Anti_Virus wrote: »Stop with the played out, unimaginative, “too hard for you to understand routine” it makes you sound even pettier. I learned very early in life that you can’t preface something with “satire” or “no disrespect” then just go ahead and say or write whatever you want and not expect people to comment or react. You clearly had an agenda when you typed those things and I commented.You have got to stop with the NB hate. This has nothing to do with NB or is it coming from NB exclusively. The only disingenuous thing I see here is pretending Sorcs are fine as is. Half of your own community admits something is off here. I play MagDK, MagPlar, Stamplar, and Stamblade and I assure you none of those classes can check all the boxes MagSorc can right now.Nightblades will never be happy until all of us are just one-shot free-AP piñatas.
Damage this patch went way up with the new proc sets and sloads. A good NB can already stun and kill you instantly with one shield up. So we’re forced to stack, and SURPIRSE! They want to get rid of stacking now.
No. There is no ‘constructive’ way to have this discussion in the face of such a dishonest and disingenuous motivation.
Instead (for irony/satire sake - if you’re lacking half of a wit, google the word ‘satire’) Let’s discuss how to ‘balance’ cloak:
* You shouldn’t be able to vanish within 8 meters of a player, this point blank reveal range is ridiculous.
* How about we add a cloak debuff to the game? When defiled you can be seen perfectly 10-15 meters out?
* How about we add streak stacking costs to cloak?
But hey, nightblades have so much Defense and mitigation without cloak, they’ll be fine right? Fair is fair, and this is exactly what they want to do to sorcerers.
I suggest you look up the word ‘satire’. I was poking fun at most of the changes suggested so far. Maybe I used words too hard for you to understand.
The design problems are a lot deeper than just ‘omg nerf shields’. Other Sorcs see an ‘issue’ with a number of mechanics that need to change first that aren’t likely to change.
Nobody here that actually plays a Sorc agrees with the suggestions made by the OP or most of the others. We may agree there’s an ‘issue’ but we all think the same thing about cloak too. But even the slightest nerf to cloak would likely render nightblade unplayable.
I’m drawing a parallel here, an analogy. If that’s hard to understand, please look it up.
You’re understandably upset. You, just like many other “I play every class including Sorc and I think it needs a nerf” players in the past - just got exposed as nightblade main. Sure you play ‘every class’ but at least we know which one you’re worried about the most when you get triggered by a joke.
That’s okay man. I’m biased pro Sorc and honest about it. I have a nightblade too but I don’t even pretend to enjoy playing it as much.
and that's the problem just like anti sorc NBs, your opinion also cannot be taken seriously.
Believe it or not, I don’t think you nightblade guys need any nerfs. Fixing the crit heal bug is all I believe needed to happen, and it did. You’re fine.
My post above was meant to be comedy, and it mirrored everything nightblade posters here wanted to happen to shields - class destroying changes basically. It didn’t hit home until I copy/pasted the shield nerfs, and replaced in the word ‘cloak’.
Anti_Virus wrote: »Anti_Virus wrote: »Stop with the played out, unimaginative, “too hard for you to understand routine” it makes you sound even pettier. I learned very early in life that you can’t preface something with “satire” or “no disrespect” then just go ahead and say or write whatever you want and not expect people to comment or react. You clearly had an agenda when you typed those things and I commented.You have got to stop with the NB hate. This has nothing to do with NB or is it coming from NB exclusively. The only disingenuous thing I see here is pretending Sorcs are fine as is. Half of your own community admits something is off here. I play MagDK, MagPlar, Stamplar, and Stamblade and I assure you none of those classes can check all the boxes MagSorc can right now.Nightblades will never be happy until all of us are just one-shot free-AP piñatas.
Damage this patch went way up with the new proc sets and sloads. A good NB can already stun and kill you instantly with one shield up. So we’re forced to stack, and SURPIRSE! They want to get rid of stacking now.
