xI_The_Owl_Ix wrote: »Repost from the PTS combat changes thread since it effects Nightblade Tanks in a way and I know theres a meeting coming up:
The Atronach
Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
Please reconsider this. It synergies really well with the NB Tank and makes it unique with "Mirage" while helping the team by applying Off Balance to enemies. (Btw: its the only real group support the NB Tank has)
Also its not really OP because of the cooldown, only applying Off-Balance once every few seconds (15seconds I believe).
This would be a huge nerf to a niche tanking class and widen the gap between DK Tanks and NB Tanks which is pretty wide anyway.
I also expect this change to not get a huge response from the community since there are only a few NB Tanks left, after taking away Sap tanking from us. So please dont take this away as well, at least not without buffing the NB Tank first!
Edit: We NB Tanks only got indirect nerfs this patch which is really saddening considering the already mediocre state we are in...
It feels like we are getting left out.
xI_The_Owl_Ix wrote: »Repost from the PTS combat changes thread since it effects Nightblade Tanks in a way and I know theres a meeting coming up:
The Atronach
Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
Please reconsider this. It synergies really well with the NB Tank and makes it unique with "Mirage" while helping the team by applying Off Balance to enemies. (Btw: its the only real group support the NB Tank has)
Also its not really OP because of the cooldown, only applying Off-Balance once every few seconds (15seconds I believe).
This would be a huge nerf to a niche tanking class and widen the gap between DK Tanks and NB Tanks which is pretty wide anyway.
I also expect this change to not get a huge response from the community since there are only a few NB Tanks left, after taking away Sap tanking from us. So please dont take this away as well, at least not without buffing the NB Tank first!
Edit: We NB Tanks only got indirect nerfs this patch which is really saddening considering the already mediocre state we are in...
It feels like we are getting left out.
God. Dam. It.
I just made a set of Noturnals Favor and was going to try this dodge-tanking out. It’s like they are following and keep slapping the fun out of my hands.
If Siphoning Attacks were restored ZOS would have to revert the Morrowind sustain changes for all other classes too. Not likely to happen.
Some of the suggestions on this thread are also ridiculous buffs.
Nope. They gave Dark Exchange or whatever a .2 second cast extension. Unless they’ve nerfed it more since I’ve been gone, I don’t see how that is equal treatment. They should have make DE cost magicka to gain magicka if they wanted to be equitable. But they didn’t. So we don’t have to revert ALL classes, just the one skill because it still makes no sense to spend magick to gain magick (and only if you are 100% perfect in its execution). If it’s good for the goose (Sorcs) it’s good for the gander (Nbs)
They spend stamina and get health and magicka. No other requirements like must hit 5 times or wait until the buff ends. https://elderscrollsonline.wiki.fextralife.com/Dark+Exchange
It’s bs that they took SA away and left DE.
Give me back SA, even if it has a 1.2 second cast time lol.
Dodge chance isn’t high enough. Outside of double take giving major evasion, where do you get minor?
The problem with nb tanking is that we just get hit too hard by bosses in pve. I mean if a dk is taking & let’s say the boss does 5 attacks & dk mitigates 80% of each attack. Even a bad healer can keep him alive.
If you’re a nb tank & you’re dodging 3/5 of those attacks but each attack you can only mitigate 30% of the damage, those 2 attacks you didn’t dodge, you’re either dead or almost dead. Nb tanks “require” a pro healer to be on their game, if they blink you’re dead.
Dodge chance isn’t high enough. Outside of double take giving major evasion, where do you get minor?
The problem with nb tanking is that we just get hit too hard by bosses in pve. I mean if a dk is taking & let’s say the boss does 5 attacks & dk mitigates 80% of each attack. Even a bad healer can keep him alive.
