Mag blade is is virtually unplayable in pvp. Go make a build and see why.
Mag blade is is virtually unplayable in pvp. Go make a build and see why.
My MagBlade along with my MagSorc are my two best performing builds out there. And that's from a total of 10 builds as I have a stam and mag version of each class that I play fairly regularly with.
Care to elaborate as to what you think the problem is, given that your experience seems wildly different from most people here?
exeeter702 wrote: »Mag blade is is virtually unplayable in pvp. Go make a build and see why.Mag blade is is virtually unplayable in pvp. Go make a build and see why.
My MagBlade along with my MagSorc are my two best performing builds out there. And that's from a total of 10 builds as I have a stam and mag version of each class that I play fairly regularly with.
Care to elaborate as to what you think the problem is, given that your experience seems wildly different from most people here?
I too am curious as to how you came up with that opinion. Magblades in pvp are solid.
Oakmontowls_ESO wrote: »My main gripe is the continual gutting of our sustain. I did the math and while our magika sustain skill (siphoning attacks) does have the highest return by about 80 magika per second, it is the only sustain skill that requires you to have a perfect rotation in order to make the most of it. It is also is one of two that has an initial cost of magika the other being templar. The magika per second with taking in account the cost of the skill for each class is as follows: Nightblade has 265.45, Templar has 180, Dk(with ult gen of 3.5 per second) has 161, and warden has 148.13. It is a little harder to compare Sorc but in order to match the resource return of Nb they have to cast Dark conversion every 17.69 seconds.
While these numbers seem overwhelmingly in nb's favor they don't take into account the fact that in order to get the 265 magika per second you also have to land 20 light attacks in 20 seconds as well as letting the buff completely expire. As others have mentioned, it also punishes you for using heavy attacks since the skill does not give increased resources for the extra time spent.
Relevant demonstration on how important Siphoning Attacks is starts at 34 minutes.
https://youtu.be/fK5D32QGsy0
All right, this is good. I'm a stamblade main and I mostly PVP so:
1. Of course: stealth mechanics, some ground rules would be cool. Everything breaks it, like, everything. Most damage skills in the game are aoe, that breaks it, healing aoe breaks it, DK activating their armor breaks it, lol, degeneration breaks it every tick, and so on, just frustrating all around. Burning status effect, sloads, make those still do damage but not break cloak. I mean, you still get 6k damage from sloads proc, is it necesary that it also breaks cloak? seems too much.
2. Access to major mending or some form of efficient healing: come on, many classes rely on vigor for heals, but as squishy as medium armor users are, nb stand at the very bottom of the survivability list. The only efective means for survival is cloak, an then back to point 1.
Those are the 2 major pains.
ProbablePaul wrote: »1) The passives to decrease detection radius are too weak; I don't like relying on cloak so much, but without it I have to wear two terrible sets, Night Terror and Night Mother, to get my detection radius down enough to get around without being revealed all the time.
2) Nightblades don't have any inherent bonus to evasion except via Blur and it's morphs. Except blur and it's morphs are weaker than shuffle, and the evasion rate is the same. Do any other classes have a class ability that is weaker than the armor ability?
In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
RavenSworn wrote: »ProbablePaul wrote: »1) The passives to decrease detection...
2) Nightblades don't have any inherent bonus to evasion except via Blur and it's morphs. Except blur and it's morphs are weaker than shuffle, and the evasion rate is the same. Do any other classes have a class ability that is weaker than the armor ability?
Except that the morphs for blur have other bonuses aside from evasion (Mirage giving minor resist and Double take giving expedition) and also does not require you to wear 5 medium.
Take the skill as a whole, rather than parts of it because that's where misunderstanding happens.
Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Nope
Not in this life
No way
Maybe
Like heavy armor active skill??
Nonononononono
Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Nope
Not in this life
No way
Maybe
Like heavy armor active skill??
Nonononononono
LOL,
Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones
Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Nope
Not in this life
No way
Maybe
Like heavy armor active skill??
Nonononononono
LOL,
Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones
NB isn't in any need of buffs however at this point...
even when they buff all other classes nb is still fine
Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Nope
Not in this life
No way
Maybe
Like heavy armor active skill??
Nonononononono
LOL,
Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones
NB isn't in any need of buffs however at this point...
even when they buff all other classes nb is still fine
You're probably right. I meant that as a result to the upcoming changes the "class reps" were discussing as possibilities, "will nb still be ok if we take nerfs & other classes get buffed?"
exeeter702 wrote: »Random cool thoughts: (some mentioned by others above)
Have a synergy that turns your entire group invisible temporarily!
Or give everyone increased dodge chance.