No. There is no ‘constructive’ way to have this discussion in the face of such a dishonest and disingenuous motivation.
Instead (for irony/satire sake - if you’re lacking half of a wit, google the word ‘satire’) Let’s discuss how to ‘balance’ cloak:
* You shouldn’t be able to vanish within 8 meters of a player, this point blank reveal range is ridiculous.
* How about we add a cloak debuff to the game? When defiled you can be seen perfectly 10-15 meters out?
* How about we add streak stacking costs to cloak?
But hey, nightblades have so much Defense and mitigation without cloak, they’ll be fine right? Fair is fair, and this is exactly what they want to do to sorcerers.
I suggest you look up the word ‘satire’. I was poking fun at most of the changes suggested so far. Maybe I used words too hard for you to understand.
The design problems are a lot deeper than just ‘omg nerf shields’. Other Sorcs see an ‘issue’ with a number of mechanics that need to change first that aren’t likely to change.
Nobody here that actually plays a Sorc agrees with the suggestions made by the OP or most of the others. We may agree there’s an ‘issue’ but we all think the same thing about cloak too. But even the slightest nerf to cloak would likely render nightblade unplayable.
I’m drawing a parallel here, an analogy. If that’s hard to understand, please look it up.
You’re understandably upset. You, just like many other “I play every class including Sorc and I think it needs a nerf” players in the past - just got exposed as nightblade main. Sure you play ‘every class’ but at least we know which one you’re worried about the most when you get triggered by a joke.
That’s okay man. I’m biased pro Sorc and honest about it. I have a nightblade too but I don’t even pretend to enjoy playing it as much.
and that's the problem just like anti sorc NBs, your opinion also cannot be taken seriously.
Believe it or not, I don’t think you nightblade guys need any nerfs. Fixing the crit heal bug is all I believe needed to happen, and it did. You’re fine.
My post above was meant to be comedy, and it mirrored everything nightblade posters here wanted to happen to shields - class destroying changes basically. It didn’t hit home until I copy/pasted the shield nerfs, and replaced in the word ‘cloak’.
I see. Many sorcs here are forgetting the PVE application of shields as well, trials almost always are dominated by magic builds because they can ignore some mechanics by ward stacking( standing in red, boss heavy attacks etc.) and its the least punishing defensive mechanic in the game even when outnumbered in pvp applications.
dodge roll evades all single target dodgeable attacks in a certain window but cannot be maintained due to stacking cost.
block mitigates 50% damage(55% on DK) and has a scaling cost more people hitting you while blocking the more stam you drain, in addition, you don't regen stam while blocking and with unblockable CCs that also hit very hard *cough* rune cage *cough* it cannot be sustained very long.
wards mitigate 100% true(unmitigated except for battle spirit) damage but resist crits, it has no scaling cost increase can be refreshed and stacked with other wards.
all three mechanics, when faced with multiple opponents, will result in death but at least the magicka user can utilize block and dodge without investing into it (although with limited use). Stam builds cannot use shields like mag builds, and so we have sloads and shield breaker in the game and it will only get worse. Sometimes I think end game pve needs oblivion damage mechanics to make it more challenging for magic builds.
So it would be an aid... not a crutch.. it’s won’t bother good players.
PhoenixGrey wrote: »This is in combat and mechanics section because damage shields are OP in every aspect of this game. It's the reason why magicka has insane survivability in comparison to stamina in PvE, and the fact that magSorcs can add 20k+ effective health in 2 seconds by alternating between hardened ward and harness magicka while in PvP is way too strong.
I do not have the solution, but I can offer a few ideas:
1) Make them critable, but have them affected by the users mitigation.
2) Have them affected by defile.
3) Increase the cost of a following damage shield by 33% if applied again within 5 seconds.
I would not suggest doing both suggestion 1 and 2 because that would render damage shields useless. Combining either 1 or 2 with 3 would be fine though.
