Ragnarock41 wrote: »Lmao these people actually saying wings is better than shimmering shield
Welcome to the forums, where people spew bulls#@! to not have their cheese taken away.
lol, I main a dk, not defengin my "cheese'. Wings is definitely more useful, primarily because its so easy to use offensively and can easily turn pressure around.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Ragnarock41 wrote: »Lmao these people actually saying wings is better than shimmering shield
Welcome to the forums, where people spew bulls#@! to not have their cheese taken away.
lol, I main a dk, not defengin my "cheese'. Wings is definitely more useful, primarily because its so easy to use offensively and can easily turn pressure around.
Said no one who actually mains a DK ever.
Shimmering also won't reflect the dot from poison inject, or any secondary effects from projectiles whereas wings will.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Just because I play to counter groups doesnt mean I'm in one. I don't find the skill worth running 90% of the time, that's how useful it is and there isn't much more to say about it then that.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Just because I play to counter groups doesnt mean I'm in one. I don't find the skill worth running 90% of the time, that's how useful it is and there isn't much more to say about it then that.
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
RinaldoGandolphi wrote: »
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Not disagreeing with you about the Major Heroism which either needs its duration reduced, or changed to a flat value(6 ultimate once every 6 seconds)
However, saying the skill shuts down ranged builds is a bit much.
Warden is the only class without a gap closer.
Templars - Toppling Charge
Dragonknight - Chains
Nightblade - Ambush
Sorc - Bolt Escape
Warden - nothing
the lack of a gap closer is why Crystallized Shield functions the way it does, else Warden's would just be free AP to ranged builds. Ranged builds are already pretty strong in this game..Mag Sorc has the highest(also most predictable) ranged burst in the game with Mag Nightblade very close behind it(some would say Mag Nightblade has better ranged burst now thanks to Animation cancel friendly Spectral Bow)
I think ZOS decided not to give Warden's a gap closer, and instead elected to give them a unique defense mechanic against ranged attacks. As i said, the Major Heroism needs to be toned down on Shimmering shield, got no argument from me on that, However the other morph Crystalized Slab could actually use a buff as all it does is toss a 4k ice ball back on every attack that does very low damage, there is really no reason to slot Crystallized Slab over Harness Magicka or another skill...Shimmering Shield needs to be compared seperately with the base morph and Crystalized Slab, both of which are pretty weak currently...its unfair to want a blanket nerf to a skill that would probably not be used at all if it wasn't for the ultimate buff(one that needs to be toned down a bit)
RinaldoGandolphi wrote: »
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Not disagreeing with you about the Major Heroism which either needs its duration reduced, or changed to a flat value(6 ultimate once every 6 seconds)
However, saying the skill shuts down ranged builds is a bit much.
Warden is the only class without a gap closer.
Templars - Toppling Charge
Dragonknight - Chains
Nightblade - Ambush
Sorc - Bolt Escape
Warden - nothing
the lack of a gap closer is why Crystallized Shield functions the way it does, else Warden's would just be free AP to ranged builds. Ranged builds are already pretty strong in this game..Mag Sorc has the highest(also most predictable) ranged burst in the game with Mag Nightblade very close behind it(some would say Mag Nightblade has better ranged burst now thanks to Animation cancel friendly Spectral Bow)
I think ZOS decided not to give Warden's a gap closer, and instead elected to give them a unique defense mechanic against ranged attacks. As i said, the Major Heroism needs to be toned down on Shimmering shield, got no argument from me on that, However the other morph Crystalized Slab could actually use a buff as all it does is toss a 4k ice ball back on every attack that does very low damage, there is really no reason to slot Crystallized Slab over Harness Magicka or another skill...Shimmering Shield needs to be compared seperately with the base morph and Crystalized Slab, both of which are pretty weak currently...its unfair to want a blanket nerf to a skill that would probably not be used at all if it wasn't for the ultimate buff(one that needs to be toned down a bit)
RinaldoGandolphi wrote: »
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Not disagreeing with you about the Major Heroism which either needs its duration reduced, or changed to a flat value(6 ultimate once every 6 seconds)
However, saying the skill shuts down ranged builds is a bit much.
Warden is the only class without a gap closer.
