What I’d like to see:
1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.
2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.
3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.
So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.
If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.
Ragnaroek93 wrote: »How about buffing med armor a bit instead?
IMO they should only absorb direct hits, all DOTs should bypass them. Some additional rebalancing would be needed but it would be healthier overall.
No. Mag sorcs hve not even 1 hot to counter that. With sloads as an example having all dots bypass shields would be completely OP v mag sorcs.
What I’d like to see:
1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.
2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.
3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.
So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.
If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.
Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.
Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.
Well, that's a nonsensical statement if I ever saw one. Oblivion damage is not a counter to shields, because it counters more things than just shields? What?
Emma_Overload wrote: »GreenSoup2HoT wrote: »Just scale shields off spell damage. That way you either have a ton of magicka with smaller shields or less max magicka but stronger shields.
Don't throw me in the briar patch, Br'er Fox!
Haha, your plan has a flaw! Seriously, imagine all the Mag Sorcs switching to Stam so they can run Pelinal's and dominate PvP for months.
Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.
Well, that's a nonsensical statement if I ever saw one. Oblivion damage is not a counter to shields, because it counters more things than just shields? What?
Not saying it doesn't at all, just that it doesn't counter shields anymore than block or flat mitigation.
Are they?This is in combat and mechanics section because damage shields are OP in every aspect of this game.
Oh, you found "the reason" did you?It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
Just a few examples;... and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
Solution to what?I do not have the solution, but I can offer a few ideas:
This is a buff to Sorcs in PVE.1) Make them critable, but have them affected by the users mitigation.
It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
Again, PVP...2) Have them affected by defile.
Oh yeah, because everyone just loves streak and the broken momentum it has.3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
All of these ideas are terrible.I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
Actually I am peeved because my Warden needs shields too thank you every much!Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
I think that is a perceptual problem. Everyone who first enters PvP encounters sorcs whose health is either pegged at 100%, or who you can't kill when their health is at 5%. The health bar is a very bad measure of how badly "damaged" a sorc is, and what you really take issue with is the "misinformation" the game feeds you. You can't see their magicka and stamina, which might be more useful.My big issue is this: I can get someone down to say 1hp, and then bam they shield stack 3 shields and its like its all over again.
Oh, you found "the reason" did you?It's the reason why magicka has insane survivability in comparison to stamina in PvE,...Just a few examples;... and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I can dodge roll every ~4 seconds, effectively mitigating 100% damage and sustaining stamina.
Major evasion gives me 100% mitigation to 15% of oncoming attacks.
Disengage from combat with cloak and mist form.
If I got rally and (not even with vigor up), I usually come back after them with full health... Womp womp
On my DK I can "kite" (more like walk in open field) multiple players for 20 minutes, just enough time for my alliance to flip the keep next to them.
On my Warden, I can nature grasp away with an ally on a mount or chain pull back and forth between allies to avoid close range combat with shimmering shield to pop ults quickly.
Oh yeah, because everyone just loves streak and the broken momentum it has.3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
While we are at it, penalize people who cloak? No thanks.
This is now a kill pet sorc thread?
Sorc healers in PVE would hate you...
So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way.Actually I am peeved because my Warden needs shields too thank you every much!Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Long overdue? Most shield durations have been halved... Their effectiveness has been halved by battle-spirit around the same time... And playing an oblivion damage build has been a fun antithesis to your "problem" with Summerset.
I lied... That wasn't the reason why I am QQing.
It was the idiotic argument of semantics that was a logic cluster *** full of false positive "This is!" statements with some alarmist forum vilification.
Why I say that?
I took a look at your forum history.https://forums.elderscrollsonline.com/en/discussion/407274/the-new-meta#latestYou do not play all classes.
https://forums.elderscrollsonline.com/en/discussion/411391/any-intention-of-addressing-magsorc-ganking#latest
https://forums.elderscrollsonline.com/en/discussion/376553/sorcerers-overperforming/p1
Grow up.
I think there is quite a difference between a HOT that ticks away every 2 seconds, and skills like Power Surge, Siphoning Attacks, etc. You can argue that Lightning Form heals a sorc, but only if it crits and the opponent is close enough. A HOT that ticks automatically and potentially activates Troll King will do so even when you are CCd, and is IMO better, or certainly an easier to use healing skill than those that require you to be offensive.IMO they should only absorb direct hits, all DOTs should bypass them. Some additional rebalancing would be needed but it would be healthier overall.