Yes, I'm expecting to be zerged by QQing magsorcs for stating the obvious, but this is long overdue and we will see posts like this throughout the entire lifetime of ESO until something is done about it.
Shield stacking is expensive though compared to some other defensive mechanics in the game
That fact was conveniently forgotten
Not even close. You'll run out of stamina significantly quicker on a stam character spamming dodge rolling or blocking a soul assault than you would on a magicka character spamming shields.
I didn't conveniently forget anything. You obviously don't play stamina.
He has the analogy wrong.
Shields are like block, vigor, and rally on a heavy armor build, and cost similar.
Dodge roll is completely different, we both do it and it has an increasing cost fatigue on it.
For those who think shields should get any mitigation; see swordmasters from warhammer online as to why that’s a bad idea...
Maybe reduce shield strength across the board, but allow 'em to benefit from armor res somehow. Say your average sorc shield is 10k. Average sorc armor is 7-10k, but let's go with 10k for simplicity. There's an incoming 10k hit. Reducing shield strength by 20% will make the shield absorb 8k, with 2k overflow. However, if shields benefitted from armor along with reducing the value of said shield, the sorc would take...approximately the same damage (10k armor is somewhere between 14 and 17% reduction). Admittedly this is a very, very specific example and I'm unsure how to make it scale properly in a wider selection of scenarios, but a TLDR of my line of thinking is that shield strength could be reduced a percentage proportionate to how much more mitigation the sorc would get from suddenly benefitting from armor. This would scale in that in order for the sorc to get more armor, they'd have to give up forms of mitigation - most likely magicka, thus reducing the strength of the shield and ensuring that you don't have sorcs with the same amount of sustain and shield value suddenly benfitting from a big chunk of extra tankiness. If a sorc wanted to put on heavy armor, he/she could, but would have fewer casts, or the sorc could get more health at the cost of shield strength but it wouldn't be a total waste of stats. I'm sure there would be an outlier where the scenario I mention above occurs where some min/maxer figures out how to get everything they got now + extra mitigation, but...I currently see no way for that to happen.
This is a very interesting post.
As for the quoted section, I think the solution would lie in splitting up the morphs and make them scale with light armor.
Something like this:
Morph 1: Shield works the way it currently does, but the shield strength depends on the pieces of light armor you wear (similar to dampened magic, but maybe a higher/lower rate depending on the overall changes). This would prevent that heavy armor users with lots of mitigation also can slot powerful shields that are meant for squishy light armor wearers that only got 1/4 of the armor mitigation (without considering HA buffs to blocking). Other effects such as minor intellect could be added depending on the current balance situation.
Morph 2: Only mitigates damage that got through block. Make it a relative mitigation tool (% based) or an absolute one (points based). Cost and duration would have to be adjusted to how and what amount of damage the shield actually mitigates.
This way you can circumvent the issue with the CCs in PvP b/c you don't have blocking cost that have no benefit.
In the wake of these changes I'd also change at least Dampening Magic. Maybe make it restore stamina when it by a stamina ability. It already has a fittingly green icon. Doesn't have to be the same amount as magicka returned from Harness Magicka.
Maybe reduce shield strength across the board, but allow 'em to benefit from armor res somehow. Say your average sorc shield is 10k. Average sorc armor is 7-10k, but let's go with 10k for simplicity. There's an incoming 10k hit. Reducing shield strength by 20% will make the shield absorb 8k, with 2k overflow. However, if shields benefitted from armor along with reducing the value of said shield, the sorc would take...approximately the same damage (10k armor is somewhere between 14 and 17% reduction). Admittedly this is a very, very specific example and I'm unsure how to make it scale properly in a wider selection of scenarios, but a TLDR of my line of thinking is that shield strength could be reduced a percentage proportionate to how much more mitigation the sorc would get from suddenly benefitting from armor. This would scale in that in order for the sorc to get more armor, they'd have to give up forms of mitigation - most likely magicka, thus reducing the strength of the shield and ensuring that you don't have sorcs with the same amount of sustain and shield value suddenly benfitting from a big chunk of extra tankiness. If a sorc wanted to put on heavy armor, he/she could, but would have fewer casts, or the sorc could get more health at the cost of shield strength but it wouldn't be a total waste of stats. I'm sure there would be an outlier where the scenario I mention above occurs where some min/maxer figures out how to get everything they got now + extra mitigation, but...I currently see no way for that to happen.