Templars - Toppling Charge
Dragonknight - Chains
Nightblade - Ambush
Sorc - Bolt Escape
Warden - nothing
the lack of a gap closer is why Crystallized Shield functions the way it does, else Warden's would just be free AP to ranged builds. Ranged builds are already pretty strong in this game..Mag Sorc has the highest(also most predictable) ranged burst in the game with Mag Nightblade very close behind it(some would say Mag Nightblade has better ranged burst now thanks to Animation cancel friendly Spectral Bow)
I think ZOS decided not to give Warden's a gap closer, and instead elected to give them a unique defense mechanic against ranged attacks. As i said, the Major Heroism needs to be toned down on Shimmering shield, got no argument from me on that, However the other morph Crystalized Slab could actually use a buff as all it does is toss a 4k ice ball back on every attack that does very low damage, there is really no reason to slot Crystallized Slab over Harness Magicka or another skill...Shimmering Shield needs to be compared seperately with the base morph and Crystalized Slab, both of which are pretty weak currently...its unfair to want a blanket nerf to a skill that would probably not be used at all if it wasn't for the ultimate buff(one that needs to be toned down a bit)
The shield on shimmering doesn’t respect battle spirit. So it’s twice as large as harness on average, and bigger than a harness/hardened stack.
On a STAMINA character.
I’ll let that one just sit out there.
RinaldoGandolphi wrote: »
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Not disagreeing with you about the Major Heroism which either needs its duration reduced, or changed to a flat value(6 ultimate once every 6 seconds)
However, saying the skill shuts down ranged builds is a bit much.
Warden is the only class without a gap closer.
Templars - Toppling Charge
Dragonknight - Chains
Nightblade - Ambush
Sorc - Bolt Escape
Warden - nothing
the lack of a gap closer is why Crystallized Shield functions the way it does, else Warden's would just be free AP to ranged builds. Ranged builds are already pretty strong in this game..Mag Sorc has the highest(also most predictable) ranged burst in the game with Mag Nightblade very close behind it(some would say Mag Nightblade has better ranged burst now thanks to Animation cancel friendly Spectral Bow)
I think ZOS decided not to give Warden's a gap closer, and instead elected to give them a unique defense mechanic against ranged attacks. As i said, the Major Heroism needs to be toned down on Shimmering shield, got no argument from me on that, However the other morph Crystalized Slab could actually use a buff as all it does is toss a 4k ice ball back on every attack that does very low damage, there is really no reason to slot Crystallized Slab over Harness Magicka or another skill...Shimmering Shield needs to be compared seperately with the base morph and Crystalized Slab, both of which are pretty weak currently...its unfair to want a blanket nerf to a skill that would probably not be used at all if it wasn't for the ultimate buff(one that needs to be toned down a bit)
Ragnarock41 wrote: »Lmao these people actually saying wings is better than shimmering shield
Welcome to the forums, where people spew bulls#@! to not have their cheese taken away.
lol, I main a dk, not defengin my "cheese'. Wings is definitely more useful, primarily because its so easy to use offensively and can easily turn pressure around.
noone should be arguing shimmering is crap but...
I pop shimmering in a 1v4 for examplethere are more but pretty sure you get the gist by now if you're still reading.
- I get hit with hidden blade.. take no damage, still get snared
- I get hit with flame reach... take no initial damage, still get knocked back, still take dot damage
- I get hit with poison inject... take no initial damage, still get dot put on me
- I get hit with snipe... take no initial damage, still take defile
- I get hit with frag... take no damage (used to still get cc'd but other changes fixed that)
- I get hit with cripple... still take the dot and still get rooted/snared
IZZESparkling wrote: »Ragnarock41 wrote: »Lmao these people actually saying wings is better than shimmering shield
Welcome to the forums, where people spew bulls#@! to not have their cheese taken away.
lol, I main a dk, not defengin my "cheese'. Wings is definitely more useful, primarily because its so easy to use offensively and can easily turn pressure around.
Lol 4 light attacks in response to your wingflap sure is a pressure being turned around. At the cost of 3k and more magicka depending on cost reduction for what, little amount of reflectable skills the game have? While shimmering refunds its costs in some way and generates ults for real heavy attack of healing ult? I'd take shimmering over wings all days.
Reflect is costly for what it does and it doesn't even do much damage since your stats seem to determine the damage of the returned projectile still. Also, even if you do reflect some projectiles you will still get the secondary effects such as major defile from templar.
