Just throwing out feedback as I think of it while playing but, how do we not have major expedition AND no roots? Makes us so easy to kite. On my Stamplar I just thought of it as I was screwing around with the bow AOE root which I think might be major cheese but it really helps land those jabs and its great for flushing out NBs. I mean I know we have weapon options like that where I also have a source of major expedition but it just doesnt make sense looking at a class in isolation.
Just throwing out feedback as I think of it while playing but, how do we not have major expedition AND no roots? Makes us so easy to kite. On my Stamplar I just thought of it as I was screwing around with the bow AOE root which I think might be major cheese but it really helps land those jabs and its great for flushing out NBs. I mean I know we have weapon options like that where I also have a source of major expedition but it just doesnt make sense looking at a class in isolation.
Immobilze+Stam cost increase poisons operate the same way. Been running 2h/bow after testing other weapons and both of those weapons solve pain points on stamplar. Bow has:
- passive execute on a ranged applied dot that acts like vamps bane.
- dodge roll mobilty synergizes with reducing amount of purges cast and keeping cc off you while increasing your speed. Very versatile. You can proactively dodge roll, but you can't do that with bol on magplar.
- draining shot = Stam total dark. Except it actually CC's and costs nothing lol. I backbar it for when I need someone off me and a heal. Hit pets too with it and snipers at range.
- heavy attack at range for getting Stam back. Also engage at range.
- extra crit chance for extra heals
2h:
- forward momentum. Brutality buff on a self applied hot. It's what degeneration should be lol.
- sword/maul/axe. Pick what feels sexy to you. I went sword/maul because Templar doesn't have minor beserk nor major fracture and those weapons give similar values to those buffs.
- wrecking blow. Even if you have cc immunity on the target, 16-20k tooltip is great to combo in. Unreflected and costs less than javelin.
- heavy attack extra DMG boost. Beefy dawnbreakers and extra resorces coming in.
ZirconJunkie wrote: »Except it's not all that reliable even in PvE. NPCs walk out of the cone, half of the jab ticks don't even hit in high movement situations such as circling around your target to get out of AOE even though the cross hair is right on target, and there is lag in PvE too, though not as much as in Cyrodiil, which again makes the skill underwhelming. In Cyrodiil, I have no problems using single target abilities in lag like force pulse on a magplar, or even just spamming javelin on a stamplar. Jabs has serious problems that are compounded by lag, which is present at times both in PvE and PvP. What are your suggestions to improve the skill for all areas of the game?Vajrak wrote:1) No. Outright no. It's already a reliable source as long as you aren't in cyro, and in cyro anything can become an issue with lag, not just jabs/sweeps, so again; No.Dawnbreaker deals much more damage on the initial hit that Empowering Sweep does, and it also has a DOT that ticks for much longer and for much more. What are your suggestions for making Aedric Spear ultimates more effective for defending our house?Vajrak wrote:2) How about "No" on the knock down; the change to Major Protection from its former damage reduction was a big nerf in usefulness and reliability ,and in fact the old version was incredibly useful on a tank or a magplar because the damage reduction applied to damage going to your shields as well. Stop trying to make it a class-variant of Dawnbreaker; if you want that, just use Dawnbreaker---it's fine as is.Agree on the cost reduction. It's far too inefficient for what it does.Vajrak wrote:3) Sun Shield Scaling, and it's morph potential output is fine; it could use a slight cost adjustment because of it's lower total value when compared to other shields, but overall that is the only real change it needs to perform reliably. Remember you can stack it on itself, and both morphs gain strength with more targets hit.The cast time on the skill needs to go. Either that or keep the cast time and make it have a chance to proc an instant cast, similar to crystal fragments.Vajrak wrote:4) Again, how about "No". You want Dark Flare to be reliable again, drop the Empower effect (which is what used to give it it's power spike) and make it a unique buff to itself, or even to the next Dawn's Wrath ability --- then it becomes a reliable ranged skill againI'd have no issue with Eclipse being able to be cleansed by those who have a cleanse slotted. But