When you cast soul harvest, the slice of air comes shooting out from your sword at a ranged target.
Give Nightblades the ability to chain cc an opponent under the condition that the opponent is successfully attacked from stealth 3x in a row; or other conditional
Give mirage the ability to remove snares/cc, I've always thought blessing of restoration was better than mirage.
Add a functionality where you are invulnerable to being CC'd x secs after casting this skill.
If you successfully dodge an enemy attack, your next attack deals double damage, or they take the damage you dodged.
Nope
Not in this life
No way
Maybe
Like heavy armor active skill??
Nonononononono
LOL,
Hey man, I'm pro all classes getting buffed. Me playing a nb just means that I only mention the nb ones
NB isn't in any need of buffs however at this point...
even when they buff all other classes nb is still fine
You're probably right. I meant that as a result to the upcoming changes the "class reps" were discussing as possibilities, "will nb still be ok if we take nerfs & other classes get buffed?"
Likely yes. The point though is the biggest challenge when it comes to balance here is managing power creep. Your suggestions for nb would make them god tier. Im talking super turbo akuma tier.
"Dont nerf the strong classes! Just buff the weak ones!" Is a terrible idea 99 percent of the time.
Oakmontowls_ESO wrote: »My main gripe is the continual gutting of our sustain. I did the math and while our magika sustain skill (siphoning attacks) does have the highest return by about 80 magika per second, it is the only sustain skill that requires you to have a perfect rotation in order to make the most of it. It is also is one of two that has an initial cost of magika the other being templar. The magika per second with taking in account the cost of the skill for each class is as follows: Nightblade has 265.45, Templar has 180, Dk(with ult gen of 3.5 per second) has 161, and warden has 148.13. It is a little harder to compare Sorc but in order to match the resource return of Nb they have to cast Dark conversion every 17.69 seconds.
While these numbers seem overwhelmingly in nb's favor they don't take into account the fact that in order to get the 265 magika per second you also have to land 20 light attacks in 20 seconds as well as letting the buff completely expire. As others have mentioned, it also punishes you for using heavy attacks since the skill does not give increased resources for the extra time spent.
Revert Siphoning Attacks. Spend magika to gain magika? No. It need to be an exchange like Sorcs have. Spend the opposite pool.Relevant demonstration on how important Siphoning Attacks is starts at 34 minutes.
https://youtu.be/fK5D32QGsy0
My tank is a magblade and I miss playing him but all those changes were too demoralizing. Here’s the thread I made back then when I had some hope of mitigating the damage the Zos inflicted on us. https://forums.elderscrollsonline.com/en/discussion/368632/nightblade-tanking-brainstorm
Now that silver leash is good and 2h counts for 2 set pieces I’m going to revisit him because he was my favorite character. Maybe there have been other changes but as long as Siphoning Attacks is using the same pool we are trying to gain it’s not going to be as fun.
From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)
1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.
2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.
On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.
From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)
1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.
2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.
On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.
Okay so other than invis, what survivability to mag NBs have genius? How do they survive? With healing ward that goes on anyone else with less health than you and that costs like 4k magicka to cast? and its a delayed heal?
Yeah lol lets just nerf invis and not have a back up!
Every single class has a burst heal or shields to help their survivability.
Invis is very expensive and if theres a DOT on you, it wont even work properly, PLUS detect potions and being marked. Nerf that and NB is legit a dead class.
From a double Grand Overlord MagNB and experienced StamNB (Not that StamNB takes any skill though lol)
1. Overperforming skills Invis cloak is far too strong now that it works pretty well. Insanely easy to reset a fight even vs top players. Incap clearly needs a huge nerf, one of the effects (cc or defile) needs to go. Merciless is far too high dps AND burst in PvE and PvP. Cripple root devalues other skills and counters non stam classes far too easily whilst having too many effects for such a strong dot.
2. Magicka locked into resto Really needs a reliable class burst heal to be intetesting longterm PvP wise. Limits build variety far too much.
On a side note, based on Overwhelmingly high dps in PvE and brutal damage in PvP they should probably but a flat % decrease on all light attack damage as it it ALWAYS top of parse and bottlenecks so many PvP build varieties.
Okay so other than invis, what survivability to mag NBs have genius? How do they survive? With healing ward that goes on anyone else with less health than you and that costs like 4k magicka to cast? and its a delayed heal?
Yeah lol lets just nerf invis and not have a back up!
Every single class has a burst heal or shields to help their survivability.
Invis is very expensive and if theres a DOT on you, it wont even work properly, PLUS detect potions and being marked. Nerf that and NB is legit a dead class.