I don't want any drama here, because this thread is about providing feedback to Kena, but I get the sense that @Blobsky is trying to have an outsized influence based on his notoriety and Grand Overlord status (which isn't that uncommon actually). He's not the only one with experience. I have been a stamina Nightblade since launch, and I have plenty of PvE and PvP experience.
However, I have a different opinion. I think the devs need to be extremely cautious about reducing the effectiveness of skills that are essential to the identity of the class, such as Incapacitating Strike and Cloak. I don't want Nightblade to go down the same path as Templars and Dragonknights, which as far as I understand, have suffered some unfortunate nerfs to their class skills and passives in order to deal with power creep. Whatever ZOS decides to do in terms of balance, I think they need to preserve the identity of Nightblades as stealthy single target assassins.
I don't want any drama here, because this thread is about providing feedback to Kena, but I get the sense that @Blobsky is trying to have an outsized influence based on his notoriety and Grand Overlord status (which isn't that uncommon actually). He's not the only one with experience. I have been a stamina Nightblade since launch, and I have plenty of PvE and PvP experience.
However, I have a different opinion. I think the devs need to be extremely cautious about reducing the effectiveness of skills that are essential to the identity of the class, such as Incapacitating Strike and Cloak. I don't want Nightblade to go down the same path as Templars and Dragonknights, which as far as I understand, have suffered some unfortunate nerfs to their class skills and passives in order to deal with power creep. Whatever ZOS decides to do in terms of balance, I think they need to preserve the identity of Nightblades as stealthy single target assassins.
In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
xI_The_Owl_Ix wrote: »As a Nightblade Tank Main, who completed several vet Trials and all vet DLC dungeons (hardmode):
1. Lack of a decent PvE AoE CC
- This is one of the bigger issues the NB Tank has. We only have "Aspect of Terror" and that usually doesnt work in PvE or it doesnt benefit the group, scattering the Mob around. The only use I found for "Mass Hysteria" was in vet Fang Lair Hardmode to get the scarabs away from me. But then again the DPS had to look out for them because the scarabs were running around.
Suggestion: Change the "Manifestation of Terror" Morph so it doesnt "fear" the enemies anymore instead it roots/immobolizes them in fear at one place/holds the ads with shadow/ghost arms on one spot.
2. Bad resource management
- "Siphoning Strikes" doesnt benefit the NB Tank at all. It forces us to light attack to gain 100 Stamina/Magicka each hit. It also punishes heavy attack weaving by giving only 100 Stamina/Magicka back, just like light attacking. The 20 secs timer of the morph is too long as well.
Suggestion: Give heavy attacking more than 100 Stamina/Magicka.
Give an additional Stamina/Magicka at the end of the 20secs based on your max Health (for example: You restore up to 4270 additonal Stamina as well as extra Stamina/Magicka based on 8% of your max Health). That should keep the DPS resource management fair while giving Tanks with more HP more resources.
OR shorten the 20sec timer by 1sec per heavy armor piece equipped. That would mean we get a 13 seconds timer if we wear 7 heavy pieces. (shorter time to get anything back from light attacks but faster additonal resources)Other issues:
- 16secs Major Ward/Major Resolve for having 7 piece heavy is way too short if you compare it with DKs 30sec one
- "Executioner" passive should be reworked to include Tanks to give them resources back
- Put "Blur" and Morphs into the Shadow Tree
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
we could swap incap and leap.Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
I couldnt agree more with you. Some people ask to increase the ulti points for incap to 100-105 (really close to leap), while leap is what you basically said: aoe, stuns, knocks back, ranged... Just LOL
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
I couldnt agree more with you. Some people ask to increase the ulti points for incap to 100-105 (really close to leap), while leap is what you basically said: aoe, stuns, knocks back, ranged... Just LOL
oh boy i can't wait for you to come back to playing just to see how you came to that conclusion
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
So remove stun and defile from incap/morphs, make it physical damage, and give defile to grim focus and morphs. Sounds like a sufficient enough nerf. Maybe give something extra to incap so stam people don't flock to soul harvest
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
What if...
1 - instead of nerfing grasp revamp debilitate as an AoE, like encase. Grasp can be dodged and is not as overloaded as cage.
