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Damage Shields really need to be reworked

  • Hasenpfote
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    Whats about a utility skill, that is bound to one of the alliance war tree, that cause, reduce any healing caused and received and reduce any shield caused or received while inside an area of 28 Metre of this skill.

    Maybe even as ultimate and higher radius.
    This skills affects firendly and enemy players, but not NPC, that is not bound to a player like pets.
  • Strider__Roshin
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    Minalan wrote: »
    What I’d like to see:

    1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.

    2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.

    3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.

    So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.

    If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.

    I'd be fine if they remove shield stacking entirely, but that doesn't address the fact that they're too strong in pve. Also the magicka morph of bound armor (aegis) should provide minor protection if they remove shield stacking.
  • Ragnaroek93
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    How about buffing med armor a bit instead?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Strider__Roshin
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    How about buffing med armor a bit instead?

    If it can get buffed to the point where it's competitive with damage shields then what would be the point of heavy armor?
  • kookster
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    My big issue is this: I can get someone down to say 1hp, and then bam they shield stack 3 shields and its like its all over again.

    Now I don't have issue with people shield stacking honestly. I think it is a interesting mechanic that does require skill to do properly.

    Now you could maybe make shields weaker if their caster has less health. But honestly I don't think that would be an ideal solution either. I mostly just wanted to voice my pain point of them.
    Potato Pact - PC NA
  • Solariken
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    Vapirko wrote: »
    Solariken wrote: »
    IMO they should only absorb direct hits, all DOTs should bypass them. Some additional rebalancing would be needed but it would be healthier overall.

    No. Mag sorcs hve not even 1 hot to counter that. With sloads as an example having all dots bypass shields would be completely OP v mag sorcs.

    It's obviously disingenuous to say that sorcs have no HOTs or passive healing at all. No need for such drastic overstatement. Sorc offensive healing is excellent even without a resto staff.

    I think many people would find that they prefer a longer duration shield that only absorbed direct damage. This basic mechanic actually works super well on Warden (albeit against ranged only for them and limited to 3 absorbs).

    Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.
  • Jsmalls
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    Minalan wrote: »
    What I’d like to see:

    1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.

    2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.

    3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.

    So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.

    If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.

    I can't express how much this matches my opinion.

    As a MagSorc main since launch I'll give you my exact opinion on the current status of damage shields.

    In a 1v1 damage shields are overpowered to players that cannot sustain pressure, due to skill level or due to building their character for mediocre damage and high survivability (Zerg surfers or wannabe 1vX'ers). I have several friends that can out dps my damage shields and if I'm not on full defensive mode spamming my shields (like a magplar block casting BoL) then I'll die. BUT every character can turtle up and survive a 1v1 temporarily. If you can't then you're playing your class wrong and need to go back to the drawing board.

    If you can't burst a MagSorc down in a 2v1 there is nothing I can do to help you. Many players are capable of doing it, maybe you're one of those mediocre damage builds that just aren't doing enough damage to kill them, damage shields require pressure or burst when you know they are expiring. Your 3k weapon damage, 30k stamina isn't enough to get rid of them and it's not enough damage to kill any good player unless you run them out of resources/stamina, we'll just brush your damage right off everytime otherwise.
  • Maulkin
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    Solariken wrote: »
    Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.

    Well, that's a nonsensical statement if I ever saw one. Oblivion damage is not a counter to shields, because it counters more things than just shields? What?



    EU | PC | AD
  • Minno
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    We should wait too the pain points are solved. Nothing will be worse than buffing shields and then zos cleans up some of the issues revolving around pets, no consistent sustain, etc.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Solariken
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    Maulkin wrote: »
    Solariken wrote: »
    Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.

    Well, that's a nonsensical statement if I ever saw one. Oblivion damage is not a counter to shields, because it counters more things than just shields? What?



    Not saying it doesn't at all, just that it doesn't counter shields anymore than block or flat mitigation.
  • GreenSoup2HoT
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    Just scale shields off spell damage. That way you either have a ton of magicka with smaller shields or less max magicka but stronger shields.

    Don't throw me in the briar patch, Br'er Fox!

