Just add necromancy as a skill line with passives and actives. Necromancer as a class would point mostly towards more magicka builds.
Vicente Valtiere, Dark Brotherhood, OblivionSpill some blood for me dear brother
If a new class is added I would hope the skill lines would be conjuration, alteration, and illusion. Those three are magicka schools from past Elder Scrolls games that are missing so far in ESO.
LegendaryMage wrote: »
They most likely won't, as those were supposed to be a part of the spell crafting system. Schools of magic each with their own skill tree.
Hell with necromancer...just say no to crutches...err, I mean pets.
Frostcaster is what is needed...move the Winter's Embace skill line from warden to Frostcaster, add a couple more skill lines and make a viable ice-mage. Meanwhile...to replace winter's embrace on warden, give it a couple more non-combat pets, a nature-magic based class root(vines sprouting from the ground, etc) and a couple instant-cast nature-magic based damage skills.
With those changes...the classes would finally be rounded out...you would have all your elemental magicka DPS options, you would have 2 pet classes(3 if you count nightblade) And I am sure interesting things could be done with stamina morphs of frostcaster abilities(I would add one more ice-magic skill line and leave the 3rd more focused on stamina options). Necromancer really holds no interest for me...at least not as a pet class. I had enough of that garbage in Diablo II. Now, Necromancer could be interesting if they left pets out of entirely...I could see being able to build a beserker-type tank based off of life drain and regeneration, using corpses for resources similar to the templar in some ways, summoning buff totems, etc...but no, I think pets are a waste of useful skills and people use them as a crutch way too much.
Master_Kas wrote: »Monk, similar to the monk in Diablo 3.
WTB :<