This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
What I’d like to see:
1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.
2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.
3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.
So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.
If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.
Maybe reduce shield strength across the board, but allow 'em to benefit from armor res somehow. Say your average sorc shield is 10k. Average sorc armor is 7-10k, but let's go with 10k for simplicity. There's an incoming 10k hit. Reducing shield strength by 20% will make the shield absorb 8k, with 2k overflow. However, if shields benefitted from armor along with reducing the value of said shield, the sorc would take...approximately the same damage (10k armor is somewhere between 14 and 17% reduction). Admittedly this is a very, very specific example and I'm unsure how to make it scale properly in a wider selection of scenarios, but a TLDR of my line of thinking is that shield strength could be reduced a percentage proportionate to how much more mitigation the sorc would get from suddenly benefitting from armor. This would scale in that in order for the sorc to get more armor, they'd have to give up forms of mitigation - most likely magicka, thus reducing the strength of the shield and ensuring that you don't have sorcs with the same amount of sustain and shield value suddenly benfitting from a big chunk of extra tankiness. If a sorc wanted to put on heavy armor, he/she could, but would have fewer casts, or the sorc could get more health at the cost of shield strength but it wouldn't be a total waste of stats. I'm sure there would be an outlier where the scenario I mention above occurs where some min/maxer figures out how to get everything they got now + extra mitigation, but...I currently see no way for that to happen.
This is a very interesting post.
As for the quoted section, I think the solution would lie in splitting up the morphs and make them scale with light armor.
Something like this:
Morph 1: Shield works the way it currently does, but the shield strength depends on the pieces of light armor you wear (similar to dampened magic, but maybe a higher/lower rate depending on the overall changes). This would prevent that heavy armor users with lots of mitigation also can slot powerful shields that are meant for squishy light armor wearers that only got 1/4 of the armor mitigation (without considering HA buffs to blocking). Other effects such as minor intellect could be added depending on the current balance situation.
Morph 2: Only mitigates damage that got through block. Make it a relative mitigation tool (% based) or an absolute one (points based). Cost and duration would have to be adjusted to how and what amount of damage the shield actually mitigates.
This way you can circumvent the issue with the CCs in PvP b/c you don't have blocking cost that have no benefit.
In the wake of these changes I'd also change at least Dampening Magic. Maybe make it restore stamina when it by a stamina ability. It already has a fittingly green icon. Doesn't have to be the same amount as magicka returned from Harness Magicka.
@ Your thoughts concerning Dampening and Harness. The point of mentioning those abilities in my post was to show that one morph - Dampening - is well designed, while the other - Harness - sees wild fluctuations in effectiveness (or effectiveness against stam builds when that likely wasn't the design intention, since a decent amount of stam setups can't avoid running magic dmg stuff). I'd also rather the morphs be more...worthy of consideration, instead of "Oh I need this, so I'll take harness. The other morph is useless for me." Or the other way around and taking Dampened because harness would be ineffective for that build. And tbh magicka setups don't need more stam regen - I think that'd be far too much.
For Harness, I'd probably change it to a 'deals x magic damage to attackers when struck, scales with how many light armor pieces you have on'. That'd make Harness the more offensive morph and Dampened more defensive. Imo dampened could use a slight buff though, it doesn't really feel like it makes a difference with all the dmg flying around these days. Maybe have Dampened give minor prot while active. Edit: one morph gives minor prot while active and the other gives minor zerk while active - the buffs lasts while the shields are up and then for x duration after the shield falls per light armor piece equipped. Thoughts?
Concerning your mention of different morphs - what skill are you talking about? o.o I assume it's concerning sorcerer's hardened/empowered ward, but I can't tell and wanted to make sure before typing out a whole buncha stuff.
This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
What I’d like to see:
1. Nerf shield stacking. Harness and hardened won’t activate if one or the other is up. Healing ward still works. Call it a major/minor system or whatever.
2. Turn bound armor into what it’s supposed to be. You summon a set of Daedric armor with the activated effect. It counts the same as heavy armor for mitigation, and it lasts at least six to eight seconds. The 8% Max Magicka slotted effect remains.
3. Rune cage should be a DOT, so that every DOT crit will activate power surge heals.
So instead of two shields, you get only one, on top of conjured heavy armor, while wearing light. When one shield is broken (in one GCD), you take damage, but it’s mitigated by heavy defense so that you aren’t just one-shot. Surge provides reliable heals without having to hump someone’s leg with boundless storm.
