[...] First of all when you cast this ability you can not cast any other skill and can not move.[...]
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
I have concerns about Maditate skill. Its really cool that skill has no cost this is advantege. But alongside this there are big disadvantages. First of all when you cast this ability you can not cast any other skill and can not move. But you are open to all attacks and its interruptable. How can we use this to all classes? (Talking about PvP) We need to get out of combat, run away from enemy use this ability. Who can manage run away faster?; Sorcerers can with streak, Nightblades with cloak (if they dont get detect). For rest of other classes need major expedition to run away fast. In most of scenerios your enemies always chasing you I mean you have to fight back or run until you run out resources. Also in combats you can not go in sneak and use this ability. So when will we use this ability? After kill all enemies around? No one will allow us to stay in meditate.
Maybe a little bit change would be more functional for this skill. For example allow us to float on air while in meditate. At least with this movement people can use enviroment a bit and gain some resources in 2-3 sec whatever.
Mystrius_Archaion wrote: »Does Mend Wounds cost Ultimate when used on the Sorc´s Overload bar?
As far as I know, no skill costs ultimate when used on any bar unless the skill says it costs ultimate, which would then be in the ultimate slot.
Overload just says light and heavy attacks deplete ultimate when used, not anything else.
[...]Sorcs have Dark Deal, and thus won´t use it anyway.[...]
Joy_Division wrote: »Imbue Weapons 2 second duration is short and there will be absolutely times when people cast the skill and are unable to use it and waste their resources. Stuns, PvE mechanics, cast-times, necessitated move or dodge, etc. Making it 3 would keep the same intent of a quick buff but be more forgiving.
I´m highly against increasing the time as this would mean creating the possibility of 100% unwanted combinations like:
Imbue (1s gcd) snipe (1.2s cast) lightattack PI => poof
Imbue (1s gcd) darkflare (1.1s cast) lightattack javelin => poof
Imbue (1s gcd) runecage (1s gcd) overload =>poof
The 2s time window is chosen very carefully to not allow for ultra high burst combinations with casttime abilities.
Also it definetly needs to be fixed to not work on overload lightattacks. That´s broken either way but a longer timer would allow it to be used in combination with runecage which would also make it a guaranteed hit. Not. Good.
@Joy_Division
I said they should be "all available at all times" and you would only need 9 for each rank, so it would take no longer than it does now, and would be less tedious since you're not forced into going after 9 specific rifts. I'm talking about the rifts here, not the portals, since I don't think the portals contribute to the skill line.Mystrius_Archaion wrote: »If they did it that way then your rank would take as long as the mages guild, which is a very large amount of books at later ranks.Not actually got that far yet, but the way the skill line is levelled seems like a bit of an obscure way to do it to me. A more logical situation would be for there to be considerably more rifts around Tamriel, and have them all available at all times, but you would still only need 9 (or less) to actually gain a rank. Then you could just find them as you're exploring, like the MG books, or you could use the maps to target a specific group if you wanted to.
This is not meant to be quick, so I prefer the quest method which can be maximized efficiency unlike a slow tedious random spawn grind, since they won't be up all the time.
The portals are like Thieves Troves. So, they have to be random so it's not guaranteed loot just revisiting specific locations and therefore would be a very random very slow grind to level if they based it on the portals.
ZOS_GinaBruno wrote: »This is the official feedback thread for the Psijic Order Skill Line. Specific feedback that the team is looking for includes the following:
- Did you try out all of the abilities?
- Which abilities would you incorporate into your build?
- Were you able to easily acquire and advance the skill line?
- What was your favorite ability and why?
- Were you able to find the Psijic Portals?
- If so, did you understand what types of loot you get from them?
- Did they feel rewarding for the difficulty in finding them?
- Do you have any other general feedback?
