Anti_Virus wrote: »Was there any mention of improving ranged based stamina builds, like making Bow/Bow more viable in trials? Or will that be ignored again?
Will the discussion about pain points also be done with weapon / guild skill lines?
There are several frustrating passives, skills and overall balance which should be touched.
This is something that could spark an interesting conversation but I think the Class Reps are tied to make class-based suggestions.
Can you Reps also suggest to implement things related to other skills lines ( like Trapping Webs instead as a Caltrops alternative and maybe an Undaunted Ultimate that could be a viable alternative to Aggressive Horn for those who don't want to go in Cyrodil - which are, sadly, quite a few )?
We spoke to them about synergies and trapping webs, and we also mentioned an undaunted ultimate, actually! Not directly in the same sense as you did here, but we mentioned it.
@Joy_Division already said it - i think it was a problem of understanding for me personally.
The way you put the dark conversion issue leaves me with nothing to really complain about.
Anti_Virus wrote: »Was there any mention of improving ranged based stamina builds, like making Bow/Bow more viable in trials? Or will that be ignored again?
We have a lot of options for submitting feedback. Have you tried Google forum?
https://goo.gl/forms/gGFVynPcDcZn5yiH2
Also have you looked at this guide?
https://forums.elderscrollsonline.com/en/discussion/381498/everything-needed-to-know-about-bow-bow-in-pve#latest
Lastest don't forget to tell people about the program. The more people who know then the more voices and concerns can be heard.
Ragnarock41 wrote: »Savos_Saren wrote: »Also as posted from the notes:
"If you are a “stamina” player, there is little distinction between the classes as weapon abilities are predominate. Only the Nightblade feels like a fluid from a stamina perspective. We mused about how some lesser used abilities like the DK Obsidian Shard could be used to help create more of a unique stamina class identity."
I like that idea for DKs. It could offer up a stamina option and somewhat of a stamina heal for StamDKs. (and it's still a decent ranged CC)
Conversely, I'd like to see the magicka-based version, Stone Giant, become flame damage and act as a semi-execute for mDKs.
(Or vice-versa for both morphs)
That is a terrible suggestion , does not solve any of the problems stamina DK has(absolute lack of any kill potential), and only makes magicka Dk even more ridicilous.(execute on an already deadly class).
Stonefist is an ability that is useless for both stam and magicka Dk. There is no reason to use it. a heal every 7 seconds does not beat the defile I get from reverb bash, or the reliability of petrify.
BaylorCorvette wrote: »One of the class representatives mentioned a discord for further discussion. Is this open to anyone, or just class representatives. If anyone, what's the discord?
Is there a date for the next meeting planned already?
Is there any chance that things like procs and counterplay will be touched?
Sets that provide more damage than main spammable abilities or even ultimates should have counterplay that is so easy and cheap!! that any player that isn't totally detached from the gameplay (read afk, just started playing) shouldn't have to eat them or invest heavy amounts of resources to survive.
Sets like skoria, Zaan, Caluurion’s, sloads, poisonous serpent (heavily op but not used) and Earthgore defensive wise etc. deal massive amounts of damage (heal for a lot) while requiring the enemy to use massive amounts of resources to survive/ not being affected by the free damage. The user doesn't use any resources to proc these sets (no skoria isn't hard to proc every build that uses skoria uses enough dots already and purge is only accessible to one very small portion of the playerbase, also it just doesn't work to purge each and all dots all the time).
Opportunity cost isn't touched here, it exists but in many cases it's much better to run the procs as they offer much more damage or much more healing than any stat based set that this game has to offer.
example:
Skoria often supplements for 40% of my non ultimate burst combo on my magdk, more in non cp. If we reduce the damage calculation to a spell / weapon damage only and ignore all other things (buffs, cp, max stat, penetration etc.) then a set like clever alchemist would have to add 40% of my spelldamage in order to compete with Skoria in terms of added burst damage.
The problem is this just doesn't add up even with this very granting formula for CA my spelldamage before the buff has to be ~1700 in order for CA to be the better choice for max burst.
Some problems here:
With 1.7k spelldamage skoria would add more than 40% of my burst damage ----> CA is worse
In the real world more things count into damage dealt meaning a change to spelldamage alone won't change as much as it does in my example
> CA is worse
I used CA for this because it adds the most spelldamage in the game of any stat granting set
Selene, Tremorscale, widowmaker are good examples how procs counterplay should be handled, the user gets free damage but the prey can avoid this free damage without having to invest resources to avoid them. This may vary from time to time and differ from encounter to encounter but in general it's nicely balanced with risk and reward for both the user and the enemy
I think we should have strong sets, things like Bloodspawn are really strong but they are only as strong as the player using it, to gain the full advantage of BS the player has to has a good insight on the game, situational awareness, player skill etc.
Sets like sloads, skoria, Zaan don't require this they can be used effectively even by players with a lack of player skill, situational awareness because they grant set amounts of burst damage or sustained pressure that simply is too much for this games balance.
there are so many ways to proc it on cooldown roots, cc, shock Damage, duoing with a medium armor build that uses 120 atro cps.
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.