I think at the start screen we have two sets of armor and two wearers.
Templar/?DragonKnight are both wearing metals.
The NightBlade00.0/Warden are both wearing leather strapping.
And finally the Sorceror is alone, but wears silk and cloth for herself.
If we had a Bard or Necromancer they could give company.
Something that excites all of us is new Classes. I wish we would get more of them in Updates. Really waiting for it.
Something that excites all of us is new Classes. I wish we would get more of them in Updates. Really waiting for it.
The necromancer from GW2. Copy and paste it, ill be happy.
Id also like to see a ranger of some sort. They tried to do it with the warden, and if thats their vision of a ranger then fine, but there are so many more things they could have done to make it a nature class that actually relied on its pets. Again, look at the ranger from GW2, spot on.
ruikkarikun wrote: »Mage/Elementalist is missing
Current Sorcerer have some elctric skills only. Fire/Frost skills are missing.
A stamina class.
Charliff1966 wrote: »Necromancer and Bard.
TheShadowScout wrote: »Wrong.Something that excites all of us is new Classes...
Not all.
Some are worried by the idea of new classes... some like me.
Now, if you were talking about more character diversity, sure, I'd be on board. But new classes are a sore point for me, and probably quite a few other old hands... for reasons often stated, for one, people who have been here a while and already played a bunch of characters through all the same content kinda feel vexed at the thought of having to do it all over again another couplöe times to enjoy a new class, and even moreso for anothjer... it is -highly- aggrivating to see a new class and think something like "Why the [-censored-] was that [-censored-] class not [-censored-] available back in summer 2014, it would have made soooo much more [-censored-] sense for that backstory of this main/alt of mine..."
And vexing people generally is not a good idea if you want them to enjoy the game and have a good time (and drop some money into the crown store).
This I always dream of mechanics that allow us to "refit" new class options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiAgreed. But I doubt a class could help much there... what would be needed is a return to attribute softcaps, so that the question of "All into one stat or mix it up" actually becomes a viable choice either way. Right now, anyone sho doesn't drop everything to get their "damage" stat as high as possible is gonna get laughed at by all the self-proclaimed META players...LegendaryMage wrote: »I wish hybrid builds were more viable...That... sounds more like a guild skill line to me! Like: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiBard.
(But one they totally ought to do someday!)
rfennell_ESO wrote: »They could do the necromancer the way it was done in DAOC.
Basically, you become your "pet" and cast through the pet and control the pet. The necromancer itself is invisible and unattackable and becomes revealed when the "pet" dies. They are also nearly useless without their pet up.
Solves the whole pet's have bad pathing issue.
...and sadly enough, the powers that be at ZOS are on record stating they do not intend to ever add class change tokens. So, unless they change their minds about this... well, S.O.L., right?dodgehopper_ESO wrote: »TheShadowScout wrote: »Wrong.Something that excites all of us is new Classes...
Not all.
Some are worried by the idea of new classes... some like me.
Now, if you were talking about more character diversity, sure, I'd be on board. But new classes are a sore point for me, and probably quite a few other old hands... for reasons often stated, for one, people who have been here a while and already played a bunch of characters through all the same content kinda feel vexed at the thought of having to do it all over again another couplöe times to enjoy a new class, and even moreso for anothjer... it is -highly- aggrivating to see a new class and think something like "Why the [-censored-] was that [-censored-] class not [-censored-] available back in summer 2014, it would have made soooo much more [-censored-] sense for that backstory of this main/alt of mine..."
And vexing people generally is not a good idea if you want them to enjoy the game and have a good time (and drop some money into the crown store).
This I always dream of mechanics that allow us to "refit" new class options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiAgreed. But I doubt a class could help much there... what would be needed is a return to attribute softcaps, so that the question of "All into one stat or mix it up" actually becomes a viable choice either way. Right now, anyone sho doesn't drop everything to get their "damage" stat as high as possible is gonna get laughed at by all the self-proclaimed META players...LegendaryMage wrote: »I wish hybrid builds were more viable...That... sounds more like a guild skill line to me! Like: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiBard.
(But one they totally ought to do someday!)
Templar changed on me I didn't change on Templar. Because of that I really wish I could turn my Templar into a DK (or Warden). I think those classes fit the theme I was going with originally much better.
TheShadowScout wrote: »...and sadly enough, the powers that be at ZOS are on record stating they do not intend to ever add class change tokens. So, unless they change their minds about this... well, S.O.L., right?dodgehopper_ESO wrote: »TheShadowScout wrote: »Wrong.Something that excites all of us is new Classes...
Not all.
Some are worried by the idea of new classes... some like me.
Now, if you were talking about more character diversity, sure, I'd be on board. But new classes are a sore point for me, and probably quite a few other old hands... for reasons often stated, for one, people who have been here a while and already played a bunch of characters through all the same content kinda feel vexed at the thought of having to do it all over again another couplöe times to enjoy a new class, and even moreso for anothjer... it is -highly- aggrivating to see a new class and think something like "Why the [-censored-] was that [-censored-] class not [-censored-] available back in summer 2014, it would have made soooo much more [-censored-] sense for that backstory of this main/alt of mine..."
And vexing people generally is not a good idea if you want them to enjoy the game and have a good time (and drop some money into the crown store).
This I always dream of mechanics that allow us to "refit" new class options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiAgreed. But I doubt a class could help much there... what would be needed is a return to attribute softcaps, so that the question of "All into one stat or mix it up" actually becomes a viable choice either way. Right now, anyone sho doesn't drop everything to get their "damage" stat as high as possible is gonna get laughed at by all the self-proclaimed META players...LegendaryMage wrote: »I wish hybrid builds were more viable...That... sounds more like a guild skill line to me! Like: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiBard.
(But one they totally ought to do someday!)
Templar changed on me I didn't change on Templar. Because of that I really wish I could turn my Templar into a DK (or Warden). I think those classes fit the theme I was going with originally much better.
Of course, -IF- they ever changed their minds, things might be different, people could refit classyness. But I would not hold my breath, and thus keep suggesting alternatives that might work with the system as it is... and I always keep hoping that people might pick up that idea of mine, and add more thn the three flavors per class I had anvisioned. Four flavors per class, five flavors per class, the more choice, the more fun!
Something that excites all of us is new Classes. I wish we would get more of them in Updates. Really waiting for it.
...and that would -still- be a weapon skill that any class can pick up. Which they totally should make, agreed: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-iiAny class that will use spears.
If they make a new class without spears that would be a bad will. I already wonder why they did the psijic skills, and not the spears. Who cares for time travels when you can wield a sharpened stick .
Something that excites all of us is new Classes. I wish we would get more of them in Updates. Really waiting for it.