    Haha, your plan has a flaw! Seriously, imagine all the Mag Sorcs switching to Stam so they can run Pelinal's and dominate PvP for months.

    Doubt it. Easy fix though, add spell crit/pen to the calculation. Now pelinals wont work the way you propose. You'd be better off min/max'ing a 7light build for high spell damage.
    PS4 NA DC
  • Maulkin
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    Solariken wrote: »
    Maulkin wrote: »
    Solariken wrote: »
    Shields don't currently have a gameplay counter or weakness, but they need one. No, Oblivion damage doesn't count because it's too broad in effectiveness.

    Well, that's a nonsensical statement if I ever saw one. Oblivion damage is not a counter to shields, because it counters more things than just shields? What?

    Not saying it doesn't at all, just that it doesn't counter shields anymore than block or flat mitigation.

    Well, there's CP tree passive that allows you to do more damage to shields and scales pretty well. You got 750 CPs, use them. Though apparently that's not a good counter because it's "too particular". And there's oblivion damage, but that's not a good counter either because it's "too generic". Come off it.

    I play no-CP BGs and if anything shields need buffing. Like not even a little buffing, serious buffing. Stamina damage and proc sets rip right through them. My bleed build + Sload StamSorc takes down double shield stacked MagSorcs in 5 seconds flat if they're not in a resto ulti.

    EU | PC | AD
  • ak_pvp
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    Shields need soft counters, stop being in denial. So does cloak whilst we are at it, and then nerf/remove the hard counters, on everything. Block has it, purge has it, reflects have it, heals have it though they went OTT. So shields need soft counters too.

    Hardcounters suck both ways, either it completely kills the defense, and its too sacrificial to run solo, so only zergs can run it and use each other to fill their weaknesses.

    Shields do need a nerf, and whilst NB has other defenses, sorcs other defense which should be mobility, (just like DKs should be mitigation, or templars, healing, and NBs hiding,) needs a buff on the mag end. That would help on both 1v1 fairness, and 1vX for not being melted.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • SirMewser
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game.
    Are they?
    *Continues to use my stam blade with sloads and other oblivion damage.*
    Daus wrote: »
    It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
    Oh, you found "the reason" did you? ;)
    Daus wrote: »
    ... and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
    Just a few examples;
    I can dodge roll every ~4 seconds, effectively mitigating 100% damage and sustaining stamina.
    Major evasion gives me 100% mitigation to 15% of oncoming attacks.
    Disengage from combat with cloak and mist form.
    If I got rally and (not even with vigor up), I usually come back after them with full health... :/ Womp womp :D

    On my DK I can "kite" (more like walk in open field) multiple players for 20 minutes, just enough time for my alliance to flip the keep next to them.

    On my Warden, I can nature grasp away with an ally on a mount or chain pull back and forth between allies to avoid close range combat with shimmering shield to pop ults quickly.

    Not saying I disagree that Damage Shields really need to be reworked, but your reasoning and bringing of PVP into a statement after saying "It's the reason why magicka has insane survivability in comparison to stamina in PvE", would give the impression that this is a learn-to-play issue. You will not be taken seriously.
    Daus wrote: »
    I do not have the solution, but I can offer a few ideas:
    Solution to what?
    Let's see here...
    Daus wrote: »
    1) Make them critable, but have them affected by the users mitigation.
    This is a buff to Sorcs in PVE.
    Did you forget?
    Daus wrote: »
    It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
    Daus wrote: »
    2) Have them affected by defile.
    Again, PVP...
    This affects everyone who uses damage shields, not just shield stackers.
    Daus wrote: »
    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
    Oh yeah, because everyone just loves streak and the broken momentum it has.
    While we are at it, penalize people who cloak? No thanks.
    This is now a kill pet sorc thread?
    Sorc healers in PVE would hate you... :|
    Daus wrote: »
    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
    All of these ideas are terrible.
    I am fine with a major/minor system that affects shields in both a positive and negative manner, however...
    Daus wrote: »
    It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
    It does not change stamina survivability in PVE, so rephrase your click-bait title to "Damage Shields really need to be nerfed (again)".
    Daus wrote: »
    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
    Actually I am peeved because my Warden needs shields too thank you every much! :s
    Long overdue? Most shield durations have been halved... Their effectiveness has been halved by battle-spirit around the same time... And playing an oblivion damage build has been a fun antithesis to your "problem" with Summerset.

