CrazYDunm3r wrote: »Yeah, have to agree - wings could use some love.
But I wouldn't just straight up buff the ability, it's really strong already in 1v1 against sorcs, bow builds, magblades etc. In fact, it's a bit too strong vs certain builds when it can be sustained indefinitely (builds with high regen, e.g. Lich etc can do this).
Maybe they could make it a toggle that reflects infinite amount of projectiles, but stops your magicka/stamina regeneration entirely (and drains X magicka and/or stamina for every reflected projectile if this proves to be too strong)?
I usually agree with you, but this would end up increasing the sustain problems even more, not even taking the stamina loss into account. Just lowering its cost would be fine imo, no buff, no nerf, just a cost reduction.
Edit: grammar related
Ragnarock41 wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Wings isn't a bad skill. Its just not cost effective at all.
Problem is , you can't afford it when you need it, like you would on a warden. and it also doesn't benefit you indirectly, like, it doesnt give you major heroism or magicka return. damage reflection is kind of meaningless as no one will die to their own reflected snipes or frags.
I think the problem with wings is that it´s only useful in situations with 1 projectile build. It´s still grossly op when fighting projectile builds in such a 1v1 situation.
It trades well with even just lightattacks.
I´d reduce wings uptime to 2.5 to 2.8s and make it reflect unlimited projectiles again while adjusting the cost down by ~25%. That way it becomes less of an overpowering 1v1 tool vs projectiles but at the same time gains immense utility as a real defense mechanic again.
The extra dmg reflected morph seems fine - it could be merged with the small spellresi buff.
The other could provide root and snare immunity for the duration (come on that or speedbuff is just superfitting for wings idk why that hasn´t happened yet).
CrazYDunm3r wrote: »Yeah, have to agree - wings could use some love.
But I wouldn't just straight up buff the ability, it's really strong already in 1v1 against sorcs, bow builds, magblades etc. In fact, it's a bit too strong vs certain builds when it can be sustained indefinitely (builds with high regen, e.g. Lich etc can do this).
Maybe they could make it a toggle that reflects infinite amount of projectiles, but stops your magicka/stamina regeneration entirely (and drains X magicka and/or stamina for every reflected projectile if this proves to be too strong)?
I usually agree with you, but this would end up increasing the sustain problems even more, not even taking the stamina loss into account. Just lowering its cost would be fine imo, no buff, no nerf, just a cost reduction.
Edit: grammar related
Playing ranged Magblade and Sorc without pulse. No it wouldn´t.
It´s a hardcounter.
It´s also a very good tradeoff in terms of dmg/cost ration compared to other skills - even if it only reflects lightattacks.
If it does not reflect anything it bought you 6s where your opponent did not attack you with anything threatening.
Ragnarock41 wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Wings isn't a bad skill. Its just not cost effective at all.
Problem is , you can't afford it when you need it, like you would on a warden. and it also doesn't benefit you indirectly, like, it doesnt give you major heroism or magicka return. damage reflection is kind of meaningless as no one will die to their own reflected snipes or frags.
I think the problem with wings is that it´s only useful in situations with 1 projectile build. It´s still grossly op when fighting projectile builds in such a 1v1 situation.
It trades well with even just lightattacks.
I´d reduce wings uptime to 2.5 to 2.8s and make it reflect unlimited projectiles again while adjusting the cost down by ~25%. That way it becomes less of an overpowering 1v1 tool vs projectiles but at the same time gains immense utility as a real defense mechanic again.
The extra dmg reflected morph seems fine - it could be merged with the small spellresi buff.
The other could provide root and snare immunity for the duration (come on that or speedbuff is just superfitting for wings idk why that hasn´t happened yet).
Giving wings unlimited projectiles reflects would make it way too strong even with reduced duration.
I would keep the duration and increase the amount of reflects to 16 but only 4 reflects per person this would make them better against multiple targets.
And the idea of giving reflective plate snare removal + immunity would be great and would make them more viable for stamdk
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
That comparison is off though. It isn’t that Wings is under every circumstance too bad, but that Shimmering Shield is under every circumstance too good. If ZOS buffs Wings to Shimmering Shield Level ranged players can change to stam.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
If the sniper does dodge or cloak the snipe you traded resources. If they do it for 2 snipes you´ve traded resources favorably - as the cost for 2x cloak + 2x snipe or 2x dodge + 2x snipe exceeds the cost of wings by far.
Mojomonkeyman wrote: »I believe based on the major/minor system its kinda safe to assume that major heroism (shimmering shield) is increasing ultimate gain on average by about 25% (Please correct me if wrong, I have no addon tracking that or providing me an average ult/sec monitoring) with 100% uptime.
