ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
This could be our new forum game: Find the skill that you wouldn't use even if it gave Major Heroism. Soul Trap? Oh for sure gimme that Major Heroism DoT and soul gem refill
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
This could be our new forum game: Find the skill that you wouldn't use even if it gave Major Heroism. Soul Trap? Oh for sure gimme that Major Heroism DoT and soul gem refill
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
This could be our new forum game: Find the skill that you wouldn't use even if it gave Major Heroism. Soul Trap? Oh for sure gimme that Major Heroism DoT and soul gem refill
Easy: Malevolent Offering (you don't do anything with Major Heroism when you're dead).
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
As others have pointed out, Major Heroism is simply too strong a major buff to have constant uptime on. Put that kind of Major Heroism uptime on the worst skill in the game, and it will become a BiS ability for that class.
I´m trying to think of something but i´d even slot clannfear or bloodaltar for it.
This could be our new forum game: Find the skill that you wouldn't use even if it gave Major Heroism. Soul Trap? Oh for sure gimme that Major Heroism DoT and soul gem refill
Easy: Malevolent Offering (you don't do anything with Major Heroism when you're dead).
Alternatively: Equilibrium.
to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Maura_Neysa wrote: »Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Maura_Neysa wrote: »
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.
@ZOS_GinaBruno @ZOS_Wrobel
Why does the shield on shimmering shield NOT respect battle spirit like every other damage shield, heal, and offensive ability in the game?
A Stamina spec warden with an 18K shimmering shield should have a 9K shield in PVP. That’s how battle spirit works, this is a bug.
Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Mojomonkeyman wrote: »Mojomonkeyman wrote: »You guys conveniently downplay a lot that Wings have the potential to reflect huge amounts of damage - I'm pretty sure the relative cost ratio of wings looks a lot sweeter when incorporating just a single reflected snipe into your "math".
And that's exactly ZOS perspective: noobs' perspective.
Thanks for your input. What exactly is wrong with the message you quoted?
AFAIK reflected skills are still dodgeable or blockable by their initial caster, so the pros of reflecting a snipe will never be as good as a major heroism gain as long as the sniper has a bit of experience. If you want to incorporate what "could" happen by using wings, there are still many argument to consider besides that "single snipe reflect". Can't be any more constructive than that since I think OP has perfectly shown how the utility/defense shimmering provides has no match in the utility/offense dk wings provides.
If the sniper does dodge or cloak the snipe you traded resources. If they do it for 2 snipes you´ve traded resources favorably - as the cost for 2x cloak + 2x snipe or 2x dodge + 2x snipe exceeds the cost of wings by far.
@ZOS_GinaBruno @ZOS_Wrobel
Why does the shield on shimmering shield NOT respect battle spirit like every other damage shield, heal, and offensive ability in the game?
A Stamina spec warden with an 18K shimmering shield should have a 9K shield in PVP. That’s how battle spirit works, this is a bug.
Because it only absorbs projectiles, the other shields work against all kind of damage except Oblivion damage. Not saying you’re not right though.
ZOS. Seems like a lot of the Wardens here are willing to trade shimmering for wings. Can we make that happen then?
Joy_Division wrote: »Hi Wardens!
Now your class gets to go through what the other 4 did:
I'll just sit back and watch as try in vain to convince ZoS otherwise. We've all been there before
Joy_Division wrote: »Hi Wardens!
Now your class gets to go through what the other 4 did:
I'll just sit back and watch as try in vain to convince ZoS otherwise. We've all been there before
Maura_Neysa wrote: »Maura_Neysa wrote: »to see a Real balance changes...
Shimmering shield cost 2432 mag on my stam warden (bosmer)) in heavy or medium, return mana from projectiles (astronomic number 18216 of damage from projectile absorbed...and 578 mag from every projectile), it gives Major heroism for 6 seconds each time without coldown...So u need only 698 (2432-578*3) magicka to cast it...698 mana cost hell...
And, for example we have Dragon scales on dk, the can reflect 4 projectiles...but not force pulce or warden's dive...give u while active +12% of healing recieved from passive and nothing else...cost on stamina dk is 3780 mana...
@ZOS_Wrobel , @ZOS_GinaBruno , @ZOS_JessicaFolsom Dk's Dragon scales are 5,4 times more expencive than Warden's Shimmering Shield, which in addition saves from no matter how big projectiles and gives u Unique extremly usefull buff... What the hell is going on? Do u really think that Dive is only thing need to be fixed...Really?
Let’s see...
Shimmering has a Damage cap, Wings do NOT have any damage cap That astronomical number is across all 3, by the way it scales with health, it’s a lot more then 18000 on my tank.
Shimmering gives you mag WHEN a shield is broken. No broken shield, no returned magic. Play smarter not harder.
Major Herisom last 6 sec, brake one every 6 seconds and it’s an 18 second buff. Break them all at once and it’s 6 Seconds.
Harness Magicka cost 1000 magic more and returns 1500 magic more and works against everything. It’s a way better skill then Shimmering.
Wings returns 35% more damage to the attacker (or 23 second resistance buff,) Other morph of Shimmering returns flat amount, and Shimmering returns nothing at all. So wings gets people to back off. Shimmering means people have to be smart enough to back off on their own when it’s up.
The only place where Shimmering might be an issue is Stamden, but it’s also really the only defense they have. Forest ulti, once, but then you’re dead. Otherwise the Warden is a lot like NB with plenty of trickle in heals, but no burst, and no cloak.
Yes shimmering is obviously balanced if you never attack the warden.
Same as wings, DoTs and melee attacks, and unlike Harness, those will all hit full force instead of against a Damage Shield.
This has to be a troll post. Shimmering is hands down the single strongest defensive skill in the entire game.
I run a tank in Cryodiil, I occasionally slot it, buts it’s really a crap skill. Living Vines and Arctic Wind are both way more defensive. Shimmering requires constant recasting under pressure meaning you can’t turn the battle back against them. Corruption Pollon is also amazing for turning the tide back again. All Shimmering is good for is ulti gen, you’re wasting time and resources if you’re casting it more often then 6 seconds after the last shield breaks. I usually have something like Siege Shield slotted instead.