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It could also be nice if we could buy this scroll(account bound) on live server for some gold(~10k gold) after having maxed out the skill line on one character. That would save so many ppl with alts the boring grind.
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This quest chain will also be a NIGHTMARE for new players. Not only are they not familiar with the world map - it isn't clear that the Psijic Maps are based on the world map (from questions in Artaeum Zone). New players have no wayshrines making these breaches extremely arduous. I think the redguard psijic should offer a port - at least to each zone if not to the wayshrines nearest the breaches. (would smooth things for veteran players too!)
SilverIce58 wrote: »This quest chain will also be a NIGHTMARE for new players. Not only are they not familiar with the world map - it isn't clear that the Psijic Maps are based on the world map (from questions in Artaeum Zone). New players have no wayshrines making these breaches extremely arduous. I think the redguard psijic should offer a port - at least to each zone if not to the wayshrines nearest the breaches. (would smooth things for veteran players too!)
There was somebody asking in zone chat a few days ago, if the Iliac Bay region was a new zone, bc they'd never heard of it. Even though we all explained to the best of our abilities that the Iliac Bay region was just some of the DC zones, he still didn't understand it, and was convinced it was a new zone. So, my point is, some people don't know the lore/aren't as invested in the lore as most others are, so maybe instead of saying "The Iliac Bay region", it should say "The Iliac Bay Region of the Daggerfall Covenant" or something similar.
I have concerns about Maditate skill. Its really cool that skill has no cost this is advantege. But alongside this there are big disadvantages. First of all when you cast this ability you can not cast any other skill and can not move. But you are open to all attacks and its interruptable. How can we use this to all classes? (Talking about PvP) We need to get out of combat, run away from enemy use this ability. Who can manage run away faster?; Sorcerers can with streak, Nightblades with cloak (if they dont get detect). For rest of other classes need major expedition to run away fast. In most of scenerios your enemies always chasing you I mean you have to fight back or run until you run out resources. Also in combats you can not go in sneak and use this ability. So when will we use this ability? After kill all enemies around? No one will allow us to stay in meditate.
Maybe a little bit change would be more functional for this skill. For example allow us to float on air while in meditate. At least with this movement people can use enviroment a bit and gain some resources in 2-3 sec whatever.
Psijic time breaches are rubbish! Here are some suggestions for improvements.
Levelling the Psijic guild quest line as it is on PTS is in my opinion the absolute worst kind of MMO quest - go to these 9 places and press X. Now do this 5 more times.
That's it, that's all you have to do to become a master Psijic mage, and I have to say that is an incredibly brain-numbingly dull and boring grind to do on even one character! I have been praising ZOS all this time for coming up with good Elder-Scrolls RPG style quest designs that makes people interested in listening to dialogue and reading books while playing the game, but Psijic levelling harkens back to the release state of ESO.
In comparison, levelling the Thieves Guild and Dark Brotherhood guild quest lines was actually interesting for a thief or assassin to do, you had to steal things, or kill people. This is actually involving gameplay compared to the Psijic Guild!
My suggestion is to add time-shifted monsters to the time rifts. Reduce the amount of breaches to like, 3-5 per quest to keep the grind time the same, but have the player fight waves of random time-displaced enemies at each breach. We could have things like Oblivion guards leaving the breach saying "HALT! YOU HAVE VIOLATED THE LAW!" or just whatever monster models you have at hand (there's plenty of models you can use ingame, sand gargoyles, Haj Mota, vampires, anything you can think of really). Lore-wise these monsters could have become insane and can't be reasoned with, give them a line or two of dialogue as well for flavour purposes to indicate this.
Maybe physically time-travelling monsters aren't lore friendly, so have them be ghostly echoes instead, and give them a ghost effect. Run this by the Loremaster if not sure.
What do you guys think?
Crushing Weapon - As a melee stamblade, it is detrimental to use.
Comparing the time it took me to take down mobs with /without Crushing Weapon ... when I didn't use it, I was able to take down mobs in roughly 1/4 of the time it took me to kill the same mobs using a rotation that included Crushing Weapon.
The biggest problem is the dps loss because each time you cast it you loose the damage you could have done with each GCD ... and that damage loss is not made up by the gain to my light attacks ... not by a long shot. This causes mobs to take a lot longer to die ... more strain on my resources and the longer the mobs live the more damage I take.
I like the idea, but the only ones who will probably benefit from this skill are gankers and maybe pew pew'ers who like to spam light attacks at a distance.
Note: Crushing Weapon has a cool (but lengthy) animation that is awkward to try and animation cancel in a rotation.
Psijic time breaches are rubbish! Here are some suggestions for improvements.
Levelling the Psijic guild quest line as it is on PTS is in my opinion the absolute worst kind of MMO quest - go to these 9 places and press X. Now do this 5 more times.
That's it, that's all you have to do to become a master Psijic mage, and I have to say that is an incredibly brain-numbingly dull and boring grind to do on even one character! I have been praising ZOS all this time for coming up with good Elder-Scrolls RPG style quest designs that makes people interested in listening to dialogue and reading books while playing the game, but Psijic levelling harkens back to the release state of ESO.
In comparison, levelling the Thieves Guild and Dark Brotherhood guild quest lines was actually interesting for a thief or assassin to do, you had to steal things, or kill people. You even had heists and sacraments. This is actually involving gameplay compared to the Psijic Guild!
My suggestion is to add time-shifted monsters to the time rifts. Reduce the amount of breaches to like, 3-5 per quest to keep the grind time the same, but have the player fight waves of random time-displaced enemies at each breach. We could have things like Oblivion guards leaving the breach saying "HALT! YOU HAVE VIOLATED THE LAW!" or just whatever monster models you have at hand (there's plenty of models you can use ingame, sand gargoyles, Haj Mota, vampires, anything you can think of really). Lore-wise these monsters could have become insane and can't be reasoned with, give them a line or two of dialogue as well for flavour purposes to indicate this.
Maybe physically time-travelling monsters aren't lore friendly, so have them be ghostly echoes instead, and give them a ghost effect. Run this by the Loremaster if not sure.
What do you guys think?
Mystrius_Archaion wrote: »HanzeeBokeem wrote: »This quest line is as others have said mind numbing and soul destroying, really not enjoying this. Great for new players as a way to explore the world and unlock wayshrines but incredibly dull.
I'll take dull over "exciting hard mode" or "RNG 1% chance".
I remember worse grinds in old school World of Warcraft The Burning Crusade just so I could ride a dragon mount outside of combat and only in that zone at the time.