I've ran magicka warden with shimmering and harness, nearly impossible for ranged builds to kill me because I could keep both up and have no strain on my magicka.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Just because I play to counter groups doesnt mean I'm in one. I don't find the skill worth running 90% of the time, that's how useful it is and there isn't much more to say about it then that.
dodgehopper_ESO wrote: »You can't compare two skills in isolation from the package. If they just made all skills available to all people, or offered comparable skills in out of class abilities then yes you could do that. As it stands you can't because it is the total package that a class offers and not an individual skill. This means passives, this means secondary effects, the whole kit'n'kaboodle. This error crops up so often in most people's analysis and I find it tiresome. I'd also like to add that the ice reflect might actually be a better morph than the ultimate one. They both have their uses.
noone should be arguing shimmering is crap but...
I pop shimmering in a 1v4 for examplethere are more but pretty sure you get the gist by now if you're still reading.
- I get hit with hidden blade.. take no damage, still get snared
- I get hit with flame reach... take no initial damage, still get knocked back, still take dot damage
- I get hit with poison inject... take no initial damage, still get dot put on me
- I get hit with snipe... take no initial damage, still take defile
- I get hit with frag... take no damage (used to still get cc'd but other changes fixed that)
- I get hit with cripple... still take the dot and still get rooted/snared
scales 5,4 times more expensive and give no major heroizm. just think about this number man.
and warden is much more tanky than dk in pvp due to real healing so can eat the dots and defile much more successfull.
what's the point?
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Just because I play to counter groups doesnt mean I'm in one. I don't find the skill worth running 90% of the time, that's how useful it is and there isn't much more to say about it then that.
Thats how useful it is for you. Unfortunately for you, i said people playing solo and want to be competitive. Its clear that you dont belong in that category.
Ball groups will not come and bomb one person unless that person is zergsurfing with 50 people. And people will not put multiple different sieges to target one person unless you've been 1vXing the group for ages and they will follow you to the end of the map just to kill you. And even in that case siege shield still makes no sense. No one playing solo wants to stay in a small circle. The more you talk, the more i doubt about you playing solo. Seems like you are zergsurfing with 50 people in keep fights and you call that solo. Its not.
I am sorry but no competitive solo player is going to waste a slot for siege shield when he can have major heroism.
Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
Wings are not the same thing. Not even close. Secondary effects go through wings, there are abilities that can be absorbed but cant be reflected and wings have a very high cost.
Shimmering is not even close. You can spam it even on a stamina warden, it shuts down ranged builds much easier than wings cause of the way absorb works and even in the worst case scenario where u absorb like a couple of light attacks, you still get the arguably best buff in the entire game. Spamming it literally helps your sustain. Thats beyond idiotic.
Im sorry but calling such a skill crap means you are either running in a huge zerg or you simply dont understand PVP. Ive been in fights i never even thought i could possibly win/survive and i shouldnt win/survive but still came on top just by spamming shimmering. Literally, just spamming it. Spamming that skill means you are not dying, you are not running out of resources and you are building up ult like nuts which can most certainly turn the fight around. I cant even fathom how you even say that major heroism cant turn the fights. The game right now revolves around ults. Even the worst class in the game can perform good with good ult regen. Warden ult regen sometimes feels like emp ult regen.
You are making ridiculously absurd statements and trying to present one of the best skills in the game if not the best as crap.
I play solo and on consol, Major Heroism is the ONLY reason to run it. Absorb is defensive, reflect a offensive, as far as absorbs go its so, so, Harness is far better, Defensive Posture is closer to even with. But forcing your opponent to go on the defensive, or for better, never needing to go on the defensive yourself is far far better. Thats what DK and Sorcs have, their heals and defense come from continuing to stay on the offensive. Thats why reflect is a far better skill
I highly doubt about you playing solo. Solo players usually dont talk about counter bombs, siege shields but whatever. Major heroism is not the only reason to run it. But major heroism is enough of a reason to run any skill in the game no matter how bad that skill is. Thats how powerful major heroism is. Major heroism and crap cannot be in the same sentence. Major heroism alone beats wings. There is not a single person in this game who plays solo and wants to be competitive and calls shimmering crap.
Im not gonna keep repeating the same things over and over again. Keep believing that shimmering is crap.
Just because I play to counter groups doesnt mean I'm in one. I don't find the skill worth running 90% of the time, that's how useful it is and there isn't much more to say about it then that.
Thats how useful it is for you. Unfortunately for you, i said people playing solo and want to be competitive. Its clear that you dont belong in that category.