No. Mag sorcs hve not even 1 hot to counter that. With sloads as an example having all dots bypass shields would be completely OP v mag sorcs.
It's obviously disingenuous to say that sorcs have no HOTs or passive healing at all. No need for such drastic overstatement. Sorc offensive healing is excellent even without a resto staff.
You accuse Vapirko of being disingenious, and then you give us this? As I've said, shields are balanced by the fact that magicka builds have poor stamina management. They generally have very limited access to dodge roll and block. You think I can relax, safely, behind my shield? Wrong! In any light armor build I have to be extremely conscious of my stamina, or I am one CC away from being nuked. Switching to heavy armor magplar recently made that abundantly clear to me. What a relief, between the stam return and greater tankiness, not having to worry about stamina that much.Shields don't currently have a gameplay counter or weakness, but they need one.
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
MLGProPlayer wrote: »This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Shield spam is required for some PvE content, so I'm against #3. Magicka users can't dodge or block more than 1-2 times.
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
MLGProPlayer wrote: »This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Shield spam is required for some PvE content, so I'm against #3. Magicka users can't dodge or block more than 1-2 times.
Slot a heal. Most 1 shots can't be dodged.
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
What question?Oh look you avoided the question,..
Wow, that's awesome!... and I don't use Sloads; I found it to be too weak.
You can't shield; damage health enchantment, sloads semblance, shield breaker, knight slayer, shattering blows, and various NPC attacks. Damage shields do not get a pass. No. I have a lot of fun with my stam toons, easy entry to vet trials and progression runs.Your can't dodge Soul Assault, you can't dodge Zaan, you can't dodge backlash, you can't dodge meteor, Skoria, Scorch, Dawnbreaker, Rune cage, Petrify, Mass Hysteria, or any AoE or DoT in the game. No, you don't get 100% mitigation via dodge rolling, actually you get 0% mitigation while dodge rolling against any of the aforementioned. Playing stam in this game is not fun.
No one wants a magdk or magwarden DPS.So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way...
Cute....and you posting my forum posting history is a pathetic attempt to discredit my argument with irrelevant information.
We are allowed to counter arguments with examples, as I did.This whole response of yours is filled with zero constructive criticism. Please refrain from commenting unless it has any intellectual substance.
I play 3/5 classes on a regular basis (stamblade, magDK, and magsorc),...
Oh look you avoided the question, and I don't use Sloads; I found it to be too weak.
Your can't dodge Soul Assault, you can't dodge Zaan, you can't dodge backlash, you can't dodge meteor, Skoria, Scorch, Dawnbreaker, Rune cage, Petrify, Mass Hysteria, or any AoE or DoT in the game. No, you don't get 100% mitigation via dodge rolling, actually you get 0% mitigation while dodge rolling against any of the aforementioned. Playing stam in this game is not fun.
So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way.
I play 3/5 classes on a regular basis (stamblade, magDK, and magsorc), and you posting my forum posting history is a pathetic attempt to discredit my argument with irrelevant information. This whole response of yours is filled with zero constructive criticism. Please refrain from commenting unless it has any intellectual substance.
What question?
The one I made?
Colloquially, rhetorical.
Ironically you did not correct yourself nor answer the questions I made you.
That was your intellectual substance for this discussion.
We are allowed to counter arguments with examples, as I did.
We are allowed to bring up past changes to abilities, as I did.
We are allowed to tell you why your ideas do not work, as I did.
Just because you did not like or read what I say, does not make it unconstructive.
Doing so would defeat the purpose of a discussion.
You can't shield; damage health enchantment, sloads semblance, shield breaker, knight slayer, shattering blows, and various NPC attacks. Damage shields do not get a pass. No.
"I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way."
Baiting? Narcissistic...
You're already discredited, and blocked by several others that I know of on the forums for the toxicity of the community you create with flame threads.
You clearly have other issues, and for that I am sorry for you.
@ZOS_DaryaK
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Try playing with one instead of two shields on a build without necropotence or intentionally stacking max magica.
After you´ve educated yourself on the matter this way come up with reasonable ways to adress shields:
Make hardened + harness not stack.
Improve sorc incombat sustain when harness it out of the equation.
Make undeath not work on shields but only on HP.
Remove shieldbreaker.
Think of a way to let a single shield scale with number of attackers - because as it currently stands shields are only op in 1v1. As soon as you have two competent players attacking you shields go from best to worst defense in the game.
But honestly - even 1v1 you should be able to kill shieldstackers nowadays.
You don’t make medium armour more fun by making everything else less fun.
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.