mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
correction oblivion was. that one had actual classes and player custom(there were like 10 set classes i think in oblivion)
"Classes" from Daggerfall onward affected nothing aside from which skill advancements contributed to a level-up. The gameplay impact was negligible, thus my use of the "actual" qualifier. It wouldn't be the first time I've used a word like "actual" and just assume everyone is on the same page as I am re: what I mean, so I'm sorry for not explaining to begin with.
Unarmed would be a weapon skill line... which they totally should do, but no class has a weapon skill line as part of its classyness, they -all- have magical-ish skills that can be more or less useful for -both- magica and stamina builds... (yeah, stamina builds are more dependent on weapon skills, magical builds can pig out on the class skills - this is as it should be.)RaddlemanNumber7 wrote: »Monk, with unarmed, unarmoured and stealth/athletics/acrobatics skill trees.
DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
correction oblivion was. that one had actual classes and player custom(there were like 10 set classes i think in oblivion)
"Classes" from Daggerfall onward affected nothing aside from which skill advancements contributed to a level-up. The gameplay impact was negligible, thus my use of the "actual" qualifier. It wouldn't be the first time I've used a word like "actual" and just assume everyone is on the same page as I am re: what I mean, so I'm sorry for not explaining to begin with.
but they still counted as classes. you could choose an already made class or make your own
mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
correction oblivion was. that one had actual classes and player custom(there were like 10 set classes i think in oblivion)
"Classes" from Daggerfall onward affected nothing aside from which skill advancements contributed to a level-up. The gameplay impact was negligible, thus my use of the "actual" qualifier. It wouldn't be the first time I've used a word like "actual" and just assume everyone is on the same page as I am re: what I mean, so I'm sorry for not explaining to begin with.
but they still counted as classes. you could choose an already made class or make your own
I think you're missing the point. You could play a "warrior" and still summon skeletons. Being a "warrior" didn't mean anything. Skyrim just made it official by doing away with the pretense.
Character building in ESO from the beginning should have followed a similar model. There's no reason why "sorcerers" shouldn't be able to use fire magic. Also staves are stupid.
DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »DuskMarine wrote: »mesmerizedish wrote: »There are five too many classes.
for an elder scrolls game there arent enough classes to be honest.
Arena was the last TES game that had actual classes.
correction oblivion was. that one had actual classes and player custom(there were like 10 set classes i think in oblivion)
"Classes" from Daggerfall onward affected nothing aside from which skill advancements contributed to a level-up. The gameplay impact was negligible, thus my use of the "actual" qualifier. It wouldn't be the first time I've used a word like "actual" and just assume everyone is on the same page as I am re: what I mean, so I'm sorry for not explaining to begin with.
but they still counted as classes. you could choose an already made class or make your own
I think you're missing the point. You could play a "warrior" and still summon skeletons. Being a "warrior" didn't mean anything. Skyrim just made it official by doing away with the pretense.
Character building in ESO from the beginning should have followed a similar model. There's no reason why "sorcerers" shouldn't be able to use fire magic. Also staves are stupid.
i dont think you miss the point of the arguement you made being the last game with classes was arena when in fact it was oblivion. but this game does need more classes to be able to be played. and even in skyrim you could still make your own classes.
rexagamemnon wrote: »Necromancer class is needed
-Disease skill line
- summoning
- Wards/buffs
I liked the way they added the new psijic skill line with Summerset, and I’d like to see them continue this way moving forward. I’d like to add a new “summoner” or “necromancer” skill line to my magblade, personally.
"If you are quitting, can I have your stuff??"
MLGProPlayer wrote: »Necromancer, but given their status as villains in TES lore, it won't ever happen.
How would the base game story even work for a necromancer? Your story would have to end before you even go to Coldharbour since Meridia would refuse to work with you.
The "necromancers = evil" point was reiterated again in summerset on multiple occasions.