Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
IMHO, not enough focus yet on keeping healers relevant in PVE.
It tilts me how much content I've helped people achieve on my healer, only to hear always '3 dps for HM.' Yeah well fine then. You're welcome for the clear, no deaths (so many attempts because people don't think) & speed.
I'll just chill here with my dlc dungeons achs . 3/4 done and look at your pretty skins.
Thanks for that.
Thankfully, I have friends who will go with me even so because I'm actually a good healer who does my other jobs xD
But still- it stinks that it is more and more like this.
I think that either PVE players' damage needs a nerf across the board, or self heals/shields in PVE need a nerf, or dungeon mechanics need to be buffed/balanced between almost no real damage and one shot mechanics.
Self heals and shields mitigate the low damage as it is now and no one can heal through someone making a mistake and being one shot.
Furthermore - this means over time less healers playing because we only get places in raids and THAT is only 1-2 out of 12, so why even play a healer if that's it?
I don't want to do basically nothing on my healer but a few trials a week and writs. I'm actually lucky in that I get to run trials and get a spot. Not just being a placeholder for someone not showing up, but a LOT and I mean most of healers, don't even get to play unless they queue pledges or are playing always easier content.
There has to be some kind of change or what is even the point?
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
IMHO, not enough focus yet on keeping healers relevant in PVE.
It tilts me how much content I've helped people achieve on my healer, only to hear always '3 dps for HM.' Yeah well fine then. You're welcome for the clear, no deaths (so many attempts because people don't think) & speed.
I'll just chill here with my dlc dungeons achs . 3/4 done and look at your pretty skins.
Thanks for that.
Thankfully, I have friends who will go with me even so because I'm actually a good healer who does my other jobs xD
But still- it stinks that it is more and more like this.
I think that either PVE players' damage needs a nerf across the board, or self heals/shields in PVE need a nerf, or dungeon mechanics need to be buffed/balanced between almost no real damage and one shot mechanics.
Self heals and shields mitigate the low damage as it is now and no one can heal through someone making a mistake and being one shot.
Furthermore - this means over time less healers playing because we only get places in raids and THAT is only 1-2 out of 12, so why even play a healer if that's it?
I don't want to do basically nothing on my healer but a few trials a week and writs. I'm actually lucky in that I get to run trials and get a spot. Not just being a placeholder for someone not showing up, but a LOT and I mean most of healers, don't even get to play unless they queue pledges or are playing always easier content.
There has to be some kind of change or what is even the point?
It was definitely mentioned as a top concern for healers during the meeting.
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
I did read that, and I understood completely. I understand that Burning Breath, the base skill, applies the same mechanics in regards to landing hit boxes for both Noxious Breath and Engulfing Flames. That still doesn't dispute the fact that the statement "Noxious Breath (stam morph) good for PvP, not as much for PvE" is wrong. Now if it read as I think you're trying to point out as: "Major fracture debuff of Noxious Breath, good for PvP, not as much for PvE", then sure, I guess (it is actually good for PvE too though), but that's a given. That's like making the statement "Major Heroism of Shimmering Shield, is good for PvP, not as much for PvE". I mean, isn't that a given as well in regards to PvP? Doesn't that go without saying for practically every buff or debuff you or the enemy receives respectively in the setting of PvP?
So, yes my statement still holds, that Noxious Breath, is still crap for PvP. Which, by the way, is exactly why I said "That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't want to waste any more of my breath" in the statement you quoted of me. Also, oddly enough, it is good for PvE, since not many skills apply an AOE Major Fracture debuff. Of course there is nothing AOE about Noxious Breath when it comes to PvP, because as hard as it is to land on one player, it is exponentially harder to land on more than one person and plan it that way. If it ever does land on more than one person, it is because it is by accident and the poor bystander who also got hit, who is not the primary target, was just unlucky. But again, that almost never happens, which is why World In Ruin as a passive for Stam DK's is also useless for PvP.
Now, if we agree on the aforementioned here (which I believe you and I do), then we have come to a turning point here. I guess I will "waste my breath" as I believe this may fall on deaf ears again, but who knows, maybe I'll be proven wrong (I hope so, but again as I said previously, not holding my breath).
I propose ( you can kill three birds with one stone here):
A ) Increase the cone degree size and distance of Noxious breath. It will make it much easier to land.
B ) Increase the initial hit damage and the DOT of Noxious breath.
C ) Noxious breath should apply one other secondary effect, such as Minor Heroism (that way we don't have to take heroic slash if we don't want it. We could go Deep Slash. You know, the other morph, that almost no one touches).
Doing changes such as these, will not only 1) Make World In Ruin viable again for Stam DK (because now Noxious Breath is a viable Poison AOE ability to use) 2) It could negate the need for a stamina spammable and 3) Make the enemy players believe in that hearsay and gossip that Wrobel supposedly spouted about "DK's are a stand your ground class". If so, then give us the abilities to dominate that field of terrain immediately within our grasp.
IMHO, not enough focus yet on keeping healers relevant in PVE.
It tilts me how much content I've helped people achieve on my healer, only to hear always '3 dps for HM.' Yeah well fine then. You're welcome for the clear, no deaths (so many attempts because people don't think) & speed.
I'll just chill here with my dlc dungeons achs . 3/4 done and look at your pretty skins.
Thanks for that.
Thankfully, I have friends who will go with me even so because I'm actually a good healer who does my other jobs xD
But still- it stinks that it is more and more like this.
I think that either PVE players' damage needs a nerf across the board, or self heals/shields in PVE need a nerf, or dungeon mechanics need to be buffed/balanced between almost no real damage and one shot mechanics.
Self heals and shields mitigate the low damage as it is now and no one can heal through someone making a mistake and being one shot.
Furthermore - this means over time less healers playing because we only get places in raids and THAT is only 1-2 out of 12, so why even play a healer if that's it?
I don't want to do basically nothing on my healer but a few trials a week and writs. I'm actually lucky in that I get to run trials and get a spot. Not just being a placeholder for someone not showing up, but a LOT and I mean most of healers, don't even get to play unless they queue pledges or are playing always easier content.
There has to be some kind of change or what is even the point?
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
I did read that, and I understood completely. I understand that Burning Breath, the base skill, applies the same mechanics in regards to landing hit boxes for both Noxious Breath and Engulfing Flames. That still doesn't dispute the fact that the statement "Noxious Breath (stam morph) good for PvP, not as much for PvE" is wrong. Now if it read as I think you're trying to point out as: "Major fracture debuff of Noxious Breath, good for PvP, not as much for PvE", then sure, I guess (it is actually good for PvE too though), but that's a given. That's like making the statement "Major Heroism of Shimmering Shield, is good for PvP, not as much for PvE". I mean, isn't that a given as well in regards to PvP? Doesn't that go without saying for practically every buff or debuff you or the enemy receives respectively in the setting of PvP?
So, yes my statement still holds, that Noxious Breath, is still crap for PvP. Which, by the way, is exactly why I said "That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't want to waste any more of my breath" in the statement you quoted of me. Also, oddly enough, it is good for PvE, since not many skills apply an AOE Major Fracture debuff. Of course there is nothing AOE about Noxious Breath when it comes to PvP, because as hard as it is to land on one player, it is exponentially harder to land on more than one person and plan it that way. If it ever does land on more than one person, it is because it is by accident and the poor bystander who also got hit, who is not the primary target, was just unlucky. But again, that almost never happens, which is why World In Ruin as a passive for Stam DK's is also useless for PvP.
Now, if we agree on the aforementioned here (which I believe you and I do), then we have come to a turning point here. I guess I will "waste my breath" as I believe this may fall on deaf ears again, but who knows, maybe I'll be proven wrong (I hope so, but again as I said previously, not holding my breath).
I propose ( you can kill three birds with one stone here):
A ) Increase the cone degree size and distance of Noxious breath. It will make it much easier to land.
B ) Increase the initial hit damage and the DOT of Noxious breath.
C ) Noxious breath should apply one other secondary effect, such as Minor Heroism (that way we don't have to take heroic slash if we don't want it. We could go Deep Slash. You know, the other morph, that almost no one touches).
Doing changes such as these, will not only 1) Make World In Ruin viable again for Stam DK (because now Noxious Breath is a viable Poison AOE ability to use) 2) It could negate the need for a stamina spammable and 3) Make the enemy players believe in that hearsay and gossip that Wrobel supposedly spouted about "DK's are a stand your ground class". If so, then give us the abilities to dominate that field of terrain immediately within our grasp.
Just to make it clear for you what we told the devs. Maybe the notes dont show exactly what we said...
Our feedback regarding noxious breath:
Damage is too low, aoe major breach would be strong in pvp (in pve its mostly already given), if the skill would actually hit the target.
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
I did read that, and I understood completely. I understand that Burning Breath, the base skill, applies the same mechanics in regards to landing hit boxes for both Noxious Breath and Engulfing Flames. That still doesn't dispute the fact that the statement "Noxious Breath (stam morph) good for PvP, not as much for PvE" is wrong. Now if it read as I think you're trying to point out as: "Major fracture debuff of Noxious Breath, good for PvP, not as much for PvE", then sure, I guess (it is actually good for PvE too though), but that's a given. That's like making the statement "Major Heroism of Shimmering Shield, is good for PvP, not as much for PvE". I mean, isn't that a given as well in regards to PvP? Doesn't that go without saying for practically every buff or debuff you or the enemy receives respectively in the setting of PvP?
So, yes my statement still holds, that Noxious Breath, is still crap for PvP. Which, by the way, is exactly why I said "That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't want to waste any more of my breath" in the statement you quoted of me. Also, oddly enough, it is good for PvE, since not many skills apply an AOE Major Fracture debuff. Of course there is nothing AOE about Noxious Breath when it comes to PvP, because as hard as it is to land on one player, it is exponentially harder to land on more than one person and plan it that way. If it ever does land on more than one person, it is because it is by accident and the poor bystander who also got hit, who is not the primary target, was just unlucky. But again, that almost never happens, which is why World In Ruin as a passive for Stam DK's is also useless for PvP.
Now, if we agree on the aforementioned here (which I believe you and I do), then we have come to a turning point here. I guess I will "waste my breath" as I believe this may fall on deaf ears again, but who knows, maybe I'll be proven wrong (I hope so, but again as I said previously, not holding my breath).
I propose ( you can kill three birds with one stone here):
A ) Increase the cone degree size and distance of Noxious breath. It will make it much easier to land.
B ) Increase the initial hit damage and the DOT of Noxious breath.
C ) Noxious breath should apply one other secondary effect, such as Minor Heroism (that way we don't have to take heroic slash if we don't want it. We could go Deep Slash. You know, the other morph, that almost no one touches).
Doing changes such as these, will not only 1) Make World In Ruin viable again for Stam DK (because now Noxious Breath is a viable Poison AOE ability to use) 2) It could negate the need for a stamina spammable and 3) Make the enemy players believe in that hearsay and gossip that Wrobel supposedly spouted about "DK's are a stand your ground class". If so, then give us the abilities to dominate that field of terrain immediately within our grasp.
Just to make it clear for you what we told the devs. Maybe the notes dont show exactly what we said...
Our feedback regarding noxious breath:
Damage is too low, aoe major breach would be strong in pvp (in pve its mostly already given), if the skill would actually hit the target.
I'm guessing when you say strong, you're giving it a positive connotation and not a negative one. Negative as in, it would be a detriment to PvP balance, because if so, well I have two words: Subterranean Assault. Which by the way does more damage as well.
Who on earth stated that Noxious Breath as a point in the class rep discussion that it is good in PvP, but bad in PvE? A moron and an idiot? It's much easier to land Noxious Breath as an AOE on more than one target in PvE because THEY STAND STILL. Noxious breath is garbage in PvP. Why? First and foremost because people move! Second, it is difficult to land because of the horrible hit box mechanics. People do not stand still like NPC's. That's not addressing the other faults Noxious has, or even Stam DK in general, but I don't waste any more of my breath.
Anyway, I think the rest of the pain points for Stam DK are decent, I guess. I'm definitely not holding my breath though, that's for sure.
Read this.Burning Breath cone also misses target. Noxious breath (stam morph) good for PvP, not as much for PvE.
Noxious Breath is good for its Major Fracture debuff. What you say is still there. It does miss the target. Burning Breath is NOT Engulfing Flames. It means both morphs. Magicka and Stamina morphs. Both. Not one. Both.
Is it clear now or do you need more info about the difference between Burning Breath and Noxious Breath?
Ragnarock41 wrote: »
N.Breath is nothing but good for PvP. In fact it being outperformed by sub assault is the reason you dont want a stamDk in your pvp raid.(and also stamDk is mostly a single target setup so having aoe utility doesnt even make sense in the first place)
Aaaand its often replaced by FoO which is a proof to why this ability is bad. The damage is simply pathetic.
Though Im pretty sure you already know all of this.
What Im trying to say is; If aoe fracture is so good that it justifies this ability being *** poor bad, then why not remove the debuff from it and make it actually useful?
Noxious Breath is good for its Major Fracture debuff.
Burning Breath cone also misses target.
Key abilities like Flame Lash, Burning Breath and Burning embers feel clunky to use (different ranges, cone not hitting hit boxes, et al)
Noxious breath (stam morph) good for PvP, not as much for PvE.
stamina DKs don’t get much out of the class as some passives like World in ruin offer little value to them.
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Heavy... foreward momentum 8sec
Med...shuffle 2-2.5 sec
Should I make it simpler for you?
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Heavy... foreward momentum 8sec
Med...shuffle 2-2.5 sec
Should I make it simpler for you?
Opportunity cost, balance, choices do you know any of these terms?
Also it's always at least 2.5 seconds, you can't use shuffle if you wear less than 5 pieces medium and each piece gives you 0.5 seconds.
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Heavy... foreward momentum 8sec
Med...shuffle 2-2.5 sec
Should I make it simpler for you?
Opportunity cost, balance, choices do you know any of these terms?
Also it's always at least 2.5 seconds, you can't use shuffle if you wear less than 5 pieces medium and each piece gives you 0.5 seconds.
Should give 1sec per piece of med to balance it out
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Heavy... foreward momentum 8sec
Med...shuffle 2-2.5 sec
Should I make it simpler for you?
Opportunity cost, balance, choices do you know any of these terms?
Also it's always at least 2.5 seconds, you can't use shuffle if you wear less than 5 pieces medium and each piece gives you 0.5 seconds.
Should give 1sec per piece of med to balance it out
It's already balanced...
Shuffle just gives you the snare removal on top of an great buff (no the base version of Momentum isn't something to write home about)
There has to be a reason to choose one thing over the other which is nicely done at this point if we ignore wardens for a moment.
Either you get more mitigation ( longer snare immunity
-> better kiting -> less damage taken) that you have to actively make use of with FM which is depending on your skill better than
the competitor
Shuffle that gives you more passive mitigation with major evasion but less actively useable mitigation to balance the RNG nature of shuffle and the weaker resistances you get a burst heal to work with.
That's why shuffle has a lower snare immunity than FM
Makes 0 sense
I can be in heavy with 8 sec immunity
Or be in med with 2 sec immunity
No you can't, in order to use shuffle you get atleast 2.5 seconds immunity.
If you can't understand what i described above I'm sorry i made it as easy to grasp as possible
Heavy... foreward momentum 8sec
Med...shuffle 2-2.5 sec
Should I make it simpler for you?
Opportunity cost, balance, choices do you know any of these terms?
Also it's always at least 2.5 seconds, you can't use shuffle if you wear less than 5 pieces medium and each piece gives you 0.5 seconds.
Should give 1sec per piece of med to balance it out
It's already balanced...
Ok got your “opinion” . anyone else weigh in?
I played nightblade both in pve ad pvp, stamina and magicka. The issues brought up at this meeting just blows my mind!?!?! where are this coming from?
Interesting breakdown of pain points, though I have to admit some seem a bit off. Since when, for instance, are PvPers moving away from vampire? It's one of the most important toolkits for large group Cyrodiil fights, for instance. But whatever, we'll see where that leads.
I totally wouldn't mind Obsidian Shard being reworked, though. Stam DK completely lacks anything of value to offer a large-group PvP team, so if this skill were reworked to operate more like proxy/shalk that could seriously make them a more competitive choice to bring to raid. As it stands, though, if you're in a large organized PvP guild and running a damage-oriented stam build that isn't a Warden you're basically bringing your team down. Slight exception for stam sorc due to their ability to bring negates. Really that whole delayed-AoE-damage paradigm should be accessible for all stam builds, as it currently is for magicka builds.