I have concerns about Maditate skill. Its really cool that skill has no cost this is advantege. But alongside this there are big disadvantages. First of all when you cast this ability you can not cast any other skill and can not move. But you are open to all attacks and its interruptable. How can we use this to all classes? (Talking about PvP) We need to get out of combat, run away from enemy use this ability. Who can manage run away faster?; Sorcerers can with streak, Nightblades with cloak (if they dont get detect). For rest of other classes need major expedition to run away fast. In most of scenerios your enemies always chasing you I mean you have to fight back or run until you run out resources. Also in combats you can not go in sneak and use this ability. So when will we use this ability? After kill all enemies around? No one will allow us to stay in meditate.
Maybe a little bit change would be more functional for this skill. For example allow us to float on air while in meditate. At least with this movement people can use enviroment a bit and gain some resources in 2-3 sec whatever.
Joy_Division wrote: »Joy_Division wrote: »Imbue Weapons 2 second duration is short and there will be absolutely times when people cast the skill and are unable to use it and waste their resources. Stuns, PvE mechanics, cast-times, necessitated move or dodge, etc. Making it 3 would keep the same intent of a quick buff but be more forgiving.
I´m highly against increasing the time as this would mean creating the possibility of 100% unwanted combinations like:
Imbue (1s gcd) snipe (1.2s cast) lightattack PI => poof
Imbue (1s gcd) darkflare (1.1s cast) lightattack javelin => poof
Imbue (1s gcd) runecage (1s gcd) overload =>poof
The 2s time window is chosen very carefully to not allow for ultra high burst combinations with casttime abilities.
Also it definetly needs to be fixed to not work on overload lightattacks. That´s broken either way but a longer timer would allow it to be used in combination with runecage which would also make it a guaranteed hit. Not. Good.
@Joy_Division
Hmm. Maybe. That could be trouble.
Perhaps a return (pr at least partial) on resources if the ability is not used up.
I have concerns about Maditate skill. Its really cool that skill has no cost this is advantege. But alongside this there are big disadvantages. First of all when you cast this ability you can not cast any other skill and can not move. But you are open to all attacks and its interruptable. How can we use this to all classes? (Talking about PvP) We need to get out of combat, run away from enemy use this ability. Who can manage run away faster?; Sorcerers can with streak, Nightblades with cloak (if they dont get detect). For rest of other classes need major expedition to run away fast. In most of scenerios your enemies always chasing you I mean you have to fight back or run until you run out resources. Also in combats you can not go in sneak and use this ability. So when will we use this ability? After kill all enemies around? No one will allow us to stay in meditate.
Maybe a little bit change would be more functional for this skill. For example allow us to float on air while in meditate. At least with this movement people can use enviroment a bit and gain some resources in 2-3 sec whatever.
Try to think of a way to not get interrupted and outheal enough damage while channeling.
Who would allow you to use it? Maybe people who doesn't know anything about game playing randomly.
No worries the new skill won't make ganking any stronger.Carbonised wrote: »@Mystrius_Archaion
No. There was a universal bonus damage attached to attacking from Sneak. ZOS scrapped that a few patches ago. Now it’s only a guaranteed crit for NBs and a free stun for everyone.
Guaranteed crit and stun was what I mean with bonus damage yeah, sorry if that wasn't clear. NBs also get further bonuses from Master Assassin and cloak crit, which is why I mentioned that class specifically.
I would still like someone who knows how to make an efficient ganker build to try and see how much damage they can load into a single light attack on a Stamblade, or a 1-2 combo from stealth.
We really don't need to go back into those days again, especially not in no-CP campaigns/BGs.
Is it really a problem though is this ability has a drawback ? If we make everything easy and perfect and nice and equal, then we get a boring game in my opinion
Regarding the light attack+empower sorrow. I made a test and it does not increase light attack damage by 40%. It does, basically perhaps. But this 40% seems to be of some very basic number, not your actual light attack damage. My light attack did 5929 damage and with Empower, it dealt 7500, expected would have been 8300. So it's not really as strong as people make it out to be.
No worries the new skill won't make ganking any stronger.Carbonised wrote: »@Mystrius_Archaion
No. There was a universal bonus damage attached to attacking from Sneak. ZOS scrapped that a few patches ago. Now it’s only a guaranteed crit for NBs and a free stun for everyone.