This is a very interesting post.
As for the quoted section, I think the solution would lie in splitting up the morphs and make them scale with light armor.
Something like this:
Morph 1: Shield works the way it currently does, but the shield strength depends on the pieces of light armor you wear (similar to dampened magic, but maybe a higher/lower rate depending on the overall changes). This would prevent that heavy armor users with lots of mitigation also can slot powerful shields that are meant for squishy light armor wearers that only got 1/4 of the armor mitigation (without considering HA buffs to blocking). Other effects such as minor intellect could be added depending on the current balance situation.
Morph 2: Only mitigates damage that got through block. Make it a relative mitigation tool (% based) or an absolute one (points based). Cost and duration would have to be adjusted to how and what amount of damage the shield actually mitigates.
This way you can circumvent the issue with the CCs in PvP b/c you don't have blocking cost that have no benefit.
In the wake of these changes I'd also change at least Dampening Magic. Maybe make it restore stamina when it by a stamina ability. It already has a fittingly green icon. Doesn't have to be the same amount as magicka returned from Harness Magicka.
@ Your thoughts concerning Dampening and Harness. The point of mentioning those abilities in my post was to show that one morph - Dampening - is well designed, while the other - Harness - sees wild fluctuations in effectiveness (or effectiveness against stam builds when that likely wasn't the design intention, since a decent amount of stam setups can't avoid running magic dmg stuff). I'd also rather the morphs be more...worthy of consideration, instead of "Oh I need this, so I'll take harness. The other morph is useless for me." Or the other way around and taking Dampened because harness would be ineffective for that build. And tbh magicka setups don't need more stam regen - I think that'd be far too much.
For Harness, I'd probably change it to a 'deals x magic damage to attackers when struck, scales with how many light armor pieces you have on'. That'd make Harness the more offensive morph and Dampened more defensive. Imo dampened could use a slight buff though, it doesn't really feel like it makes a difference with all the dmg flying around these days. Maybe have Dampened give minor prot while active.
Concerning your mention of different morphs - what skill are you talking about? o.o I assume it's concerning sorcerer's hardened/empowered ward, but I can't tell and wanted to make sure before typing out a whole buncha stuff.
In my opinion I think that instead of nerfing things (which is the zos way) you should buff others, in pve magicka dominates becuz of its advantages to survivability, while stamina only get mitigation through really blade cloak or blocking. Maybe a medium armor buff to survival would help as the way medium armor survives is by roll dodging, and you will lose dps doing that as well as stamina if done to much, while some can just ward and still dps with no effective "5 second cooldown" or the next one costs more. Stamina isn't used as much as magicka in pve and I think a buff to survivability mechs to medium armor OTHER then rolling would be great for end game PvE and PvP alike
In my opinion I think that instead of nerfing things (which is the zos way) you should buff others, in pve magicka dominates becuz of its advantages to survivability, while stamina only get mitigation through really blade cloak or blocking. Maybe a medium armor buff to survival would help as the way medium armor survives is by roll dodging, and you will lose dps doing that as well as stamina if done to much, while some can just ward and still dps with no effective "5 second cooldown" or the next one costs more. Stamina isn't used as much as magicka in pve and I think a buff to survivability mechs to medium armor OTHER then rolling would be great for end game PvE and PvP alike
If they provided major protection while dodge rolling it would prevent medium armor from being free AP in PvP when dealing with Zaan, Haunting Curse, or Soul Assault. It would also help with their survivability in pve since dodge rolling in pve is complete garbage.
