The inevitable answer of Necromancer.
exeeter702 wrote: »MLGProPlayer wrote: »Necromancer, but given their status as villains in TES lore, it won't ever happen.
How would the base game story even work for a necromancer? Your story would have to end before you even go to Coldharbour since Meridia would refuse to work with you.
The "necromancers = evil" point was reiterated again in summerset on multiple occasions.
This.
Its easy to construct a playable necromancer from a design point (and no, depsite popular opinion, necros would not have to run around with tons of minions) with a modest skill set revolving around corpreal spells like bone armors and weapons, physical projectiles, bone themed spells, spectre based spells such as the ghost grip and flying skull nukes already in game, and spells revolving around reanimation such as temporary skele or atros.
None of that matters though because while eso sometimes bends the lore to fit in game play functionality (or simply looks the other way), playing as a necro in the current eso would make absolutely no sense. They would really have to reach or design a play experience specifically caterering to necro characters that isolates them from regularly accessible areas since gaurds would slay you on sight and completely change how the single player main storyline plays out since merdia would never help you and sai sahan would cleave you down in a second.
LegendaryMage wrote: »I wish hybrid builds were more viable.
Could you even raise the dead in other elder scrolls games?
Drachenfier wrote: »"Classes" in this game are kind of....non-classes. If you're playing stamina, 90% of your extremely limited toolkit consists of stamina skills based on your weapon, so every single guy with a two-handed weapon is pretty much exactly the same as the next guy with a two-handed weapon, etc.
There is some variety in magicka based classes, but again, not much, due to the extremely limited toolkits available, ie, the ridiculously small hotbars. I can never play this game for more than a month or so because the "classes" are all so damn generic and boring. Using the same 5 skills over and over and over and over just gets really, really uninteresting.
MLGProPlayer wrote: »Necromancer, but given their status as villains in TES lore, it won't ever happen.
How would the base game story even work for a necromancer? Your story would have to end before you even go to Coldharbour since Meridia would refuse to work with you.
The "necromancers = evil" point was reiterated again in summerset on multiple occasions.