Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
lag doesn't translate to footage very well, you'd need to have a separate cam showing keypresses so that the viewer can realise how long it's taking for stuff to fire, or to not fire at all.
This vid I posted recently can show you a bit how bad it can get : https://www.youtube.com/watch?v=luuLtJiUH78
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
lag doesn't translate to footage very well, you'd need to have a separate cam showing keypresses so that the viewer can realise how long it's taking for stuff to fire, or to not fire at all.
This vid I posted recently can show you a bit how bad it can get : https://www.youtube.com/watch?v=luuLtJiUH78
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
lag doesn't translate to footage very well, you'd need to have a separate cam showing keypresses so that the viewer can realise how long it's taking for stuff to fire, or to not fire at all.
This vid I posted recently can show you a bit how bad it can get : https://www.youtube.com/watch?v=luuLtJiUH78
This has become the standard pvp experience during EU primetime the last times we tried to play.
Personally i have no interest to even login to the game past 6pm cest due to the game simply being unplayable at the moment.
Summerset has made lag worse (serverlag) - client performance is pretty decent though. I´m getting steady 35+ fps even with big fights - but that might be due to everyone being unable to cast skills more than every few seconds.
The first breakfree in etaniels video perfectly shows whats going on. He gets runecaged at 2s in the video - full stamina. His breakfree registers at 5s of the video. Everyone breaks cc instantly (or rather as fast as the game lets them).
That´s atleast 2s delay between (if we assume etaniel has 1s reaction time of my 87yo grandma). The ping shows 137. Working as intended.
I've seen some keyboard overlays on twitch that show registered keystrokes. Maybe someone can use it to showcase the delay. Not sure if there is a 1on1 translation between the stream and shown keystrokes tho, never used such an overlay. Just an idea to throw out (or devs can just log chars at primetime to experience it first hand).
Was fixing the lag issues even talked about? i mean shouldn't the game be made playable for everyone BEFORE we start making more math changes to the game for it to just get worse?
Each patch brings optimization to gameplay while not all of them are noticable to everyone. They are always working on and can see further verification in patch notes.
The last 4 Patches made lag worse, especially in pvp the performance in SS is absolutely disgusting.
There are about 5 posts that are about the bad performance and they were not here before with this amount
I am sorry to hear that. If you share more data or links to the threads then we can note concern better for you.https://forums.elderscrollsonline.com/en/discussion/419355/lag-is-terrible-in-na-vivec#latest
https://forums.elderscrollsonline.com/en/discussion/419773/xb1-na-cyrodiil-broke-unplayable-frozen#latest
https://forums.elderscrollsonline.com/en/discussion/419603/update-on-cyrodil-lag-since-summerset-ps4#latest
https://forums.elderscrollsonline.com/en/discussion/418896/fix-your-netcode#latest
https://forums.elderscrollsonline.com/en/discussion/420652/this-is-the-lag-fix-update-right#latest
https://forums.elderscrollsonline.com/en/discussion/413549/are-you-satsfied-with-how-pvp-is-performing-2018-edition#latest
https://forums.elderscrollsonline.com/en/discussion/420762/xbox-patch-1-12-1-pvp-still-forcing-players-to-restart-their-game#latest
https://forums.elderscrollsonline.com/en/discussion/415968/we-want-answers-related-to-the-pvp-community-in-this-game-years-we-have-waited#latest
I probably missed some threads but i guess it shows that there is an issue atm.
I'll sum up the posts really quick with the biggest pain points:
- skills not firing
- horrible lag with up to 10 seconds delay
- whole gameplay being desynced (one shots out of nowhere with 2k hits)
- bugs, bugs and bugs
- micro stutters
- frame rate dropping to below 15 fps
- big campaigns being unplayable after 6pm
I'll link some more people who can maybe provide gameplay and more Feedback.
@FakeZavos , @Gnozo , @amir412 , @Yuke , @Derra , @Etaniel
Ball groups seem to have a lesser impact on lagg then they used to have (they are "causing" less lagg, atleast thats how it feels for me) but overall lagg even without ballgroups close or around on the map feels really worse.
Ball groups seem to have a lesser impact on lagg then they used to have (they are "causing" less lagg, atleast thats how it feels for me) but overall lagg even without ballgroups close or around on the map feels really worse.
I´ve made different experiences - we had 2 dc guilds (daggerfall sth and faster guys kill kill?) fighting zergsquad at nikel with horrendous lag - literally 10s after zs wiped the lag stopped and skills became responsive.
Whereas i don´t have as severe lag in unorganized zerg fights. Performance goes down sure but not into unplayable levels.
Ball groups seem to have a lesser impact on lagg then they used to have (they are "causing" less lagg, atleast thats how it feels for me) but overall lagg even without ballgroups close or around on the map feels really worse.
I´ve made different experiences - we had 2 dc guilds (daggerfall sth and faster guys kill kill?) fighting zergsquad at nikel with horrendous lag - literally 10s after zs wiped the lag stopped and skills became responsive.
Whereas i don´t have as severe lag in unorganized zerg fights. Performance goes down sure but not into unplayable levels.
Thats because a big fight vs the whole DC population stopped. The lagg would be just as big if it was the whole EP faction vs the whole DC faction. ZS themselms isnt the real issue anymore. where I believe it used to be the acutual passive calculations and *** like that that I dont think thats the real issue anymore. Its just ALOT of people at the same place. So the lagg problem is still there. And ballsgroups can perhaps be blamed because of then stacking the enemy faction, but the ballgroup itself isnt the problem anymore. And if the ballgroup wasnt there all the blues wouldve gone to the next AD or EP keep and thwn you will have the big fight with the same lagg there.