*Swim announces plans to scrap missions to Mars, replacing it with plan to attach space-rope and pull Mars to us instead.*
If they provided major protection while dodge rolling it would prevent medium armor from being free AP in PvP when dealing with Zaan, Haunting Curse, or Soul Assault. It would also help with their survivability in pve since dodge rolling in pve is complete garbage.
In my opinion I think that instead of nerfing things (which is the zos way) you should buff others, in pve magicka dominates becuz of its advantages to survivability, while stamina only get mitigation through really blade cloak or blocking. Maybe a medium armor buff to survival would help as the way medium armor survives is by roll dodging, and you will lose dps doing that as well as stamina if done to much, while some can just ward and still dps with no effective "5 second cooldown" or the next one costs more. Stamina isn't used as much as magicka in pve and I think a buff to survivability mechs to medium armor OTHER then rolling would be great for end game PvE and PvP alike
If they provided major protection while dodge rolling it would prevent medium armor from being free AP in PvP when dealing with Zaan, Haunting Curse, or Soul Assault. It would also help with their survivability in pve since dodge rolling in pve is complete garbage.
Major protection on a dodge roll? Lol!
Zaan you can cloak.
IncapCurse you can just recloak and ignore. Or purge. It’s on a 3.5 and then a 5 second timer. You have forever to deal with it.
Soul assault you can cloak after two seconds.
This thread brings me joy and entertainment daily, keep the tears and horrible suggestions coming.
In my opinion I think that instead of nerfing things (which is the zos way) you should buff others, in pve magicka dominates becuz of its advantages to survivability, while stamina only get mitigation through really blade cloak or blocking. Maybe a medium armor buff to survival would help as the way medium armor survives is by roll dodging, and you will lose dps doing that as well as stamina if done to much, while some can just ward and still dps with no effective "5 second cooldown" or the next one costs more. Stamina isn't used as much as magicka in pve and I think a buff to survivability mechs to medium armor OTHER then rolling would be great for end game PvE and PvP alike
If they provided major protection while dodge rolling it would prevent medium armor from being free AP in PvP when dealing with Zaan, Haunting Curse, or Soul Assault. It would also help with their survivability in pve since dodge rolling in pve is complete garbage.
Major protection on a dodge roll? Lol!
Zaan you can cloak.
IncapCurse you can just recloak and ignore. Or purge. It’s on a 3.5 and then a 5 second timer. You have forever to deal with it.
Soul assault you can cloak after two seconds.
This thread brings me joy and entertainment daily, keep the tears and horrible suggestions coming.
If they provided major protection while dodge rolling it would prevent medium armor from being free AP in PvP when dealing with Zaan, Haunting Curse, or Soul Assault. It would also help with their survivability in pve since dodge rolling in pve is complete garbage.
You might be free AP to these things, but don’t speak as if that applies to everyone. It’s hilarious cus as a stamblade, you are best equipped to deal with Zaan and soul assault of any stam build in the game. Literally just cloak.
It’s funny to me that someone who whines so much can so callously make such broken and unbalanced suggestions in their own favor. The self victimization and bias among some stamblades is just disgusting.
Maybe reduce shield strength across the board, but allow 'em to benefit from armor res somehow. Say your average sorc shield is 10k. Average sorc armor is 7-10k, but let's go with 10k for simplicity. There's an incoming 10k hit. Reducing shield strength by 20% will make the shield absorb 8k, with 2k overflow. However, if shields benefitted from armor along with reducing the value of said shield, the sorc would take...approximately the same damage (10k armor is somewhere between 14 and 17% reduction). Admittedly this is a very, very specific example and I'm unsure how to make it scale properly in a wider selection of scenarios, but a TLDR of my line of thinking is that shield strength could be reduced a percentage proportionate to how much more mitigation the sorc would get from suddenly benefitting from armor. This would scale in that in order for the sorc to get more armor, they'd have to give up forms of mitigation - most likely magicka, thus reducing the strength of the shield and ensuring that you don't have sorcs with the same amount of sustain and shield value suddenly benfitting from a big chunk of extra tankiness. If a sorc wanted to put on heavy armor, he/she could, but would have fewer casts, or the sorc could get more health at the cost of shield strength but it wouldn't be a total waste of stats. I'm sure there would be an outlier where the scenario I mention above occurs where some min/maxer figures out how to get everything they got now + extra mitigation, but...I currently see no way for that to happen.
