? only reason to use the set....
    Still a grudge, only to see false what u want and nothing less.
  • Pan_Konjo
    Pan_Konjo
    Soul Shriven
    I think rune cage still needs a better balance change.
  • technohic
    technohic
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    Xsorus wrote: »
    technohic wrote: »
    Xsorus wrote: »
    technohic wrote: »
    Ward of Cyrodiil: Redesigned this item set.
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    4: Max Health
    5: Increase the amount of damage you block by 8%.
    NEW:
    2: Weapon Damage
    3: Stamina Recovery
    4: Stamina Recovery
    5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.

    LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH

    You realize Crest of Cyrodiil does the same thing right now right?

    Actually didnt, but this makes it to where you are not sacrificing a couple of bad set bonuses.

    People ran Duroks, you think bad set bonuses was an issue?

    Yep. Kept it kind of in check and less common. Particularly when you could pick up 1h and shield and keep good stats.
  • Orange_fire_dragon
    Orange_fire_dragon
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    Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.

    Was class rep feedback already incorporated into those patch changes?

    WARDEN STILL HAS NO CLASS CC ???

    permafrost? aoe mass stun?
  • Leandor
    Leandor
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    So, now voicing disagreement with design decisions is considered bashing.

    If the shoe fits the foot...

    And also :D:D:D:D:D:D:D:D:D:D:D in regards to stating that traitor's vault had more wardrobes than intended.
    Edited by Leandor on July 9, 2018 10:08PM
  • venzzini
    venzzini
    Templar
    Dawn’s Wrath
    Radiant Destruction: Increased the maximum bonus execute damage dealt by this ability and its morph to 400% from 330%.
    Solar Flare
    Dark Flare (morph): Decreased the duration of the Major Defile debuff to 4 seconds from 6 seconds.
    Solar Barrage (morph): Removed the cast time from this ability, and decreased the damage done by approximately 40%.
    Sun Fire: Decreased the duration of the snare from this ability and its morphs to 3 seconds from 5/9 seconds.
    Restoring Light
    Healing Ritual
    Ritual of Rebirth (morph): Fixed an issue where you could dodge the secondary heal from this ability.
    Rune Focus:
    This ability and its morphs now apply Major Ward, Major Resolve, and all morph effects to you directly for 15 seconds.
    Standing within the area of effect now increases the Major Ward and Major Resolve effects by 50%.
    Increased the cost of this ability and Restoring Focus to 2700 Magicka from 1890.
    Channeled Focus (morph): Increased the cost of this ability to 1891 Magicka from 1080.


    Maybe our Templar execute will be mor viable but will still not get the kill over the sorc execute in pvp.

    The only reason I castes channeled focus was for the regen. Now it cost 800 more??? I guess I will not have to cast it quite as much.

    First the change of how empower works for solar barage now a deacrease of 40% dmg just for instant cast? This was a set up skill for passive dmg. Guess there goes my extra burst in most of my builds.

    Sure seems like more of a nerf to me. But I won't judge until I test it.
  • SirMewser
    SirMewser
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    NBrookus wrote: »
    glavius wrote: »
    Gravord wrote: »
    15% dmg reduction on sload is not enough for how this set overperform.

    Sload's was nerfed 27% compared to live. (1 tick+15%) i think it's probably balanced now.

    "Decreased the total damage by approximately 15% due to the removed tick."

    It's only 15% damage reduction.

    It lost the first tick, it's 27% overall.
  • waitwhat
    waitwhat
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    Peekachu99 wrote: »
    I'm not sure yet if I like the WW healing change, especially for PvP. But overall, I like the changes. Glad I finally leveled my 4th WW last night. lol

    WW house, ftw!!!

    It means you have to spec somewhat into survivability. They did this given the new bleed and light attack sets that would totally unbalance the WW meta as is on live. All that damage AND a burst heal that brings you back to full health. Oh Lawd, the QQ would be off the charts.

    It makes Claws of Life a more attractive option now, and consequently we'd have to make a set sacrifice if we wanted access to major defile.

    Another way of looking at the healing changes would be as a buff to PvE werewolves: we now have an extremely effective burst heal to get out of trouble (Fortitude, not rage, since we still get Major Brutality from weapon pots in PvE).

    Also, for most werewolves, this is a buff to the heal, as the heal no longer scales with max mag and spell power.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • anadandy
    anadandy
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    New Homes
    There are two new homes to test during this PTS cycle.
    • Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.

    I think I just lost consciousness.
  • waitwhat
    waitwhat
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    Zer0oo wrote: »
    Ward of Cyrodiil: Redesigned this item set.
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    4: Max Health
    5: Increase the amount of damage you block by 8%.
    NEW:
    2: Weapon Damage
    3: Stamina Recovery
    4: Stamina Recovery
    5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.

