Mrsinister2 wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
About what I figured I guess I'll let the pts run and hopefully we get a few more benificial changes for both Stam and mag.
For total dark the only nerf was really so it doesnt totally screw dk's right? Should still work the same on everyone else unless I missed something?
Mrsinister2 wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
About what I figured I guess I'll let the pts run and hopefully we get a few more benificial changes for both Stam and mag.
For total dark the only nerf was really so it doesnt totally screw dk's right? Should still work the same on everyone else unless I missed something?
No, damage per tick was also nerfed (by 25%).
Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
About what I figured I guess I'll let the pts run and hopefully we get a few more benificial changes for both Stam and mag.
For total dark the only nerf was really so it doesnt totally screw dk's right? Should still work the same on everyone else unless I missed something?
No, damage per tick was also nerfed (by 25%).
Lol that is just great
Thanks for the info man
Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
Joy_Division wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
Problem is hitting something mobile with toppling.
Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
About what I figured I guess I'll let the pts run and hopefully we get a few more benificial changes for both Stam and mag.
For total dark the only nerf was really so it doesnt totally screw dk's right? Should still work the same on everyone else unless I missed something?
No, damage per tick was also nerfed (by 25%).
Lol that is just great
Thanks for the info man
Yes Templar got gutted. Time to level that Warden lol
EtTuBrutus wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
About what I figured I guess I'll let the pts run and hopefully we get a few more benificial changes for both Stam and mag.
For total dark the only nerf was really so it doesnt totally screw dk's right? Should still work the same on everyone else unless I missed something?
No, damage per tick was also nerfed (by 25%).
Lol that is just great
Thanks for the info man
Yes Templar got gutted. Time to level that Warden lol
It didn't though.
Jabbs_Giggity wrote: »Not sure why, or how to explain it...but the direction that ZOS is going seems as if they are getting ready to just remove Templar from Class choice altogether. @Checkmath can you please say something for christ's sake?? Necromancer is a complete rework of the Templar class. All other classes are being reworked, buffed, etc. Templar has lost all identity and being tweaked ONLY to make player avoid using...like WTF! I honestly don't even want to play the game anymore with this new direction. Not going to re-grind a new class just to "compete". Changes to food/drink is atrocious. This is just getting rediculous...
EtTuBrutus wrote: »Don't underestimate how great the off balance change is (70% more dmg, FREE OFF GLOBAL STUN albeit moot since off balance is being applied by a stun, 200% resource return).
Sweeps cooldown buff? Awesome.
Barrage scaling with the proper cp is a wonderful change. It did good dmg before, now i have no problem pumping up thaum to get exploiter. There's a reason every competitor in pve uses that passive. The 10% buff is huge and now we have a reliable way to get it. Plus it now does 1 extra tick.
Cresent should be more reliable, sucks about empowering i used it on my no cp build.
Total dark is gonna be missed, but it was already bad in small scale. It'll still be ok in solo play still just not as punishing.
Rip babe/ reflective ranged spam.
Dark flare is totally outclassed by barrage now imo. Especially vs skilled opponents. It'll still wreck noobs.
Joy_Division wrote: »EtTuBrutus wrote: »Don't underestimate how great the off balance change is (70% more dmg, FREE OFF GLOBAL STUN albeit moot since off balance is being applied by a stun, 200% resource return).
Sweeps cooldown buff? Awesome.
Barrage scaling with the proper cp is a wonderful change. It did good dmg before, now i have no problem pumping up thaum to get exploiter. There's a reason every competitor in pve uses that passive. The 10% buff is huge and now we have a reliable way to get it. Plus it now does 1 extra tick.
Cresent should be more reliable, sucks about empowering i used it on my no cp build.
Total dark is gonna be missed, but it was already bad in small scale. It'll still be ok in solo play still just not as punishing.
Rip babe/ reflective ranged spam.
Dark flare is totally outclassed by barrage now imo. Especially vs skilled opponents. It'll still wreck noobs.