This is a very interesting post.
As for the quoted section, I think the solution would lie in splitting up the morphs and make them scale with light armor.
Something like this:
Morph 1: Shield works the way it currently does, but the shield strength depends on the pieces of light armor you wear (similar to dampened magic, but maybe a higher/lower rate depending on the overall changes). This would prevent that heavy armor users with lots of mitigation also can slot powerful shields that are meant for squishy light armor wearers that only got 1/4 of the armor mitigation (without considering HA buffs to blocking). Other effects such as minor intellect could be added depending on the current balance situation.
Morph 2: Only mitigates damage that got through block. Make it a relative mitigation tool (% based) or an absolute one (points based). Cost and duration would have to be adjusted to how and what amount of damage the shield actually mitigates.
This way you can circumvent the issue with the CCs in PvP b/c you don't have blocking cost that have no benefit.
In the wake of these changes I'd also change at least Dampening Magic. Maybe make it restore stamina when it by a stamina ability. It already has a fittingly green icon. Doesn't have to be the same amount as magicka returned from Harness Magicka.
@ Your thoughts concerning Dampening and Harness. The point of mentioning those abilities in my post was to show that one morph - Dampening - is well designed, while the other - Harness - sees wild fluctuations in effectiveness (or effectiveness against stam builds when that likely wasn't the design intention, since a decent amount of stam setups can't avoid running magic dmg stuff). I'd also rather the morphs be more...worthy of consideration, instead of "Oh I need this, so I'll take harness. The other morph is useless for me." Or the other way around and taking Dampened because harness would be ineffective for that build. And tbh magicka setups don't need more stam regen - I think that'd be far too much.
For Harness, I'd probably change it to a 'deals x magic damage to attackers when struck, scales with how many light armor pieces you have on'. That'd make Harness the more offensive morph and Dampened more defensive. Imo dampened could use a slight buff though, it doesn't really feel like it makes a difference with all the dmg flying around these days. Maybe have Dampened give minor prot while active.
Concerning your mention of different morphs - what skill are you talking about? o.o I assume it's concerning sorcerer's hardened/empowered ward, but I can't tell and wanted to make sure before typing out a whole buncha stuff.
Adding a Damage mechanic to defensive ability is not the way to go. No one will pick that morph. It'll be like the morph of Crystal shield that return Frost damage, inferior to Shimmering and unused.
Dampen should be bigger in size while Harness should be cheaper. Simple. But it should be a flat cost reduction to the skill per armour piece, instead of returning a huge amount of magicka against magic attacks. Because like you said that mechanic makes it overly efficient against Magic users and terrible against Stam users.
Dude if you willingly choose to play a gimped build by using the wrong morph of a skill, that’s on you. Don’t blame the class or armor type for that. I do agree medium armor could use slight buffs. But do you not see how ridiculous it is to want major protection in dodge rolls? Lmao. Especially in a QQ thread about damage shields, an essential defensive technique that no good players struggle against.
It’s such a ridiculous suggestion, and ruins your credibility. You have too much bias and not enough perspective. No stamblade isn’t weak. No damage shields are not too strong. You just need to learn to play.
@ Your thoughts concerning Dampening and Harness. The point of mentioning those abilities in my post was to show that one morph - Dampening - is well designed, while the other - Harness - sees wild fluctuations in effectiveness (or effectiveness against stam builds when that likely wasn't the design intention, since a decent amount of stam setups can't avoid running magic dmg stuff). I'd also rather the morphs be more...worthy of consideration, instead of "Oh I need this, so I'll take harness. The other morph is useless for me." Or the other way around and taking Dampened because harness would be ineffective for that build. And tbh magicka setups don't need more stam regen - I think that'd be far too much.
For Harness, I'd probably change it to a 'deals x magic damage to attackers when struck, scales with how many light armor pieces you have on'. That'd make Harness the more offensive morph and Dampened more defensive. Imo dampened could use a slight buff though, it doesn't really feel like it makes a difference with all the dmg flying around these days. Maybe have Dampened give minor prot while active. Edit: one morph gives minor prot while active and the other gives minor zerk while active - the buffs lasts while the shields are up and then for x duration after the shield falls per light armor piece equipped. Thoughts?
Concerning your mention of different morphs - what skill are you talking about? o.o I assume it's concerning sorcerer's hardened/empowered ward, but I can't tell and wanted to make sure before typing out a whole buncha stuff.
Yes medium armor is too weak due to unavoidable damage. Yes damage shields are too strong due to not enough counters. Medium armor needs to be brought up or damage shields need to be brought down, and that goes for both pve and PvP.
Yes medium armor is too weak due to unavoidable damage. Yes damage shields are too strong due to not enough counters. Medium armor needs to be brought up or damage shields need to be brought down, and that goes for both pve and PvP.
The counter to damage shields is knowing how to properly apply pressure and dps.
You’re setting up a straw man. But it would go medium armor stam sorc, then magicka sorc, then heavy stam sorc. The thing is tho, medium armor is not the meta for stam sorc so your situation really proves nothing except that the gimped build should be the first to target. Between a proper meta heavy stam sorc and a mag sorc, you better believe I’d focus the mag sorc. In fact, sorcs are one of the worst classes in the game when focused by multiple players and in most fights is the first target I call out.
I agree that medium armor needs a buff. And if you refer to the very first post I made in this thread, I said very plainly that rune cage is op. But damage shields are fine, and your suggestion on major protection during dodge roll is ridiculous to anyone who understands the game and isn’t a biased stamblade. You just really have no perspective.
No that is how you defeat players in general. That is not a counter to damage shields.
A simple illustration:
We have 2 magsorcs (you being one of them), and 3 potential victims.
Victim 1 is a medium armor stam sorc who listens to Rolling by Linkin Park on repeat, and is currently rolling non-stop.
Victim 2 is a heavy armor stam sorc that's quite vain, and has placed a mirror on the back of his shield. Needless to say he's looking at it now.
Victim 3 is a magsorc who goes by the name of "Hardened Magicka" and refuses to be seen without a 23k damage shield.
You have the jump on these three. You both intend to use Haunting Curse first thing, but one of you has a Meteor ready, and the other has agreed to use Rune Cage just before impact. Who do you both target? And why?
Just for clarification: the medium build has 17.5k spell and physical resistance and 22k health, the heavy armor build has 28k spell and physical resistance and 28k health, and the light armor build has 15.5k spell and 10k physical resistance and 20k health.
Dude if you willingly choose to play a gimped build by using the wrong morph of a skill, that’s on you. Don’t blame the class or armor type for that. I do agree medium armor could use slight buffs. But do you not see how ridiculous it is to want major protection in dodge rolls? Lmao. Especially in a QQ thread about damage shields, an essential defensive technique that no good players struggle against.
It’s such a ridiculous suggestion, and ruins your credibility. You have too much bias and not enough perspective. No stamblade isn’t weak. No damage shields are not too strong. You just need to learn to play.
Yes medium armor is too weak due to unavoidable damage. Yes damage shields are too strong due to not enough counters. Medium armor needs to be brought up or damage shields need to be brought down, and that goes for both pve and PvP.