    Please No. This set was in his own way unique since no other set offered mount speed and it was nice to have if you had to ride a lot like in cyrodill or with the psijic guild grind.
    There are already more than enough heal debuff sets leave this alone.

    @ZOS_GinaBruno , @ZOS_JessicaFolsom, @ZOS_RichLambert

    I agree.

    @ZOS_GinaBruno @ZOS_BrianWheeler
    1. Returning the mounted speed bonus requires duelists to make a sacrifice in equipping this set on defile DKs, instead of providing a buffed version of the old Cyrodiil's Crest.
    2. Perhaps also change the debuff to Minor Defile, so that the set cannot be stacked with Fasalla's Guile.
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • waitwhat
    waitwhat
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    Gravord wrote: »
    Tested stuff on PTS, from new sets only Hanu is worth slot, rest is utter garbage that require solid buffs or full revamps. New monster sets included.

    A lot of them are PvP focused. Did you test them in PvP?
    PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
    Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
    Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
    Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
    Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

    "30s to eval"
    "Read the ******* lorebook."
  • Juhasow
    Juhasow
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    Is it just me or this "balance update" is missing balance part of it ?
  • Biro123
    Biro123
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    technohic wrote: »
    Ward of Cyrodiil: Redesigned this item set.
    OLD:
    2: Stamina Recovery
    3: Mounted Speed
    4: Max Health
    5: Increase the amount of damage you block by 8%.
    NEW:
    2: Weapon Damage
    3: Stamina Recovery
    4: Stamina Recovery
    5: When you deal melee damage, you apply Major Defile to the enemy for 4 seconds, reducing their healing received and Health Recovery by 30%. This effect can occur once every 5 seconds.

    LOL? So you nerf abilities that apply it with making it more high maintenance to keep it running and nerf Duroks but then add this set which might as well be automatic with only 1 second for defile to not be up, with decent sustain stats. SMH

    Yeah, I was a bit confused about that.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Trueconch
    Trueconch
    Soul Shriven
    It will be fun to see how WW now performs in pvp. I think its going to be alittle too good. I like the class changes (especially templar), and overall snare and defile duration decrease.
    I can say right now moonhunter is going to be too strong. Its better than clever alchemist with only a 4 second cooldown.
  • opaj
    opaj
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    Ward of Cyrodiil's speed bonus is a key component of my treasure hunter's loadout. Bummer.
  • Gravord
    Gravord
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    anadandy wrote: »
    New Homes
    There are two new homes to test during this PTS cycle.
    • Hunter’s Glade: An underground entrance way leads through a portal to an expansive forested glade in Hircine's Oblivion realm of The Hunting Grounds. Those "blessed" with lycanthropy can maintain werewolf form indefinitely in this otherworldly wilderness.

    I think I just lost consciousness.

    Dont get so excited... its barely 1 ruined tower entrance downstairs, one cave with small pond and whole 1 room after this..
  • Gravord
    Gravord
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    waitwhat wrote: »
    Gravord wrote: »
    Tested stuff on PTS, from new sets only Hanu is worth slot, rest is utter garbage that require solid buffs or full revamps. New monster sets included.

    A lot of them are PvP focused. Did you test them in PvP?

    Yes, they are bad. Either durations of buffs are too short to matter or they are just useless comparing to existing sets. Only Hanu will have use in bigger scale pve and pvp. Fast ressing templar with Hanu+Jorvuld will benefit himself and team mates a lot with fast and long ulti gain buff.
  • OrphanHelgen
    OrphanHelgen
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    World in Ruin: This ability now also increases the damage over time component of Fiery Breath and its morphs - It's a start but that's it.

    Infused (Weapon): Fixed an issue where the cooldown reduction was applying to both of your Weapon Enchantments if you were dual wielding - Here is where problem starts. If for example stam dk already underperforming, you can't nerf it more. This is a problem that have been around every single patch in elder scrolls online. If magicka is slightly behind stamina, you BOTH nerf stam AND buff mag without testing, making the gap between them too high for no reason. Also, unless a game is competitive, which eso isnt, its all about e-pen here, there is no need to make the player feel like taking a step back patch after patch.

    And btw:
    OLD:
    5: When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain an additional 450 Weapon Damage for 10 seconds.
    NEW:
    5: Adds 400 Weapon Damage to your Poison and Disease Damage abilities.