Let's further assume that my ultimate's dmg output is 20k cast every 20 second without major heroism. Thats 60k dmg ouput a minute. With major heroism (ultimate cast every 16 sec) we are generously saying its 1 ultimate cast more a minute - 80k dmg done per minute.
Thats 20k added dmg ouput per minute due to major heroism (with 100% uptime and favorable rounding/assumptions).
On paper, imo, even if wings would solely reflect light attacks (assuming 2.5k dmg output each) with only 25 % wings uptime (25% uptime = 15 sec uptime/minute = 4+4+2 projectiles being reflected = (4x2.5k)*2 + (2x2.5k) = 25k dmg output through reflects) - wings reflect would still come out slightly ahead in terms of dmg ouput compared to major heroism.
I am fully aware that, especially in PvP, stuff plays out a bit different. But on paper, wings is really strong, imo. I think tho, that following the logic above, major heroism is not the problem with shimmering - it's the low cost.
Mojomonkeyman wrote: »I believe based on the major/minor system its kinda safe to assume that major heroism (shimmering shield) is increasing ultimate gain on average by about 25% (Please correct me if wrong, I have no addon tracking that or providing me an average ult/sec monitoring) with 100% uptime.
Let's further assume that my ultimate's dmg output is 20k cast every 20 second without major heroism. Thats 60k dmg ouput a minute. With major heroism (ultimate cast every 16 sec) we are generously saying its 1 ultimate cast more a minute - 80k dmg done per minute.
Thats 20k added dmg ouput per minute due to major heroism (with 100% uptime and favorable rounding/assumptions).
On paper, imo, even if wings would solely reflect light attacks (assuming 2.5k dmg output each) with only 25 % wings uptime (25% uptime = 15 sec uptime/minute = 4+4+2 projectiles being reflected = (4x2.5k)*2 + (2x2.5k) = 25k dmg output through reflects) - wings reflect would still come out slightly ahead in terms of dmg ouput compared to major heroism.
I am fully aware that, especially in PvP, stuff plays out a bit different. But on paper, wings is really strong, imo. I think tho, that following the logic above, major heroism is not the problem with shimmering - it's the low cost.
Major Heroism is absolutely the problem with shimmering shield. You get way too much ult, with warden I can easily use trees back to back. I can dish out dawnbreakers faster than incaps on my stamnb.
The skill is just completely overtuned and needs major heroism changed to minor and the cost increased or the regain reduced.
Major Heroism shouldn't be available to anyone with a 100% uptime. The only other source of major heroism has a 18 second cooldown and only procs at 20% health.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
Based on that every damage skill in the game is a "could happen". They still cost ressources. Thats why I used the word "potential" in the quoted post on purpose. The damage potential is there and it is not small. A developer ususally compares raw power/cost ratio of skills on paper to determine balance. "Could happen"s/potential dmg would be some kind of average - that average has to be considered when ranking the skill, since the potential output exists. Same is true for all damage skills.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »I believe based on the major/minor system its kinda safe to assume that major heroism (shimmering shield) is increasing ultimate gain on average by about 25% (Please correct me if wrong, I have no addon tracking that or providing me an average ult/sec monitoring) with 100% uptime.
Let's further assume that my ultimate's dmg output is 20k cast every 20 second without major heroism. Thats 60k dmg ouput a minute. With major heroism (ultimate cast every 16 sec) we are generously saying its 1 ultimate cast more a minute - 80k dmg done per minute.
Thats 20k added dmg ouput per minute due to major heroism (with 100% uptime and favorable rounding/assumptions).
On paper, imo, even if wings would solely reflect light attacks (assuming 2.5k dmg output each) with only 25 % wings uptime (25% uptime = 15 sec uptime/minute = 4+4+2 projectiles being reflected = (4x2.5k)*2 + (2x2.5k) = 25k dmg output through reflects) - wings reflect would still come out slightly ahead in terms of dmg ouput compared to major heroism.
I am fully aware that, especially in PvP, stuff plays out a bit different. But on paper, wings is really strong, imo. I think tho, that following the logic above, major heroism is not the problem with shimmering - it's the low cost.
Major Heroism is absolutely the problem with shimmering shield. You get way too much ult, with warden I can easily use trees back to back. I can dish out dawnbreakers faster than incaps on my stamnb.
The skill is just completely overtuned and needs major heroism changed to minor and the cost increased or the regain reduced.
Major Heroism shouldn't be available to anyone with a 100% uptime. The only other source of major heroism has a 18 second cooldown and only procs at 20% health.
I diagree. A simple cost increase by 50% - 100% (or corresponding reduction of mag return on absorb) would fix the uptime issue, especially on stamWardens (which should be focused on as an outlier/overperformer when trying to balance shimmering) while still reducing its uptime on magWarden signifcantly.