    I lied... That wasn't the reason why I am QQing.
    It was the idiotic argument of semantics that was a logic cluster *** full of false positive "This is!" statements with some alarmist forum vilification.

    Why I say that?
    I took a look at your forum history. You do not play all classes.
    Grow up.
    Edited by SirMewser on June 11, 2018 6:30AM
  • fred4
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    kookster wrote: »
    My big issue is this: I can get someone down to say 1hp, and then bam they shield stack 3 shields and its like its all over again.
    I think that is a perceptual problem. Everyone who first enters PvP encounters sorcs whose health is either pegged at 100%, or who you can't kill when their health is at 5%. The health bar is a very bad measure of how badly "damaged" a sorc is, and what you really take issue with is the "misinformation" the game feeds you. You can't see their magicka and stamina, which might be more useful.

    It's much more satisfying to fight a stamina build, where you see their health fluctuating, although I'd argue that any build with a burst heal is equally deceptive. Magplars heal, wardens use Soothing Spores, any stam character can use Rally, DKs use their ultimate. You don't know whether they still have resources in hand for any of those things and are simply pacing themselves for optimum use of a burst heal or Healing Ward.

    Of course, if your problem truly is the sorc who shields at 1HP, then Sloads or Shield Breaker is the answer :).

    I submit that, instead of having introduced Oblivion damage, if ZOS were to show more information about an opponent, such as their magicka, stamina, maybe shield strength and remaininhg duration (is there an addon?), players would be far less likely to perceive this as a pain point. They would learn how to take down a sorc, they would see when to burst, they would see progress in terms of running them out of stamina, or when a sorc has streaked too much and is out of magicka.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Strider__Roshin
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    SirMewser wrote: »
    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game.
    Are they?
    *Continues to use my stam blade with sloads and other oblivion damage.*

    Oh look you avoided the question, and I don't use Sloads; I found it to be too weak.
    SirMewser wrote: »
    Daus wrote: »
    It's the reason why magicka has insane survivability in comparison to stamina in PvE,...
    Oh, you found "the reason" did you? ;)
    Daus wrote: »
    ... and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
    Just a few examples;
    I can dodge roll every ~4 seconds, effectively mitigating 100% damage and sustaining stamina.
    Major evasion gives me 100% mitigation to 15% of oncoming attacks.
    Disengage from combat with cloak and mist form.
    If I got rally and (not even with vigor up), I usually come back after them with full health... :/ Womp womp :D

    On my DK I can "kite" (more like walk in open field) multiple players for 20 minutes, just enough time for my alliance to flip the keep next to them.

    On my Warden, I can nature grasp away with an ally on a mount or chain pull back and forth between allies to avoid close range combat with shimmering shield to pop ults quickly.

    Your can't dodge Soul Assault, you can't dodge Zaan, you can't dodge backlash, you can't dodge meteor, Skoria, Scorch, Dawnbreaker, Rune cage, Petrify, Mass Hysteria, or any AoE or DoT in the game. No, you don't get 100% mitigation via dodge rolling, actually you get 0% mitigation while dodge rolling against any of the aforementioned. Playing stam in this game is not fun.
    SirMewser wrote: »
    Daus wrote: »
    Daus wrote: »
    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
    Oh yeah, because everyone just loves streak and the broken momentum it has.
    While we are at it, penalize people who cloak? No thanks.
    This is now a kill pet sorc thread?
    Sorc healers in PVE would hate you... :|

    So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way.
    SirMewser wrote: »
    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
    Actually I am peeved because my Warden needs shields too thank you every much! :s
    Long overdue? Most shield durations have been halved... Their effectiveness has been halved by battle-spirit around the same time... And playing an oblivion damage build has been a fun antithesis to your "problem" with Summerset.

    I lied... That wasn't the reason why I am QQing.
    It was the idiotic argument of semantics that was a logic cluster *** full of false positive "This is!" statements with some alarmist forum vilification.