If you’re a nb tank & you’re dodging 3/5 of those attacks but each attack you can only mitigate 30% of the damage, those 2 attacks you didn’t dodge, you’re either dead or almost dead. Nb tanks “require” a pro healer to be on their game, if they blink you’re dead.
cpuScientist wrote: »@NightbladeMechanics good day, I would like to ask is strife being non reflected an issue being brought up, or is that viewed as a non issue?
xI_The_Owl_Ix wrote: »Repost from the PTS combat changes thread since it effects Nightblade Tanks in a way and I know theres a meeting coming up:
The Atronach
Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
Please reconsider this. It synergies really well with the NB Tank and makes it unique with "Mirage" while helping the team by applying Off Balance to enemies. (Btw: its the only real group support the NB Tank has)
Also its not really OP because of the cooldown, only applying Off-Balance once every few seconds (15seconds I believe).
This would be a huge nerf to a niche tanking class and widen the gap between DK Tanks and NB Tanks which is pretty wide anyway.
I also expect this change to not get a huge response from the community since there are only a few NB Tanks left, after taking away Sap tanking from us. So please dont take this away as well, at least not without buffing the NB Tank first!
Edit: We NB Tanks only got indirect nerfs this patch which is really saddening considering the already mediocre state we are in...
It feels like we are getting left out.
NightbladeMechanics wrote: »cpuScientist wrote: »@NightbladeMechanics good day, I would like to ask is strife being non reflected an issue being brought up, or is that viewed as a non issue?
I’ve only seen two people ask for this, including yourself. It’s counter to the design of the skill and isn’t on the table for suggestions to zos.
Consider that it’s also a bandaid fix for your frustrations with wings.
cpuScientist wrote: »NightbladeMechanics wrote: »cpuScientist wrote: »@NightbladeMechanics good day, I would like to ask is strife being non reflected an issue being brought up, or is that viewed as a non issue?
I’ve only seen two people ask for this, including yourself. It’s counter to the design of the skill and isn’t on the table for suggestions to zos.
Consider that it’s also a bandaid fix for your frustrations with wings.
No I agree. Wings are frustrating, it is counter to the design of the skill though. Sucks for rangeblades, but that is an oh well.
Is there a more substantial fix in mind? As that is just a bandaid. Or just go melee or play around it being the answer. And the near full counter play is a lasting feature?
In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
You kind of just proved my point. I havrme experience in ALL classes with MagNB as my main and yet accept a nerf is due based on playing a long time on others AND the nb. When you do that you gain a complete understanding.
Side note, I did say the 20% damage could go too (instead of defile) with the ult cost increased to 100 as well. Either way it would still top Dawnbreaker for anyone decent at nightblade (Or the 90%+ of Cyrodiil playing it but sucking at it). The current situation overtunes incap so hard.
StamNB already has up to 20% more dmg in PvE than all other classes, so a cost increase is a balance. Anyone using DB in PvP over incap, even with those nerfs, is a bit special... I would STILL use it on mag let alone stam
^this (i got a nb tank too )xI_The_Owl_Ix wrote: »Repost from the PTS combat changes thread since it effects Nightblade Tanks in a way and I know theres a meeting coming up:
The Atronach
Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
Please reconsider this. It synergies really well with the NB Tank and makes it unique with "Mirage" while helping the team by applying Off Balance to enemies. (Btw: its the only real group support the NB Tank has)
Also its not really OP because of the cooldown, only applying Off-Balance once every few seconds (15seconds I believe).
This would be a huge nerf to a niche tanking class and widen the gap between DK Tanks and NB Tanks which is pretty wide anyway.
I also expect this change to not get a huge response from the community since there are only a few NB Tanks left, after taking away Sap tanking from us. So please dont take this away as well, at least not without buffing the NB Tank first!
Edit: We NB Tanks only got indirect nerfs this patch which is really saddening considering the already mediocre state we are in...
It feels like we are getting left out.
If Siphoning Attacks were restored ZOS would have to revert the Morrowind sustain changes for all other classes too. Not likely to happen.