Mojomonkeyman wrote: »I believe based on the major/minor system its kinda safe to assume that major heroism (shimmering shield) is increasing ultimate gain on average by about 25% (Please correct me if wrong, I have no addon tracking that or providing me an average ult/sec monitoring) with 100% uptime.
Ragnarock41 wrote: »Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").
Wings isn't a bad skill. Its just not cost effective at all.
Problem is , you can't afford it when you need it, like you would on a warden. and it also doesn't benefit you indirectly, like, it doesnt give you major heroism or magicka return. damage reflection is kind of meaningless as no one will die to their own reflected snipes or frags.
I think the problem with wings is that it´s only useful in situations with 1 projectile build. It´s still grossly op when fighting projectile builds in such a 1v1 situation.
It trades well with even just lightattacks.
I´d reduce wings uptime to 2.5 to 2.8s and make it reflect unlimited projectiles again while adjusting the cost down by ~25%. That way it becomes less of an overpowering 1v1 tool vs projectiles but at the same time gains immense utility as a real defense mechanic again.
The extra dmg reflected morph seems fine - it could be merged with the small spellresi buff.
The other could provide root and snare immunity for the duration (come on that or speedbuff is just superfitting for wings idk why that hasn´t happened yet).
Giving wings unlimited projectiles reflects would make it way too strong even with reduced duration.
I would keep the duration and increase the amount of reflects to 16 but only 4 reflects per person this would make them better against multiple targets.
And the idea of giving reflective plate snare removal + immunity would be great and would make them more viable for stamdk
Mojomonkeyman wrote: »I believe based on the major/minor system its kinda safe to assume that major heroism (shimmering shield) is increasing ultimate gain on average by about 25% (Please correct me if wrong, I have no addon tracking that or providing me an average ult/sec monitoring) with 100% uptime.
Let's further assume that my ultimate's dmg output is 20k cast every 20 second without major heroism. Thats 60k dmg ouput a minute. With major heroism (ultimate cast every 16 sec) we are generously saying its 1 ultimate cast more a minute - 80k dmg done per minute.
Thats 20k added dmg ouput per minute due to major heroism (with 100% uptime and favorable rounding/assumptions).
On paper, imo, even if wings would solely reflect light attacks (assuming 2.5k dmg output each) with only 25 % wings uptime (25% uptime = 15 sec uptime/minute = 4+4+2 projectiles being reflected = (4x2.5k)*2 + (2x2.5k) = 25k dmg output through reflects) - wings reflect would still come out slightly ahead in terms of dmg ouput compared to major heroism.
I am fully aware that, especially in PvP, stuff plays out a bit different. But on paper, wings is really strong, imo. I think tho, that following the logic above, major heroism is not the problem with shimmering - it's the low cost.
to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
callen4492 wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
To be fair, you didn't mention that wings REFLECT projectiles, whereas shim shield just absorbs them. You still even get stunned by projectiles like the Templars binding spear. Also, that means that wings return damage to the attacker. You didn't mention those things. That makes up for a little bit of the difference between the skills.
I agree that this skill needs to be toned down but it's more that wings need to be fixed.
As always, people overexxagerate on the forums.
callen4492 wrote: »
To be fair, you didn't mention that wings REFLECT projectiles, whereas shim shield just absorbs them. You still even get stunned by projectiles like the Templars binding spear. Also, that means that wings return damage to the attacker. You didn't mention those things. That makes up for a little bit of the difference between the skills.
I agree that this skill needs to be toned down but it's more that wings need to be fixed.
As always, people overexxagerate on the forums.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
Yes wings are extremely powerful in a 1v1. Problem is in open world you get hit by 4 stray light attacks and you basically wasted almost 4k magicka for nothing.
And what did ZOS do to help wings? Increased the duration and made it even more powerful in 1v1 since its much cheaper to keep it up and it can shut down ranged builds, while also leaving it almost useless in open world since the duration is irrelevant. Wings in open world didnt even last 4 seconds. What was the point of increasing its duration.
Well, four straight light attack can be around 6k dmg, my dampen magic doesnt absorb more and costs not much less. And Wings even reflect the same amount of dmg back to the attackers, so its not only 6k dmg absorbed, but also 6k dmg done. And that's one of the weakest possible scenarios. Just replace one light attack with a snipe and you have a really good cost/dmg mitigated/dmg done ratio for the skill (not even considering the additional perks).
I am not trying to say Wings is a great skill, I am trying to say its not as weak as some people make it out to be. And I am saying that all those shimmering vs. wings comparisons I see are not fair comparisons, since they always tend to conveniently forget or downplay the potential dmg done aspect to further support their agenda ("buff wings").