2 - "never see people actually USING Concealed Weapon"? LOL, i won't say anything else than that xD
3 - "This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all." i don't really think concealed needs a buff. When i switch to my melee gear concealed deals enough damage already.
we could swap incap and leap.Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
atleast then you wouldn't waste it on dwemerbots.
[removed baiting comment]
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
What if...
1 - instead of nerfing grasp revamp debilitate as an AoE, like encase. Grasp can be dodged and is not as overloaded as cage.
2 - "never see people actually USING Concealed Weapon"? LOL, i won't say anything else than that xD
3 - "This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all." i don't really think concealed needs a buff. When i switch to my melee gear concealed deals enough damage already.
1 Debilitate does need a revamp, but that doesn't mean Crippling Grasp does not need toning down. It's basically free...well a lot of stuff. mnbs already have their magicka version of shuffle morph to give it plus path. Some part of grasp has got to go - it does way too much. Just compare it to every single othet class dot. I'd trade my soul and a kitten for grasp on any other class. And how did cage even come up? Geez. 'Leave my class skill alone because another class has this one ridiculously overtuned skill that's going to get nerfed soon'? C'mon.
2 Personal experience. Perhaps you have something more intelligent and constructive to offer other than "LOL"? Monkey sounds does not a discussion make. Or do you just go lel because you don't actually have anything else worth saying? :P
3 I wasn't speaking just about damage. The magicka morph effect for example is pretty useless if you don't slot cloak and aren't a ganker. They could, for example, have it give minor expedition while slotted or for a suration when used and double that as a unique buff while stealthed. Or some sort of dot. There's a ton of stuff that can be done without buffing it's direct damage.
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
What if...
1 - instead of nerfing grasp revamp debilitate as an AoE, like encase. Grasp can be dodged and is not as overloaded as cage.
2 - "never see people actually USING Concealed Weapon"? LOL, i won't say anything else than that xD
3 - "This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all." i don't really think concealed needs a buff. When i switch to my melee gear concealed deals enough damage already.
1 Debilitate does need a revamp, but that doesn't mean Crippling Grasp does not need toning down. It's basically free...well a lot of stuff. mnbs already have their magicka version of shuffle morph to give it plus path. Some part of grasp has got to go - it does way too much. Just compare it to every single othet class dot. I'd trade my soul and a kitten for grasp on any other class. And how did cage even come up? Geez. 'Leave my class skill alone because another class has this one ridiculously overtuned skill that's going to get nerfed soon'? C'mon.
2 Personal experience. Perhaps you have something more intelligent and constructive to offer other than "LOL"? Monkey sounds does not a discussion make. Or do you just go lel because you don't actually have anything else worth saying? :P
3 I wasn't speaking just about damage. The magicka morph effect for example is pretty useless if you don't slot cloak and aren't a ganker. They could, for example, have it give minor expedition while slotted or for a suration when used and double that as a unique buff while stealthed. Or some sort of dot. There's a ton of stuff that can be done without buffing it's direct damage.
1 - Not a single smart mnb would have both blur AND path in their skill bars
2 - ok, personal experience, i get it. BUT in my personal experience (including myself depending on my mood) there are many melee mnbs around.
3 - the mag morph might be useless to you, but not to me. Is not related to exp buff, so can be easily stacked with other expedition buffs, and that's a great advantatge. I've even met stamblades using the magicka morph
Here we go again. Let's not start another argument about whether or not Incap should be adjusted. And why be so rude about it? I think Kena has all the feedback he needs on this point.
Ragnarock41 wrote: »In response to @Blobsky, with all due respect, Incapacitating Strike does not need a "huge nerf." As I've posted here, Incap is fundamental to the Nightblade archetype and playstyle. Significantly weakening the skill would be a shame. If anything, it could use a minor adjustment, such as placing a condition on the CC as was the case previously.
I mean I have 2 MagNB grand Overlords and a 35+ Stamblade. The fact that I use it on magicka speaks plenty, and on a stam NB itis literally a 2 second kill on most targets.
It is ridiculously overtuned and anyone saying otherwise is not here for "balance" - they are here to buff themselves or minimise the well overdue nerf.
Even if you entirely removed one of the defile or 20% damage AND upped the cost 50% to 105... It would STILL be best in slot.
All that experience and yet you're still wrong. If they were to remove the defile then Incap would be useless in PvP, and then the Stam DK would be the only Stam class not using DBoS.
If you remove the +20% damage then stamblades will once again be a dead DPS class for PvE.
Increase the cost and you'll kill it in both pve and pvp.
Literally the only fair adjustment you can make is to remove or adjust the CC.
1. High ST damage.
2. Very low cost.
3. Major defile
4. %20 damage taken debuff.
Incap is the literal definition of the ''I win'' button. But you wouldn't like that taken away, because it would break your role playing session to actually work for your kills.
I know, I know. Don't worry, Wrobel understands.
That is why even if you're so bad to the point you couldn't win with the ''I win'' button, you can always cloak away
Give Major Defile to Grim Focus and you can get rid of it from Incap. Heck I probably wouldn't even use Incap anymore if they did that.
Yep it's 40 ultimate less than Take Flight except it's ST, dodgeable, deals less damage, and it's only 5 meters rather than 28. If you die to Incap you'll die to anything.
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
What if...
1 - instead of nerfing grasp revamp debilitate as an AoE, like encase. Grasp can be dodged and is not as overloaded as cage.
2 - "never see people actually USING Concealed Weapon"? LOL, i won't say anything else than that xD
3 - "This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all." i don't really think concealed needs a buff. When i switch to my melee gear concealed deals enough damage already.
1 Debilitate does need a revamp, but that doesn't mean Crippling Grasp does not need toning down. It's basically free...well a lot of stuff. mnbs already have their magicka version of shuffle morph to give it plus path. Some part of grasp has got to go - it does way too much. Just compare it to every single othet class dot. I'd trade my soul and a kitten for grasp on any other class. And how did cage even come up? Geez. 'Leave my class skill alone because another class has this one ridiculously overtuned skill that's going to get nerfed soon'? C'mon.
2 Personal experience. Perhaps you have something more intelligent and constructive to offer other than "LOL"? Monkey sounds does not a discussion make. Or do you just go lel because you don't actually have anything else worth saying? :P
3 I wasn't speaking just about damage. The magicka morph effect for example is pretty useless if you don't slot cloak and aren't a ganker. They could, for example, have it give minor expedition while slotted or for a suration when used and double that as a unique buff while stealthed. Or some sort of dot. There's a ton of stuff that can be done without buffing it's direct damage.
1 - Not a single smart mnb would have both blur AND path in their skill bars
2 - ok, personal experience, i get it. BUT in my personal experience (including myself depending on my mood) there are many melee mnbs around.
3 - the mag morph might be useless to you, but not to me. Is not related to exp buff, so can be easily stacked with other expedition buffs, and that's a great advantatge. I've even met stamblades using the magicka morph
1 point is that they have three easy class skills that give the buff that are worth slotting for reasons other than just the buff. And really, I think grasp losing the snare would be perfectly fine, doesn't have to be the speed boost.
2 Better
3 Never said it was useless - just that I've really only seen it used for the speed buff, never for 'oh boy a really nice melee skill I'll use as a main spammable'. In all seriousness, do tell - am I being unclear here? I geared my last two posts towards - I though- the usability of the speed buff, and that I found it lackluster otherwise, but you seem to keep replying...concerning the strength of the speed buff when you could actually make use of it, which I'm not debating.
In any case, I'll try again. I have only ever seen Concealed valued as a result of its synergy with cloak and gank builds, and while it remains a perfectly viable alternative as a spammable for magicka nightblades, damage wise, it seems that a decent chunk of mnbs still complain about issues against reflects. So I wanted to make the skill more attractive to builds that didn't slot cloak - zos even gave us a heal morph of cloak, which I personally find too weak to use but...for the more brawly mnbs, I think adding some out of stealth functionality to Concealed is something worth pursuing.