being able to be broken as well as giving CC immunity makes the skill pretty underwhelming to use. And we already have a ranged snare with Sun Fire.Vajrak wrote:5) Even with a 25% reduction in it's damage potential, that stands to become overpowered easily if it went onto PvP like that ---if you want that many changes to it including inability to break free, then it needs to be able to be cleansed and a 33% reduction or a straight out debuff with a 40-50% reduction in it's damage reflection --- but even better, why not just lose the skill entirely in it's current form and replace it with something people would actually want -- a ranged hard snare, whether it be single target or aoe, with a magic damage DoT element on it.Whether I'm focused on stamina or magicka, it'd be great to be able to use our class abilities. Homogenization is what's occurring now with stamina characters because of the lack of useful stamina morphs for our class abilities. Every stamina DPS in PvE uses a bow and Endless Hail, Caltrops, Poison Injection, etc, or dual wield with Rending Slashes, Trap Beast, Vigor, etc. That's homogenization and it's the way stamina classes currently play. There's no diversity. What we need is more useful stamina morphs of our class abilities to retain class uniqueness instead of classes having to go outside their class trees.Vajrak wrote:6) No. There are already a lot of weapon options to replace class skills when you go Stam based, that is rather the point of being Stamina based instead of Magicka; stop the homogenization.I wasn't aware the devs stated that the design philosophy for Rushed Ceremony and its morphs were to only be used by tanks. I'll have to search for where they said that.Vajrak wrote:7) No, because Honor and Breath are both designed to be utilized from the Tank position; if you want to use it on yourself, look up or down away from team for the moment it takes to cast it, problem solved, otherwise it's fine as is.Agree.Vajrak wrote:8) OR how about they just outright revert Healing Ritual --- put the cast time back in, and let it have it's initial burst with 3s later secondary heal for 1/2 value --- that was where a tank had a lot of self and team healing available, plus the ability to give ult to low hp players. It's current iteration is basically useless, even with High recovery instead of a reliable ability it became pure burst. If you really want it to have a tick component, then fit it to the templar model overall -- reduce the cost, and give it initial + 3 ticks of small burst heals so that it still puts out its current value or higher; it does need a cost reduction, but giving it a multiple tick (smaller) burst to go along with Templar HoT (Ritual + Purifying Light) wouldn't be a step in the wrong direction.
Vajrak wrote:Before the actual reply; Thank you for responding, and in the way that you did, as that is how discussions happen that may lead to changes, not just whining and nerfs; also, edits for spelling and some derpy sentence structure.
I dont even recall the last time i died to a magplar. Pretty sure it hasnt happened at all, or on very rare occasions.
But you aren't playing D&D, you are playing a game series made famous by literally light attacking dumb AI for decades in a fast paced environment lol.
Either way I think we need to wait till pts to see what they have cooked up for Templar. Much of the news related to non-necro changes have been from 3rd party sources, which either can change by time pts drops or were entirely missed from their memory after a couple of weeks. Or true, but need to test because paper > results.
1. Jabs need to be switched...forget that last hit bs where the slowness occurs...EVERYBODY doesn't get hit by the last hit of jabs. So it should be "upon getting hit ONCE by the jabs, one spear is left in and is stuck into the person. It then explodes after some time dealing some type of damage and snaring them and/or slowing them 70% .
2. Power of the light FORCES ME TO INVEST IN STAMINA ONLY....This makes it possible to ONLY run BONE PIRATES AND HULKING DRAGUR...in pvp for any type of killing power...Not only that for a light based move why the hell can a NB dodge it once they cloak up? It should still pop and show their location.
3. The heals on stamplar are lacking...EVERYBODY has vigor and rally.... you WANT ME TO INVEST IN STAMINA FOR POWER OF THE LIGHT...BUT USE BREATH OF LIFE TO HEAL ME? DOES THAT EVEN MAKE SENSE TO YOU? Don't you dare tell me anything about cheese cleansing...CLEANSING SUCKS and does not substitute a reason for having less healing capability on stamplar...Other classes i used (DK, NB) I CAN OUT HEAL THE MANY DOTs on me.
I PLAYED TEMPLAR SINCE THE DAMN BEGINNING....One day I decided to play DK ...2 weeks later...I am realizing all this time how inferior Templar is to DK and NB. I was given trash all these years... and my eyes were finally opened that day...
OVERHAUL NEEDED PLEASE!!!!
1. Jabs need to be switched...forget that last hit bs where the slowness occurs...EVERYBODY doesn't get hit by the last hit of jabs. So it should be "upon getting hit ONCE by the jabs, one spear is left in and is stuck into the person. It then explodes after some time dealing some type of damage and snaring them and/or slowing them 70% .
2. Power of the light FORCES ME TO INVEST IN STAMINA ONLY....This makes it possible to ONLY run BONE PIRATES AND HULKING DRAGUR...in pvp for any type of killing power...Not only that for a light based move why the hell can a NB dodge it once they cloak up? It should still pop and show their location.
3. The heals on stamplar are lacking...EVERYBODY has vigor and rally.... you WANT ME TO INVEST IN STAMINA FOR POWER OF THE LIGHT...BUT USE BREATH OF LIFE TO HEAL ME? DOES THAT EVEN MAKE SENSE TO YOU? Don't you dare tell me anything about cheese cleansing...CLEANSING SUCKS and does not substitute a reason for having less healing capability on stamplar...Other classes i used (DK, NB) I CAN OUT HEAL THE MANY DOTs on me.
I PLAYED TEMPLAR SINCE THE DAMN BEGINNING....One day I decided to play DK ...2 weeks later...I am realizing all this time how inferior Templar is to DK and NB. I was given trash all these years... and my eyes were finally opened that day...
OVERHAUL NEEDED PLEASE!!!!
I agree on all point. Stamplar is so damn underwhelming it feels like you are fighting against your own class weaknesses. I like a lot of things about the game but it blows my mind how the developers drove templars to the ground so hard(i also played in the start). When you say the word "templar" the first thing that comes to mind is a holy WARRIOR , not a damn priest that wears robes and uses a staff. I refuse to play as a magika user on my templar. I do well but when i look at my build i realize that the only class skills i am using are, power of the light, jabs , rune and cleansing ritual.
Lack of choice and viability for stamina is absurd to me. It's really obvious that something is wrong when the only viable builds , require you to ignore your class skills. Btw what is even dumber is you can get away with not using jabs and still do fine.
Don't even start me on the passives. We are the one class that can't use most of our passive skills. I would support a rework of the class at this point.
Our ultimate skills are a complete joke. Our stuns are joke, our snares are joke and for class that is clearly meant to have a lot of sustain , our shield and heals suck. Templars are completely reliant on skills that all other classes have access to. i am doing decent in pvp but it's really frustrating that i don't feel like i am playing a templar at all.
If the devs insist on promoting freedom of choice then make it equal between stamina and magika users. One of the most insane things is how we don't get a stamina morph for our class charge. STAMINA user doesn't get a charge really....
No Class skill that provides major sorcery or brutality. Simple fix, add it to rune focus... Would be the same as Netch for Warden. It's very restrictive running around in rattlecage just to use skills that I actually want to use and spell power pots are even more restrictive in Pvp.
Cheers
Bad idea to overload an already strong skill. NO it would not be the same as the netch of wardens, since rune focus provides sustain and major ward and resolve, meanwhile the netch provides sustain and major sorcery/brutality. Adding sorcery to the rune would make it too powerful as a buff skill.
Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
Developer Comment:
Spoiler
The Templar has many Ultimates that operate defensively already in their other skill lines (Major Maim from Nova, Major Protection from Remembrance), and we found their toolkit for offensive moments wasn't being given enough opportunity. Back in Update 20, we adjusted Crescent Sweep to deal Magic Damage and introduced a bonus mechanism where enemies hit in a cone in front of you took bonus damage. We wanted the Physical Damage morph to also enable damage, but through alternative means. Now, the entire ability's duration will scale based on enemies hit, and will also grant Empower for the duration.
Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
Developer Comment:
Spoiler
The Templar has many Ultimates that operate defensively already in their other skill lines (Major Maim from Nova, Major Protection from Remembrance), and we found their toolkit for offensive moments wasn't being given enough opportunity. Back in Update 20, we adjusted Crescent Sweep to deal Magic Damage and introduced a bonus mechanism where enemies hit in a cone in front of you took bonus damage. We wanted the Physical Damage morph to also enable damage, but through alternative means. Now, the entire ability's duration will scale based on enemies hit, and will also grant Empower for the duration.
NOOOO! The other ultimates they mention are magicka based healer types. Empowering was a stam defensive ultimate.
I also see they made Cleansing Ritual scale off of max damage stats. I guess kind of a bone thrown for stamplar
Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
Developer Comment:
Spoiler
The Templar has many Ultimates that operate defensively already in their other skill lines (Major Maim from Nova, Major Protection from Remembrance), and we found their toolkit for offensive moments wasn't being given enough opportunity. Back in Update 20, we adjusted Crescent Sweep to deal Magic Damage and introduced a bonus mechanism where enemies hit in a cone in front of you took bonus damage. We wanted the Physical Damage morph to also enable damage, but through alternative means. Now, the entire ability's duration will scale based on enemies hit, and will also grant Empower for the duration.
NOOOO! The other ultimates they mention are magicka based healer types. Empowering was a stam defensive ultimate.
I also see they made Cleansing Ritual scale off of max damage stats. I guess kind of a bone thrown for stamplar
yea no stamplar love but DK got buffs to healing that make stamplar post-morrowind nerfs cry lol.
Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
Developer Comment:
Spoiler
The Templar has many Ultimates that operate defensively already in their other skill lines (Major Maim from Nova, Major Protection from Remembrance), and we found their toolkit for offensive moments wasn't being given enough opportunity. Back in Update 20, we adjusted Crescent Sweep to deal Magic Damage and introduced a bonus mechanism where enemies hit in a cone in front of you took bonus damage. We wanted the Physical Damage morph to also enable damage, but through alternative means. Now, the entire ability's duration will scale based on enemies hit, and will also grant Empower for the duration.
NOOOO! The other ultimates they mention are magicka based healer types. Empowering was a stam defensive ultimate.
I also see they made Cleansing Ritual scale off of max damage stats. I guess kind of a bone thrown for stamplar
Radial Sweep: Increased the radius of this ability and its morphs to 8 meters from 6 meters.
Empowering Sweep (morph): Redesigned this morph to offer damage, rather than survivability. The damage pulse after the initial hit now lasts 6 seconds at base, but is increased by 2 seconds for each enemy hit, up to a maximum of 6 enemies. It also now grants Empower for the duration, rather than Major Protection.
Developer Comment:
Spoiler
The Templar has many Ultimates that operate defensively already in their other skill lines (Major Maim from Nova, Major Protection from Remembrance), and we found their toolkit for offensive moments wasn't being given enough opportunity. Back in Update 20, we adjusted Crescent Sweep to deal Magic Damage and introduced a bonus mechanism where enemies hit in a cone in front of you took bonus damage. We wanted the Physical Damage morph to also enable damage, but through alternative means. Now, the entire ability's duration will scale based on enemies hit, and will also grant Empower for the duration.
NOOOO! The other ultimates they mention are magicka based healer types. Empowering was a stam defensive ultimate.
I also see they made Cleansing Ritual scale off of max damage stats. I guess kind of a bone thrown for stamplar
yea no stamplar love but DK got buffs to healing that make stamplar post-morrowind nerfs cry lol.
Will be tempted to go back magplar now with root/snare immunity available without a 2her or vamp and increased on range of crescent sweep. That was the big thing stamplar had left for me. Although I do like having the large stam pool to roll dodge in trouble.
Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.
Mrsinister2 wrote: »I don't no how I feel about all this I need someone smarter to tell me if Templar is gonna better, worse or pretty much the same.
Hopefully more changes or I'm just not seeing the good stuff in the current changes?
Stamplar: minimally better thanks to Ritual healing change, but relatively worse compared to other buffed classes. Can now run heavy though if that's your thing.
Magplar: worse due to TD nerf, better due to Race Against Time change (no more vampirism), Exploiter builds are possible now though if you want to run 75 Thaum.