The buff is only good if you can hit targets and the charge is too slow to do that. Also, the minimum range restriction has got to go.
EtTuBrutus wrote: »Joy_Division wrote: »EtTuBrutus wrote: »Don't underestimate how great the off balance change is (70% more dmg, FREE OFF GLOBAL STUN albeit moot since off balance is being applied by a stun, 200% resource return).
Sweeps cooldown buff? Awesome.
Barrage scaling with the proper cp is a wonderful change. It did good dmg before, now i have no problem pumping up thaum to get exploiter. There's a reason every competitor in pve uses that passive. The 10% buff is huge and now we have a reliable way to get it. Plus it now does 1 extra tick.
Cresent should be more reliable, sucks about empowering i used it on my no cp build.
Total dark is gonna be missed, but it was already bad in small scale. It'll still be ok in solo play still just not as punishing.
Rip babe/ reflective ranged spam.
Dark flare is totally outclassed by barrage now imo. Especially vs skilled opponents. It'll still wreck noobs.
The buff is only good if you can hit targets and the charge is too slow to do that. Also, the minimum range restriction has got to go.
Yea missing a target bc you're 20m away is ridiculous. How has that not been fixed yet. Until yesterday when i saw the notes, I hadnt used toppling for a while, so maybe the speed nerf helped. I don't recall having issues vs magicka, but mainly the expedition pot users of the past. Minimum range makes sense to me even though it is frustrating in lag. I back bar a masters ice so locking down is easier for me.
Aren't you the person to get the speed of the charge looked at? Cinibri has done about 50 write ups displaying the issue.
EtTuBrutus wrote: »Joy_Division wrote: »EtTuBrutus wrote: »Don't underestimate how great the off balance change is (70% more dmg, FREE OFF GLOBAL STUN albeit moot since off balance is being applied by a stun, 200% resource return).
Sweeps cooldown buff? Awesome.
Barrage scaling with the proper cp is a wonderful change. It did good dmg before, now i have no problem pumping up thaum to get exploiter. There's a reason every competitor in pve uses that passive. The 10% buff is huge and now we have a reliable way to get it. Plus it now does 1 extra tick.
Cresent should be more reliable, sucks about empowering i used it on my no cp build.
Total dark is gonna be missed, but it was already bad in small scale. It'll still be ok in solo play still just not as punishing.
Rip babe/ reflective ranged spam.
Dark flare is totally outclassed by barrage now imo. Especially vs skilled opponents. It'll still wreck noobs.
The buff is only good if you can hit targets and the charge is too slow to do that. Also, the minimum range restriction has got to go.
Yea missing a target bc you're 20m away is ridiculous. How has that not been fixed yet. Until yesterday when i saw the notes, I hadnt used toppling for a while, so maybe the speed nerf helped. I don't recall having issues vs magicka, but mainly the expedition pot users of the past. Minimum range makes sense to me even though it is frustrating in lag. I back bar a masters ice so locking down is easier for me.
Aren't you the person to get the speed of the charge looked at? Cinibri has done about 50 write ups displaying the issue.
Speed and minimum distance was months ago talked about with the devs and they even said, that they will address it with wrathstone. But nothing happened.
Jabbs_Giggity wrote: »Not sure why, or how to explain it...but the direction that ZOS is going seems as if they are getting ready to just remove Templar from Class choice altogether. @Checkmath can you please say something for christ's sake?? Necromancer is a complete rework of the Templar class. All other classes are being reworked, buffed, etc. Templar has lost all identity and being tweaked ONLY to make player avoid using...like WTF! I honestly don't even want to play the game anymore with this new direction. Not going to re-grind a new class just to "compete". Changes to food/drink is atrocious. This is just getting rediculous...
As much as I know, that Elsweyr changes are to bring skills inline with some etablished standards, kind of like a standard for placeable aoes, pbaoes, single target spammables and aoe spammables. Same goes for single target dots, which now all follow some same rules. This patch mostly was to bring tooltips inline between all the different classes and weapons. I hope, that this will be a good base for a total class rebalancing, where passives are looked at and also which classes and toons perform poorly or too strong in which content and then get adjusted specifically.
Jabbs_Giggity wrote: »Not sure why, or how to explain it...but the direction that ZOS is going seems as if they are getting ready to just remove Templar from Class choice altogether. @Checkmath can you please say something for christ's sake?? Necromancer is a complete rework of the Templar class. All other classes are being reworked, buffed, etc. Templar has lost all identity and being tweaked ONLY to make player avoid using...like WTF! I honestly don't even want to play the game anymore with this new direction. Not going to re-grind a new class just to "compete". Changes to food/drink is atrocious. This is just getting rediculous...
As much as I know, that Elsweyr changes are to bring skills inline with some etablished standards, kind of like a standard for placeable aoes, pbaoes, single target spammables and aoe spammables. Same goes for single target dots, which now all follow some same rules. This patch mostly was to bring tooltips inline between all the different classes and weapons. I hope, that this will be a good base for a total class rebalancing, where passives are looked at and also which classes and toons perform poorly or too strong in which content and then get adjusted specifically.
The intention behind this balance pass is great, but they need to take counterplay into account in addition to math. I'm not sure what they are bringing Eclipse in line with, but I know there's no other skill in the game that gives CC immunity without CCing.
I honestly don't like the Wings change for DKs either in the overall scope of things; these two changes remove the deterrent to completely speccing for ranged combat, which already has an inherent advantage of safety at range. I feel like there's gonna be more battles of zergs just standing 35m away just plinking at each other.
EtTuBrutus wrote: »Jabbs_Giggity wrote: »Not sure why, or how to explain it...but the direction that ZOS is going seems as if they are getting ready to just remove Templar from Class choice altogether. @Checkmath can you please say something for christ's sake?? Necromancer is a complete rework of the Templar class. All other classes are being reworked, buffed, etc. Templar has lost all identity and being tweaked ONLY to make player avoid using...like WTF! I honestly don't even want to play the game anymore with this new direction. Not going to re-grind a new class just to "compete". Changes to food/drink is atrocious. This is just getting rediculous...
As much as I know, that Elsweyr changes are to bring skills inline with some etablished standards, kind of like a standard for placeable aoes, pbaoes, single target spammables and aoe spammables. Same goes for single target dots, which now all follow some same rules. This patch mostly was to bring tooltips inline between all the different classes and weapons. I hope, that this will be a good base for a total class rebalancing, where passives are looked at and also which classes and toons perform poorly or too strong in which content and then get adjusted specifically.
The intention behind this balance pass is great, but they need to take counterplay into account in addition to math. I'm not sure what they are bringing Eclipse in line with, but I know there's no other skill in the game that gives CC immunity without CCing.
I honestly don't like the Wings change for DKs either in the overall scope of things; these two changes remove the deterrent to completely speccing for ranged combat, which already has an inherent advantage of safety at range. I feel like there's gonna be more battles of zergs just standing 35m away just plinking at each other.
Idk, reflect in general is broken. No 1 skill should cost effectively shut down an entire play style like wings does. Reflect in the snb skill line is balanced imo. 1v1. That's counterplay.
Nirnroot420 wrote: »A lot of drama in this thread right now over what amounts to slight changes. The Total Dark nerf kinda sucks, but it was a niche skill at best and debatable even in 1v1 PvP situations. It won't ruin any magplars day when you can just use shock clench. Otherwise, magplar got a pretty nice buff with the improved damage to Blazing Spear and the duration/cast time changes on several skills. Magplar is 100% fine and may even be better in the new chapter, but everyone is going to look worse next to the necro.
Stamplar on the other hand really needed some love to keep up and stay in line with the other classes. While I've only played mag, I can't see how stamplar stays competitive in PVP with its current toolkit. That side of the class surely needs some love.