Ball groups seem to have a lesser impact on lagg then they used to have (they are "causing" less lagg, atleast thats how it feels for me) but overall lagg even without ballgroups close or around on the map feels really worse.
I´ve made different experiences - we had 2 dc guilds (daggerfall sth and faster guys kill kill?) fighting zergsquad at nikel with horrendous lag - literally 10s after zs wiped the lag stopped and skills became responsive.
Whereas i don´t have as severe lag in unorganized zerg fights. Performance goes down sure but not into unplayable levels.
Thats because a big fight vs the whole DC population stopped. The lagg would be just as big if it was the whole EP faction vs the whole DC faction. ZS themselms isnt the real issue anymore. where I believe it used to be the acutual passive calculations and *** like that that I dont think thats the real issue anymore. Its just ALOT of people at the same place. So the lagg problem is still there. And ballsgroups can perhaps be blamed because of then stacking the enemy faction, but the ballgroup itself isnt the problem anymore. And if the ballgroup wasnt there all the blues wouldve gone to the next AD or EP keep and thwn you will have the big fight with the same lagg there.
You realise you just said a huge DC stack vs ZS is the same as a huge DC stack vs the entire EP faction. Hence ZS themselves cause as much lag as ane entire faction. Your words ^^
Collectivezen wrote: »Werewolves continue to not make topic. I can only hope the devl teams reads notes or looks back at the forms.
. Werewolves
What werewolves DO NOT want
To become overpowered. They realize they teeter on the line.
To get the best dps or to become meta, or even to get directly competitive dps. They don’t want a werewolf in every group. Werewolves like feeling special and needing to exert greater effort to achieve the same or even just shy of the same results in PvE.
Large, sweeping reworks or changes to core mechanics.
For Hircine’s Bounty to scale off of stamina/weapon damage OR to cost stamina. To make it cost stamina would pressure their sustain too much. Stam sustain is already tough on werewolves. And to make it scale off of physical stats would eliminate the hybrid leaning of werewolf builds, turning werewolf build patterns into a mirror of the rest of the stamina meta and requiring damage nerfs to compensate the new builds. For example, Pelinal’s + Fury + 2 Kena (a common build and Caius’ current favorite) would become Fury + Seventh Legion + 2 Kena. Werewolves like their hybridy build patterns the way they are. Do you want to fight a werewolf with 1k more weapon damage than they already have?
What werewolves DO want
Roar to cost magicka. It’s a utility spell.
To be a legitimate and playable choice that can somewhat compete with other builds for PvE dps. The werewolf community is split on whether they should be able to tank or not.
Quality of life fixes and bug fixes. They want to be updated to the current state of the game.
More uptime in werewolf form. Potentially a way to add time to their werewolf form actively, such as by dealing damage or casting werewolf abilities. This might enable werewolf dps in trials where tanks hold aggro, werewolf RP, and running for long distances between fights. When asked if werewolves being able to permawolf would necessarily be perceived as a bad thing, I didn’t really get pushback from werewolves or non-werewolf players alike. Many were unsure if they would like werewolves maintaining werewolf form outside of combat, though. Werewolves want to play as werewolves without necessarily having to worry about taking damage, pouncing on things, or looking for Devour synergies.
More support for pack or group play, such as synergies, cross healing, or unique buffs.
Top quality of life concerns
Can’t res allies
Can’t use synergies
Can’t sneak
Devour synergy requires precise targeting and direct line of sight without other characters in the way, making it clunky and unwieldy to use in fights
Skillasaurus88 wrote: »When was this feedback asked for?
Not to sound lazy, but if there arent any notices for things like this, how can you expect a good sampling?
Feedback could easily be announced when you log into a character (let's face it, the splash page gets ignored).
@ZOS_GinaBruno
I think the priority that you guys should understand is that the topics discussed should be taken with a grain of salt.
Overall you already have a very good game. The ability to differentiate between what is possible and what is excessive whining is key here.
If it becomes a situation where the development team tries to massively overhaul something and brakes many things in the process the turn out will inevitably be worse.
It would be better served to focus on upgrading or enhancing the ability/process to do testing and bug fixes around potential new implementations and in a faster and more efficient manner.
Decrease your batch processing size making it a single flow, so you can do patching more often regarding enhancements without the high risk of breaking things.
Let these discussions serve as strategic talking points for potential areas of investigation for improvement, rather than an outcry for change for change sake.
glhf,
-Kai
@ZOS_GinaBruno
I think the priority that you guys should understand is that the topics discussed should be taken with a grain of salt.
Overall you already have a very good game. The ability to differentiate between what is possible and what is excessive whining is key here.
If it becomes a situation where the development team tries to massively overhaul something and brakes many things in the process the turn out will inevitably be worse.
It would be better served to focus on upgrading or enhancing the ability/process to do testing and bug fixes around potential new implementations and in a faster and more efficient manner.
Decrease your batch processing size making it a single flow, so you can do patching more often regarding enhancements without the high risk of breaking things.
Let these discussions serve as strategic talking points for potential areas of investigation for improvement, rather than an outcry for change for change sake.
glhf,
-Kai
the feedback we gave the devs already was filtered by us reps, thats why we should have a deep understanding of the classes and skills. we already separated whining and constructive feedback. you might think that stuff like a nerf to incap or rune cage bases on the whining of all non sorcs or non nightblades, but this isnt the case. we got the same feedback even from experienced nightblades and sorcs that those two skills for example are overtuned.
the devs already know, that huge changes should not be the way to go, they wont change everything, what we discussed during the meeting. they will implement some changes and will hopefully do that every time we meet. soon the pts for the next update will be available and another rep meeting is coming during that pts circle, so already feedback from the pts will be gathered and discussed. this already is an improvement to the procedure and will hopefully result in better communication between community, reps and devs.