    Why I say that?
    I took a look at your forum history. You do not play all classes.
    Grow up.

    I play 3/5 classes on a regular basis (stamblade, magDK, and magsorc), and you posting my forum posting history is a pathetic attempt to discredit my argument with irrelevant information. This whole response of yours is filled with zero constructive criticism. Please refrain from commenting unless it has any intellectual substance.
    Edited by Strider__Roshin on June 11, 2018 5:22AM
  • fred4
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    Solariken wrote: »
    Vapirko wrote: »
    Solariken wrote: »
    IMO they should only absorb direct hits, all DOTs should bypass them. Some additional rebalancing would be needed but it would be healthier overall.

    No. Mag sorcs hve not even 1 hot to counter that. With sloads as an example having all dots bypass shields would be completely OP v mag sorcs.

    It's obviously disingenuous to say that sorcs have no HOTs or passive healing at all. No need for such drastic overstatement. Sorc offensive healing is excellent even without a resto staff.
    I think there is quite a difference between a HOT that ticks away every 2 seconds, and skills like Power Surge, Siphoning Attacks, etc. You can argue that Lightning Form heals a sorc, but only if it crits and the opponent is close enough. A HOT that ticks automatically and potentially activates Troll King will do so even when you are CCd, and is IMO better, or certainly an easier to use healing skill than those that require you to be offensive.
    Shields don't currently have a gameplay counter or weakness, but they need one.
    You accuse Vapirko of being disingenious, and then you give us this? As I've said, shields are balanced by the fact that magicka builds have poor stamina management. They generally have very limited access to dodge roll and block. You think I can relax, safely, behind my shield? Wrong! In any light armor build I have to be extremely conscious of my stamina, or I am one CC away from being nuked. Switching to heavy armor magplar recently made that abundantly clear to me. What a relief, between the stam return and greater tankiness, not having to worry about stamina that much.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • MLGProPlayer
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Shield spam is required for some PvE content, so I'm against #3. Magicka users can't dodge or block more than 1-2 times.
  • Strider__Roshin
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Shield spam is required for some PvE content, so I'm against #3. Magicka users can't dodge or block more than 1-2 times.

    Slot a heal. Most 1 shots can't be dodged.
  • Didgerion
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Shields are not OP in pvp.
    Shields stacking is a burden that mag sorcs have to live with.

    To op proposed fixes:
    1. All (good) pvp players are wearing impenetrable. Making shields critable and adding resistance to them will increase shields power. I'd like to see such a buff to my shields.
    2. No problem - if affected by defile then they also has to be able to be buffed up.
    3. Apply the same formula to the healing then.
  • fred4
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    @Daus, I wonder whether your issue comes down to what you're used to. I play a lot of magicka these days, not sorc, but magblade. When I played stamden, I found her extremely strong and tanky. Of course, I played a heavy armor 7th Legion 2H / 1H+S build, which is a far cry from your - presumably - squishy stamblade. But that's also my point. You can't generalize from playing a stamblade. I am also in the same boat - maybe - as you, in that I found the stamden quite alien to play. I could not get her to perform as naturally and fluidly as my magblade without a lot more practice.

    As far as my stamblade, I've been amazed how much dodge rolling I can do on a Bosmer 2.4K regen build. It is definitely a complete change to shielding, not easy at all. In terms of fun though, I thought it was great fun duelling my sorc friend, so I'm not with you on that one. Stamblade has so much burst potential. You want to play tankier? Go heavy armor, but I'm guessing maybe you just don't want that?

    I would say you play 3/10 classes, by the way. I'd consider the mag and stam variants separately. In terms of things you can't dodge: SA and Zaan you cloak after 2 seconds. Meteor you block. Scorch you mostly avoid because you know it's coming, and CC is something everyone has to deal with. Do I think stamblade is easy? No. Not for me, anyway. People say it is, and I assume they refer to ganking, but not duelling. As a non-sorc magicka character, I however fear stamblades the most. They're the ones most commonly able to just rip through my shield, and the ones I have to play conservatively against. Basically I have no idea what you're talking about.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • Feanor
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    You don’t make medium armour more fun by making everything else less fun.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SirMewser
    SirMewser
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    Daus wrote: »
    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Shield spam is required for some PvE content, so I'm against #3. Magicka users can't dodge or block more than 1-2 times.

    Slot a heal. Most 1 shots can't be dodged.

    If you slot a heal especially in PVE content, you're a DPS loss.
  • Derra
    Derra
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Try playing with one instead of two shields on a build without necropotence or intentionally stacking max magica.

    After you´ve educated yourself on the matter this way come up with reasonable ways to adress shields:

    Make hardened + harness not stack.
    Improve sorc incombat sustain when harness it out of the equation.
    Make undeath not work on shields but only on HP.
    Remove shieldbreaker.

    Think of a way to let a single shield scale with number of attackers - because as it currently stands shields are only op in 1v1. As soon as you have two competent players attacking you shields go from best to worst defense in the game.

    But honestly - even 1v1 you should be able to kill shieldstackers nowadays.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • SirMewser
    SirMewser
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    Daus wrote: »
    Oh look you avoided the question,..
    What question?
    The rhetorical one I made?
    Ironically you did not correct yourself nor answer the questions I made you.
    That was your intellectual substance for this discussion.
    Daus wrote: »
    ... and I don't use Sloads; I found it to be too weak.
    Wow, that's awesome!
    Daus wrote: »
    Your can't dodge Soul Assault, you can't dodge Zaan, you can't dodge backlash, you can't dodge meteor, Skoria, Scorch, Dawnbreaker, Rune cage, Petrify, Mass Hysteria, or any AoE or DoT in the game. No, you don't get 100% mitigation via dodge rolling, actually you get 0% mitigation while dodge rolling against any of the aforementioned. Playing stam in this game is not fun.
    You can't shield; damage health enchantment, sloads semblance, shield breaker, knight slayer, shattering blows, and various NPC attacks. Damage shields do not get a pass. No. I have a lot of fun with my stam toons, easy entry to vet trials and progression runs.
    Daus wrote: »
    So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way...
    No one wants a magdk or magwarden DPS.
    Magplars are tormented enough.
    Your "solution" that you found, hurts all of those too.
    Not just magsorc.

    "I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way."
    Baiting? Narcissistic...
    Daus wrote: »
    ...and you posting my forum posting history is a pathetic attempt to discredit my argument with irrelevant information.
    Cute.
    You're already discredited, and blocked by several others that I know of on the forums for the toxicity of the community you create with flame threads. Many of which have been closed.
    oh1.png
    oh2.png
    Daus wrote: »
    This whole response of yours is filled with zero constructive criticism. Please refrain from commenting unless it has any intellectual substance.
    We are allowed to counter arguments with examples, as I did.
    We are allowed to bring up past changes to abilities, as I did.
    We are allowed to tell you why your ideas do not work, as I did.
    Just because you did not like or read what I say, does not make it unconstructive.
    Doing so would defeat the purpose of a discussion.
    Daus wrote: »
    I play 3/5 classes on a regular basis (stamblade, magDK, and magsorc),...
    Untitled.png
    PS. I play magplar, msorc, stamsorc, magdk, magnb, stamden, magwarden. (Since apparently this is a competition lol.)
    MEW.png

    You clearly have other issues, and for that I am sorry for you.
    [Edit]: Made easier to read for ya! <3
    Edited by SirMewser on June 11, 2018 8:00PM
  • Vahrokh
    Vahrokh
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    Every morning since 2014 I wake up, read the forums and have a very high chance to see PvPers crying nerf to sorcs.

    We have been abused, nerfed, devastated, our class signature abilities destroyed and taken away.

    Our PvE has become worse as a result, so even pure PvE players like me have to deal with never ending nerfs killing my PvE gameplay.

    But no, they never end.

    And - what's worse - ZOS obeys them, so they know they can ask for more nerfs.

    Because there's always a baddie who is worse then the previous one and that baddie knows he can create the billionth thread demanding PvP nerfs and knows ZOS will follow his pathetic whining.

    Just DELETE the damn sorcs from the game and go cry about magblades or something next.
  • Strider__Roshin
    Strider__Roshin
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    SirMewser wrote: »
    Daus wrote: »
    SirMewser wrote: »
    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game.
    Are they?
    *Continues to use my stam blade with sloads and other oblivion damage.*

    Oh look you avoided the question, and I don't use Sloads; I found it to be too weak.

    Your can't dodge Soul Assault, you can't dodge Zaan, you can't dodge backlash, you can't dodge meteor, Skoria, Scorch, Dawnbreaker, Rune cage, Petrify, Mass Hysteria, or any AoE or DoT in the game. No, you don't get 100% mitigation via dodge rolling, actually you get 0% mitigation while dodge rolling against any of the aforementioned. Playing stam in this game is not fun.

    So it's perfectly acceptable to have dodge rolling (an interior defense mechanic) be penalized, having blocking stop stam regen, and have healing cut in half via defile, but damage shields get a pass? No, it's not balanced even remotely, and I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way.

    I play 3/5 classes on a regular basis (stamblade, magDK, and magsorc), and you posting my forum posting history is a pathetic attempt to discredit my argument with irrelevant information. This whole response of yours is filled with zero constructive criticism. Please refrain from commenting unless it has any intellectual substance.

    What question?
    The one I made?
    Colloquially, rhetorical.
    Ironically you did not correct yourself nor answer the questions I made you.
    That was your intellectual substance for this discussion.

    We are allowed to counter arguments with examples, as I did.
    We are allowed to bring up past changes to abilities, as I did.
    We are allowed to tell you why your ideas do not work, as I did.
    Just because you did not like or read what I say, does not make it unconstructive.
    Doing so would defeat the purpose of a discussion.

    You can't shield; damage health enchantment, sloads semblance, shield breaker, knight slayer, shattering blows, and various NPC attacks. Damage shields do not get a pass. No.

    "I would expect players that are used to having everything handed to them QQ. Spoiled children behave the same way."
    Baiting? Narcissistic...

    You're already discredited, and blocked by several others that I know of on the forums for the toxicity of the community you create with flame threads.

    You clearly have other issues, and for that I am sorry for you.


    @ZOS_DaryaK

    Have a nice day, and feel free to block me. Your feedback is neither constructive nor wanted by me.
  • Strider__Roshin
    Strider__Roshin
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    Derra wrote: »
    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    Try playing with one instead of two shields on a build without necropotence or intentionally stacking max magica.

    After you´ve educated yourself on the matter this way come up with reasonable ways to adress shields:

    Make hardened + harness not stack.
    Improve sorc incombat sustain when harness it out of the equation.
    Make undeath not work on shields but only on HP.
    Remove shieldbreaker.

    Think of a way to let a single shield scale with number of attackers - because as it currently stands shields are only op in 1v1. As soon as you have two competent players attacking you shields go from best to worst defense in the game.

    But honestly - even 1v1 you should be able to kill shieldstackers nowadays.

    Unfortunately the same attribute that increases the potency of damage shields is the same attribute that increases the scaling of undodgeable abilities such as haunting curse, meteor, soul assault, and Rune cage.
  • Strider__Roshin
    Strider__Roshin
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    Feanor wrote: »
    You don’t make medium armour more fun by making everything else less fun.

    You don't think there will be any issues with making medium armor as tanky as damage shields? I don't disagree that medium needs a buff, but at what point do we say that something is too strong, I think damage shields are more of an issue in pve honestly.
  • pieratsos
    pieratsos
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    Daus wrote: »
    This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.

    I do not have the solution, but I can offer a few ideas:

    1) Make them critable, but have them affected by the users mitigation.

    2) Have them affected by defile.

    3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.

    I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.

    Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.

    1. You will make shields completely broken. You are basically giving them a 20%+ dmg mitigation. Slap some impen to negate most of the crits and now you are looking at unkillable 50k hp sorcs with 15k burst "heals".
    2. Major defile with befoul will render shields completely useless. You are not just nerfing sorcs but basically every light armor build in the game.
    3. Same as 2. Just even worse. Shields don't last more than a couple of seconds in actual combat.

    Stacking is the issue. Not individual shields. Address that or implement some smart mechanic that makes shields weaker in 1v1 and stronger in 1vx.
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