Guaranteed crit and stun was what I mean with bonus damage yeah, sorry if that wasn't clear. NBs also get further bonuses from Master Assassin and cloak crit, which is why I mentioned that class specifically.
I would still like someone who knows how to make an efficient ganker build to try and see how much damage they can load into a single light attack on a Stamblade, or a 1-2 combo from stealth.
We really don't need to go back into those days again, especially not in no-CP campaigns/BGs.
The current ganking methods all do more damage than any combination with imbue, that'll make it into the game, can do.
It only opens up a new version of magblade ganking with LA changes and imbue but i won't bother theorycrafting until i get EU copies and Psijic unlocked from the start
Regarding the light attack+empower sorrow. I made a test and it does not increase light attack damage by 40%. It does, basically perhaps. But this 40% seems to be of some very basic number, not your actual light attack damage. My light attack did 5929 damage and with Empower, it dealt 7500, expected would have been 8300. So it's not really as strong as people make it out to be.
No worries the new skill won't make ganking any stronger.Carbonised wrote: »@Mystrius_Archaion
No. There was a universal bonus damage attached to attacking from Sneak. ZOS scrapped that a few patches ago. Now it’s only a guaranteed crit for NBs and a free stun for everyone.
Guaranteed crit and stun was what I mean with bonus damage yeah, sorry if that wasn't clear. NBs also get further bonuses from Master Assassin and cloak crit, which is why I mentioned that class specifically.
I would still like someone who knows how to make an efficient ganker build to try and see how much damage they can load into a single light attack on a Stamblade, or a 1-2 combo from stealth.
We really don't need to go back into those days again, especially not in no-CP campaigns/BGs.
The current ganking methods all do more damage than any combination with imbue, that'll make it into the game, can do.
It only opens up a new version of magblade ganking with LA changes and imbue but i won't bother theorycrafting until i get EU copies and Psijic unlocked from the start
Depends.
Imbued Weapon is not usable with cast time abilities, but you can "pre-buff" any other type of burst with it.
E.g. Imbued->LA+Incap->AW(or just Rev Slice/Killer's Blade at this point)
or
Magelight for Empower->Imbued->Overload LA
What makes Imbued Weapon less than ideal for ganking specifically is that it breaks stealth/sneak when it's used & triggers global cooldown, so opponents have a 1s time window to dodge roll/block.Regarding the light attack+empower sorrow. I made a test and it does not increase light attack damage by 40%. It does, basically perhaps. But this 40% seems to be of some very basic number, not your actual light attack damage. My light attack did 5929 damage and with Empower, it dealt 7500, expected would have been 8300. So it's not really as strong as people make it out to be.
The +40% is bundled up with all other % damage modifiers (CPs, Minor/Major Berserk, Elegant set etc). It's not buffing your already buffed damage by 40%.
Regarding the light attack+empower sorrow. I made a test and it does not increase light attack damage by 40%. It does, basically perhaps. But this 40% seems to be of some very basic number, not your actual light attack damage. My light attack did 5929 damage and with Empower, it dealt 7500, expected would have been 8300. So it's not really as strong as people make it out to be.
additive dmg calculation ^^
Regarding the light attack+empower sorrow. I made a test and it does not increase light attack damage by 40%. It does, basically perhaps. But this 40% seems to be of some very basic number, not your actual light attack damage. My light attack did 5929 damage and with Empower, it dealt 7500, expected would have been 8300. So it's not really as strong as people make it out to be.
The +40% is bundled up with all other % damage modifiers (CPs, Minor/Major Berserk, Elegant set etc). It's not buffing your already buffed damage by 40%.
mlstevens42_ESO wrote: »Those of you that have been doing the psijic order line are you doing this with a old toon or a newbie. Seem to be having an issue with a Time for mud and mushrooms in the percolating mire. I know this area is instanced with before and after. I can not find the time portal to seal...but at times I can see an arrow pointing into the village here. I am guessing it has to do with an instancing issue. I am using a toon from live that has already completed the first instance of the village before you free it.
- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus