Jabbs_Giggity wrote: »Not sure why, or how to explain it...but the direction that ZOS is going seems as if they are getting ready to just remove Templar from Class choice altogether. @Checkmath can you please say something for christ's sake?? Necromancer is a complete rework of the Templar class. All other classes are being reworked, buffed, etc. Templar has lost all identity and being tweaked ONLY to make player avoid using...like WTF! I honestly don't even want to play the game anymore with this new direction. Not going to re-grind a new class just to "compete". Changes to food/drink is atrocious. This is just getting rediculous...
Nirnroot420 wrote: »A lot of drama in this thread right now over what amounts to slight changes. The Total Dark nerf kinda sucks, but it was a niche skill at best and debatable even in 1v1 PvP situations. It won't ruin any magplars day when you can just use shock clench. Otherwise, magplar got a pretty nice buff with the improved damage to Blazing Spear and the duration/cast time changes on several skills. Magplar is 100% fine and may even be better in the new chapter, but everyone is going to look worse next to the necro.
Stamplar on the other hand really needed some love to keep up and stay in line with the other classes. While I've only played mag, I can't see how stamplar stays competitive in PVP with its current toolkit. That side of the class surely needs some love.
StarOfElyon wrote: »Total Dark is very useful. Direct attacks such as Shot Clench can make it very difficult for my team to close the gap on opponents, TD punishes my opponent while I gain ground. It also forces snipers to retreat and gives me a chance to heal or purge poison. Typically it forces the opponent to use weaker attacks or AOE. For players who don't play with a destruction staff, like me, my MagPlar is able to use TD offensively and defensively. It's best to put it on opponents as soon as possible so that they don't start hitting me with knockdowns from a distance. It's very disruptive.
Desired update: If Shards initial/total damage going up, can sweeps/jabs get similar treatment? The 2 are already pretty close in terms of damage output, with a 36% damage increase that is pretty bloody huge.
Mentioned that the day Necro skill lines were revealed in some thread on this forum. It feels a bit like they took a lot of Templar suggestions from players over the years for that design. Not saying they did, but it was weird.Jabbs_Giggity wrote: »Necromancer is a complete rework of the Templar class.
What about temp tanks , we’ve lost any way of applying cc outside time stop or volcanic rune!
How hard is it to add a cc to an existing skill for Templar’s for God’s sake.
Soo just to be clear. This patch was not a overall class balancing patch as it was more of a skill audit. Meant to buff or nerf skills to become as close as possible to each other in cost efficiency and function all while still being different.
tinythinker wrote: »Might not see another class skill pass for a good while, though.
I just posted this in another thread, but what if PotL gave a heal on expiration based on copied damage instead of extra minor fracture? This would help with survivability and still encourage the offensive play style. It would also prevent us from just popping PotL on someone and kiting.
Sounds like you don’t own Summerset technohic. All the issues you mention are alleviated by Psijic skills now.Extended ritual is now ticking as much as rally/FM without the burst. Adding a heal to POTL would be redundant to both PL and that boost.
I'm more concerned with the nerf to empowering as it worked on a retreat. We're one of the slower classes outside of sprinting and between this and last pass moving minor protection to being tied to being offensive, we dont have much for going on the defensive.
Problem with remembrance is on the retreat, you usually need position. Casting that allows for more players to catch up. Block casting it wastes a lot of ultimate. Only option I can think of us backbar the psijiik ulti.
Sounds like you don’t own Summerset technohic. All the issues you mention are alleviated by Psijic skills now.Extended ritual is now ticking as much as rally/FM without the burst. Adding a heal to POTL would be redundant to both PL and that boost.
I'm more concerned with the nerf to empowering as it worked on a retreat. We're one of the slower classes outside of sprinting and between this and last pass moving minor protection to being tied to being offensive, we dont have much for going on the defensive.
Problem with remembrance is on the retreat, you usually need position. Casting that allows for more players to catch up. Block casting it wastes a lot of ultimate. Only option I can think of us backbar the psijiik ulti.
cazlonb16_ESO wrote: »tinythinker wrote: »Might not see another class skill pass for a good while, though.
And that's pretty much the core problem with the way they are going about this.
The taxonomy of skills at release must have been a total mess, they've been trying to fix it almost since the base game went live, with multiple passes ( and still ongoing confusion ) about really basic stuff like what constitutes as dot/dd/channel. Is this really the way forward after 5 years and with the third major addon ?
I just don't see much of a reason to expect that this particular pass of "bringing things in line" will finally work as a good starting point for actual class balance. Instead, we'll be stuck with most of the results until at least the end of the year, or more likely the next chapter, even if the changes are total nonsense in the current environment.
I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
Jabbs_Giggity wrote: »I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
The simplistic answer? ZOS does not know what they are doing with Templars, nor do they care to appropriate adequate resources to rebuilding this dying Class.
Edit for Sidenote: Why the actual [snip] does ZOS keep giving Templars empower?!?! Templars are restricted from proper LA/HA weaving! Jesus, Mother Mary and Joseph!!!!
StarOfElyon wrote: »Jabbs_Giggity wrote: »I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
The simplistic answer? ZOS does not know what they are doing with Templars, nor do they care to appropriate adequate resources to rebuilding this dying Class.
Edit for Sidenote: Why the actual F*** does ZOS keep giving Templars empower?!?! Templars are restricted from proper LA/HA weaving! Jesus, Mother Mary and Joseph!!!!
You're right. I stopped trying to light attack weave. Empower just seems like it's better than nothing.
StarOfElyon wrote: »Why can't both Dark Flare and Solar Barrage have major defile?
Jabbs_Giggity wrote: »Sounds like you don’t own Summerset technohic. All the issues you mention are alleviated by Psijic skills now.Extended ritual is now ticking as much as rally/FM without the burst. Adding a heal to POTL would be redundant to both PL and that boost.
I'm more concerned with the nerf to empowering as it worked on a retreat. We're one of the slower classes outside of sprinting and between this and last pass moving minor protection to being tied to being offensive, we dont have much for going on the defensive.
Problem with remembrance is on the retreat, you usually need position. Casting that allows for more players to catch up. Block casting it wastes a lot of ultimate. Only option I can think of us backbar the psijiik ulti.
That is absolutely not an answer to the issues that players have been providing feedback on since Class Reps became a thing...Forcing a Class to use a skill line (behind a pay wall) to account for lack of Class Skill options to provide, at the very least a similar result, is a pitiful design.
ZOS has been asking for player feedback in these Class Rep threads in order to improve each class in areas that are under performing. No direct offense to @Checkmath, but I personally feel like either ZOS is not really willing to utilize the feedback Class Reps are bringing to the table and/or Class Reps are lacking in communication with ZOS on these matters.
The way I am seeing it (in strict regard to Templar Class only) ZOS has taken all of the player feedback on the class and used this to create a "Unique" class > Necromancer. This is complete [snip] and a serius insult to Templar mains. If I were given the option to have the new Class without purchase of new Chapter AND a Class Change I would absolutely switch because the Necromancer seems to have everything the Templar SHOULD have, and more...
RIP Templar. Sad truth is that my Templar Main has the most achieved content on my account with the most hours played and all skill lines unlocked. NOT re-grinding Mage's. NOT re-grinding Psijic. NOT re-grinding all skill lines to 50. NOT re-grinding skill points, etc. > you get my irritiation.
ZOS needs to start seriously evaluating the base Classes. I don't just play Templar, and I can say with every other class there are serious concerns and/or flaws, but Templars definitely take the cake.
I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
If ZOS told us "stamplars have access to a prolonged empower buff because of Solar Barrage", I think I can predict how we would all react.
I do regret the loss of yet another defensive option on stamplar, but I don't think the existence of Solar Barrage realistically does anything for stamplar.
I thought ZOS was trying to eliminate redundancies in class kits?
Why did they put a 6-12 sec Empower buff on EMP Sweep when Solar Barrage does the exact same thing??
If ZOS told us "stamplars have access to a prolonged empower buff because of Solar Barrage", I think I can predict how we would all react.
I do regret the loss of yet another defensive option on stamplar, but I don't think the existence of Solar Barrage realistically does anything for stamplar.