1. Useless/unused morphs...or the other way around, skills that are so strong you're gimping yourself if you use anything else. Cripple -> Crippling Grasp is used 100% of the time while Debilitate has nothing going for it. Crippling Grasp is also a massively overloaded skill - it needs another look if ZOS is aiming to reduce the bloat some skills have in that one skill does a ton of things (Ranged, strong DoT, on-hit damage, root, powerful snare, major expedition). Funnel/Swallow Soul is so strong you never see people actually USING Concealed Weapon anymore - it's just slotted for the move speed.
2. Skills that are far too varying in effectiveness - sometimes they're borderline OP, other times they're useless. Shadowy Disguise, Mark, and probably a couple others I'm forgetting.
This also applies to fighting in pvp - magicka NB is very strong, but suffers horribly against anyone with projectile hate (wings, that one warden skill). This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all.
What if...
1 - instead of nerfing grasp revamp debilitate as an AoE, like encase. Grasp can be dodged and is not as overloaded as cage.
2 - "never see people actually USING Concealed Weapon"? LOL, i won't say anything else than that xD
3 - "This is a good opportunity to buff concealed weapon somehow so that Strife is no longer the end-all-be-all." i don't really think concealed needs a buff. When i switch to my melee gear concealed deals enough damage already.
1 Debilitate does need a revamp, but that doesn't mean Crippling Grasp does not need toning down. It's basically free...well a lot of stuff. mnbs already have their magicka version of shuffle morph to give it plus path. Some part of grasp has got to go - it does way too much. Just compare it to every single othet class dot. I'd trade my soul and a kitten for grasp on any other class. And how did cage even come up? Geez. 'Leave my class skill alone because another class has this one ridiculously overtuned skill that's going to get nerfed soon'? C'mon.
2 Personal experience. Perhaps you have something more intelligent and constructive to offer other than "LOL"? Monkey sounds does not a discussion make. Or do you just go lel because you don't actually have anything else worth saying? :P
3 I wasn't speaking just about damage. The magicka morph effect for example is pretty useless if you don't slot cloak and aren't a ganker. They could, for example, have it give minor expedition while slotted or for a suration when used and double that as a unique buff while stealthed. Or some sort of dot. There's a ton of stuff that can be done without buffing it's direct damage.
1 - Not a single smart mnb would have both blur AND path in their skill bars
2 - ok, personal experience, i get it. BUT in my personal experience (including myself depending on my mood) there are many melee mnbs around.
3 - the mag morph might be useless to you, but not to me. Is not related to exp buff, so can be easily stacked with other expedition buffs, and that's a great advantatge. I've even met stamblades using the magicka morph
1 point is that they have three easy class skills that give the buff that are worth slotting for reasons other than just the buff. And really, I think grasp losing the snare would be perfectly fine, doesn't have to be the speed boost.
2 Better
3 Never said it was useless - just that I've really only seen it used for the speed buff, never for 'oh boy a really nice melee skill I'll use as a main spammable'. In all seriousness, do tell - am I being unclear here? I geared my last two posts towards - I though- the usability of the speed buff, and that I found it lackluster otherwise, but you seem to keep replying...concerning the strength of the speed buff when you could actually make use of it, which I'm not debating.
In any case, I'll try again. I have only ever seen Concealed valued as a result of its synergy with cloak and gank builds, and while it remains a perfectly viable alternative as a spammable for magicka nightblades, damage wise, it seems that a decent chunk of mnbs still complain about issues against reflects. So I wanted to make the skill more attractive to builds that didn't slot cloak - zos even gave us a heal morph of cloak, which I personally find too weak to use but...for the more brawly mnbs, I think adding some out of stealth functionality to Concealed is something worth pursuing.
Dude, that's a long debate. You are talking about skills but skill effectiveness actually depends on personal playstyle.
Concealed is strong enough and magblades shouldnt ask for a buff on that skill. If mnbs use it only for the synergy they are using it in the wrong way.
About reflects, melee mnbs shouldnt complain xD, but i do find unfair that the ranged mag skill "strife" is reflected by wings. Doesnt make any sense simce i'm pulling (while dealing dmg) health to me.
About the new Dark cloak moprh, i used to use the minor protection morph, but i think that was a good change for other nbs willing to be a tank. It is useless to me, but you will never see me complaining about it cause i think it's good to add diversity and remove the class-role attachment