Viscous119 wrote: »I think the Summerset expansion is doing well without a new class. The Warden class in Morrowind is a good class, but it lacks identity versus other classes. More skill lines would better which is what Summerset did with the Psjiic line skills.
- Necromancer
- Mistral/Bard
- Acolyte/Monk
- Battlemage
- Berserker/Barbarian
- Technomage
- Something that would involve around water, that would be ace! -Insert name of classes- (as no idea lol)
This can be done on any class already with great success.PelinalWhitestrake wrote: »The Leeroy Jenkins Class.
MLGProPlayer wrote: »Necromancer, but given their status as villains in TES lore, it won't ever happen.
How would the base game story even work for a necromancer? Your story would have to end before you even go to Coldharbour since Meridia would refuse to work with you.
The "necromancers = evil" point was reiterated again in summerset on multiple occasions.
exeeter702 wrote: »None of that matters though because while eso sometimes bends the lore to fit in game play functionality (or simply looks the other way), playing as a necro in the current eso would make absolutely no sense. They would really have to reach or design a play experience specifically caterering to necro characters that isolates them from regularly accessible areas (1.)since gaurds would slay you on sight and completely change how the single player main storyline plays out (2.) since merdia would never help you and (3.)sai sahan would cleave you down in a second.
More like:LegendaryMage wrote: »What's a technomage, like a DJ?
Agreed!Darkstorne wrote: »Much more interested in new weapon trees, since those can be used by all classes and players, improving build diversity.
Something that excites all of us is new Classes. I wish we would get more of them in Updates. Really waiting for it.
It would make for a decent guild DLC... much like TG or DB in size... the story could start with something like: "Here, have this magical mask and infiltrate the remains of the worm cult, they have gone into hiding and are planning something nasty again..." with an decision along the lines of this story... will your character just pretend to be a minion-for-hire and infiltrate that way, or actually learn necromancy, gain the skill line, get involved and all that... (that way it would be fun to play for both those who character-wise want to necromance themselves, and those who for backstory reasons never would... and yes, there are such people who have characters that will never play the TG or DB or Psijic questlines for backstory reasons)I want necormancer but I also want an epic story line along with it.
Newsflash - the game will never ever be prefect, it will always remain a work in progress. You think new skill lines like the Psijic bring no new problems? You think new sets like Sload bring no new problems?First of all we need a working basis for the for the whole game and that's not the case!
A new class would bring new problems and just now we have enough trouble!
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother