Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Have I tried it? That's literally how I play my magSorc. The only shields I use are Hardened ward and healing ward, and I survive just fine. So yes, any competent player can survive just fine without shield stacking. Shield stacking is just broken OP.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Have I tried it? That's literally how I play my magSorc. The only shields I use are Hardened ward and healing ward, and I survive just fine. So yes, any competent player can survive just fine without shield stacking. Shield stacking is just broken OP.
By the time you manage to(or fail to in this case) stack a shield on another one, the first is mostly gone if your opponent has any idea of what they're doing. Shield stacking is fine - the whacky performance of harness' regen is not, but that's an entirely separate matter.
If it's really the damage absorption of a hardened + harness that's giving anyone trouble, then they're just plain lacking in damage/can't deal with being kited/failing to weave skills well enough. It's not hard to match the sorc skill for skill, in which case your skill + la should be tearing down the shields almost as fast as, or faster than they can come up.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Magsorc's will, and should get the nerf hammer soon. It's quite overdue. Oh and yes I'm expecting them to revert Incap back to its original stun mechanic. Also overdue in my opinion.
But yes, anyone with a working pair of eyeballs can observe that shield stacking is vastly over-performing. I doubt they're going to do anything about it though even though this is an endemic issue in this game. Still, one can hope.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Magsorc's will, and should get the nerf hammer soon. It's quite overdue. Oh and yes I'm expecting them to revert Incap back to its original stun mechanic. Also overdue in my opinion.
But yes, anyone with a working pair of eyeballs can observe that shield stacking is vastly over-performing. I doubt they're going to do anything about it though even though this is an endemic issue in this game. Still, one can hope.
Jesus haven't Sorcs been nerfed enough? Guess you haven't played very long. It's honestly NB's time for a nerf.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Dark Exchange and the Twilight are your burst heals. Critical Sure is your HoT. Crystal Frags when proc'd is a hard hitting instant cast like the spectral bow except you can use it more often. Instant cast spammable? Use Crushing Shock or Elemental Weapons.
You already have the tools to have great survivability without shield stacking.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Magsorc's will, and should get the nerf hammer soon. It's quite overdue. Oh and yes I'm expecting them to revert Incap back to its original stun mechanic. Also overdue in my opinion.
But yes, anyone with a working pair of eyeballs can observe that shield stacking is vastly over-performing. I doubt they're going to do anything about it though even though this is an endemic issue in this game. Still, one can hope.
Jesus haven't Sorcs been nerfed enough? Guess you haven't played very long. It's honestly NB's time for a nerf.
They’re first on the list if anyone needs a nerf. But let’s be honest, they don’t need any adjustments as much as non-nb’s need to learn how to play.
The issue is: Nightblade is THE best designed class in this game. Stealth. Strong up-front burst. Best debuffs of any class. Everything is smooth and works together. You can go on murder sprees in Cyrodiil with bad gear and unmorphed skills.
The players who run it are (consequently?) the loudest on the forums about destroying every other class but their own. People need to bring some perspective here, the only difference on Sorcerer this patch is the rune cage thing, which should probably be a DOT. Fix that.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
Dark Exchange and the Twilight are your burst heals. Critical Sure is your HoT. Crystal Frags when proc'd is a hard hitting instant cast like the spectral bow except you can use it more often. Instant cast spammable? Use Crushing Shock or Elemental Weapons.
You already have the tools to have great survivability without shield stacking.
I am talking about PvP here. PvP where you eventually have to slot damaging skills as well, not double barring a (2 hits => dead) pet and use a plethora of PvE stuff just to keep you alive.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
If anything that is a disadvantage. You have to make sacrifices to get a decent defensive tool. You dont have to make any such sacrifices for cloak, dodge, block, and even healing is not punished as harshly as it scales from both max magicka and spell damage which allows for some degree of diversification.
Stacking into max magicka means you will have to sacrifices spell damge, spell pen, or regen. The first two make the sorc less dangerous on the offensive, the latter is deadly to sorc b/c once the resource is gone it's gone. You can't get it back quickly. For cloak, dodge, block you won't have to make such sacrifices. You can go for a lot of regen allowing you to spam this already more powerful defensive abilities even more. Or you could go full spell / weapon damage and pen making you deal a lot more damage. Or you could create a well balanced build that got damage + regen. Something that shield users can't to that extent.
The fact that you are here whining about how sorc's defensive tool scales of the max magicka while your's does not when that is a big advantage rather than a handicap only shows that you haven't thought anything through and are just here to call for nerfs b/c you either have serious L2P issues, just want easy kills, or lack the capability to distinguish between objective facts and subjective perception. I mean even your core arguments are deeply flawed and unsustainable.
And before you come running "but what about resistances, they can be reduced and you have to make a trade-off when you pick gear with resistances as bonus rather than a resource/damage/regen" ... that's true, BUT they also don't cost you several thousand resource every 1 to 6 sec to apply and receive some mitigation! They also ignore CC.
Some of you might now feel like saying: "but they got penetration as a counter" ... guess what, spell damage / weapon damage and max resources are the equivalent counters to shields.
And please don't start with "but but but... I can't crit shields" -> there is a lengthy post above why you can't. Read it!
And just so you understand why you can't defile shields: you also cannot buff shields with major or minor mending!!!!
I really should start opening threads with equivalently ridiculous demands regarding NBs or DKs. For example: make cloak be affected by defile so that respective damage goes through dodge. Some for Cloak. And while we are at it. Make both scale off of max magciak / stamina respectively instead of allowing for 100% mitigation by default. Let it start by 10% mitigation of damage when evading the damage.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
It does. Healing can be lowered beyond base though.
Healing has defiles that trump the buff sections of it, since defiles are post other buffs and the other healing buffs are not very easily accessible.
Shields are quite strong Xv1, (shield users being the X, me being the 1, I know shields are weak when outnumbered yourself) and no opportunity to soft counter and whittle away at them as you can heals often means you either have to ignore them, or throw a lot of resources into them. If shields had mending amps, and defile debuffs, that would allow you to buff/debuff shields lower/higher than current level.
Defenses without soft counters are bad design. Defenses with hard counters are bad design too, so SB/sloads will be gone
To balance this mobility buffs would be useful, it wouldn't just be an indiscriminate nerf, it'd be a rebalance to add softcounters to something that currently lacks it and then give more flavor to sorcs by buffing another part of them.
yeah honestly the fact that magsorcs have really good sustained dps, and burst damage from a distance and crit/armor debuffs with 15K protection at all times. Yeah it needs a nerf already. PEople that complain about cloak being OP are just bad, theyre probably not even noobs, they just suck. There is 0 counterplay for shields.
Anti_Virus wrote: »
Dark Exchange and the Twilight are your burst heals. Critical Sure is your HoT. Crystal Frags when proc'd is a hard hitting instant cast like the spectral bow except you can use it more often. Instant cast spammable? Use Crushing Shock or Elemental Weapons.
You already have the tools to have great survivability without shield stacking.
I am talking about PvP here. PvP where you eventually have to slot damaging skills as well, not double barring a (2 hits => dead) pet and use a plethora of PvE stuff just to keep you alive.
@bardx86
funny enough a lot of sorcs argue that rune cage isn't OP and people need to adapt, but when the idea of fixing shield stacking comes up and people suggest class skills that heal mag sorc all of a sudden it's a problem to adapt.
kinda funny.
lol leave it the way it is, made a magsorc on the weekend can 1v10-15 kill them all with runecage/ice comet and never die...just streak away and invis pots...thx zos shield stacking is "balanced"
Priyasekarssk wrote: »lol leave it the way it is, made a magsorc on the weekend can 1v10-15 kill them all with runecage/ice comet and never die...just streak away and invis pots...thx zos shield stacking is "balanced"
Why shield stacking on sorc is unbalanced, other classes is not despite sorc doesnt have a burst heal ? A NB call pull CC + Ice comet combo. A DK can pull root + ice comet combo ?
Leave it. A Time stop and Ice comet any magicka class can pull it even any stamina for that matter.
L2P issue. FYI many sorcs are old pros in the game. There is not much new sorcs due to nerfs after nerfs. That deoent mean class is overpowered.
PhoenixGrey wrote: »This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Shield stacking is expensive though compared to some other defensive mechanics in the game
That fact was conveniently forgotten
Not even close. You'll run out of stamina significantly quicker on a stam character spamming dodge rolling or blocking a soul assault than you would on a magicka character spamming shields.
I didn't conveniently forget anything. You obviously don't play stamina.
Priyasekarssk wrote: »lol leave it the way it is, made a magsorc on the weekend can 1v10-15 kill them all with runecage/ice comet and never die...just streak away and invis pots...thx zos shield stacking is "balanced"
Why shield stacking on sorc is unbalanced, other classes is not despite sorc doesnt have a burst heal ? A NB call pull CC + Ice comet combo. Mostly NB go for incap , which even more deadly. A DK can pull root + ice comet combo ?
Leave it. A Time stop and Ice comet any magicka class can pull it even any stamina for that matter. You dont know ice comet can be blocked ? Ice comet is not even a serious ultimate for its huge costs.
L2P issue. FYI many sorcs are old pros in the game. There is not much new sorcs due to nerfs after nerfs. That deoent mean class is overpowered. Its player skill. There is nothing sorc doing , which other classes does not to be even considered as overpowered.
Anti_Virus wrote: »
Dark Exchange and the Twilight are your burst heals. Critical Sure is your HoT. Crystal Frags when proc'd is a hard hitting instant cast like the spectral bow except you can use it more often. Instant cast spammable? Use Crushing Shock or Elemental Weapons.
You already have the tools to have great survivability without shield stacking.
I am talking about PvP here. PvP where you eventually have to slot damaging skills as well, not double barring a (2 hits => dead) pet and use a plethora of PvE stuff just to keep you alive.
@bardx86
funny enough a lot of sorcs argue that rune cage isn't OP and people need to adapt, but when the idea of fixing shield stacking comes up and people suggest class skills that heal mag sorc all of a sudden it's a problem to adapt.
kinda funny.
Whether defile is balanced or not is completely irrelevant. Thats a balance issue with heals/defiles. It has nothing to do with shields or any other defense mechanic.Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
It does. Healing can be lowered beyond base though.
Healing has defiles that trump the buff sections of it, since defiles are post other buffs and the other healing buffs are not very easily accessible.
Shields are quite strong Xv1, (shield users being the X, me being the 1, I know shields are weak when outnumbered yourself) and no opportunity to soft counter and whittle away at them as you can heals often means you either have to ignore them, or throw a lot of resources into them. If shields had mending amps, and defile debuffs, that would allow you to buff/debuff shields lower/higher than current level.
Defenses without soft counters are bad design. Defenses with hard counters are bad design too, so SB/sloads will be gone
To balance this mobility buffs would be useful, it wouldn't just be an indiscriminate nerf, it'd be a rebalance to add softcounters to something that currently lacks it and then give more flavor to sorcs by buffing another part of them.
Anti_Virus wrote: »Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?
Shields should be immune to defiles because they don't have any equivalent to major/minor mending and major/minor vitality Unless you also want to add those in, but what would be the point? Seems like a lot of trouble just to rebalance something that's already balanced.
Edit - balanced doesn't mean well designed. I find the current implementation of shield design godawful...but it's pretty well balanced.
But shield size scales of mag which can be increased, but has no way to reduce the effectiveness of mag in the same way that mitigation scales of resistance, which can be buffed, but also lowered.
Heals scale with spell dmg and magicka too which can also be increased but not lowered. You are comparing apples with oranges.
It's called defile.