If you want to nerf shield stacking without some kind of backup class burst heal or heavy armor mitigation - you’re being a disingenuous stamtard who just wants to one shot Sorcs. Unfortunately that’s most of the forum posters around here.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Magsorc's will, and should get the nerf hammer soon. It's quite overdue. Oh and yes I'm expecting them to revert Incap back to its original stun mechanic. Also overdue in my opinion.
But yes, anyone with a working pair of eyeballs can observe that shield stacking is vastly over-performing. I doubt they're going to do anything about it though even though this is an endemic issue in this game. Still, one can hope.
Kinda interesting how it always has been predominantly NBs complaining about other classes and calling for nerfs.
Pot calling the kettle black...
Best designed class in the game has horrible players that want more quick kills where the other guy can’t fight back.
You know why stacked shields are so bad to forumblades? Because a Sorc with two shields can go offensive for 2-3 GCD instead of spamming one shield button over and over to prevent instant death.
If you can’t kill a shield Sorc with incap strike, defile, and a 20% damage buff for SIX seconds, the problem isn’t shields. I mean, what, do you need 40% damage for six seconds? Major fracture too? A 99% snare for 60 seconds?
Magsorc's will, and should get the nerf hammer soon. It's quite overdue. Oh and yes I'm expecting them to revert Incap back to its original stun mechanic. Also overdue in my opinion.
But yes, anyone with a working pair of eyeballs can observe that shield stacking is vastly over-performing. I doubt they're going to do anything about it though even though this is an endemic issue in this game. Still, one can hope.
You have a whole class:
- Without an HoT
- Without burst healing
- That needs to "build up" a time delayed "bomb" to kill someone.
Now, describe a balanced way to fulfill the 3 points above without using an "health buffer" or shield of some kind.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
yeah honestly the fact that magsorcs have really good sustained dps, and burst damage from a distance and crit/armor debuffs with 15K protection at all times. Yeah it needs a nerf already. PEople that complain about cloak being OP are just bad, theyre probably not even noobs, they just suck. There is 0 counterplay for shields.
Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
Interesting suggestions.. thanks for contributing.
My only concern when it comes to the maj/min buff is the fact that stam sorcs will be able to utilize hardened ward with equivalent efficiency. Making it so that hardened ward and harness magicka can't stack effectively does the same thing.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Have I tried it? That's literally how I play my magSorc. The only shields I use are Hardened ward and healing ward, and I survive just fine. So yes, any competent player can survive just fine without shield stacking. Shield stacking is just broken OP.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Have I tried it? That's literally how I play my magSorc. The only shields I use are Hardened ward and healing ward, and I survive just fine. So yes, any competent player can survive just fine without shield stacking. Shield stacking is just broken OP.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
Dark exchange is avery good skill, but no on-demand burst heal. Surge requires you to be on the offense fort some heals. Pets suck in open-world PvP.
The skills you named are very good in combination with a strong shield or shield stacking, but only mediocre without.
Well I'm not suggesting to not use a shield lol. I'm just pointing out that the sorc does have great survivability with just the use of Hardened ward, and healing ward. Harness magicka is just Overkill, and it should not be able to stack with hardened.
No. We don’t have great survivability with one shield. Have you ever tried it? I’m guessing not.Damage shields are absolutely too strong. Don't delude yourselves, in a 1v1 its beyond OP, and easily sustainable. It also doesn't have much good soft counters (like cloak)
Yeah it melts 1vX, but so does everything else.
Make shields defiled (though lower defile) and make shields maj/min. Then buff sorc's mobility, small buff for mines, BoL removes snares for 1s, and streak doesn't increase in price when hitting someone.
This would destroy the class pretty much, especially because your spammable nightblade ultimate would basically make it impossible to shield. Agenda much?
I’m so happy sometimes that the devs ignore these garbage suggestions.
1) L2R. I said nerf defile first. I don't even have an NB leveled.
2) No it wouldn't.
I bet you are the first to complain about shieldbreaker/sloads. Newsflash, they wouldn't exist if shields had a soft counters. Cloak may be stronger, but it has the same problems, too strong when not countered, too weak when countered.
The 3 other classes have to deal with it, just look at block: 2K stam every sec, requires heavy building at the cost of damage, all dots go through, bleeds go through resists too (broken) unblockable abilities go through, many AoEs go through, and unblockable CCs go though. Stops stam, snares.
But...But pressure. Congrats, you can pressure anything easier, and with block it goes straight to the health, which can be defiled.
Sorcs could use certain buffs, but don't kid yourself and say shields are fine. Maybe in no CP without bastion, or extra resources, but absolutely not in CP. If they were, MagDKs wouldn't go shields instead of the defense they synergize with, many magplars wouldn't go to shields so they can get their damage off, etc.
Why should you be immune to defiles?