Woefulmonkey wrote: »
I could not say what 'actual' affect adding 100 or 200 more slots would have. Based on what I described above it would theoretically reduce frame calculations by 1 second for every 200 objects.
So 20 objects would take 100 milliseconds to process, 200 would take 1 second, 1000 would take 5 seconds.
5 second my not sound long, but think about what a movie would look like if it was running at 1 frame every 5 seconds. It would be a slide show not a movie.
Woefulmonkey wrote: »
All that being said, what I am referring to is increasing the slot count in a 'significant' way by doubling or tripling the slots 2000 or 3000 slots which is what I think people actually want.
And the odds of the average player placing objects so close together they encounter the 'worst case' scenario is very small. What is more likely is that they will place 50 to 100 objects to close together an experience lag like stuttering which is totally possible with todays limits.
However the more slots they allow the more likely it is that a player will place objects too close together and the 'possible' worst case becomes significantly worse.
Dev's don't plan for just the 'best case' or even the 'average case' scenarios, they have to plan and adapt for the 'worst case' scenarios to avoid 'catastrophic' failures.
I believe 'Consoles' have deployment requirements that include statements from the publisher that they are not knowingly deploying code that can result in 'catastrophic' game failures based on standard user actions. That is because 'Consoles' want to ensure a quality level for all games they support.
Well, there is a way to solve it
As i see it, some players dedicate multiple items to create a single setup. A Table filled with plates, forks, knives, bread fruits etc. can easily have 30 or more items in very close proximity. To solve that, there would have to be an item that's just that, say Table - Full
With this 30 items would be removed and replaced by 1, reducing the load a lot.
It is not super customizable, but it allows to decorate things with "more" stuff
Another example is a Bookcase-Empty where you put all your editions of the Lusty argonian maid in it, or a Bookcase-Full, but without stuff to actually read.
For the larger homes there really does need to be an item increase. How can you effectively customize and decorate to minor details if you are being hamstrung because the wont increase it because of console players?
Lets look at Guild Houses - As @hiyde mentioned above - our guild house has been gutted inside to cater for complete crafting stations. Whilst an amazing thing that this is - Guild Masters are hampered by being able to have a gorgeous Guild House with the amenities the guildies desire such as crafting stations etc. There really needs to be a section of housing for these kinds of homes. Guild Halls should be an option. EQ2 had them - why can they not become an option here? Many guilds have all the crafting stations yet have to skimp on aesthetics because of this 700 item cap! It is truly absurd.
I understand there is an algorithm for all these things, however it is time to update that equation as more people complain about the item cap then don't. I currently have an Earthtear Cavern, Brotherhood Sanctuary and Princely Dawnlight Palace unfinished BECAUSE of the item limit! Notable homes need higher item cap no way around it.
For the larger homes there really does need to be an item increase. How can you effectively customize and decorate to minor details if you are being hamstrung because the wont increase it because of console players?
Lets look at Guild Houses - As @hiyde mentioned above - our guild house has been gutted inside to cater for complete crafting stations. Whilst an amazing thing that this is - Guild Masters are hampered by being able to have a gorgeous Guild House with the amenities the guildies desire such as crafting stations etc. There really needs to be a section of housing for these kinds of homes. Guild Halls should be an option. EQ2 had them - why can they not become an option here? Many guilds have all the crafting stations yet have to skimp on aesthetics because of this 700 item cap! It is truly absurd.
I understand there is an algorithm for all these things, however it is time to update that equation as more people complain about the item cap then don't. I currently have an Earthtear Cavern, Brotherhood Sanctuary and Princely Dawnlight Palace unfinished BECAUSE of the item limit! Notable homes need higher item cap no way around it.
I agree.
Of course, a big part of the problem, in your case, is the set crafting stations.
It's insanity that you have to have a separate crafting station for every set.
Should just be able to just add sets (after buying a set voucher for each one) to one mega-station, for each craft and then have an alphabetical drop-down menu.
MornaBaine wrote: »For the larger homes there really does need to be an item increase. How can you effectively customize and decorate to minor details if you are being hamstrung because the wont increase it because of console players?
Lets look at Guild Houses - As @hiyde mentioned above - our guild house has been gutted inside to cater for complete crafting stations. Whilst an amazing thing that this is - Guild Masters are hampered by being able to have a gorgeous Guild House with the amenities the guildies desire such as crafting stations etc. There really needs to be a section of housing for these kinds of homes. Guild Halls should be an option. EQ2 had them - why can they not become an option here? Many guilds have all the crafting stations yet have to skimp on aesthetics because of this 700 item cap! It is truly absurd.
I understand there is an algorithm for all these things, however it is time to update that equation as more people complain about the item cap then don't. I currently have an Earthtear Cavern, Brotherhood Sanctuary and Princely Dawnlight Palace unfinished BECAUSE of the item limit! Notable homes need higher item cap no way around it.
I agree.
Of course, a big part of the problem, in your case, is the set crafting stations.
It's insanity that you have to have a separate crafting station for every set.
Should just be able to just add sets (after buying a set voucher for each one) to one mega-station, for each craft and then have an alphabetical drop-down menu.
I don't think you do actually. You have to have an attunable crafting station to be able to make more than one set on a station. These, of course, are MUCH more expensive than the regular crafting stations.
MornaBaine wrote: »For the larger homes there really does need to be an item increase. How can you effectively customize and decorate to minor details if you are being hamstrung because the wont increase it because of console players?
Lets look at Guild Houses - As @hiyde mentioned above - our guild house has been gutted inside to cater for complete crafting stations. Whilst an amazing thing that this is - Guild Masters are hampered by being able to have a gorgeous Guild House with the amenities the guildies desire such as crafting stations etc. There really needs to be a section of housing for these kinds of homes. Guild Halls should be an option. EQ2 had them - why can they not become an option here? Many guilds have all the crafting stations yet have to skimp on aesthetics because of this 700 item cap! It is truly absurd.
I understand there is an algorithm for all these things, however it is time to update that equation as more people complain about the item cap then don't. I currently have an Earthtear Cavern, Brotherhood Sanctuary and Princely Dawnlight Palace unfinished BECAUSE of the item limit! Notable homes need higher item cap no way around it.
I agree.
Of course, a big part of the problem, in your case, is the set crafting stations.
It's insanity that you have to have a separate crafting station for every set.
Should just be able to just add sets (after buying a set voucher for each one) to one mega-station, for each craft and then have an alphabetical drop-down menu.
I don't think you do actually. You have to have an attunable crafting station to be able to make more than one set on a station. These, of course, are MUCH more expensive than the regular crafting stations.
Yeah, I meant the attunable crafting stations.
I thought you could only have one set, at a time, on them?
That's why I haven't bothered getting any.
Otherwise, why does everyone (with them) have something like 100 of them - one for each craft, for each set?
You go to people's houses (and guild houses) and they are just a sea of attunable crafting stations.
Who would do that if you didn't have to?
Also, you can't make sets, at all, on regular crafting stations (sadly!).
I just don't get why any developer would design it this way?
Especially knowing the furnishing limitations.
It makes no sense.
ETA: Yep, as I thought.
One set per attunable station:
https://forums.elderscrollsonline.com/en/discussion/311917/attunable-crafting-stations
I can see why you would assume it would be limitless sets, though (especially, if you also bought a voucher, or something, each time you wanted to add another set), as that would make far more sense.
Whereas, the reality is a total joke, quite frankly. xD