Ball groups will not come and bomb one person unless that person is zergsurfing with 50 people. And people will not put multiple different sieges to target one person unless you've been 1vXing the group for ages and they will follow you to the end of the map just to kill you. And even in that case siege shield still makes no sense. No one playing solo wants to stay in a small circle. The more you talk, the more i doubt about you playing solo. Seems like you are zergsurfing with 50 people in keep fights and you call that solo. Its not.
I am sorry but no competitive solo player is going to waste a slot for siege shield when he can have major heroism.
As I said it situational. If I'm soloing a keep it is most definitely handy. If I'm 3v zerg then I'll go with gaurd. Scroll runner hunting, destructive clench. I use Shimmering mostly in larger groups for more bomber countering via permafrost. Absolutely solo, I'd rather have another damage skill, than another defensive skill.
RinaldoGandolphi wrote: »
Just stop it. The skill negates ranged builds completely while costing almost nothing and it gives you the strongest buff in the game.
It's just crazy amounts of free ultimates.
If you don't see the power of this skill you shouldn't talk about balance here
Not disagreeing with you about the Major Heroism which either needs its duration reduced, or changed to a flat value(6 ultimate once every 6 seconds)
However, saying the skill shuts down ranged builds is a bit much.
Warden is the only class without a gap closer.
Templars - Toppling Charge
Dragonknight - Chains
Nightblade - Ambush
Sorc - Bolt Escape
Warden - nothing
the lack of a gap closer is why Crystallized Shield functions the way it does, else Warden's would just be free AP to ranged builds. Ranged builds are already pretty strong in this game..Mag Sorc has the highest(also most predictable) ranged burst in the game with Mag Nightblade very close behind it(some would say Mag Nightblade has better ranged burst now thanks to Animation cancel friendly Spectral Bow)
I think ZOS decided not to give Warden's a gap closer, and instead elected to give them a unique defense mechanic against ranged attacks. As i said, the Major Heroism needs to be toned down on Shimmering shield, got no argument from me on that, However the other morph Crystalized Slab could actually use a buff as all it does is toss a 4k ice ball back on every attack that does very low damage, there is really no reason to slot Crystallized Slab over Harness Magicka or another skill...Shimmering Shield needs to be compared seperately with the base morph and Crystalized Slab, both of which are pretty weak currently...its unfair to want a blanket nerf to a skill that would probably not be used at all if it wasn't for the ultimate buff(one that needs to be toned down a bit)
The shield on shimmering doesn’t respect battle spirit. So it’s twice as large as harness on average, and bigger than a harness/hardened stack.
On a STAMINA character.
I’ll let that one just sit out there.
you missed (or decided to ignore) the entire point. yes it will negate a ranged burst, but it doesn't negate ANY secondary effects such as dots. if you're 1v3ing all snipe and c-frag spammers go shimmering 100%, any melee build, anyone not using snipe or relying on just crystal frag spam, or really ANY other setup and you're better off with harness
shimmering is significantly limited in its damage mitigation to just stopping ranged burst.
Maura_Neysa wrote: »noone should be arguing shimmering is crap but...
I pop shimmering in a 1v4 for examplethere are more but pretty sure you get the gist by now if you're still reading.
- I get hit with hidden blade.. take no damage, still get snared
- I get hit with flame reach... take no initial damage, still get knocked back, still take dot damage
- I get hit with poison inject... take no initial damage, still get dot put on me
- I get hit with snipe... take no initial damage, still take defile
- I get hit with frag... take no damage (used to still get cc'd but other changes fixed that)
- I get hit with cripple... still take the dot and still get rooted/snared
scales 5,4 times more expensive and give no major heroizm. just think about this number man.
and warden is much more tanky than dk in pvp due to real healing so can eat the dots and defile much more successfull.
what's the point?
LMAO cause 33% of your missing health is peanuts. 75% of damage done? Worthless to have an offensive heat. 100% of AOE damage done? No need of something like that in a Xv1.The fact that DKs ALSO still have Major Mending or that theirs is on demand? Don't forget that passive that lets DKs block 10% more damage than any other class. Yep, they've got no tankiness in PvP.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Maura_Neysa wrote: »LMAO cause 33% of your missing health is peanuts. 75% of damage done? Worthless to have an offensive heat. 100% of AOE damage done? No need of something like that in a Xv1.The fact that DKs ALSO still have Major Mending or that theirs is on demand? Don't forget that passive that lets DKs block 10% more damage than any other class. Yep, they've got no tankiness in PvP.