Some of the suggestions on this thread are also ridiculous buffs.
Nope. They gave Dark Exchange or whatever a .2 second cast extension. Unless they’ve nerfed it more since I’ve been gone, I don’t see how that is equal treatment. They should have make DE cost magicka to gain magicka if they wanted to be equitable. But they didn’t. So we don’t have to revert ALL classes, just the one skill because it still makes no sense to spend magick to gain magick (and only if you are 100% perfect in its execution). If it’s good for the goose (Sorcs) it’s good for the gander (Nbs)
They spend stamina and get health and magicka. No other requirements like must hit 5 times or wait until the buff ends. https://elderscrollsonline.wiki.fextralife.com/Dark+Exchange
It’s bs that they took SA away and left DE.
Give me back SA, even if it has a 1.2 second cast time lol.
Dark Conversion/Exchange is a good PvP skill. I don’t think you can fit it into a PvE rotation though. SA WAS clearly better in PvE.
Long_Jon_Nefty wrote: »I am against removing malevolent offering, it is the only skill in the NB kit that makes the healing aspect feel unique. Path isn't as good as healing springs IMO, it does damage and gives major expedition but a healer shouldn't necessarily be focused on damage and nightblades have so many options to provide expedition.
Offering is also my oh [snip] button for allies nearing death. Nightblade healers need one of those you know?
Remove this and its back to path/ resto skills. Without a good panic button option. As for self healing dark cloak works great, but we need our own unique burst heal for allies.
Leave as is I'm begging you!
Nightblades: See Incap stuff above
Dominates ranged PvE DPS. Lots of off-healing, great sustain, strong numbers. Reps EMPHATICALLY emphasized the preferred resolution to this is *not* to nerf NB, rather to make it so the other classes feel just as strong and provide unique benefits to groups that can’t be acquired elsewhere via gear or such.
xI_The_Owl_Ix wrote: »Repost from the PTS combat changes thread since it effects Nightblade Tanks in a way and I know theres a meeting coming up:
The Atronach
Tactician: Fixed an issue where this passive was setting enemies Off Balance when you dodged their attack with dodge bonuses such as Major/Minor Evasion, instead of only from Roll Dodge.
Please reconsider this. It synergies really well with the NB Tank and makes it unique with "Mirage" while helping the team by applying Off Balance to enemies. (Btw: its the only real group support the NB Tank has)
Also its not really OP because of the cooldown, only applying Off-Balance once every few seconds (15seconds I believe).
This would be a huge nerf to a niche tanking class and widen the gap between DK Tanks and NB Tanks which is pretty wide anyway.
I also expect this change to not get a huge response from the community since there are only a few NB Tanks left, after taking away Sap tanking from us. So please dont take this away as well, at least not without buffing the NB Tank first!
Edit: We NB Tanks only got indirect nerfs this patch which is really saddening considering the already mediocre state we are in...
It feels like we are getting left out.
It's pretty much a bug so it's getting fixed. Option B would be to change the tooltip. I do feel that all (most) bugs need removing before balancing can happen, but this is yet another change that negatively impacts mostly just NB tanks. Not good when they are already in so undesirable/not fun to play anymore.
BUT completely agree with your post, it's something a NB tank has, that's getting removed. They are already in a poor place and things like this do not help.
NightbladeMechanics wrote: »Revert Siphoning Attacks to pre Morrowind status. Who ever complained about our sustain skill? We don’t need more self healing, we have plenty of that. No one was ever destroyed or ganked from SA. If all you do is that, my sap tank and I will be forever grateful. You want diversity? This is how you get it.
I miss old sap tanking. Removing the dual resource sustain from Siphoning Attacks and especially removing the ability to proc some resources from direct damage -- namely Sap Essence -- really messed with that play style.
Raising the other classes to the level of DK PvE tanking is high on our list of class balance concerns, but I am not sure how ready ZOS is to move on the PvP tanking side of things. I'll ask.