Facefister wrote: »A pure support class, your typical "Bard"-class.
Tree1: Damage support
Tree2: Healing support
Tree3: Mitigation support
Wrong.Something that excites all of us is new Classes...
Agreed. But I doubt a class could help much there... what would be needed is a return to attribute softcaps, so that the question of "All into one stat or mix it up" actually becomes a viable choice either way. Right now, anyone sho doesn't drop everything to get their "damage" stat as high as possible is gonna get laughed at by all the self-proclaimed META players...LegendaryMage wrote: »I wish hybrid builds were more viable...
That... sounds more like a guild skill line to me! Like: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-iiBard.
More than enough, I even think they need to remove Warden - coz it's absolutely stupid class
Necromancer, and Bard sound like great skill lines.
I feel dissolving classes as they are now, and instead using a create, and name your own class system, allowing players to choose three skill lines from all current classes.
Anyone who likes their class the way it is would not have to change anything, and this would open many more build options.
mesmerizedish wrote: »There are five too many classes.
DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
correction oblivion was. that one had actual classes and player custom(there were like 10 set classes i think in oblivion)