    This do not count towards poison status effect or the poison enchant, making it still a set that will collect even more dust. TY for remaking sets tho, but you can save the time it takes to program it, it won't be used anyway :)

    And the melee attack range, was one of the reasons melee dps could be viable in raids. Just wondering why you buffed melee stam with cloak a few patches ago, and then it's not wanted anyway.
    Edited by OrphanHelgen on July 9, 2018 10:35PM
    PC, EU server, Ebonheart Pact


    Finally a reason not to play League of Legends
  • Thraben
    Thraben
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    yrw5x3d6yvl2.jpg


    [*]Werewolf
    • Pack Leader (morph):
      Tasear wrote: »
      Koolio wrote: »
      Not a huge fan of the werewolf changes. I’ll try and see but if not it’s the last straw for me for a while.

      I play werewolf everyday and love it. But after reading those I’m hurting.

      Why?

      Firstly, they forced a decision between Major Brutality and a mediocre self heal. It´s like you´d have to decide between Entropy/Surge OR the Matriarch heal. Imagine you are a StamDK, and have to heal yourself up with just Dragonblood, without its positive side effects, and without vigor. Such ist the new Hircine´s Bounty. People who are "happy" about the changes obviously only read the first few lines.

      Secondly, they played a PvE versus PvP balance game here: PvE guys will be somewhat happy about the extended duration in werwolf form, but PvP guys will have even greater problems to maintain form.

      Basically, these patch notes announce a PvP werewolf mass extinction event, if you can speak of such if 1% of the PvP players are werewolves, but 70% vampires.
      Hauptmann der Dolche des Königs

      DDK ist die letzte Verteidigungslinie des Dolchsturz- Bündnisses auf der 30-Tage-No-CP- Kampagne(EU) mit dem Anspruch, in kleinen, anfängerfreundlichen Raid-Gruppen möglichst epische Schlachten auszufechten.

      DDK is the Daggerfall Covenant´s last line of defense on the 30 days no-cp campaign (EU). We intend to fight epic battles in small, casual player friendly raid groups.
    • waitwhat
      waitwhat
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      NupidStoob wrote: »
      Neoauspex wrote: »
      Oxalias wrote: »
      A major problem with sloads is that it's oblivion damage, not that it's got an additional o tick - rework all oblivion damage sets please.

      Ok. But then also rework shields.

      Or you simply learn how to deal with shields. Oblivion damage is rather new in the game and people were able to deal with shields before that too. Every form of defense in this game is annoying for those who can't deal with it. Permablock, roll dodging, insane heals, reflects, speed, immovability...
      Piraja27 wrote: »
      Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.

      Was class rep feedback already incorporated into those patch changes?

      WARDEN STILL HAS NO CLASS CC ???

      permafrost? aoe mass stun?
      Piraja27 wrote: »
      Runecage basically untouched, Zaans not nerfed, Sloads barely, Warden still has no CC - is that it, after months? Not impressed.

      Was class rep feedback already incorporated into those patch changes?

      WARDEN STILL HAS NO CLASS CC ???

      permafrost? aoe mass stun?

      Also Gripping Shards and Frozen Device.They aren't hard cc's on their own, but they count.
      PS4 NA AD ScourgeVivec Loading Screen Simulator 2017
      Khajiit stamblade main - Walking the Two-Moons Path and robbing cute Breton boys.
      Breton magplar vet Trial Healer - Promoting wellness through self-reflection.
      Argonian Tripot DK Cyrodiil Tank - One with the Hist and guarding cute Breton boys.
      Altmer magsorc PvE DPS - Scamp tramp and unrepentant lush.

      "30s to eval"
      "Read the ******* lorebook."
    • MaxwellC
      MaxwellC
      ✭✭✭✭✭
      ✭✭
      @ZOS_GinaBruno
      Will there be any changes regarding wrecking blow? Wrecking blow was only good for the 20% increase to all damage sources but with the IMO terrible change to empower it serves little to no use in any form of content whether it be PvP/PvE; The only use it serves is functioning as a wasted slot on your skill bar.

      Lastly
      Will there be any more combat changes regarding the classes? Still holding out hope for Flames of Oblivion AoE and improvements to passives... but I do somewhat like the change to wings (feel it should be 4 or entire duration due to the high cost). I also like the warmth change IMO since snares are annoying.

      P.S Please no Stam Whip because that'll require a massive DoT nerf.
      不動の Steadfast - Unwavering
      XBL Gamer Tag - Maxwell
      XB1 Maxwell Crystal - NA DC CP 800+ Redguard Stamina DK
      XB1 Max Crystal - NA DC CP 800+ Brenton Magicka DK
      PC Maxwell-Crystal - NA DC - CP 200+ Brenton Magicka DK 「Retired」
      Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
      Coined by Maxwel
      l
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